summaryrefslogtreecommitdiffstats
path: root/examples/geometry.rs
diff options
context:
space:
mode:
authorLibravatar Artur Sapek <artur@lich.io>2020-01-01 15:44:32 -0700
committerLibravatar Artur Sapek <artur@lich.io>2020-01-01 22:45:29 -0700
commit0d620b7701f427ed0091f3640ab9ca0e116eb412 (patch)
tree6bd8a4cdd03643e4eca4dfe777a5e819643b1cec /examples/geometry.rs
parent26de688e68347e1f6e388d01014eac89cea71afa (diff)
downloadiced-0d620b7701f427ed0091f3640ab9ca0e116eb412.tar.gz
iced-0d620b7701f427ed0091f3640ab9ca0e116eb412.tar.bz2
iced-0d620b7701f427ed0091f3640ab9ca0e116eb412.zip
Implement Geometry2D primitive
Diffstat (limited to 'examples/geometry.rs')
-rw-r--r--examples/geometry.rs227
1 files changed, 227 insertions, 0 deletions
diff --git a/examples/geometry.rs b/examples/geometry.rs
new file mode 100644
index 00000000..feb7684e
--- /dev/null
+++ b/examples/geometry.rs
@@ -0,0 +1,227 @@
+//! This example showcases a simple native custom widget that renders using
+//! arbitrary low-level geometry.
+mod rainbow {
+ // For now, to implement a custom native widget you will need to add
+ // `iced_native` and `iced_wgpu` to your dependencies.
+ //
+ // Then, you simply need to define your widget type and implement the
+ // `iced_native::Widget` trait with the `iced_wgpu::Renderer`.
+ //
+ // Of course, you can choose to make the implementation renderer-agnostic,
+ // if you wish to, by creating your own `Renderer` trait, which could be
+ // implemented by `iced_wgpu` and other renderers.
+ use iced_native::{
+ layout, Element, Geometry2D, Hasher, Layout, Length,
+ MouseCursor, Point, Size, Vertex2D, Widget,
+ };
+ use iced_wgpu::{Primitive, Renderer};
+
+ pub struct Rainbow {
+ dimen: u16,
+ }
+
+ impl Rainbow {
+ pub fn new(dimen: u16) -> Self {
+ Self { dimen }
+ }
+ }
+
+ impl<Message> Widget<Message, Renderer> for Rainbow {
+ fn width(&self) -> Length {
+ Length::Shrink
+ }
+
+ fn height(&self) -> Length {
+ Length::Shrink
+ }
+
+ fn layout(
+ &self,
+ _renderer: &Renderer,
+ _limits: &layout::Limits,
+ ) -> layout::Node {
+ layout::Node::new(Size::new(
+ f32::from(self.dimen),
+ f32::from(self.dimen),
+ ))
+ }
+
+ fn hash_layout(&self, state: &mut Hasher) {
+ use std::hash::Hash;
+
+ self.dimen.hash(state);
+ }
+
+ fn draw(
+ &self,
+ _renderer: &mut Renderer,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> (Primitive, MouseCursor) {
+ let b = layout.bounds();
+
+ // R O Y G B I V
+ let color_r = [1.0, 0.0, 0.0, 1.0];
+ let color_o = [1.0, 0.5, 0.0, 1.0];
+ let color_y = [1.0, 1.0, 0.0, 1.0];
+ let color_g = [0.0, 1.0, 0.0, 1.0];
+ let color_gb = [0.0, 1.0, 0.5, 1.0];
+ let color_b = [0.0, 0.2, 1.0, 1.0];
+ let color_i = [0.5, 0.0, 1.0, 1.0];
+ let color_v = [0.75, 0.0, 0.5, 1.0];
+
+ let posn_center = {
+ if b.contains(cursor_position) {
+ [cursor_position.x, cursor_position.y]
+ } else {
+ [b.x + (b.width / 2.0), b.y + (b.height / 2.0)]
+ }
+ };
+
+ let posn_tl = [b.x, b.y];
