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author | 2023-07-12 12:23:18 -0700 | |
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committer | 2023-07-12 12:23:18 -0700 | |
commit | 633f405f3f78bc7f82d2b2061491b0e011137451 (patch) | |
tree | 5ebfc1f45d216a5c14a90492563599e6969eab4d /examples/integration/src/main.rs | |
parent | 41836dd80d0534608e7aedfbf2319c540a23de1a (diff) | |
parent | 21bd51426d900e271206f314e0c915dd41065521 (diff) | |
download | iced-633f405f3f78bc7f82d2b2061491b0e011137451.tar.gz iced-633f405f3f78bc7f82d2b2061491b0e011137451.tar.bz2 iced-633f405f3f78bc7f82d2b2061491b0e011137451.zip |
Merge remote-tracking branch 'origin/master' into feat/multi-window-support
# Conflicts:
# Cargo.toml
# core/src/window/icon.rs
# core/src/window/id.rs
# core/src/window/position.rs
# core/src/window/settings.rs
# examples/integration/src/main.rs
# examples/integration_opengl/src/main.rs
# glutin/src/application.rs
# native/src/subscription.rs
# native/src/window.rs
# runtime/src/window/action.rs
# src/lib.rs
# src/window.rs
# winit/Cargo.toml
# winit/src/application.rs
# winit/src/icon.rs
# winit/src/settings.rs
# winit/src/window.rs
Diffstat (limited to 'examples/integration/src/main.rs')
-rw-r--r-- | examples/integration/src/main.rs | 312 |
1 files changed, 312 insertions, 0 deletions
diff --git a/examples/integration/src/main.rs b/examples/integration/src/main.rs new file mode 100644 index 00000000..a560959a --- /dev/null +++ b/examples/integration/src/main.rs @@ -0,0 +1,312 @@ +mod controls; +mod scene; + +use controls::Controls; +use scene::Scene; + +use iced_wgpu::graphics::Viewport; +use iced_wgpu::{wgpu, Backend, Renderer, Settings}; +use iced_winit::core::mouse; +use iced_winit::core::renderer; +use iced_winit::core::{Color, Size}; +use iced_winit::runtime::program; +use iced_winit::runtime::Debug; +use iced_winit::style::Theme; +use iced_winit::{conversion, futures, winit, Clipboard}; + +use winit::{ + event::{Event, ModifiersState, WindowEvent}, + event_loop::{ControlFlow, EventLoop}, +}; + +#[cfg(target_arch = "wasm32")] +use wasm_bindgen::JsCast; +#[cfg(target_arch = "wasm32")] +use web_sys::HtmlCanvasElement; +#[cfg(target_arch = "wasm32")] +use winit::platform::web::WindowBuilderExtWebSys; + +pub fn main() -> Result<(), Box<dyn std::error::Error>> { + #[cfg(target_arch = "wasm32")] + let canvas_element = { + console_log::init_with_level(log::Level::Debug)?; + + std::panic::set_hook(Box::new(console_error_panic_hook::hook)); + + web_sys::window() + .and_then(|win| win.document()) + .and_then(|doc| doc.get_element_by_id("iced_canvas")) + .and_then(|element| element.dyn_into::<HtmlCanvasElement>().ok()) + .expect("Get canvas element") + }; + + #[cfg(not(target_arch = "wasm32"))] + env_logger::init(); + + // Initialize winit + let event_loop = EventLoop::new(); + + #[cfg(target_arch = "wasm32")] + let window = winit::window::WindowBuilder::new() + .with_canvas(Some(canvas_element)) + .build(&event_loop)?; + + #[cfg(not(target_arch = "wasm32"))] + let window = winit::window::Window::new(&event_loop)?; + + let physical_size = window.inner_size(); + let mut viewport = Viewport::with_physical_size( + Size::new(physical_size.width, physical_size.height), + window.scale_factor(), + ); + let mut cursor_position = None; + let mut modifiers = ModifiersState::default(); + let mut clipboard = Clipboard::connect(&window); + + // Initialize wgpu + #[cfg(target_arch = "wasm32")] + let default_backend = wgpu::Backends::GL; + #[cfg(not(target_arch = "wasm32"))] + let default_backend = wgpu::Backends::PRIMARY; + + let backend = + wgpu::util::backend_bits_from_env().unwrap_or(default_backend); + + let instance = wgpu::Instance::new(wgpu::InstanceDescriptor { + backends: backend, + ..Default::default() + }); + let surface = unsafe { instance.create_surface(&window) }?; + + let (format, (device, queue)) = + futures::futures::executor::block_on(async { + let adapter = wgpu::util::initialize_adapter_from_env_or_default( + &instance, + backend, + Some(&surface), + ) + .await + .expect("Create adapter"); + + let adapter_features = adapter.features(); + + #[cfg(target_arch = "wasm32")] + let needed_limits = wgpu::Limits::downlevel_webgl2_defaults() + .using_resolution(adapter.limits()); + + #[cfg(not(target_arch = "wasm32"))] + let needed_limits = wgpu::Limits::default(); + + let capabilities = surface.get_capabilities(&adapter); + + ( + capabilities + .formats + .iter() + .copied() + .find(wgpu::TextureFormat::is_srgb) + .or_else(|| capabilities.formats.first().copied()) + .expect("Get preferred format"), + adapter + .request_device( + &wgpu::DeviceDescriptor { + label: None, + features: adapter_features + & wgpu::Features::default(), + limits: needed_limits, + }, + None, + ) + .await + .expect("Request device"), + ) + }); + + surface.configure( + &device, + &wgpu::SurfaceConfiguration { + usage: wgpu::TextureUsages::RENDER_ATTACHMENT, + format, + width: physical_size.width, + height: physical_size.height, + present_mode: wgpu::PresentMode::AutoVsync, + alpha_mode: wgpu::CompositeAlphaMode::Auto, + view_formats: vec![], + }, + ); + + let mut resized = false; + + // Initialize scene and GUI controls + let scene = Scene::new(&device, format); + let controls = Controls::new(); + + // Initialize iced + let mut debug = Debug::new(); + let mut renderer = Renderer::new(Backend::new( + &device, + &queue, + Settings::default(), + format, + )); + + let mut state = program::State::new( + controls, + viewport.logical_size(), + &mut renderer, + &mut debug, + ); + + // Run event loop + event_loop.run(move |event, _, control_flow| { + // You should change this if you want to render continuosly + *control_flow = ControlFlow::Wait; + + match event { + Event::WindowEvent { event, .. } => { + match event { + WindowEvent::CursorMoved { position, .. } => { + cursor_position = Some(position); + } + WindowEvent::ModifiersChanged(new_modifiers) => { + modifiers = new_modifiers; + } + WindowEvent::Resized(_) => { + resized = true; + } + WindowEvent::CloseRequested => { + *control_flow = ControlFlow::Exit; + } + _ => {} + } + + // Map window event to iced event + if let Some(event) = iced_winit::conversion::window_event( + window::Id::MAIN, + &event, + window.scale_factor(), + modifiers, + ) { + state.queue_event(event); + } + } + Event::MainEventsCleared => { + // If there are events pending + if !state.is_queue_empty() { + // We update iced + let _ = state.update( + viewport.logical_size(), + cursor_position + .map(|p| { + conversion::cursor_position( + p, + viewport.scale_factor(), + ) + }) + .map(mouse::Cursor::Available) + .unwrap_or(mouse::Cursor::Unavailable), + &mut renderer, + &Theme::Dark, + &renderer::Style { + text_color: Color::WHITE, + }, + &mut clipboard, + &mut debug, + ); + + // and request a redraw + window.request_redraw(); + } + } + Event::RedrawRequested(_) => { + if resized { + let size = window.inner_size(); + + viewport = Viewport::with_physical_size( + Size::new(size.width, size.height), + window.scale_factor(), + ); + + surface.configure( + &device, + &wgpu::SurfaceConfiguration { + format, + usage: wgpu::TextureUsages::RENDER_ATTACHMENT, + width: size.width, + height: size.height, + present_mode: wgpu::PresentMode::AutoVsync, + alpha_mode: wgpu::CompositeAlphaMode::Auto, + view_formats: vec![], + }, + ); + + resized = false; + } + + match surface.get_current_texture() { + Ok(frame) => { + let mut encoder = device.create_command_encoder( + &wgpu::CommandEncoderDescriptor { label: None }, + ); + + let program = state.program(); + + let view = frame.texture.create_view( + &wgpu::TextureViewDescriptor::default(), + ); + + { + // We clear the frame + let mut render_pass = scene.clear( + &view, + &mut encoder, + program.background_color(), + ); + + // Draw the scene + scene.draw(&mut render_pass); + } + + // And then iced on top + renderer.with_primitives(|backend, primitive| { + backend.present( + &device, + &queue, + &mut encoder, + None, + &view, + primitive, + &viewport, + &debug.overlay(), + ); + }); + + // Then we submit the work + queue.submit(Some(encoder.finish())); + frame.present(); + + // Update the mouse cursor + window.set_cursor_icon( + iced_winit::conversion::mouse_interaction( + state.mouse_interaction(), + ), + ); + } + Err(error) => match error { + wgpu::SurfaceError::OutOfMemory => { + panic!( + "Swapchain error: {error}. \ + Rendering cannot continue." + ) + } + _ => { + // Try rendering again next frame. + window.request_redraw(); + } + }, + } + } + _ => {} + } + }) +} |