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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-04-28 03:47:41 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-04-28 03:57:33 +0200
commitfd1ceac3633c4f60852eb9f75da9fbb5e1f35df3 (patch)
tree1c9d01d411400951b2ac117f509ba9dd1af20dde /examples/bezier_tool
parente4eb0553de13053c9828fd5454c281e27e598d65 (diff)
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Port `bezier_tool` example to use `Canvas`
Diffstat (limited to 'examples/bezier_tool')
-rw-r--r--examples/bezier_tool/Cargo.toml5
-rw-r--r--examples/bezier_tool/README.md3
-rw-r--r--examples/bezier_tool/src/main.rs439
3 files changed, 149 insertions, 298 deletions
diff --git a/examples/bezier_tool/Cargo.toml b/examples/bezier_tool/Cargo.toml
index b13a0aa5..a88975a7 100644
--- a/examples/bezier_tool/Cargo.toml
+++ b/examples/bezier_tool/Cargo.toml
@@ -6,7 +6,4 @@ edition = "2018"
publish = false
[dependencies]
-iced = { path = "../.." }
-iced_native = { path = "../../native" }
-iced_wgpu = { path = "../../wgpu" }
-lyon = "0.15"
+iced = { path = "../..", features = ["canvas"] }
diff --git a/examples/bezier_tool/README.md b/examples/bezier_tool/README.md
index 933f2120..ebbb12cc 100644
--- a/examples/bezier_tool/README.md
+++ b/examples/bezier_tool/README.md
@@ -1,6 +1,6 @@
## Bézier tool
-A Paint-like tool for drawing Bézier curves using [`lyon`].
+A Paint-like tool for drawing Bézier curves using the `Canvas` widget.
The __[`main`]__ file contains all the code of the example.
@@ -16,4 +16,3 @@ cargo run --package bezier_tool
```
[`main`]: src/main.rs
-[`lyon`]: https://github.com/nical/lyon
diff --git a/examples/bezier_tool/src/main.rs b/examples/bezier_tool/src/main.rs
index 8012ea0a..a00a1005 100644
--- a/examples/bezier_tool/src/main.rs
+++ b/examples/bezier_tool/src/main.rs
@@ -1,290 +1,4 @@
-//! This example showcases a simple native custom widget that renders arbitrary
-//! path with `lyon`.
-mod bezier {
- // For now, to implement a custom native widget you will need to add
- // `iced_native` and `iced_wgpu` to your dependencies.
- //
- // Then, you simply need to define your widget type and implement the
- // `iced_native::Widget` trait with the `iced_wgpu::Renderer`.
- //
- // Of course, you can choose to make the implementation renderer-agnostic,
- // if you wish to, by creating your own `Renderer` trait, which could be
- // implemented by `iced_wgpu` and other renderers.
- use iced_native::{
- input, layout, Clipboard, Color, Element, Event, Font, Hasher,
- HorizontalAlignment, Layout, Length, MouseCursor, Point, Rectangle,
- Size, Vector, VerticalAlignment, Widget,
- };
- use iced_wgpu::{
- triangle::{Mesh2D, Vertex2D},
- Defaults, Primitive, Renderer,
- };
- use lyon::tessellation::{
- basic_shapes, BuffersBuilder, StrokeAttributes, StrokeOptions,
- StrokeTessellator, VertexBuffers,
- };
-
- pub struct Bezier<'a, Message> {
- state: &'a mut State,
- curves: &'a [Curve],
- // [from, to, ctrl]
- on_click: Box<dyn Fn(Curve) -> Message>,
- }
-
- #[derive(Debug, Clone, Copy)]
- pub struct Curve {
- from: Point,
- to: Point,
- control: Point,
- }
-
- #[derive(Default)]
- pub struct State {
- pending: Option<Pending>,
- }
-
- enum Pending {
- One { from: Point },
- Two { from: Point, to: Point },
- }
-
- impl<'a, Message> Bezier<'a, Message> {
- pub fn new<F>(
- state: &'a mut State,
- curves: &'a [Curve],
- on_click: F,
- ) -> Self
- where
- F: 'static + Fn(Curve) -> Message,
- {
- Self {
- state,
- curves,
- on_click: Box::new(on_click),
- }
- }
- }
-
- impl<'a, Message> Widget<Message, Renderer> for Bezier<'a, Message> {
- fn width(&self) -> Length {
- Length::Fill
- }
-
- fn height(&self) -> Length {
- Length::Fill
- }
-
- fn layout(
- &self,
- _renderer: &Renderer,
- limits: &layout::Limits,
- ) -> layout::Node {
- let size = limits
- .height(Length::Fill)
- .width(Length::Fill)
- .resolve(Size::ZERO);
- layout::Node::new(size)
- }
-
- fn draw(
- &self,
- _renderer: &mut Renderer,
- defaults: &Defaults,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> (Primitive, MouseCursor) {
- let mut buffer: VertexBuffers<Vertex2D, u32> = VertexBuffers::new();
- let mut path_builder = lyon::path::Path::builder();
-
- let bounds = layout.bounds();
-
- // Draw rectangle border with lyon.
