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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2021-08-13 20:01:28 +0700
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2021-08-13 20:12:07 +0700
commit77a0b68aa176782e95048795aec15c20a3e60ec6 (patch)
treee4e7c2a34995a91b99a657539f92c8637f52c513 /examples/integration/src
parenta646b11109aa451614d3fdf688e600aa48b87a56 (diff)
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Rename `integration` examples
Diffstat (limited to 'examples/integration/src')
-rw-r--r--examples/integration/src/controls.rs110
-rw-r--r--examples/integration/src/main.rs239
-rw-r--r--examples/integration/src/scene.rs99
-rw-r--r--examples/integration/src/shader/frag.spvbin352 -> 0 bytes
-rw-r--r--examples/integration/src/shader/vert.spvbin904 -> 0 bytes
5 files changed, 0 insertions, 448 deletions
diff --git a/examples/integration/src/controls.rs b/examples/integration/src/controls.rs
deleted file mode 100644
index 36ee9b7e..00000000
--- a/examples/integration/src/controls.rs
+++ /dev/null
@@ -1,110 +0,0 @@
-use iced_wgpu::Renderer;
-use iced_winit::{
- slider, Align, Clipboard, Color, Column, Command, Element, Length, Program,
- Row, Slider, Text,
-};
-
-pub struct Controls {
- background_color: Color,
- sliders: [slider::State; 3],
-}
-
-#[derive(Debug, Clone)]
-pub enum Message {
- BackgroundColorChanged(Color),
-}
-
-impl Controls {
- pub fn new() -> Controls {
- Controls {
- background_color: Color::BLACK,
- sliders: Default::default(),
- }
- }
-
- pub fn background_color(&self) -> Color {
- self.background_color
- }
-}
-
-impl Program for Controls {
- type Renderer = Renderer;
- type Message = Message;
- type Clipboard = Clipboard;
-
- fn update(
- &mut self,
- message: Message,
- _clipboard: &mut Clipboard,
- ) -> Command<Message> {
- match message {
- Message::BackgroundColorChanged(color) => {
- self.background_color = color;
- }
- }
-
- Command::none()
- }
-
- fn view(&mut self) -> Element<Message, Renderer> {
- let [r, g, b] = &mut self.sliders;
- let background_color = self.background_color;
-
- let sliders = Row::new()
- .width(Length::Units(500))
- .spacing(20)
- .push(
- Slider::new(r, 0.0..=1.0, background_color.r, move |r| {
- Message::BackgroundColorChanged(Color {
- r,
- ..background_color
- })
- })
- .step(0.01),
- )
- .push(
- Slider::new(g, 0.0..=1.0, background_color.g, move |g| {
- Message::BackgroundColorChanged(Color {
- g,
- ..background_color
- })
- })
- .step(0.01),
- )
- .push(
- Slider::new(b, 0.0..=1.0, background_color.b, move |b| {
- Message::BackgroundColorChanged(Color {
- b,
- ..background_color
- })
- })
- .step(0.01),
- );
-
- Row::new()
- .width(Length::Fill)
- .height(Length::Fill)
- .align_items(Align::End)
- .push(
- Column::new()
- .width(Length::Fill)
- .align_items(Align::End)
- .push(
- Column::new()
- .padding(10)
- .spacing(10)
- .push(
- Text::new("Background color")
- .color(Color::WHITE),
- )
- .push(sliders)
- .push(
- Text::new(format!("{:?}", background_color))
- .size(14)
- .color(Color::WHITE),
- ),
- ),
- )
- .into()
- }
-}
diff --git a/examples/integration/src/main.rs b/examples/integration/src/main.rs
deleted file mode 100644
index 6f319466..00000000
--- a/examples/integration/src/main.rs
+++ /dev/null
@@ -1,239 +0,0 @@
-mod controls;
-mod scene;
-
-use controls::Controls;
-use scene::Scene;
-
-use iced_wgpu::{wgpu, Backend, Renderer, Settings, Viewport};
-use iced_winit::{conversion, futures, program, winit, Clipboard, Debug, Size};
-
-use futures::task::SpawnExt;
-use winit::{
- dpi::PhysicalPosition,
- event::{Event, ModifiersState, WindowEvent},
- event_loop::{ControlFlow, EventLoop},
-};
-
-pub fn main() {
- env_logger::init();
-
- // Initialize winit
- let event_loop = EventLoop::new();
- let window = winit::window::Window::new(&event_loop).unwrap();
-
- let physical_size = window.inner_size();
- let mut viewport = Viewport::with_physical_size(
- Size::new(physical_size.width, physical_size.height),
- window.scale_factor(),
- );
- let mut cursor_position = PhysicalPosition::new(-1.0, -1.0);
- let mut modifiers = ModifiersState::default();
- let mut clipboard = Clipboard::connect(&window);
-
- // Initialize wgpu
- let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
- let surface = unsafe { instance.create_surface(&window) };
-
