summaryrefslogtreecommitdiffstats
path: root/examples/integration/src
diff options
context:
space:
mode:
authorLibravatar Billy Messenger <BillyDM@tutamail.com>2021-07-22 12:37:39 -0500
committerLibravatar Billy Messenger <BillyDM@tutamail.com>2021-07-22 12:37:39 -0500
commite822f654e44d2d7375b7fda966bb772055f377d4 (patch)
tree8707561f1bb09c9e58cc9d9884bfb16d956f9f65 /examples/integration/src
parent1c06920158e1a47977b2762bf8b34e56fd1a935a (diff)
parentdc0b96ce407283f2ffd9add5ad339f89097555d3 (diff)
downloadiced-e822f654e44d2d7375b7fda966bb772055f377d4.tar.gz
iced-e822f654e44d2d7375b7fda966bb772055f377d4.tar.bz2
iced-e822f654e44d2d7375b7fda966bb772055f377d4.zip
Merge branch 'master' of https://github.com/hecrj/iced into wgpu_outdatedframe
Diffstat (limited to 'examples/integration/src')
-rw-r--r--examples/integration/src/controls.rs11
-rw-r--r--examples/integration/src/main.rs13
-rw-r--r--examples/integration/src/scene.rs47
3 files changed, 39 insertions, 32 deletions
diff --git a/examples/integration/src/controls.rs b/examples/integration/src/controls.rs
index 824f9f53..36ee9b7e 100644
--- a/examples/integration/src/controls.rs
+++ b/examples/integration/src/controls.rs
@@ -1,7 +1,7 @@
use iced_wgpu::Renderer;
use iced_winit::{
- slider, Align, Color, Column, Command, Element, Length, Program, Row,
- Slider, Text,
+ slider, Align, Clipboard, Color, Column, Command, Element, Length, Program,
+ Row, Slider, Text,
};
pub struct Controls {
@@ -30,8 +30,13 @@ impl Controls {
impl Program for Controls {
type Renderer = Renderer;
type Message = Message;
+ type Clipboard = Clipboard;
- fn update(&mut self, message: Message) -> Command<Message> {
+ fn update(
+ &mut self,
+ message: Message,
+ _clipboard: &mut Clipboard,
+ ) -> Command<Message> {
match message {
Message::BackgroundColorChanged(color) => {
self.background_color = color;
diff --git a/examples/integration/src/main.rs b/examples/integration/src/main.rs
index 88d8d023..ab0e2299 100644
--- a/examples/integration/src/main.rs
+++ b/examples/integration/src/main.rs
@@ -5,7 +5,7 @@ use controls::Controls;
use scene::Scene;
use iced_wgpu::{wgpu, Backend, Renderer, Settings, Viewport};
-use iced_winit::{conversion, futures, program, winit, Debug, Size};
+use iced_winit::{conversion, futures, program, winit, Clipboard, Debug, Size};
use futures::task::SpawnExt;
use winit::{
@@ -28,6 +28,7 @@ pub fn main() {
);
let mut cursor_position = PhysicalPosition::new(-1.0, -1.0);
let mut modifiers = ModifiersState::default();
+ let mut clipboard = Clipboard::connect(&window);
// Initialize wgpu
let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
@@ -36,7 +37,7 @@ pub fn main() {
let (mut device, queue) = futures::executor::block_on(async {
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
- power_preference: wgpu::PowerPreference::Default,
+ power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
})
.await
@@ -45,9 +46,9 @@ pub fn main() {
adapter
.request_device(
&wgpu::DeviceDescriptor {
+ label: None,
features: wgpu::Features::empty(),
limits: wgpu::Limits::default(),
- shader_validation: false,
},
None,
)
@@ -63,7 +64,7 @@ pub fn main() {
device.create_swap_chain(
&surface,
&wgpu::SwapChainDescriptor {
- usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
+ usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
format: format,
width: size.width,
height: size.height,
@@ -141,8 +142,8 @@ pub fn main() {
cursor_position,
viewport.scale_factor(),
),
- None,
&mut renderer,
+ &mut clipboard,
&mut debug,
);
@@ -157,7 +158,7 @@ pub fn main() {
swap_chain = device.create_swap_chain(
&surface,
&wgpu::SwapChainDescriptor {
- usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
+ usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
format: format,
width: size.width,
height: size.height,
diff --git a/examples/integration/src/scene.rs b/examples/integration/src/scene.rs
index 03a338c6..3e8277c8 100644
--- a/examples/integration/src/scene.rs
+++ b/examples/integration/src/scene.rs
@@ -19,8 +19,9 @@ impl Scene {
background_color: Color,
) -> wgpu::RenderPass<'a> {
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
- color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
- attachment: target,
+ label: None,
+ color_attachments: &[wgpu::RenderPassColorAttachment {
+ view: target,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear({
@@ -48,10 +49,10 @@ impl Scene {
fn build_pipeline(device: &wgpu::Device) -> wgpu::RenderPipeline {
let vs_module =
- device.create_shader_module(wgpu::include_spirv!("shader/vert.spv"));
+ device.create_shader_module(&wgpu::include_spirv!("shader/vert.spv"));
let fs_module =
- device.create_shader_module(wgpu::include_spirv!("shader/frag.spv"));
+ device.create_shader_module(&wgpu::include_spirv!("shader/frag.spv"));
let pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
@@ -64,34 +65,34 @@ fn build_pipeline(device: &wgpu::Device) -> wgpu::RenderPipeline {
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&pipeline_layout),
- vertex_stage: wgpu::ProgrammableStageDescriptor {
+ vertex: wgpu::VertexState {
module: &vs_module,
entry_point: "main",
+ buffers: &[],
},
- fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
+ fragment: Some(wgpu::FragmentState {
module: &fs_module,
entry_point: "main",
+ targets: &[wgpu::ColorTargetState {
+ format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ blend: Some(wgpu::BlendState {
+ color: wgpu::BlendComponent::REPLACE,
+ alpha: wgpu::BlendComponent::REPLACE,
+ }),
+ write_mask: wgpu::ColorWrite::ALL,
+ }],
}),
- rasterization_state: Some(wgpu::RasterizationStateDescriptor {
+ primitive: wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Ccw,
- cull_mode: wgpu::CullMode::None,
..Default::default()
- }),
- primitive_topology: wgpu::PrimitiveTopology::TriangleList,
- color_states: &[wgpu::ColorStateDescriptor {
- format: wgpu::TextureFormat::Bgra8UnormSrgb,
- color_blend: wgpu::BlendDescriptor::REPLACE,
- alpha_blend: wgpu::BlendDescriptor::REPLACE,
- write_mask: wgpu::ColorWrite::ALL,
- }],
- depth_stencil_state: None,
- vertex_state: wgpu::VertexStateDescriptor {
- index_format: wgpu::IndexFormat::Uint16,
- vertex_buffers: &[],
},
- sample_count: 1,
- sample_mask: !0,
- alpha_to_coverage_enabled: false,
+ depth_stencil: None,
+ multisample: wgpu::MultisampleState {
+ count: 1,
+ mask: !0,
+ alpha_to_coverage_enabled: false,
+ },
});
pipeline