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| author | 2025-01-28 03:47:13 +0100 | |
|---|---|---|
| committer | 2025-01-28 03:47:13 +0100 | |
| commit | 00a048677fc43a5e3106dff17e0c1c490fdc5ce1 (patch) | |
| tree | 2c63fffc6a06148c8ed65753debc0a1f6a17f52e /core | |
| parent | da1726b134ae084dd76b9e0a1107a771f69ed7c9 (diff) | |
| parent | cd445f758f08f97a719a3320d54df30620aa4434 (diff) | |
| download | iced-00a048677fc43a5e3106dff17e0c1c490fdc5ce1.tar.gz iced-00a048677fc43a5e3106dff17e0c1c490fdc5ce1.tar.bz2 iced-00a048677fc43a5e3106dff17e0c1c490fdc5ce1.zip | |
Merge pull request #2757 from iced-rs/feature/animation-api
`Animation` API for application code
Diffstat (limited to '')
| -rw-r--r-- | core/Cargo.toml | 1 | ||||
| -rw-r--r-- | core/src/animation.rs | 136 | ||||
| -rw-r--r-- | core/src/lib.rs | 4 | 
3 files changed, 141 insertions, 0 deletions
| diff --git a/core/Cargo.toml b/core/Cargo.toml index a3bc6745..1ca7260c 100644 --- a/core/Cargo.toml +++ b/core/Cargo.toml @@ -21,6 +21,7 @@ advanced = []  bitflags.workspace = true  bytes.workspace = true  glam.workspace = true +lilt.workspace = true  log.workspace = true  num-traits.workspace = true  palette.workspace = true diff --git a/core/src/animation.rs b/core/src/animation.rs new file mode 100644 index 00000000..258fd084 --- /dev/null +++ b/core/src/animation.rs @@ -0,0 +1,136 @@ +//! Animate your applications. +use crate::time::{Duration, Instant}; + +pub use lilt::{Easing, FloatRepresentable as Float, Interpolable}; + +/// The animation of some particular state. +/// +/// It tracks state changes and allows projecting interpolated values +/// through time. +#[derive(Debug, Clone)] +pub struct Animation<T> +where +    T: Clone + Copy + PartialEq + Float, +{ +    raw: lilt::Animated<T, Instant>, +} + +impl<T> Animation<T> +where +    T: Clone + Copy + PartialEq + Float, +{ +    /// Creates a new [`Animation`] with the given initial state. +    pub fn new(state: T) -> Self { +        Self { +            raw: lilt::Animated::new(state), +        } +    } + +    /// Sets the [`Easing`] function of the [`Animation`]. +    /// +    /// See the [Easing Functions Cheat Sheet](https://easings.net) for +    /// details! +    pub fn easing(mut self, easing: Easing) -> Self { +        self.raw = self.raw.easing(easing); +        self +    } + +    /// Sets the duration of the [`Animation`] to 100ms. +    pub fn very_quick(self) -> Self { +        self.duration(Duration::from_millis(100)) +    } + +    /// Sets the duration of the [`Animation`] to 200ms. +    pub fn quick(self) -> Self { +        self.duration(Duration::from_millis(200)) +    } + +    /// Sets the duration of the [`Animation`] to 400ms. +    pub fn slow(self) -> Self { +        self.duration(Duration::from_millis(400)) +    } + +    /// Sets the duration of the [`Animation`] to 500ms. +    pub fn very_slow(self) -> Self { +        self.duration(Duration::from_millis(500)) +    } + +    /// Sets the duration of the [`Animation`] to the given value. +    pub fn duration(mut self, duration: Duration) -> Self { +        self.raw = self.raw.duration(duration.as_secs_f32() * 1_000.0); +        self +    } + +    /// Sets a delay for the [`Animation`]. +    pub fn delay(mut self, duration: Duration) -> Self { +        self.raw = self.raw.delay(duration.as_secs_f64() as f32 * 1000.0); +        self +    } + +    /// Makes the [`Animation`] repeat a given amount of times. +    /// +    /// Providing 1 repetition plays the animation twice in total. +    pub fn repeat(mut self, repetitions: u32) -> Self { +        self.raw = self.raw.repeat(repetitions); +        self +    } + +    /// Makes the [`Animation`] repeat forever. +    pub fn repeat_forever(mut self) -> Self { +        self.raw = self.raw.repeat_forever(); +        self +    } + +    /// Makes the [`Animation`] automatically reverse when repeating. +    pub fn auto_reverse(mut self) -> Self { +        self.raw = self.raw.auto_reverse(); +        self +    } + +    /// Transitions the [`Animation`] from its current state to the given new state. +    pub fn go(mut self, new_state: T) -> Self { +        self.go_mut(new_state); +        self +    } + +    /// Transitions the [`Animation`] from its current state to the given new state, by reference. +    pub fn go_mut(&mut self, new_state: T) { +        self.raw.transition(new_state, Instant::now()); +    } + +    /// Returns true if the [`Animation`] is currently in progress. +    /// +    /// An [`Animation`] is in progress when it is transitioning to a different state. +    pub fn is_animating(&self, at: Instant) -> bool { +        self.raw.in_progress(at) +    } + +    /// Projects the [`Animation`] into an interpolated value at the given [`Instant`]; using the +    /// closure provided to calculate the different keyframes of interpolated values. +    /// +    /// If the [`Animation`] state is a `bool`, you can use the simpler [`interpolate`] method. +    /// +    /// [`interpolate`]: Animation::interpolate +    pub fn interpolate_with<I>(&self, f: impl Fn(T) -> I, at: Instant) -> I +    where +        I: Interpolable, +    { +        self.raw.animate(f, at) +    } + +    /// Retuns the current state of the [`Animation`]. +    pub fn value(&self) -> T { +        self.raw.value +    } +} + +impl Animation<bool> { +    /// Projects the [`Animation`] into an interpolated value at the given [`Instant`]; using the +    /// `start` and `end` values as the origin and destination keyframes. +    pub fn interpolate<I>(&self, start: I, end: I, at: Instant) -> I +    where +        I: Interpolable + Clone, +    { +        self.raw.animate_bool(start, end, at) +    } +} diff --git a/core/src/lib.rs b/core/src/lib.rs index 645f7a90..3a61a5ee 100644 --- a/core/src/lib.rs +++ b/core/src/lib.rs @@ -10,6 +10,8 @@      html_logo_url = "https://raw.githubusercontent.com/iced-rs/iced/9ab6923e943f784985e9ef9ca28b10278297225d/docs/logo.svg"  )]  pub mod alignment; +#[cfg(not(target_arch = "wasm32"))] +pub mod animation;  pub mod border;  pub mod clipboard;  pub mod event; @@ -49,6 +51,8 @@ mod vector;  pub use alignment::Alignment;  pub use angle::{Degrees, Radians}; +#[cfg(not(target_arch = "wasm32"))] +pub use animation::Animation;  pub use background::Background;  pub use border::Border;  pub use clipboard::Clipboard; | 
