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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2021-10-14 16:07:22 +0700
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2021-10-14 16:07:22 +0700
commit03b34931383e701c39c653a7662a616fe21a0947 (patch)
tree8c0773d50b615dbc62210db8919ecb97ca912bd9 /examples/geometry
parent3aae45c1913e6a6f60b009f19d00d10add7ad11e (diff)
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Remove trait-specific draw logic in `iced_native`
Diffstat (limited to 'examples/geometry')
-rw-r--r--examples/geometry/src/main.rs183
1 files changed, 92 insertions, 91 deletions
diff --git a/examples/geometry/src/main.rs b/examples/geometry/src/main.rs
index e5115493..0745739a 100644
--- a/examples/geometry/src/main.rs
+++ b/examples/geometry/src/main.rs
@@ -55,98 +55,99 @@ mod rainbow {
&self,
_renderer: &mut Renderer<B>,
_defaults: &Defaults,
- layout: Layout<'_>,
- cursor_position: Point,
+ _layout: Layout<'_>,
+ _cursor_position: Point,
_viewport: &Rectangle,
- ) -> (Primitive, mouse::Interaction) {
- let b = layout.bounds();
-
- // R O Y G B I V
- let color_r = [1.0, 0.0, 0.0, 1.0];
- let color_o = [1.0, 0.5, 0.0, 1.0];
- let color_y = [1.0, 1.0, 0.0, 1.0];
- let color_g = [0.0, 1.0, 0.0, 1.0];
- let color_gb = [0.0, 1.0, 0.5, 1.0];
- let color_b = [0.0, 0.2, 1.0, 1.0];
- let color_i = [0.5, 0.0, 1.0, 1.0];
- let color_v = [0.75, 0.0, 0.5, 1.0];
-
- let posn_center = {
- if b.contains(cursor_position) {
- [cursor_position.x - b.x, cursor_position.y - b.y]
- } else {
- [b.width / 2.0, b.height / 2.0]
- }
- };
-
- let posn_tl = [0.0, 0.0];
- let posn_t = [b.width / 2.0, 0.0];
- let posn_tr = [b.width, 0.0];
- let posn_r = [b.width, b.height / 2.0];
- let posn_br = [b.width, b.height];
- let posn_b = [(b.width / 2.0), b.height];
- let posn_bl = [0.0, b.height];
- let posn_l = [0.0, b.height / 2.0];
-
- (
- Primitive::Translate {
- translation: Vector::new(b.x, b.y),
- content: Box::new(Primitive::Mesh2D {
- size: b.size(),
- buffers: Mesh2D {
- vertices: vec![
- Vertex2D {
- position: posn_center,
- color: [1.0, 1.0, 1.0, 1.0],
- },
- Vertex2D {
- position: posn_tl,
- color: color_r,
- },
- Vertex2D {
- position: posn_t,
- color: color_o,
- },
- Vertex2D {
- position: posn_tr,
- color: color_y,
- },
- Vertex2D {
- position: posn_r,
- color: color_g,
- },
- Vertex2D {
- position: posn_br,
- color: color_gb,
- },
- Vertex2D {
- position: posn_b,
- color: color_b,
- },
- Vertex2D {
- position: posn_bl,
- color: color_i,
- },
- Vertex2D {
- position: posn_l,
- color: color_v,
- },
- ],
- indices: vec![
- 0, 1, 2, // TL
- 0, 2, 3, // T
- 0, 3, 4, // TR
- 0, 4, 5, // R
- 0, 5, 6, // BR
- 0, 6, 7, // B
- 0, 7, 8, // BL
- 0, 8, 1, // L
- ],
- },
- }),
- },
- mouse::Interaction::default(),
- )
+ ) {
+ // let b = layout.bounds();
+
+ // // R O Y G B I V
+ // let color_r = [1.0, 0.0, 0.0, 1.0];
+ // let color_o = [1.0, 0.5, 0.0, 1.0];
+ // let color_y = [1.0, 1.0, 0.0, 1.0];
+ // let color_g = [0.0, 1.0, 0.0, 1.0];
+ // let color_gb = [0.0, 1.0, 0.5, 1.0];
+ // let color_b = [0.0, 0.2, 1.0, 1.0];
+ // let color_i = [0.5, 0.0, 1.0, 1.0];
+ // let color_v = [0.75, 0.0, 0.5, 1.0];
+
+ // let posn_center = {
+ // if b.contains(cursor_position) {
+ // [cursor_position.x - b.x, cursor_position.y - b.y]
+ // } else {
+ // [b.width / 2.0, b.height / 2.0]
+ // }
+ // };
+
+ // let posn_tl = [0.0, 0.0];
+ // let posn_t = [b.width / 2.0, 0.0];
+ // let posn_tr = [b.width, 0.0];
+ // let posn_r = [b.width, b.height / 2.0];
+ // let posn_br = [b.width, b.height];
+ // let posn_b = [(b.width / 2.0), b.height];
+ // let posn_bl = [0.0, b.height];
+ // let posn_l = [0.0, b.height / 2.0];
+
+ // (
+ // Primitive::Translate {
+ // translation: Vector::new(b.x, b.y),
+ // content: Box::new(Primitive::Mesh2D {
+ // size: b.size(),
+ // buffers: Mesh2D {
+ // vertices: vec![
+ // Vertex2D {
+ // position: posn_center,
+ // color: [1.0, 1.0, 1.0, 1.0],
+ // },
+ // Vertex2D {
+ // position: posn_tl,
+ // color: color_r,
+ // },
+ // Vertex2D {
+ // position: posn_t,
+ // color: color_o,
+ // },
+ // Vertex2D {
+ // position: posn_tr,
+ // color: color_y,
+ // },
+ // Vertex2D {
+ // position: posn_r,
+ // color: color_g,
+ // },
+ // Vertex2D {
+ // position: posn_br,
+ // color: color_gb,
+ // },
+ // Vertex2D {
+ // position: posn_b,
+ // color: color_b,
+ // },
+ // Vertex2D {
+ // position: posn_bl,
+ // color: color_i,
+ // },
+ // Vertex2D {
+ // position: posn_l,
+ // color: color_v,
+ // },
+ // ],
+ // indices: vec![
+ // 0, 1, 2, // TL
+ // 0, 2, 3, // T
+ // 0, 3, 4, // TR
+ // 0, 4, 5, // R
+ // 0, 5, 6, // BR
+ // 0, 6, 7, // B
+ // 0, 7, 8, // BL
+ // 0, 8, 1, // L
+ // ],
+ // },
+ // }),
+ // },
+ // mouse::Interaction::default(),
+ // )
+ // TODO
}
}