- basic_shapes::stroke_rectangle(
- &lyon::math::Rect::new(
- lyon::math::Point::new(0.5, 0.5),
- lyon::math::Size::new(
- bounds.width - 1.0,
- bounds.height - 1.0,
- ),
- ),
- &StrokeOptions::default().with_line_width(1.0),
- &mut BuffersBuilder::new(
- &mut buffer,
- |pos: lyon::math::Point, _: StrokeAttributes| Vertex2D {
- position: pos.to_array(),
- color: [0.0, 0.0, 0.0, 1.0],
- },
- ),
- )
- .unwrap();
-
- for curve in self.curves {
- path_builder.move_to(lyon::math::Point::new(
- curve.from.x,
- curve.from.y,
- ));
-
- path_builder.quadratic_bezier_to(
- lyon::math::Point::new(curve.control.x, curve.control.y),
- lyon::math::Point::new(curve.to.x, curve.to.y),
- );
- }
-
- match self.state.pending {
- None => {}
- Some(Pending::One { from }) => {
- path_builder
- .move_to(lyon::math::Point::new(from.x, from.y));
- path_builder.line_to(lyon::math::Point::new(
- cursor_position.x - bounds.x,
- cursor_position.y - bounds.y,
- ));
- }
- Some(Pending::Two { from, to }) => {
- path_builder
- .move_to(lyon::math::Point::new(from.x, from.y));
- path_builder.quadratic_bezier_to(
- lyon::math::Point::new(
- cursor_position.x - bounds.x,
- cursor_position.y - bounds.y,
- ),
- lyon::math::Point::new(to.x, to.y),
- );
- }
- }
-
- let mut tessellator = StrokeTessellator::new();
-
- // Draw strokes with lyon.
- tessellator
- .tessellate(
- &path_builder.build(),
- &StrokeOptions::default().with_line_width(3.0),
- &mut BuffersBuilder::new(
- &mut buffer,
- |pos: lyon::math::Point, _: StrokeAttributes| {
- Vertex2D {
- position: pos.to_array(),
- color: [0.0, 0.0, 0.0, 1.0],
- }
- },
- ),
- )
- .unwrap();
-
- let mesh = Primitive::Translate {
- translation: Vector::new(bounds.x, bounds.y),
- content: Box::new(Primitive::Mesh2D {
- buffers: Mesh2D {
- vertices: buffer.vertices,
- indices: buffer.indices,
- },
- }),
- };
-
- (
- Primitive::Clip {
- bounds,
- offset: Vector::new(0, 0),
- content: Box::new(
- if self.curves.is_empty()
- && self.state.pending.is_none()
- {
- let instructions = Primitive::Text {
- bounds: Rectangle {
- x: bounds.center_x(),
- y: bounds.center_y(),
- ..bounds
- },
- color: Color {
- a: defaults.text.color.a * 0.7,
- ..defaults.text.color
- },
- content: String::from(
- "Click to create bezier curves!",
- ),
- font: Font::Default,
- size: 30.0,
- horizontal_alignment:
- HorizontalAlignment::Center,
- vertical_alignment: VerticalAlignment::Center,
- };
-
- Primitive::Group {
- primitives: vec![mesh, instructions],
- }
- } else {
- mesh
- },
- ),
- },
- MouseCursor::OutOfBounds,
- )
- }
-
- fn hash_layout(&self, _state: &mut Hasher) {}
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- _renderer: &Renderer,
- _clipboard: Option<&dyn Clipboard>,
- ) {
- let bounds = layout.bounds();
-
- if bounds.contains(cursor_position) {
- match event {
- Event::Mouse(input::mouse::Event::Input {
- state: input::ButtonState::Pressed,
- ..
- }) => {
- let new_point = Point::new(
- cursor_position.x - bounds.x,
- cursor_position.y - bounds.y,
- );
-
- match self.state.pending {
- None => {
- self.state.pending =
- Some(Pending::One { from: new_point });
- }
- Some(Pending::One { from }) => {
- self.state.pending = Some(Pending::Two {
- from,
- to: new_point,
- });
- }
- Some(Pending::Two { from, to }) => {
- self.state.pending = None;
-
- messages.push((self.on_click)(Curve {
- from,
- to,
- control: new_point,
- }));
- }
- }
- }
- _ => {}
- }
- }
- }
- }
-
- impl<'a, Message> Into<Element<'a, Message, Renderer>> for Bezier<'a, Message>
- where
- Message: 'static,
- {
- fn into(self) -> Element<'a, Message, Renderer> {
- Element::new(self)
- }
- }
-}
-
-use bezier::Bezier;
+//! This example showcases an interactive `Canvas` for drawing Bézier curves.
