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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-04-28 03:18:31 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-04-28 03:52:10 +0200
commit59b1e90661ee9e479f404bae71029db824cc7b46 (patch)
treef98949ea315b4e58922be3f2ed333cadcbcbac01 /examples/geometry
parent2381a9310c56f60698653f5fd13f5a0d80fa4f67 (diff)
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Introduce `Translate` primitive in `iced_wgpu`
Diffstat (limited to 'examples/geometry')
-rw-r--r--examples/geometry/src/main.rs108
1 files changed, 55 insertions, 53 deletions
diff --git a/examples/geometry/src/main.rs b/examples/geometry/src/main.rs
index 13a687ab..63e1bacd 100644
--- a/examples/geometry/src/main.rs
+++ b/examples/geometry/src/main.rs
@@ -12,7 +12,7 @@ mod rainbow {
// implemented by `iced_wgpu` and other renderers.
use iced_native::{
layout, Element, Hasher, Layout, Length, MouseCursor, Point, Size,
- Widget,
+ Vector, Widget,
};
use iced_wgpu::{
triangle::{Mesh2D, Vertex2D},
@@ -85,58 +85,60 @@ mod rainbow {
let posn_l = [0.0, b.height / 2.0];
(
- Primitive::Mesh2D {
- origin: Point::new(b.x, b.y),
- buffers: Mesh2D {
- vertices: vec![
- Vertex2D {
- position: posn_center,
- color: [1.0, 1.0, 1.0, 1.0],
- },
- Vertex2D {
- position: posn_tl,
- color: color_r,
- },
- Vertex2D {
- position: posn_t,
- color: color_o,
- },
- Vertex2D {
- position: posn_tr,
- color: color_y,
- },
- Vertex2D {
- position: posn_r,
- color: color_g,
- },
- Vertex2D {
- position: posn_br,
- color: color_gb,
- },
- Vertex2D {
- position: posn_b,
- color: color_b,
- },
- Vertex2D {
- position: posn_bl,
- color: color_i,
- },
- Vertex2D {
- position: posn_l,
- color: color_v,
- },
- ],
- indices: vec![
- 0, 1, 2, // TL
- 0, 2, 3, // T
- 0, 3, 4, // TR
- 0, 4, 5, // R
- 0, 5, 6, // BR
- 0, 6, 7, // B
- 0, 7, 8, // BL
- 0, 8, 1, // L
- ],
- },
+ Primitive::Translate {
+ translation: Vector::new(b.x, b.y),
+ content: Box::new(Primitive::Mesh2D {
+ buffers: Mesh2D {
+ vertices: vec![
+ Vertex2D {
+ position: posn_center,
+ color: [1.0, 1.0, 1.0, 1.0],
+ },
+ Vertex2D {
+ position: posn_tl,
+ color: color_r,
+ },
+ Vertex2D {
+ position: posn_t,
+ color: color_o,
+ },
+ Vertex2D {
+ position: posn_tr,
+ color: color_y,
+ },
+ Vertex2D {
+ position: posn_r,
+ color: color_g,
+ },
+ Vertex2D {
+ position: posn_br,
+ color: color_gb,
+ },
+ Vertex2D {
+ position: posn_b,
+ color: color_b,
+ },
+ Vertex2D {
+ position: posn_bl,
+ color: color_i,
+ },
+ Vertex2D {
+ position: posn_l,
+ color: color_v,
+ },
+ ],
+ indices: vec![
+ 0, 1, 2, // TL
+ 0, 2, 3, // T
+ 0, 3, 4, // TR
+ 0, 4, 5, // R
+ 0, 5, 6, // BR
+ 0, 6, 7, // B
+ 0, 7, 8, // BL
+ 0, 8, 1, // L
+ ],
+ },
+ }),
},
MouseCursor::OutOfBounds,
)