- let (format, (mut device, queue)) = futures::executor::block_on(async {
- let adapter = instance
- .request_adapter(&wgpu::RequestAdapterOptions {
- power_preference: wgpu::PowerPreference::HighPerformance,
- compatible_surface: Some(&surface),
- })
- .await
- .expect("Request adapter");
-
- (
- adapter
- .get_swap_chain_preferred_format(&surface)
- .expect("Get preferred format"),
- adapter
- .request_device(
- &wgpu::DeviceDescriptor {
- label: None,
- features: wgpu::Features::empty(),
- limits: wgpu::Limits::default(),
- },
- None,
- )
- .await
- .expect("Request device"),
- )
- });
-
- let mut swap_chain = {
- let size = window.inner_size();
-
- device.create_swap_chain(
- &surface,
- &wgpu::SwapChainDescriptor {
- usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
- format,
- width: size.width,
- height: size.height,
- present_mode: wgpu::PresentMode::Mailbox,
- },
- )
- };
- let mut resized = false;
-
- // Initialize staging belt and local pool
- let mut staging_belt = wgpu::util::StagingBelt::new(5 * 1024);
- let mut local_pool = futures::executor::LocalPool::new();
-
- // Initialize scene and GUI controls
- let scene = Scene::new(&mut device);
- let controls = Controls::new();
-
- // Initialize iced
- let mut debug = Debug::new();
- let mut renderer =
- Renderer::new(Backend::new(&mut device, Settings::default(), format));
-
- let mut state = program::State::new(
- controls,
- viewport.logical_size(),
- conversion::cursor_position(cursor_position, viewport.scale_factor()),
- &mut renderer,
- &mut debug,
- );
-
- // Run event loop
- event_loop.run(move |event, _, control_flow| {
- // You should change this if you want to render continuosly
- *control_flow = ControlFlow::Wait;
-
- match event {
- Event::WindowEvent { event, .. } => {
- match event {
- WindowEvent::CursorMoved { position, .. } => {
- cursor_position = position;
- }
- WindowEvent::ModifiersChanged(new_modifiers) => {
- modifiers = new_modifiers;
- }
- WindowEvent::Resized(new_size) => {
- viewport = Viewport::with_physical_size(
- Size::new(new_size.width, new_size.height),
- window.scale_factor(),
- );
-
- resized = true;
- }
- WindowEvent::CloseRequested => {
- *control_flow = ControlFlow::Exit;
- }
- _ => {}
- }
-
- // Map window event to iced event
- if let Some(event) = iced_winit::conversion::window_event(
- &event,
- window.scale_factor(),
- modifiers,
- ) {
- state.queue_event(event);
- }
- }
- Event::MainEventsCleared => {
- // If there are events pending
- if !state.is_queue_empty() {
- // We update iced
- let _ = state.update(
- viewport.logical_size(),
- conversion::cursor_position(
- cursor_position,
- viewport.scale_factor(),
- ),
- &mut renderer,
- &mut clipboard,
- &mut debug,
- );
-
- // and request a redraw
- window.request_redraw();
- }
- }
- Event::RedrawRequested(_) => {
- if resized {
- let size = window.inner_size();
-
- swap_chain = device.create_swap_chain(
- &surface,
- &wgpu::SwapChainDescriptor {
- usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
- format: format,
- width: size.width,
- height: size.height,
- present_mode: wgpu::PresentMode::Mailbox,
- },
- );
-
- resized = false;
- }
-
- match swap_chain.get_current_frame() {
- Ok(frame) => {
- let mut encoder = device.create_command_encoder(
- &wgpu::CommandEncoderDescriptor { label: None },
- );
-
- let program = state.program();
-
- {
- // We clear the frame
- let mut render_pass = scene.clear(
- &frame.output.view,
- &mut encoder,
- program.background_color(),
- );
-
- // Draw the scene
- scene.draw(&mut render_pass);
- }
-
- // And then iced on top
- let mouse_interaction = renderer.backend_mut().draw(
- &mut device,
- &mut staging_belt,
- &mut encoder,
- &frame.output.view,
- &viewport,
- state.primitive(),
- &debug.overlay(),
- );
-
- // Then we submit the work
- staging_belt.finish();
- queue.submit(Some(encoder.finish()));
-
- // Update the mouse cursor
- window.set_cursor_icon(
- iced_winit::conversion::mouse_interaction(
- mouse_interaction,
- ),
- );
-
- // And recall staging buffers
- local_pool
- .spawner()
- .spawn(staging_belt.recall())
- .expect("Recall staging buffers");
-
- local_pool.run_until_stalled();
- }
- Err(error) => match error {
- wgpu::SwapChainError::OutOfMemory => {
- panic!("Swapchain error: {}. Rendering cannot continue.", error)
- }
- _ => {
- // Try rendering again next frame.
