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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-11-05 05:26:20 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-11-05 05:26:20 +0100
commitdb716b3bdf039b38fe7dcb17776cae7803d47d24 (patch)
tree510f31387190d7e1b49e01610a651a39a9763106 /core
parent0157121038987feb6c2ea3066a21ce25e689888e (diff)
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Apply HiDPI to text, images, and clip primitives
Quads are a bit trickier to handle. We may need to change the shaders a bit.
Diffstat (limited to 'core')
-rw-r--r--core/src/rectangle.rs13
1 files changed, 13 insertions, 0 deletions
diff --git a/core/src/rectangle.rs b/core/src/rectangle.rs
index 95c2570c..c3191677 100644
--- a/core/src/rectangle.rs
+++ b/core/src/rectangle.rs
@@ -28,3 +28,16 @@ impl Rectangle<f32> {
&& point.y <= self.y + self.height
}
}
+
+impl std::ops::Mul<f32> for Rectangle<u32> {
+ type Output = Self;
+
+ fn mul(self, scale: f32) -> Self {
+ Self {
+ x: (self.x as f32 * scale).round() as u32,
+ y: (self.y as f32 * scale).round() as u32,
+ width: (self.width as f32 * scale).round() as u32,
+ height: (self.height as f32 * scale).round() as u32,
+ }
+ }
+}