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author | 2021-07-22 12:37:39 -0500 | |
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committer | 2021-07-22 12:37:39 -0500 | |
commit | e822f654e44d2d7375b7fda966bb772055f377d4 (patch) | |
tree | 8707561f1bb09c9e58cc9d9884bfb16d956f9f65 /examples/integration/src | |
parent | 1c06920158e1a47977b2762bf8b34e56fd1a935a (diff) | |
parent | dc0b96ce407283f2ffd9add5ad339f89097555d3 (diff) | |
download | iced-e822f654e44d2d7375b7fda966bb772055f377d4.tar.gz iced-e822f654e44d2d7375b7fda966bb772055f377d4.tar.bz2 iced-e822f654e44d2d7375b7fda966bb772055f377d4.zip |
Merge branch 'master' of https://github.com/hecrj/iced into wgpu_outdatedframe
Diffstat (limited to 'examples/integration/src')
-rw-r--r-- | examples/integration/src/controls.rs | 11 | ||||
-rw-r--r-- | examples/integration/src/main.rs | 13 | ||||
-rw-r--r-- | examples/integration/src/scene.rs | 47 |
3 files changed, 39 insertions, 32 deletions
diff --git a/examples/integration/src/controls.rs b/examples/integration/src/controls.rs index 824f9f53..36ee9b7e 100644 --- a/examples/integration/src/controls.rs +++ b/examples/integration/src/controls.rs @@ -1,7 +1,7 @@ use iced_wgpu::Renderer; use iced_winit::{ - slider, Align, Color, Column, Command, Element, Length, Program, Row, - Slider, Text, + slider, Align, Clipboard, Color, Column, Command, Element, Length, Program, + Row, Slider, Text, }; pub struct Controls { @@ -30,8 +30,13 @@ impl Controls { impl Program for Controls { type Renderer = Renderer; type Message = Message; + type Clipboard = Clipboard; - fn update(&mut self, message: Message) -> Command<Message> { + fn update( + &mut self, + message: Message, + _clipboard: &mut Clipboard, + ) -> Command<Message> { match message { Message::BackgroundColorChanged(color) => { self.background_color = color; diff --git a/examples/integration/src/main.rs b/examples/integration/src/main.rs index 88d8d023..ab0e2299 100644 --- a/examples/integration/src/main.rs +++ b/examples/integration/src/main.rs @@ -5,7 +5,7 @@ use controls::Controls; use scene::Scene; use iced_wgpu::{wgpu, Backend, Renderer, Settings, Viewport}; -use iced_winit::{conversion, futures, program, winit, Debug, Size}; +use iced_winit::{conversion, futures, program, winit, Clipboard, Debug, Size}; use futures::task::SpawnExt; use winit::{ @@ -28,6 +28,7 @@ pub fn main() { ); let mut cursor_position = PhysicalPosition::new(-1.0, -1.0); let mut modifiers = ModifiersState::default(); + let mut clipboard = Clipboard::connect(&window); // Initialize wgpu let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY); @@ -36,7 +37,7 @@ pub fn main() { let (mut device, queue) = futures::executor::block_on(async { let adapter = instance .request_adapter(&wgpu::RequestAdapterOptions { - power_preference: wgpu::PowerPreference::Default, + power_preference: wgpu::PowerPreference::HighPerformance, compatible_surface: Some(&surface), }) .await @@ -45,9 +46,9 @@ pub fn main() { adapter .request_device( &wgpu::DeviceDescriptor { + label: None, features: wgpu::Features::empty(), limits: wgpu::Limits::default(), - shader_validation: false, }, None, ) @@ -63,7 +64,7 @@ pub fn main() { device.create_swap_chain( &surface, &wgpu::SwapChainDescriptor { - usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT, + usage: wgpu::TextureUsage::RENDER_ATTACHMENT, format: format, width: size.width, height: size.height, @@ -141,8 +142,8 @@ pub fn main() { cursor_position, viewport.scale_factor(), ), - None, &mut renderer, + &mut clipboard, &mut debug, ); @@ -157,7 +158,7 @@ pub fn main() { swap_chain = device.create_swap_chain( &surface, &wgpu::SwapChainDescriptor { - usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT, + usage: wgpu::TextureUsage::RENDER_ATTACHMENT, format: format, width: size.width, height: size.height, diff --git a/examples/integration/src/scene.rs b/examples/integration/src/scene.rs index 03a338c6..3e8277c8 100644 --- a/examples/integration/src/scene.rs +++ b/examples/integration/src/scene.rs @@ -19,8 +19,9 @@ impl Scene { background_color: Color, ) -> wgpu::RenderPass<'a> { encoder.begin_render_pass(&wgpu::RenderPassDescriptor { - color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor { - attachment: target, + label: None, + color_attachments: &[wgpu::RenderPassColorAttachment { + view: target, resolve_target: None, ops: wgpu::Operations { load: wgpu::LoadOp::Clear({ @@ -48,10 +49,10 @@ impl Scene { fn build_pipeline(device: &wgpu::Device) -> wgpu::RenderPipeline { let vs_module = - device.create_shader_module(wgpu::include_spirv!("shader/vert.spv")); + device.create_shader_module(&wgpu::include_spirv!("shader/vert.spv")); let fs_module = - device.create_shader_module(wgpu::include_spirv!("shader/frag.spv")); + device.create_shader_module(&wgpu::include_spirv!("shader/frag.spv")); let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { @@ -64,34 +65,34 @@ fn build_pipeline(device: &wgpu::Device) -> wgpu::RenderPipeline { device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { label: None, layout: Some(&pipeline_layout), - vertex_stage: wgpu::ProgrammableStageDescriptor { + vertex: wgpu::VertexState { module: &vs_module, entry_point: "main", + buffers: &[], }, - fragment_stage: Some(wgpu::ProgrammableStageDescriptor { + fragment: Some(wgpu::FragmentState { module: &fs_module, entry_point: "main", + targets: &[wgpu::ColorTargetState { + format: wgpu::TextureFormat::Bgra8UnormSrgb, + blend: Some(wgpu::BlendState { + color: wgpu::BlendComponent::REPLACE, + alpha: wgpu::BlendComponent::REPLACE, + }), + write_mask: wgpu::ColorWrite::ALL, + }], }), - rasterization_state: Some(wgpu::RasterizationStateDescriptor { + primitive: wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::TriangleList, front_face: wgpu::FrontFace::Ccw, - cull_mode: wgpu::CullMode::None, ..Default::default() - }), - primitive_topology: wgpu::PrimitiveTopology::TriangleList, - color_states: &[wgpu::ColorStateDescriptor { - format: wgpu::TextureFormat::Bgra8UnormSrgb, - color_blend: wgpu::BlendDescriptor::REPLACE, - alpha_blend: wgpu::BlendDescriptor::REPLACE, - write_mask: wgpu::ColorWrite::ALL, - }], - depth_stencil_state: None, - vertex_state: wgpu::VertexStateDescriptor { - index_format: wgpu::IndexFormat::Uint16, - vertex_buffers: &[], }, - sample_count: 1, - sample_mask: !0, - alpha_to_coverage_enabled: false, + depth_stencil: None, + multisample: wgpu::MultisampleState { + count: 1, + mask: !0, + alpha_to_coverage_enabled: false, + }, }); pipeline |