- window.request_redraw();
- }
- },
- }
- }
- _ => {}
- }
- })
-}
diff --git a/examples/integration/src/scene.rs b/examples/integration/src/scene.rs
deleted file mode 100644
index 3e8277c8..00000000
--- a/examples/integration/src/scene.rs
+++ /dev/null
@@ -1,99 +0,0 @@
-use iced_wgpu::wgpu;
-use iced_winit::Color;
-
-pub struct Scene {
- pipeline: wgpu::RenderPipeline,
-}
-
-impl Scene {
- pub fn new(device: &wgpu::Device) -> Scene {
- let pipeline = build_pipeline(device);
-
- Scene { pipeline }
- }
-
- pub fn clear<'a>(
- &self,
- target: &'a wgpu::TextureView,
- encoder: &'a mut wgpu::CommandEncoder,
- background_color: Color,
- ) -> wgpu::RenderPass<'a> {
- encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
- label: None,
- color_attachments: &[wgpu::RenderPassColorAttachment {
- view: target,
- resolve_target: None,
- ops: wgpu::Operations {
- load: wgpu::LoadOp::Clear({
- let [r, g, b, a] = background_color.into_linear();
-
- wgpu::Color {
- r: r as f64,
- g: g as f64,
- b: b as f64,
- a: a as f64,
- }
- }),
- store: true,
- },
- }],
- depth_stencil_attachment: None,
- })
- }
-
- pub fn draw<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
- render_pass.set_pipeline(&self.pipeline);
- render_pass.draw(0..3, 0..1);
- }
-}
-
-fn build_pipeline(device: &wgpu::Device) -> wgpu::RenderPipeline {
- let vs_module =
- device.create_shader_module(&wgpu::include_spirv!("shader/vert.spv"));
-
- let fs_module =
- device.create_shader_module(&wgpu::include_spirv!("shader/frag.spv"));
-
- let pipeline_layout =
- device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
- label: None,
- push_constant_ranges: &[],
- bind_group_layouts: &[],
- });
-
- let pipeline =
- device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
- label: None,
- layout: Some(&pipeline_layout),
- vertex: wgpu::VertexState {
- module: &vs_module,
- entry_point: "main",
- buffers: &[],
- },
- fragment: Some(wgpu::FragmentState {
- module: &fs_module,
- entry_point: "main",
- targets: &[wgpu::ColorTargetState {
- format: wgpu::TextureFormat::Bgra8UnormSrgb,
- blend: Some(wgpu::BlendState {
- color: wgpu::BlendComponent::REPLACE,
- alpha: wgpu::BlendComponent::REPLACE,
- }),
- write_mask: wgpu::ColorWrite::ALL,
- }],
- }),
- primitive: wgpu::PrimitiveState {
- topology: wgpu::PrimitiveTopology::TriangleList,
- front_face: wgpu::FrontFace::Ccw,
- ..Default::default()
- },
- depth_stencil: None,
- multisample: wgpu::MultisampleState {
- count: 1,
- mask: !0,
- alpha_to_coverage_enabled: false,
- },
- });
-
- pipeline
-}
diff --git a/examples/integration/src/shader/frag.spv b/examples/integration/src/shader/frag.spv
deleted file mode 100644
index 9d6807c9..00000000
--- a/examples/integration/src/shader/frag.spv
+++ /dev/null
Binary files differ
diff --git a/examples/integration/src/shader/vert.spv b/examples/integration/src/shader/vert.spv
deleted file mode 100644
index 0cabc9c0..00000000
--- a/examples/integration/src/shader/vert.spv
+++ /dev/null
Binary files differ