diff options
author | 2024-04-14 13:43:10 +0200 | |
---|---|---|
committer | 2024-04-14 13:43:10 +0200 | |
commit | 105b8bd5ad6ade1f203a0d8b0b93bd06f61f621a (patch) | |
tree | 4a5efa021b0dbe7d87ff57993c118753a32ea241 /examples/integration/src | |
parent | ee105e3bee1bc676dcf3324693984ccda8e4e733 (diff) | |
parent | dbbbadfc950dfdfd02c7abbbf993e0685ca0f64a (diff) | |
download | iced-105b8bd5ad6ade1f203a0d8b0b93bd06f61f621a.tar.gz iced-105b8bd5ad6ade1f203a0d8b0b93bd06f61f621a.tar.bz2 iced-105b8bd5ad6ade1f203a0d8b0b93bd06f61f621a.zip |
Merge pull request #2382 from iced-rs/wgpu/better-architecture
Improved architecture for `iced_wgpu` and `iced_tiny_skia`
Diffstat (limited to 'examples/integration/src')
-rw-r--r-- | examples/integration/src/main.rs | 34 |
1 files changed, 15 insertions, 19 deletions
diff --git a/examples/integration/src/main.rs b/examples/integration/src/main.rs index 9cd801b2..c4b57ecf 100644 --- a/examples/integration/src/main.rs +++ b/examples/integration/src/main.rs @@ -5,7 +5,7 @@ use controls::Controls; use scene::Scene; use iced_wgpu::graphics::Viewport; -use iced_wgpu::{wgpu, Backend, Renderer, Settings}; +use iced_wgpu::{wgpu, Engine, Renderer}; use iced_winit::conversion; use iced_winit::core::mouse; use iced_winit::core::renderer; @@ -155,11 +155,9 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> { // Initialize iced let mut debug = Debug::new(); - let mut renderer = Renderer::new( - Backend::new(&adapter, &device, &queue, Settings::default(), format), - Font::default(), - Pixels(16.0), - ); + let mut engine = Engine::new(&adapter, &device, &queue, format, None); + let mut renderer = + Renderer::new(&engine, Font::default(), Pixels::from(16)); let mut state = program::State::new( controls, @@ -228,19 +226,17 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> { } // And then iced on top - renderer.with_primitives(|backend, primitive| { - backend.present( - &device, - &queue, - &mut encoder, - None, - frame.texture.format(), - &view, - primitive, - &viewport, - &debug.overlay(), - ); - }); + renderer.present( + &mut engine, + &device, + &queue, + &mut encoder, + None, + frame.texture.format(), + &view, + &viewport, + &debug.overlay(), + ); // Then we submit the work queue.submit(Some(encoder.finish())); |