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authorLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2024-04-03 21:07:54 +0200
committerLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2024-04-03 21:07:54 +0200
commitb05e61f5c8ae61c9f3c7cc08cded53901ebbccfd (patch)
tree3d35a011d94d4936f09b5a9be4031358a09c60da /examples/integration
parent99a904112ca111f2ab0e60e30b6c369741b1653b (diff)
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Redesign `iced_wgpu` layering architecture
Diffstat (limited to 'examples/integration')
-rw-r--r--examples/integration/src/main.rs35
1 files changed, 15 insertions, 20 deletions
diff --git a/examples/integration/src/main.rs b/examples/integration/src/main.rs
index 9cd801b2..c292709f 100644
--- a/examples/integration/src/main.rs
+++ b/examples/integration/src/main.rs
@@ -5,12 +5,12 @@ use controls::Controls;
use scene::Scene;
use iced_wgpu::graphics::Viewport;
-use iced_wgpu::{wgpu, Backend, Renderer, Settings};
+use iced_wgpu::{wgpu, Engine, Renderer, Settings};
use iced_winit::conversion;
use iced_winit::core::mouse;
use iced_winit::core::renderer;
use iced_winit::core::window;
-use iced_winit::core::{Color, Font, Pixels, Size, Theme};
+use iced_winit::core::{Color, Size, Theme};
use iced_winit::futures;
use iced_winit::runtime::program;
use iced_winit::runtime::Debug;
@@ -155,11 +155,8 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
// Initialize iced
let mut debug = Debug::new();
- let mut renderer = Renderer::new(
- Backend::new(&adapter, &device, &queue, Settings::default(), format),
- Font::default(),
- Pixels(16.0),
- );
+ let mut engine = Engine::new(&adapter, &device, &queue, format, None);
+ let mut renderer = Renderer::new(Settings::default(), &engine);
let mut state = program::State::new(
controls,
@@ -228,19 +225,17 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
}
// And then iced on top
- renderer.with_primitives(|backend, primitive| {
- backend.present(
- &device,
- &queue,
- &mut encoder,
- None,
- frame.texture.format(),
- &view,
- primitive,
- &viewport,
- &debug.overlay(),
- );
- });
+ renderer.present(
+ &mut engine,
+ &device,
+ &queue,
+ &mut encoder,
+ None,
+ frame.texture.format(),
+ &view,
+ &viewport,
+ &debug.overlay(),
+ );
// Then we submit the work
queue.submit(Some(encoder.finish()));