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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-04-30 08:16:38 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-04-30 08:16:38 +0200
commit98bc8cf2a7c4944d762a0148ca9f615d6ccc0d6e (patch)
tree9e22665e41793517b7ba0b48d7315d3283dfde91 /examples/geometry
parentd4c4198f7242f168de65146e0ca339e0c1cbfe9b (diff)
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Rename `MouseCursor` to `mouse::Interaction`
Diffstat (limited to 'examples/geometry')
-rw-r--r--examples/geometry/src/main.rs8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/geometry/src/main.rs b/examples/geometry/src/main.rs
index 2a3efd4a..aabe6b21 100644
--- a/examples/geometry/src/main.rs
+++ b/examples/geometry/src/main.rs
@@ -11,8 +11,8 @@ mod rainbow {
// if you wish to, by creating your own `Renderer` trait, which could be
// implemented by `iced_wgpu` and other renderers.
use iced_native::{
- layout, Element, Hasher, Layout, Length, MouseCursor, Point, Size,
- Vector, Widget,
+ layout, mouse, Element, Hasher, Layout, Length, Point, Size, Vector,
+ Widget,
};
use iced_wgpu::{
triangle::{Mesh2D, Vertex2D},
@@ -54,7 +54,7 @@ mod rainbow {
_defaults: &Defaults,
layout: Layout<'_>,
cursor_position: Point,
- ) -> (Primitive, MouseCursor) {
+ ) -> (Primitive, mouse::Interaction) {
let b = layout.bounds();
// R O Y G B I V
@@ -141,7 +141,7 @@ mod rainbow {
},
}),
},
- MouseCursor::default(),
+ mouse::Interaction::default(),
)
}
}