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author | 2021-10-18 15:19:04 +0700 | |
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committer | 2021-10-18 15:19:04 +0700 | |
commit | edea093350e1b576e2b7db50c525e7fa5c3bea9f (patch) | |
tree | bcc93c11a804d04e5842cef6c2088911fd4ef822 /examples/geometry | |
parent | 54a9a232f8110364972a8eef966b7b7477573f4f (diff) | |
download | iced-edea093350e1b576e2b7db50c525e7fa5c3bea9f.tar.gz iced-edea093350e1b576e2b7db50c525e7fa5c3bea9f.tar.bz2 iced-edea093350e1b576e2b7db50c525e7fa5c3bea9f.zip |
Move `Defaults` from `iced_graphics` to `iced_native`
Diffstat (limited to 'examples/geometry')
-rw-r--r-- | examples/geometry/src/main.rs | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/examples/geometry/src/main.rs b/examples/geometry/src/main.rs index 0745739a..de157267 100644 --- a/examples/geometry/src/main.rs +++ b/examples/geometry/src/main.rs @@ -10,13 +10,11 @@ mod rainbow { // Of course, you can choose to make the implementation renderer-agnostic, // if you wish to, by creating your own `Renderer` trait, which could be // implemented by `iced_wgpu` and other renderers. - use iced_graphics::{ - triangle::{Mesh2D, Vertex2D}, - Backend, Defaults, Primitive, Renderer, - }; + use iced_graphics::renderer::{self, Renderer}; + use iced_graphics::Backend; + use iced_native::{ - layout, mouse, Element, Hasher, Layout, Length, Point, Rectangle, Size, - Vector, Widget, + layout, Element, Hasher, Layout, Length, Point, Rectangle, Size, Widget, }; pub struct Rainbow; @@ -54,11 +52,12 @@ mod rainbow { fn draw( &self, _renderer: &mut Renderer<B>, - _defaults: &Defaults, + _style: &renderer::Style, _layout: Layout<'_>, _cursor_position: Point, _viewport: &Rectangle, ) { + // use iced_graphics::triangle::{Mesh2D, Vertex2D}; // let b = layout.bounds(); // // R O Y G B I V |