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| author | 2023-06-08 20:11:59 +0200 | |
|---|---|---|
| committer | 2023-06-08 20:11:59 +0200 | |
| commit | 34451bff185d8875f55747ee97ed746828e30f40 (patch) | |
| tree | 4cec93d3893aa6b744468af67e672383c6770afd /examples/geometry | |
| parent | c15f1b5f6575792cc89bb5fba2e613428397e46a (diff) | |
| download | iced-34451bff185d8875f55747ee97ed746828e30f40.tar.gz iced-34451bff185d8875f55747ee97ed746828e30f40.tar.bz2 iced-34451bff185d8875f55747ee97ed746828e30f40.zip | |
Implement basic cursor availability
Diffstat (limited to '')
| -rw-r--r-- | examples/geometry/src/main.rs | 40 |
1 files changed, 21 insertions, 19 deletions
diff --git a/examples/geometry/src/main.rs b/examples/geometry/src/main.rs index a4183db9..1f949d10 100644 --- a/examples/geometry/src/main.rs +++ b/examples/geometry/src/main.rs @@ -7,9 +7,8 @@ mod rainbow { use iced::advanced::layout::{self, Layout}; use iced::advanced::renderer; use iced::advanced::widget::{self, Widget}; - use iced::{ - Element, Length, Point, Rectangle, Renderer, Size, Theme, Vector, - }; + use iced::mouse; + use iced::{Element, Length, Rectangle, Renderer, Size, Theme, Vector}; #[derive(Debug, Clone, Copy, Default)] pub struct Rainbow; @@ -44,13 +43,13 @@ mod rainbow { _theme: &Theme, _style: &renderer::Style, layout: Layout<'_>, - cursor_position: Point, + cursor: mouse::Cursor, _viewport: &Rectangle, ) { use iced::advanced::Renderer as _; use iced_graphics::primitive::Mesh2D; - let b = layout.bounds(); + let bounds = layout.bounds(); // R O Y G B I V let color_r = [1.0, 0.0, 0.0, 1.0]; @@ -63,24 +62,24 @@ mod rainbow { let color_v = [0.75, 0.0, 0.5, 1.0]; let posn_center = { - if b.contains(cursor_position) { - [cursor_position.x - b.x, cursor_position.y - b.y] + if let Some(cursor_position) = cursor.position_in(&bounds) { + [cursor_position.x, cursor_position.y] } else { - [b.width / 2.0, b.height / 2.0] + [bounds.width / 2.0, bounds.height / 2.0] } }; let posn_tl = [0.0, 0.0]; - let posn_t = [b.width / 2.0, 0.0]; - let posn_tr = [b.width, 0.0]; - let posn_r = [b.width, b.height / 2.0]; - let posn_br = [b.width, b.height]; - let posn_b = [(b.width / 2.0), b.height]; - let posn_bl = [0.0, b.height]; - let posn_l = [0.0, b.height / 2.0]; + let posn_t = [bounds.width / 2.0, 0.0]; + let posn_tr = [bounds.width, 0.0]; + let posn_r = [bounds.width, bounds.height / 2.0]; + let posn_br = [bounds.width, bounds.height]; + let posn_b = [(bounds.width / 2.0), bounds.height]; + let posn_bl = [0.0, bounds.height]; + let posn_l = [0.0, bounds.height / 2.0]; let mesh = Primitive::SolidMesh { - size: b.size(), + size: bounds.size(), buffers: Mesh2D { vertices: vec