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author | 2024-04-03 21:07:54 +0200 | |
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committer | 2024-04-03 21:07:54 +0200 | |
commit | b05e61f5c8ae61c9f3c7cc08cded53901ebbccfd (patch) | |
tree | 3d35a011d94d4936f09b5a9be4031358a09c60da /examples/integration | |
parent | 99a904112ca111f2ab0e60e30b6c369741b1653b (diff) | |
download | iced-b05e61f5c8ae61c9f3c7cc08cded53901ebbccfd.tar.gz iced-b05e61f5c8ae61c9f3c7cc08cded53901ebbccfd.tar.bz2 iced-b05e61f5c8ae61c9f3c7cc08cded53901ebbccfd.zip |
Redesign `iced_wgpu` layering architecture
Diffstat (limited to 'examples/integration')
-rw-r--r-- | examples/integration/src/main.rs | 35 |
1 files changed, 15 insertions, 20 deletions
diff --git a/examples/integration/src/main.rs b/examples/integration/src/main.rs index 9cd801b2..c292709f 100644 --- a/examples/integration/src/main.rs +++ b/examples/integration/src/main.rs @@ -5,12 +5,12 @@ use controls::Controls; use scene::Scene; use iced_wgpu::graphics::Viewport; -use iced_wgpu::{wgpu, Backend, Renderer, Settings}; +use iced_wgpu::{wgpu, Engine, Renderer, Settings}; use iced_winit::conversion; use iced_winit::core::mouse; use iced_winit::core::renderer; use iced_winit::core::window; -use iced_winit::core::{Color, Font, Pixels, Size, Theme}; +use iced_winit::core::{Color, Size, Theme}; use iced_winit::futures; use iced_winit::runtime::program; use iced_winit::runtime::Debug; @@ -155,11 +155,8 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> { // Initialize iced let mut debug = Debug::new(); - let mut renderer = Renderer::new( - Backend::new(&adapter, &device, &queue, Settings::default(), format), - Font::default(), - Pixels(16.0), - ); + let mut engine = Engine::new(&adapter, &device, &queue, format, None); + let mut renderer = Renderer::new(Settings::default(), &engine); let mut state = program::State::new( controls, @@ -228,19 +225,17 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> { } // And then iced on top - renderer.with_primitives(|backend, primitive| { - backend.present( - &device, - &queue, - &mut encoder, - None, - frame.texture.format(), - &view, - primitive, - &viewport, - &debug.overlay(), - ); - }); + renderer.present( + &mut engine, + &device, + &queue, + &mut encoder, + None, + frame.texture.format(), + &view, + &viewport, + &debug.overlay(), + ); // Then we submit the work queue.submit(Some(encoder.finish())); |