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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-01-20 06:27:01 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-01-20 06:27:01 +0100
commit7cea7371150e6de28032827519936008592f112d (patch)
tree3bfd82272094ef69493de622af6c9b06389a7c27 /examples/geometry.rs
parent04086a90c9e933ebfb42de378054e1115b33529d (diff)
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Package examples and remove `dev-dependencies`
Diffstat (limited to 'examples/geometry.rs')
-rw-r--r--examples/geometry.rs210
1 files changed, 0 insertions, 210 deletions
diff --git a/examples/geometry.rs b/examples/geometry.rs
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--- a/examples/geometry.rs
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-//! This example showcases a simple native custom widget that renders using
-//! arbitrary low-level geometry.
-mod rainbow {
- // For now, to implement a custom native widget you will need to add
- // `iced_native` and `iced_wgpu` to your dependencies.
- //
- // Then, you simply need to define your widget type and implement the
- // `iced_native::Widget` trait with the `iced_wgpu::Renderer`.
- //
- // Of course, you can choose to make the implementation renderer-agnostic,
- // if you wish to, by creating your own `Renderer` trait, which could be
- // implemented by `iced_wgpu` and other renderers.
- use iced_native::{
- layout, Element, Hasher, Layout, Length, MouseCursor, Point, Size,
- Widget,
- };
- use iced_wgpu::{
- triangle::{Mesh2D, Vertex2D},
- Defaults, Primitive, Renderer,
- };
-
- pub struct Rainbow;
-
- impl Rainbow {
- pub fn new() -> Self {
- Self
- }
- }
-
- impl<Message> Widget<Message, Renderer> for Rainbow {
- fn width(&self) -> Length {
- Length::Fill
- }
-
- fn height(&self) -> Length {
- Length::Shrink
- }
-
- fn layout(
- &self,
- _renderer: &Renderer,
- limits: &layout::Limits,
- ) -> layout::Node {
- let size = limits.width(Length::Fill).resolve(Size::ZERO);
-
- layout::Node::new(Size::new(size.width, size.width))
- }
-
- fn hash_layout(&self, _state: &mut Hasher) {}
-
- fn draw(
- &self,
- _renderer: &mut Renderer,
- _defaults: &Defaults,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> (Primitive, MouseCursor) {
- let b = layout.bounds();
-
- // R O Y G B I V
- let color_r = [1.0, 0.0, 0.0, 1.0];
- let color_o = [1.0, 0.5, 0.0, 1.0];
- let color_y = [1.0, 1.0, 0.0, 1.0];
- let color_g = [0.0, 1.0, 0.0, 1.0];
- let color_gb = [0.0, 1.0, 0.5, 1.0];
- let color_b = [0.0, 0.2, 1.0, 1.0];
- let color_i = [0.5, 0.0, 1.0, 1.0];
- let color_v = [0.75, 0.0, 0.5, 1.0];
-
- let posn_center = {
- if b.contains(cursor_position) {
- [cursor_position.x, cursor_position.y]
- } else {
- [b.x + (b.width / 2.0), b.y + (b.height / 2.0)]
- }
- };
-
- let posn_tl = [b.x, b.y];
- let posn_t = [b.x + (b.width / 2.0), b.y];
- let posn_tr = [b.x + b.width, b.y];
- let posn_r = [b.x + b.width, b.y + (b.height / 2.0)];
- let posn_br = [b.x + b.width, b.y + b.height];
- let posn_b = [b.x + (b.width / 2.0), b.y + b.height];
- let posn_bl = [b.x, b.y + b.height];
- let posn_l = [b.x, b.y + (b.height / 2.0)];
-
- (
- Primitive::Mesh2D(std::sync::Arc::new(Mesh2D {
- vertices: vec![
- Vertex2D {
- position: posn_center,
- color: [1.0, 1.0, 1.0, 1.0],
- },
- Vertex2D {
- position: posn_tl,
- color: color_r,
- },
- Vertex2D {
- position: posn_t,
- color: color_o,
- },
- Vertex2D {
- position: posn_tr,
- color: color_y,
- },
- Vertex2D {
- position: posn_r,
- color: color_g,
- },
- Vertex2D {
- position: posn_br,
- color: color_gb,
- },
- Vertex2D {
- position: posn_b,
- color: color_b,
- },
- Vertex2D {
- position: posn_bl,
- color: color_i,
- },
- Vertex2D {
- position: posn_l,
- color: color_v,
- },
- ],
- indices: vec![
- 0, 1, 2, // TL
- 0, 2, 3, // T
- 0, 3, 4, // TR
- 0, 4, 5, // R
- 0, 5, 6, // BR
- 0, 6, 7, // B
- 0, 7, 8, // BL
- 0, 8, 1, // L
- ],
- })),
- MouseCursor::OutOfBounds,
- )
- }
- }
-
- impl<'a, Message> Into<Element<'a, Message, Renderer>> for Rainbow {
- fn into(self) -> Element<'a, Message, Renderer> {
- Element::new(self)
- }
- }
-}
-
-use iced::{
- scrollable, Align, Column, Container, Element, Length, Sandbox, Scrollable,
- Settings, Text,
-};
-use rainbow::Rainbow;
-
-pub fn main() {
- Example::run(Settings::default())
-}
-
-struct Example {
- scroll: scrollable::State,
-}
-
-impl Sandbox for Example {
- type Message = ();
-
- fn new() -> Self {
- Example {
- scroll: scrollable::State::new(),
- }
- }
-
- fn title(&self) -> String {
- String::from("Custom 2D geometry - Iced")
- }
-
- fn update(&mut self, _: ()) {}
-
- fn view(&mut self) -> Element<()> {
- let content = Column::new()
- .padding(20)
- .spacing(20)
- .max_width(500)
- .align_items(Align::Start)
- .push(Rainbow::new())
- .push(Text::new(
- "In this example we draw a custom widget Rainbow, using \
- the Mesh2D primitive. This primitive supplies a list of \
- triangles, expressed as vertices and indices.",
- ))
- .push(Text::new(
- "Move your cursor over it, and see the center vertex \
- follow you!",
- ))
- .push(Text::new(
- "Every Vertex2D defines its own color. You could use the \
- Mesh2D primitive to render virtually any two-dimensional \
- geometry for your widget.",
- ));
-
- let scrollable = Scrollable::new(&mut self.scroll)
- .push(Container::new(content).width(Length::Fill).center_x());
-
- Container::new(scrollable)
- .width(Length::Fill)
- .height(Length::Fill)
- .center_y()
- .into()
- }
-}