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author | 2023-07-12 12:23:18 -0700 | |
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committer | 2023-07-12 12:23:18 -0700 | |
commit | 633f405f3f78bc7f82d2b2061491b0e011137451 (patch) | |
tree | 5ebfc1f45d216a5c14a90492563599e6969eab4d /examples/integration | |
parent | 41836dd80d0534608e7aedfbf2319c540a23de1a (diff) | |
parent | 21bd51426d900e271206f314e0c915dd41065521 (diff) | |
download | iced-633f405f3f78bc7f82d2b2061491b0e011137451.tar.gz iced-633f405f3f78bc7f82d2b2061491b0e011137451.tar.bz2 iced-633f405f3f78bc7f82d2b2061491b0e011137451.zip |
Merge remote-tracking branch 'origin/master' into feat/multi-window-support
# Conflicts:
# Cargo.toml
# core/src/window/icon.rs
# core/src/window/id.rs
# core/src/window/position.rs
# core/src/window/settings.rs
# examples/integration/src/main.rs
# examples/integration_opengl/src/main.rs
# glutin/src/application.rs
# native/src/subscription.rs
# native/src/window.rs
# runtime/src/window/action.rs
# src/lib.rs
# src/window.rs
# winit/Cargo.toml
# winit/src/application.rs
# winit/src/icon.rs
# winit/src/settings.rs
# winit/src/window.rs
Diffstat (limited to 'examples/integration')
-rw-r--r-- | examples/integration/.gitignore | 2 | ||||
-rw-r--r-- | examples/integration/Cargo.toml | 24 | ||||
-rw-r--r-- | examples/integration/README.md | 36 | ||||
-rw-r--r-- | examples/integration/index.html | 21 | ||||
-rw-r--r-- | examples/integration/src/controls.rs | 113 | ||||
-rw-r--r-- | examples/integration/src/main.rs | 312 | ||||
-rw-r--r-- | examples/integration/src/scene.rs | 102 | ||||
-rw-r--r-- | examples/integration/src/shader/frag.wgsl | 4 | ||||
-rw-r--r-- | examples/integration/src/shader/vert.wgsl | 6 |
9 files changed, 620 insertions, 0 deletions
diff --git a/examples/integration/.gitignore b/examples/integration/.gitignore new file mode 100644 index 00000000..e188dc28 --- /dev/null +++ b/examples/integration/.gitignore @@ -0,0 +1,2 @@ +*.wasm +*.js diff --git a/examples/integration/Cargo.toml b/examples/integration/Cargo.toml new file mode 100644 index 00000000..22914742 --- /dev/null +++ b/examples/integration/Cargo.toml @@ -0,0 +1,24 @@ +[package] +name = "integration" +version = "0.1.0" +authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"] +edition = "2021" +publish = false + +[dependencies] +iced_winit = { path = "../../winit" } +iced_wgpu = { path = "../../wgpu" } +iced_widget = { path = "../../widget" } +iced_renderer = { path = "../../renderer", features = ["wgpu"] } +env_logger = "0.10" + +[target.'cfg(target_arch = "wasm32")'.dependencies] +console_error_panic_hook = "0.1.7" +console_log = "0.2.0" +log = "0.4" +wasm-bindgen = "0.2" +web-sys = { version = "0.3", features = ["Element", "HtmlCanvasElement", "Window", "Document"] } +# This dependency a little bit quirky, it is deep in the tree and without `js` feature it +# refuses to work with `wasm32-unknown-unknown target`. Unfortunately, we need this patch +# to make it work +getrandom = { version = "0.2", features = ["js"] } diff --git a/examples/integration/README.md b/examples/integration/README.md new file mode 100644 index 00000000..ece9ba1e --- /dev/null +++ b/examples/integration/README.md @@ -0,0 +1,36 @@ +## `wgpu` integration + +A demonstration of how to integrate Iced in an existing [`wgpu`] application. + +The __[`main`]__ file contains all the code of the example. + +<div align="center"> + <a href="https://gfycat.com/nicemediocrekodiakbear"> + <img src="https://thumbs.gfycat.com/NiceMediocreKodiakbear-small.gif"> + </a> +</div> + +You