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authorLibravatar Héctor Ramón <hector@hecrj.dev>2024-04-14 13:43:10 +0200
committerLibravatar GitHub <noreply@github.com>2024-04-14 13:43:10 +0200
commit105b8bd5ad6ade1f203a0d8b0b93bd06f61f621a (patch)
tree4a5efa021b0dbe7d87ff57993c118753a32ea241 /examples/integration/src
parentee105e3bee1bc676dcf3324693984ccda8e4e733 (diff)
parentdbbbadfc950dfdfd02c7abbbf993e0685ca0f64a (diff)
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Merge pull request #2382 from iced-rs/wgpu/better-architecture
Improved architecture for `iced_wgpu` and `iced_tiny_skia`
Diffstat (limited to 'examples/integration/src')
-rw-r--r--examples/integration/src/main.rs34
1 files changed, 15 insertions, 19 deletions
diff --git a/examples/integration/src/main.rs b/examples/integration/src/main.rs
index 9cd801b2..c4b57ecf 100644
--- a/examples/integration/src/main.rs
+++ b/examples/integration/src/main.rs
@@ -5,7 +5,7 @@ use controls::Controls;
use scene::Scene;
use iced_wgpu::graphics::Viewport;
-use iced_wgpu::{wgpu, Backend, Renderer, Settings};
+use iced_wgpu::{wgpu, Engine, Renderer};
use iced_winit::conversion;
use iced_winit::core::mouse;
use iced_winit::core::renderer;
@@ -155,11 +155,9 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
// Initialize iced
let mut debug = Debug::new();
- let mut renderer = Renderer::new(
- Backend::new(&adapter, &device, &queue, Settings::default(), format),
- Font::default(),
- Pixels(16.0),
- );
+ let mut engine = Engine::new(&adapter, &device, &queue, format, None);
+ let mut renderer =
+ Renderer::new(&engine, Font::default(), Pixels::from(16));
let mut state = program::State::new(
controls,
@@ -228,19 +226,17 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
}
// And then iced on top
- renderer.with_primitives(|backend, primitive| {
- backend.present(
- &device,
- &queue,
- &mut encoder,
- None,
- frame.texture.format(),
- &view,
- primitive,
- &viewport,
- &debug.overlay(),
- );
- });
+ renderer.present(
+ &mut engine,
+ &device,
+ &queue,
+ &mut encoder,
+ None,
+ frame.texture.format(),
+ &view,
+ &viewport,
+ &debug.overlay(),
+ );
// Then we submit the work
queue.submit(Some(encoder.finish()));