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author | 2024-03-21 22:27:17 +0100 | |
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committer | 2024-03-21 22:27:17 +0100 | |
commit | 3645d34d6a1ba1247238e830e9eefd52d9e5b986 (patch) | |
tree | 2d38961161df0a85c1667474b2b696aab86b7160 /examples/game_of_life | |
parent | 7e4ae8450e1f28c15717ca5ca9748981af9c9541 (diff) | |
download | iced-3645d34d6a1ba1247238e830e9eefd52d9e5b986.tar.gz iced-3645d34d6a1ba1247238e830e9eefd52d9e5b986.tar.bz2 iced-3645d34d6a1ba1247238e830e9eefd52d9e5b986.zip |
Implement composable, type-safe renderer fallback
Diffstat (limited to 'examples/game_of_life')
-rw-r--r-- | examples/game_of_life/src/main.rs | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/examples/game_of_life/src/main.rs b/examples/game_of_life/src/main.rs index 2b0fae0b..f681b4cc 100644 --- a/examples/game_of_life/src/main.rs +++ b/examples/game_of_life/src/main.rs @@ -193,7 +193,7 @@ mod grid { use iced::touch; use iced::widget::canvas; use iced::widget::canvas::event::{self, Event}; - use iced::widget::canvas::{Cache, Canvas, Frame, Geometry, Path, Text}; + use iced::widget::canvas::{frame, Cache, Canvas, Frame, Path, Text}; use iced::{ Color, Element, Length, Point, Rectangle, Renderer, Size, Theme, Vector, }; @@ -516,11 +516,11 @@ mod grid { fn draw( &self, _interaction: &Interaction, - renderer: &Renderer, + renderer: &mut Renderer, _theme: &Theme, bounds: Rectangle, cursor: mouse::Cursor, - ) -> Vec<Geometry> { + ) { let center = Vector::new(bounds.width / 2.0, bounds.height / 2.0); let life = self.life_cache.draw(renderer, bounds.size(), |frame| { @@ -546,7 +546,7 @@ mod grid { }); let overlay = { - let mut frame = Frame::new(renderer, bounds.size()); + let mut frame = frame(renderer, bounds.size()); let hovered_cell = cursor.position_in(bounds).map(|position| { Cell::at(self.project(position, frame.size())) @@ -599,12 +599,10 @@ mod grid { ..text }); - frame.into_geometry() + frame.into() }; - if self.scaling < 0.2 || !self.show_lines { - vec![life, overlay] - } else { + if self.scaling >= 0.2 && self.show_lines { let grid = self.grid_cache.draw(renderer, bounds.size(), |frame| { frame.translate(center); @@ -640,7 +638,9 @@ mod grid { } }); - vec![life, grid, overlay] + renderer.draw_geometry([life, grid, overlay]); + } else { + renderer.draw_geometry([life, overlay]); } } |