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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2024-05-23 13:29:45 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2024-05-23 13:29:45 +0200
commitd8ba6b0673a33724a177f3a1ba59705527280142 (patch)
tree89482c8d1e3a03e00b3a8151abbb81e30ae5898c /examples/custom_shader/src/scene.rs
parent72ed8bcc8def9956e25f3720a3095fc96bb2eef0 (diff)
parent468794d918eb06c1dbebb33c32b10017ad335f05 (diff)
downloadiced-d8ba6b0673a33724a177f3a1ba59705527280142.tar.gz
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Merge branch 'master' into feat/text-macro
Diffstat (limited to 'examples/custom_shader/src/scene.rs')
-rw-r--r--examples/custom_shader/src/scene.rs33
1 files changed, 18 insertions, 15 deletions
diff --git a/examples/custom_shader/src/scene.rs b/examples/custom_shader/src/scene.rs
index a35efdd9..5fa42188 100644
--- a/examples/custom_shader/src/scene.rs
+++ b/examples/custom_shader/src/scene.rs
@@ -9,8 +9,8 @@ use pipeline::cube::{self, Cube};
use iced::mouse;
use iced::time::Duration;
-use iced::widget::shader;
-use iced::{Color, Rectangle, Size};
+use iced::widget::shader::{self, Viewport};
+use iced::{Color, Rectangle};
use glam::Vec3;
use rand::Rng;
@@ -130,25 +130,29 @@ impl Primitive {
impl shader::Primitive for Primitive {
fn prepare(
&self,
- format: wgpu::TextureFormat,
device: &wgpu::Device,
queue: &wgpu::Queue,
- _bounds: Rectangle,
- target_size: Size<u32>,
- _scale_factor: f32,
+ format: wgpu::TextureFormat,
storage: &mut shader::Storage,
+ _bounds: &Rectangle,
+ viewport: &Viewport,
) {
if !storage.has::<Pipeline>() {
- storage.store(Pipeline::new(device, queue, format, target_size));
+ storage.store(Pipeline::new(
+ device,
+ queue,
+ format,
+ viewport.physical_size(),
+ ));
}
let pipeline = storage.get_mut::<Pipeline>().unwrap();
- //upload data to GPU
+ // Upload data to GPU
pipeline.update(
device,
queue,
- target_size,
+ viewport.physical_size(),
&self.uniforms,
self.cubes.len(),
&self.cubes,
@@ -157,20 +161,19 @@ impl shader::Primitive for Primitive {
fn render(
&self,
+ encoder: &mut wgpu::CommandEncoder,
storage: &shader::Storage,
target: &wgpu::TextureView,
- _target_size: Size<u32>,
- viewport: Rectangle<u32>,
- encoder: &mut wgpu::CommandEncoder,
+ clip_bounds: &Rectangle<u32>,
) {
- //at this point our pipeline should always be initialized
+ // At this point our pipeline should always be initialized
let pipeline = storage.get::<Pipeline>().unwrap();
- //render primitive
+ // Render primitive
pipeline.render(
target,
encoder,
- viewport,
+ *clip_bounds,
self.cubes.len() as u32,
self.show_depth_buffer,
);