can run it with `cargo run`: +``` +cargo run --package integration_wgpu +``` + +### How to run this example with WebGL backend +NOTE: Currently, WebGL backend is is still experimental, so expect bugs. + +```sh +# 0. Install prerequisites +cargo install wasm-bindgen-cli https +# 1. cd to the current folder +# 2. Compile wasm module +cargo build -p integration_wgpu --target wasm32-unknown-unknown +# 3. Invoke wasm-bindgen +wasm-bindgen ../../target/wasm32-unknown-unknown/debug/integration_wgpu.wasm --out-dir . --target web --no-typescript +# 4. run http server +http +# 5. Open 127.0.0.1:8000 in browser +``` + + +[`main`]: src/main.rs +[`wgpu`]: https://github.com/gfx-rs/wgpu diff --git a/examples/integration/index.html b/examples/integration/index.html new file mode 100644 index 00000000..920bc4a0 --- /dev/null +++ b/examples/integration/index.html @@ -0,0 +1,21 @@ +<!DOCTYPE html> +<html> + <head> + <meta http-equiv="Content-type" content="text/html; charset=utf-8"/> + <title>Iced - wgpu + WebGL integration</title> + </head> + <body> + <h1>integration_wgpu</h1> + <canvas id="iced_canvas"></canvas> + <script type="module"> + import init from "./integration.js"; + init('./integration_bg.wasm'); + </script> + <style> + body { + width: 100%; + text-align: center; + } + </style> + </body> +</html> diff --git a/examples/integration/src/controls.rs b/examples/integration/src/controls.rs new file mode 100644 index 00000000..14e53ede --- /dev/null +++ b/examples/integration/src/controls.rs @@ -0,0 +1,113 @@ +use iced_wgpu::Renderer; +use iced_widget::{slider, text_input, Column, Row, Text}; +use iced_winit::core::{Alignment, Color, Element, Length}; +use iced_winit::runtime::{Command, Program}; +use iced_winit::style::Theme; + +pub struct Controls { + background_color: Color, + text: String, +} + +#[derive(Debug, Clone)] +pub enum Message { + BackgroundColorChanged(Color), + TextChanged(String), +} + +impl Controls { + pub fn new() -> Controls { + Controls { + background_color: Color::BLACK, + text: Default::default(), + } + } + + pub fn background_color(&self) -> Color { + self.background_color + } +} + +impl Program for Controls { + type Renderer = Renderer<Theme>; + type Message = Message; + + fn update(&mut self, message: Message) -> Command<Message> { + match message { + Message::BackgroundColorChanged(color) => { + self.background_color = color; + } + Message::TextChanged(text) => { + self.text = text; + } + } + + Command::none() + } + + fn view(&self) -> Element<Message, Renderer<Theme>> { + let background_color = self.background_color; + let text = &self.text; + + let sliders = Row::new() + .width(500) + .spacing(20) + .push( + slider(0.0..=1.0, background_color.r, move |r| { + Message::BackgroundColorChanged(Color { + r, + ..background_color + }) + }) + .step(0.01), + ) + .push( + slider(0.0..=1.0, background_color.g, move |g| { + Message::BackgroundColorChanged(Color { + g, + ..background_color + }) + }) + .step(0.01), + ) + .push( + slider(0.0..=1.0, background_color.b, move |b| { + Message::BackgroundColorChanged(Color { + b, + ..background_color + }) + }) + .step(0.01), + ); + + Row::new() + .width(Length::Fill) + .height(Length::Fill) + .align_items(Alignment::End) + .push( + Column::new() + .width(Length::Fill) + .align_items(Alignment::End) + .push( + Column::new() + .padding(10) + .spacing(10) + .push( + Text::new("Background color") + .style(Color::WHITE), + ) + .push(sliders) + .push( + Text::new(format!("{background_color:?