use iced::{
button, Align, Button, Column, Container, Element, Length, Sandbox,
Settings, Text,
@@ -325,6 +39,7 @@ impl Sandbox for Example {
match message {
Message::AddCurve(curve) => {
self.curves.push(curve);
+ self.bezier.request_redraw();
}
Message::Clear => {
self.bezier = bezier::State::default();
@@ -343,11 +58,7 @@ impl Sandbox for Example {
.width(Length::Shrink)
.size(50),
)
- .push(Bezier::new(
- &mut self.bezier,
- self.curves.as_slice(),
- Message::AddCurve,
- ))
+ .push(self.bezier.view(&self.curves).map(Message::AddCurve))
.push(
Button::new(&mut self.button_state, Text::new("Clear"))
.padding(8)
@@ -362,3 +73,147 @@ impl Sandbox for Example {
.into()
}
}
+
+mod bezier {
+ use iced::{
+ canvas::{
+ self, Canvas, Drawable, Event, Frame, Geometry, Path, Stroke,
+ },
+ mouse, ButtonState, Element, Length, Point, Size,
+ };
+
+ #[derive(Default)]
+ pub struct State {
+ pending: Option<Pending>,
+ cursor_position: Point,
+ cache: canvas::Cache,
+ }
+
+ impl State {
+ pub fn view<'a>(
+ &'a mut self,
+ curves: &'a [Curve],
+ ) -> Element<'a, Curve> {
+ Canvas::new(Bezier {
+ state: self,
+ curves,
+ })
+ .width(Length::Fill)
+ .height(Length::Fill)
+ .into()
+ }
+
+ pub fn request_redraw(&mut self) {
+ self.cache.clear()
+ }
+ }
+
+ struct Bezier<'a> {
+ state: &'a mut State,
+ curves: &'a [Curve],
+ }
+
+ impl<'a> canvas::State<Curve> for Bezier<'a> {
+ fn update(&mut self, event: Event, _bounds: Size) -> Option<Curve> {
+ match event {
+ Event::Mouse(mouse_event) => match mouse_event {
+ mouse::Event::CursorMoved { x, y } => {
+ self.state.cursor_position = Point::new(x, y);
+
+ None
+ }
+ mouse::Event::Input {
+ button: mouse::Button::Left,
+ state: ButtonState::Pressed,
+ } => match self.state.pending {
+ None => {
+ self.state.pending = Some(Pending::One {
+ from: self.state.cursor_position,
+ });
+ None
+ }
+ Some(Pending::One { from }) => {
+ self.state.pending = Some(Pending::Two {
+ from,
+ to: self.state.cursor_position,
+ });
+
+ None
+ }
+ Some(Pending::Two { from, to }) => {
+ self.state.pending = None;
+
+ Some(Curve {
+ from,
+ to,
+ control: self.state.cursor_position,
+ })
+ }
+ },
+ _ => None,
+ },
+ }
+ }
+
+ fn draw(&self, bounds: Size) -> Vec<Geometry> {
+ let curves = self.state.cache.draw(bounds, &self.curves);
+
+ if let Some(pending) = &self.state.pending {
+ let pending_curve =
+ pending.draw(bounds, self.state.cursor_position);
+
+ vec![curves, pending_curve]
+ } else {
+ vec![curves]
+ }
+ }
+ }
+
+ #[derive(Debug, Clone, Copy)]
+ pub struct Curve {
+ from: Point,
+ to: Point,
+ control: Point,
+ }
+
+ impl Drawable for Curve {
+ fn draw(&self, frame: &mut Frame) {
+ let curve = Path::new(|p| {
+ p.move_to(self.from);
+ p.quadratic_curve_to(self.control, self.to);
+ });
+
+ frame.stroke(&curve, Stroke::default().with_width(2.0));
+ }
+ }
+
+ #[derive(Debug, Clone, Copy)]
+ enum Pending {
+ One { from: Point },
+ Two { from: Point, to: Point },
+ }
+
+ impl Pending {
+ fn draw(&self, bounds: Size, cursor_position: Point) -> Geometry {
+ let mut frame = Frame::new(bounds);
+
+ match *self {
+ Pending::One { from } => {
+ let line = Path::line(from, cursor_position);
+ frame.stroke(&line, Stroke::default().with_width(2.0));
+ }
+ Pending::Two { from, to } => {
+ let curve = Curve {
+ from,
+ to,
+ control: cursor_position,
+ };
+
+ curve.draw(&mut frame);
+ }
+ };
+
+ frame.into_geometry()
+ }
+ }
+}