+ let posn_t = [b.x + (b.width / 2.0), b.y];
+ let posn_tr = [b.x + b.width, b.y];
+ let posn_r = [b.x + b.width, b.y + (b.height / 2.0)];
+ let posn_br = [b.x + b.width, b.y + b.height];
+ let posn_b = [b.x + (b.width / 2.0), b.y + b.height];
+ let posn_bl = [b.x, b.y + b.height];
+ let posn_l = [b.x, b.y + (b.height / 2.0)];
+
+ (
+ Primitive::Geometry2D {
+ geometry: Geometry2D {
+ vertices: vec![
+ Vertex2D {
+ position: posn_center,
+ color: [1.0, 1.0, 1.0, 1.0],
+ },
+ Vertex2D {
+ position: posn_tl,
+ color: color_r,
+ },
+ Vertex2D {
+ position: posn_t,
+ color: color_o,
+ },
+ Vertex2D {
+ position: posn_tr,
+ color: color_y,
+ },
+ Vertex2D {
+ position: posn_r,
+ color: color_g,
+ },
+ Vertex2D {
+ position: posn_br,
+ color: color_gb,
+ },
+ Vertex2D {
+ position: posn_b,
+ color: color_b,
+ },
+ Vertex2D {
+ position: posn_bl,
+ color: color_i,
+ },
+ Vertex2D {
+ position: posn_l,
+ color: color_v,
+ },
+ ],
+ indices: vec![
+ 0, 1, 2, // TL
+ 0, 2, 3, // T
+ 0, 3, 4, // TR
+ 0, 4, 5, // R
+ 0, 5, 6, // BR
+ 0, 6, 7, // B
+ 0, 7, 8, // BL
+ 0, 8, 1, // L
+ ],
+ },
+ },
+ MouseCursor::OutOfBounds,
+ )
+ }
+ }
+
+ impl<'a, Message> Into<Element<'a, Message, Renderer>> for Rainbow {
+ fn into(self) -> Element<'a, Message, Renderer> {
+ Element::new(self)
+ }
+ }
+}
+
+use iced::{
+ scrollable, settings::Window, Align, Column, Container, Element,
+ Length, Sandbox, Scrollable, Settings, Text,
+};
+use rainbow::Rainbow;
+
+pub fn main() {
+ Example::run(Settings {
+ window: Window {
+ size: (660, 660),
+ resizable: true,
+ decorations: true,
+ },
+ })
+}
+
+struct Example {
+ dimen: u16,
+ scroll: scrollable::State,
+}
+
+#[derive(Debug, Clone, Copy)]
+enum Message {}
+
+impl Sandbox for Example {
+ type Message = Message;
+
+ fn new() -> Self {
+ Example {
+ dimen: 500,
+ scroll: scrollable::State::new(),
+ }
+ }
+
+ fn title(&self) -> String {
+ String::from("Custom 2D geometry - Iced")
+ }
+
+ fn update(&mut self, _: Message) {}
+
+ fn view(&mut self) -> Element<Message> {
+ let content = Column::new()
+ .padding(20)
+ .spacing(20)
+ .max_width(500)
+ .align_items(Align::Start)
+ .push(Rainbow::new(self.dimen))
+ .push(
+ Text::new(String::from("In this example we draw a custom widget Rainbow, using the \
+ Geometry2D primitive. This primitive supplies a list of triangles, expressed as vertices and indices."))
+ .width(Length::Shrink),
+ )
+ .push(
+ Text::new(String::from("Move your cursor over it, and see the center vertex follow you!"))
+ .width(Length::Shrink),
+ )
+ .push(
+ Text::new(String::from("Every Vertex2D defines its own color. You could use the \
+ Geometry2D primitive to render virtually any two-dimensional geometry for your widget."))
+ .width(Length::Shrink),
+ );
+
+ let scrollable =
+ Scrollable::new(&mut self.scroll).push(Container::new(content));
+
+ Container::new(scrollable)
+ .width(Length::Fill)
+ .height(Length::Fill)
+ .center_x()
+ .center_y()
+ .into()
+ }
+}