}")) + .size(14) + .style(Color::WHITE), + ) + .push( + text_input("Placeholder", text) + .on_input(Message::TextChanged), + ), + ), + ) + .into() + } +} diff --git a/examples/integration/src/main.rs b/examples/integration/src/main.rs new file mode 100644 index 00000000..a560959a --- /dev/null +++ b/examples/integration/src/main.rs @@ -0,0 +1,312 @@ +mod controls; +mod scene; + +use controls::Controls; +use scene::Scene; + +use iced_wgpu::graphics::Viewport; +use iced_wgpu::{wgpu, Backend, Renderer, Settings}; +use iced_winit::core::mouse; +use iced_winit::core::renderer; +use iced_winit::core::{Color, Size}; +use iced_winit::runtime::program; +use iced_winit::runtime::Debug; +use iced_winit::style::Theme; +use iced_winit::{conversion, futures, winit, Clipboard}; + +use winit::{ + event::{Event, ModifiersState, WindowEvent}, + event_loop::{ControlFlow, EventLoop}, +}; + +#[cfg(target_arch = "wasm32")] +use wasm_bindgen::JsCast; +#[cfg(target_arch = "wasm32")] +use web_sys::HtmlCanvasElement; +#[cfg(target_arch = "wasm32")] +use winit::platform::web::WindowBuilderExtWebSys; + +pub fn main() -> Result<(), Box<dyn std::error::Error>> { + #[cfg(target_arch = "wasm32")] + let canvas_element = { + console_log::init_with_level(log::Level::Debug)?; + + std::panic::set_hook(Box::new(console_error_panic_hook::hook)); + + web_sys::window() + .and_then(|win| win.document()) + .and_then(|doc| doc.get_element_by_id("iced_canvas")) + .and_then(|element| element.dyn_into::<HtmlCanvasElement>().ok()) + .expect("Get canvas element") + }; + + #[cfg(not(target_arch = "wasm32"))] + env_logger::init(); + + // Initialize winit + let event_loop = EventLoop::new(); + + #[cfg(target_arch = "wasm32")] + let window = winit::window::WindowBuilder::new() + .with_canvas(Some(canvas_element)) + .build(&event_loop)?; + + #[cfg(not(target_arch = "wasm32"))] + let window = winit::window::Window::new(&event_loop)?; + + let physical_size = window.inner_size(); + let mut viewport = Viewport::with_physical_size( + Size::new(physical_size.width, physical_size.height), + window.scale_factor(), + ); + let mut cursor_position = None; + let mut modifiers = ModifiersState::default(); + let mut clipboard = Clipboard::connect(&window); + + // Initialize wgpu + #[cfg(target_arch = "wasm32")] + let default_backend = wgpu::Backends::GL; + #[cfg(not(target_arch = "wasm32"))] + let default_backend = wgpu::Backends::PRIMARY; + + let backend = + wgpu::util::backend_bits_from_env().unwrap_or(default_backend); + + let instance = wgpu::Instance::new(wgpu::InstanceDescriptor { + backends: backend, + ..Default::default() + }); + let surface = unsafe { instance.create_surface(&window) }?; + + let (format, (device, queue)) = + futures::futures::executor::block_on(async { + let adapter = wgpu::util::initialize_adapter_from_env_or_default( + &instance, + backend, + Some(&surface), + ) + .await + .expect("Create adapter"); + + let adapter_features = adapter.features(); + + #[cfg(target_arch = "wasm32")] + let needed_limits = wgpu::Limits::downlevel_webgl2_defaults() + .using_resolution(adapter.limits()); + + #[cfg(not(target_arch = "wasm32"))] + let needed_limits = wgpu::Limits::default(); + + let capabilities = surface.get_capabilities(&adapter); + + ( + capabilities + .formats + .iter() + .copied() + .find(wgpu::TextureFormat::is_srgb) + .or_else(|| capabilities.formats.first().copied()) + .expect("Get preferred format"), + adapter + .request_device( + &wgpu::DeviceDescriptor { + label: None, + features: adapter_features + & wgpu::Features::default(), + limits: needed_limits, + }, + None, + ) + .await + .expect("Request device"), + ) + }); + + surface.configure( + &device, + &wgpu::SurfaceConfiguration { + usage: wgpu::TextureUsages::RENDER_ATTACHMENT, + format, + width: physical_size.width, + height: physical_size.height, + present_mode: wgpu::PresentMode::AutoVsync, + alpha_mode: wgpu::CompositeAlphaMode::Auto, + view_formats: vec![], + }, + ); + + let mut resized = false; + + // Initialize scene and GUI controls + let scene = Scene::new(&device, format); + let controls = Controls::new(); + + // Initialize iced + let mut debug = Debug::new(); + let mut renderer = Renderer::new(Backend::new( + &device, + &queue, + Settings::default(), + format, + )); + + let mut state = program::State::new( + controls, + viewport.logical_size(), + &mut renderer, + &mut debug, + ); + + // Run event loop + event_loop.run(move |event, _, control_flow| { + // You should change this if you want to render continuosly + *control_flow = ControlFlow::Wait; + + match event { + Event::WindowEvent { event, .. } => { + match event { + WindowEvent::CursorMoved { position, .. } => { + cursor_position = Some(position); + } + WindowEvent::ModifiersChanged(new_modifiers) => { + modifiers = new_modifiers; + } + WindowEvent::Resized(_) => { + resized = true; + } + WindowEvent::CloseRequested => { + *control_flow = ControlFlow::Exit; + } + _ => {} + } + + // Map window event to iced event + if let Some(event) = iced_winit::conversion::window_event( + window::Id::MAIN, + &event, + window.scale_factor(), + modifiers, + ) { + state.queue_event(event); + } + } + Event::MainEventsCleared => { + // If there are events pending + if !state.is_queue_empty() { + // We update iced + let _ = state.update( + viewport.logical_size(), + cursor_position + .map(|p| { + conversion::cursor_position( + p, + viewport.scale_factor(), + ) + }) + .map(mouse::Cursor::Available) + .unwrap_or(mouse::Cursor::Unavailable), + &mut renderer, + &Theme::Dark, + &renderer::Style { + text_color: Color::WHITE, + }, + &mut clipboard, + &mut debug, + ); + + // and request a redraw + window.request_redraw(); + } + } + Event::RedrawRequested(_) => { + if resized { + let size = window.inner_size(); + + viewport = Viewport::with_physical_size( + Size::new(size.width, size.height), + window.scale_factor(), + ); + + surface.configure( + &device, + &wgpu::SurfaceConfiguration { + format, + usage: wgpu::TextureUsages::RENDER_ATTACHMENT, + width: size.width, + height: size.height, + present_mode: wgpu::PresentMode::AutoVsync, + alpha_mode: wgpu::CompositeAlphaMode::Auto, + view_formats: vec![], + }, + ); + + resized = false; + } + + match surface.get_current_texture() { + Ok(frame) => { + let mut encoder = device.create_command_encoder( + &wgpu::CommandEncoderDescriptor { label: None }, + ); + + let program = state.program(); + + let view = frame.texture.create_view( + &wgpu::TextureViewDescriptor::default(), + ); + + { + // We clear the frame + let mut render_pass = scene.clear( + &view, + &mut encoder, + program.background_color(), + ); + + // Draw the scene + scene.draw(&mut render_pass); + } + + // And then iced on top + renderer.with_primitives(|backend, primitive| { + backend.present( + &device, + &queue, + &mut encoder, + None, + &view, + primitive, + &viewport, + &debug.overlay(), + ); + }); + + // Then we submit the work + queue.submit(Some(encoder.finish())); + frame.present(); + + // Update the mouse cursor + window.set_cursor_icon( + iced_winit::conversion::mouse_interaction( + state.mouse_interaction(), + ), + ); + } + Err(error) => match error { + wgpu::SurfaceError::OutOfMemory => { + panic!