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authorLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2025-01-27 02:50:51 +0100
committerLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2025-01-27 02:50:51 +0100
commitbf600a0811649392008927578afc32a18a93de34 (patch)
tree3a74b49cae995ebea0db100f07966c108dc48224 /core/src
parentda1726b134ae084dd76b9e0a1107a771f69ed7c9 (diff)
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Draft basic `Animation` API in `iced_core`
Diffstat (limited to 'core/src')
-rw-r--r--core/src/animation.rs109
-rw-r--r--core/src/lib.rs2
2 files changed, 111 insertions, 0 deletions
diff --git a/core/src/animation.rs b/core/src/animation.rs
new file mode 100644
index 00000000..eae6785e
--- /dev/null
+++ b/core/src/animation.rs
@@ -0,0 +1,109 @@
+//! Animate your applications.
+use crate::time::{Duration, Instant};
+
+pub use lilt::{Easing, FloatRepresentable as Float, Interpolable};
+
+/// The animation of some particular state.
+///
+/// It tracks state changes and allows projecting interpolated values
+/// through time.
+#[derive(Debug, Clone)]
+pub struct Animation<T>
+where
+ T: Clone + Copy + PartialEq + Float,
+{
+ raw: lilt::Animated<T, Instant>,
+}
+
+impl<T> Animation<T>
+where
+ T: Clone + Copy + PartialEq + Float,
+{
+ /// Creates a new [`Animation`] with the given initial state.
+ pub fn new(state: T) -> Self {
+ Self {
+ raw: lilt::Animated::new(state),
+ }
+ }
+
+ /// Sets the [`Easing`] function of the [`Animation`].
+ ///
+ /// See the [Easing Functions Cheat Sheet](https://easings.net) for
+ /// details!
+ pub fn easing(mut self, easing: Easing) -> Self {
+ self.raw = self.raw.easing(easing);
+ self
+ }
+
+ /// Sets the duration of the [`Animation`] to 100ms.
+ pub fn very_quick(self) -> Self {
+ self.duration(Duration::from_millis(100))
+ }
+
+ /// Sets the duration of the [`Animation`] to 200ms.
+ pub fn quick(self) -> Self {
+ self.duration(Duration::from_millis(200))
+ }
+
+ /// Sets the duration of the [`Animation`] to 400ms.
+ pub fn slow(self) -> Self {
+ self.duration(Duration::from_millis(400))
+ }
+
+ /// Sets the duration of the [`Animation`] to 500ms.
+ pub fn very_slow(self) -> Self {
+ self.duration(Duration::from_millis(500))
+ }
+
+ /// Sets the duration of the [`Animation`] to the given value.
+ pub fn duration(mut self, duration: Duration) -> Self {
+ self.raw = self.raw.duration(duration.as_secs_f32() * 1_000.0);
+ self
+ }
+
+ /// Sets a delay for the [`Animation`].
+ pub fn delay(mut self, duration: Duration) -> Self {
+ self.raw = self.raw.delay(duration.as_secs_f64() as f32 * 1000.0);
+ self
+ }
+
+ /// Transitions the [`Animation`] from its current state to the given new state.
+ pub fn go(mut self, new_state: T) -> Self {
+ self.go_mut(new_state);
+ self
+ }
+
+ /// Transitions the [`Animation`] from its current state to the given new state, by reference.
+ pub fn go_mut(&mut self, new_state: T) {
+ self.raw.transition(new_state, Instant::now());
+ }
+
+ /// Returns true if the [`Animation`] is currently in progress.
+ ///
+ /// An [`Animation`] is in progress when it is transitioning to a different state.
+ pub fn in_progress(&self, at: Instant) -> bool {
+ self.raw.in_progress(at)
+ }
+
+ /// Projects the [`Animation`] into an interpolated value at the given [`Instant`]; using the
+ /// closure provided to calculate the different keyframes of interpolated values.
+ ///
+ /// If the [`Animation`] state is a `bool`, you can use the simpler [`interpolate`] method.
+ pub fn interpolate_with<I>(&self, f: impl Fn(T) -> I, at: Instant) -> I
+ where
+ I: Interpolable,
+ {
+ self.raw.animate(f, at)
+ }
+}
+
+impl Animation<bool> {
+ /// Projects the [`Animation`] into an interpolated value at the given [`Instant`]; using the
+ /// `start` and `end` values as the origin and destination keyframes.
+ pub fn interpolate<I>(&self, start: I, end: I, at: Instant) -> I
+ where
+ I: Interpolable + Clone,
+ {
+ self.raw.animate_bool(start, end, at)
+ }
+}
diff --git a/core/src/lib.rs b/core/src/lib.rs
index 645f7a90..16b3aa0f 100644
--- a/core/src/lib.rs
+++ b/core/src/lib.rs
@@ -10,6 +10,7 @@
html_logo_url = "https://raw.githubusercontent.com/iced-rs/iced/9ab6923e943f784985e9ef9ca28b10278297225d/docs/logo.svg"
)]
pub mod alignment;
+pub mod animation;
pub mod border;
pub mod clipboard;
pub mod event;
@@ -49,6 +50,7 @@ mod vector;
pub use alignment::Alignment;
pub use angle::{Degrees, Radians};
+pub use animation::Animation;
pub use background::Background;
pub use border::Border;
pub use clipboard::Clipboard;