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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-07-22 20:14:23 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-07-22 20:14:23 +0200
commitccb87b12da9f4c8e65571d31da2952ff1b5b08d9 (patch)
tree098ad52c5da98bc76e30f7ab7d0dd391e8ae581d /examples/ggez/main.rs
parentb4eb0df5a0067d663d09b418246d25a378b29444 (diff)
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Implement `button::Renderer` in `ggez` example
Diffstat (limited to 'examples/ggez/main.rs')
-rw-r--r--examples/ggez/main.rs60
1 files changed, 50 insertions, 10 deletions
diff --git a/examples/ggez/main.rs b/examples/ggez/main.rs
index 87949dee..7deef072 100644
--- a/examples/ggez/main.rs
+++ b/examples/ggez/main.rs
@@ -2,26 +2,33 @@ mod renderer;
mod widget;
use renderer::Renderer;
-use widget::Text;
+use widget::{button, Button, Column, Text};
use ggez;
use ggez::event;
use ggez::graphics;
+use ggez::input::mouse;
use iced::Interface;
pub fn main() -> ggez::GameResult {
let cb = ggez::ContextBuilder::new("iced", "ggez");
let (ctx, event_loop) = &mut cb.build()?;
- let state = &mut Game::new()?;
+ let state = &mut Game::new(ctx)?;
event::run(ctx, event_loop, state)
}
-struct Game {}
+struct Game {
+ spritesheet: graphics::Image,
+ button: button::State,
+}
impl Game {
- fn new() -> ggez::GameResult<Game> {
- Ok(Game {})
+ fn new(context: &mut ggez::Context) -> ggez::GameResult<Game> {
+ Ok(Game {
+ spritesheet: graphics::Image::new(context, "/ui.png").unwrap(),
+ button: button::State::new(),
+ })
}
}
@@ -33,17 +40,50 @@ impl event::EventHandler for Game {
fn draw(&mut self, context: &mut ggez::Context) -> ggez::GameResult {
graphics::clear(context, [0.1, 0.2, 0.3, 1.0].into());
- {
- let renderer = &mut Renderer { context };
+ let screen = graphics::screen_coordinates(context);
+
+ let cursor = {
+ let hello = Text::new("Hello, iced!")
+ .horizontal_alignment(iced::text::HorizontalAlignment::Center);
+
+ let button = Button::new(&mut self.button, "Press me!").width(200);
+
+ let content = Column::new()
+ .width(screen.w as u32)
+ .height(screen.h as u32)
+ .align_items(iced::Align::Center)
+ .justify_content(iced::Justify::Center)
+ .spacing(20)
+ .push(hello)
+ .push(button);
+
+ let renderer =
+ &mut Renderer::new(context, self.spritesheet.clone());
+
let ui: Interface<(), Renderer> =
- Interface::compute(Text::new("Hello, iced!").into(), renderer);
+ Interface::compute(content.into(), renderer);
- let mouse_cursor = ui.draw(renderer, iced::Point::new(0.0, 0.0));
+ let cursor = ui.draw(renderer, iced::Point::new(0.0, 0.0));
renderer.flush();
- }
+
+ cursor
+ };
+
+ mouse::set_cursor_type(context, into_cursor_type(cursor));
graphics::present(context)?;
Ok(())
}
}
+
+fn into_cursor_type(cursor: iced::MouseCursor) -> mouse::MouseCursor {
+ match cursor {
+ iced::MouseCursor::OutOfBounds => mouse::MouseCursor::Default,
+ iced::MouseCursor::Idle => mouse::MouseCursor::Default,
+ iced::MouseCursor::Pointer => mouse::MouseCursor::Hand,
+ iced::MouseCursor::Working => mouse::MouseCursor::Progress,
+ iced::MouseCursor::Grab => mouse::MouseCursor::Grab,
+ iced::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing,
+ }
+}