( + "Swapchain error: {error}. \ + Rendering cannot continue." + ) + } + _ => { + // Try rendering again next frame. + window.request_redraw(); + } + }, + } + } + _ => {} + } + }) +} diff --git a/examples/integration/src/scene.rs b/examples/integration/src/scene.rs new file mode 100644 index 00000000..90c7efbf --- /dev/null +++ b/examples/integration/src/scene.rs @@ -0,0 +1,102 @@ +use iced_wgpu::wgpu; +use iced_winit::core::Color; + +pub struct Scene { + pipeline: wgpu::RenderPipeline, +} + +impl Scene { + pub fn new( + device: &wgpu::Device, + texture_format: wgpu::TextureFormat, + ) -> Scene { + let pipeline = build_pipeline(device, texture_format); + + Scene { pipeline } + } + + pub fn clear<'a>( + &self, + target: &'a wgpu::TextureView, + encoder: &'a mut wgpu::CommandEncoder, + background_color: Color, + ) -> wgpu::RenderPass<'a> { + encoder.begin_render_pass(&wgpu::RenderPassDescriptor { + label: None, + color_attachments: &[Some(wgpu::RenderPassColorAttachment { + view: target, + resolve_target: None, + ops: wgpu::Operations { + load: wgpu::LoadOp::Clear({ + let [r, g, b, a] = background_color.into_linear(); + + wgpu::Color { + r: r as f64, + g: g as f64, + b: b as f64, + a: a as f64, + } + }), + store: true, + }, + })], + depth_stencil_attachment: None, + }) + } + + pub fn draw<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) { + render_pass.set_pipeline(&self.pipeline); + render_pass.draw(0..3, 0..1); + } +} + +fn build_pipeline( + device: &wgpu::Device, + texture_format: wgpu::TextureFormat, +) -> wgpu::RenderPipeline { + let (vs_module, fs_module) = ( + device.create_shader_module(wgpu::include_wgsl!("shader/vert.wgsl")), + device.create_shader_module(wgpu::include_wgsl!("shader/frag.wgsl")), + ); + + let pipeline_layout = + device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { + label: None, + push_constant_ranges: &[], + bind_group_layouts: &[], + }); + + device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { + label: None, + layout: Some(&pipeline_layout), + vertex: wgpu::VertexState { + module: &vs_module, + entry_point: "main", + buffers: &[], + }, + fragment: Some(wgpu::FragmentState { + module: &fs_module, + entry_point: "main", + targets: &[Some(wgpu::ColorTargetState { + format: texture_format, + blend: Some(wgpu::BlendState { + color: wgpu::BlendComponent::REPLACE, + alpha: wgpu::BlendComponent::REPLACE, + }), + write_mask: wgpu::ColorWrites::ALL, + })], + }), + primitive: wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::TriangleList, + front_face: wgpu::FrontFace::Ccw, + ..Default::default() + }, + depth_stencil: None, + multisample: wgpu::MultisampleState { + count: 1, + mask: !0, + alpha_to_coverage_enabled: false, + }, + multiview: None, + }) +} diff --git a/examples/integration/src/shader/frag.wgsl b/examples/integration/src/shader/frag.wgsl new file mode 100644 index 00000000..cf27bb56 --- /dev/null +++ b/examples/integration/src/shader/frag.wgsl @@ -0,0 +1,4 @@ +@fragment +fn main() -> @location(0) vec4<f32> { + return vec4<f32>(1.0, 0.0, 0.0, 1.0); +} diff --git a/examples/integration/src/shader/vert.wgsl b/examples/integration/src/shader/vert.wgsl new file mode 100644 index 00000000..e353e6ba --- /dev/null +++ b/examples/integration/src/shader/vert.wgsl @@ -0,0 +1,6 @@ +@vertex +fn main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> { + let x = f32(1 - i32(in_vertex_index)) * 0.5; + let y = f32(1 - i32(in_vertex_index & 1u) * 2) * 0.5; + return vec4<f32>(x, y, 0.0, 1.0); +} |