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author | 2025-01-28 03:47:13 +0100 | |
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committer | 2025-01-28 03:47:13 +0100 | |
commit | 00a048677fc43a5e3106dff17e0c1c490fdc5ce1 (patch) | |
tree | 2c63fffc6a06148c8ed65753debc0a1f6a17f52e /core/src | |
parent | da1726b134ae084dd76b9e0a1107a771f69ed7c9 (diff) | |
parent | cd445f758f08f97a719a3320d54df30620aa4434 (diff) | |
download | iced-00a048677fc43a5e3106dff17e0c1c490fdc5ce1.tar.gz iced-00a048677fc43a5e3106dff17e0c1c490fdc5ce1.tar.bz2 iced-00a048677fc43a5e3106dff17e0c1c490fdc5ce1.zip |
Merge pull request #2757 from iced-rs/feature/animation-api
`Animation` API for application code
Diffstat (limited to 'core/src')
-rw-r--r-- | core/src/animation.rs | 136 | ||||
-rw-r--r-- | core/src/lib.rs | 4 |
2 files changed, 140 insertions, 0 deletions
diff --git a/core/src/animation.rs b/core/src/animation.rs new file mode 100644 index 00000000..258fd084 --- /dev/null +++ b/core/src/animation.rs @@ -0,0 +1,136 @@ +//! Animate your applications. +use crate::time::{Duration, Instant}; + +pub use lilt::{Easing, FloatRepresentable as Float, Interpolable}; + +/// The animation of some particular state. +/// +/// It tracks state changes and allows projecting interpolated values +/// through time. +#[derive(Debug, Clone)] +pub struct Animation<T> +where + T: Clone + Copy + PartialEq + Float, +{ + raw: lilt::Animated<T, Instant>, +} + +impl<T> Animation<T> +where + T: Clone + Copy + PartialEq + Float, +{ + /// Creates a new [`Animation`] with the given initial state. + pub fn new(state: T) -> Self { + Self { + raw: lilt::Animated::new(state), + } + } + + /// Sets the [`Easing`] function of the [`Animation`]. + /// + /// See the [Easing Functions Cheat Sheet](https://easings.net) for + /// details! + pub fn easing(mut self, easing: Easing) -> Self { + self.raw = self.raw.easing(easing); + self + } + + /// Sets the duration of the [`Animation`] to 100ms. + pub fn very_quick(self) -> Self { + self.duration(Duration::from_millis(100)) + } + + /// Sets the duration of the [`Animation`] to 200ms. + pub fn quick(self) -> Self { + self.duration(Duration::from_millis(200)) + } + + /// Sets the duration of the [`Animation`] to 400ms. + pub fn slow(self) -> Self { + self.duration(Duration::from_millis(400)) + } + + /// Sets the duration of the [`Animation`] to 500ms. + pub fn very_slow(self) -> Self { + self.duration(Duration::from_millis(500)) + } + + /// Sets the duration of the [`Animation`] to the given value. + pub fn duration(mut self, duration: Duration) -> Self { + self.raw = self.raw.duration(duration.as_secs_f32() * 1_000.0); + self + } + + /// Sets a delay for the [`Animation`]. + pub fn delay(mut self, duration: Duration) -> Self { + self.raw = self.raw.delay(duration.as_secs_f64() as f32 * 1000.0); + self + } + + /// Makes the [`Animation`] repeat a given amount of times. + /// + /// Providing 1 repetition plays the animation twice in total. + pub fn repeat(mut self, repetitions: u32) -> Self { + self.raw = self.raw.repeat(repetitions); + self + } + + /// Makes the [`Animation`] repeat forever. + pub fn repeat_forever(mut self) -> Self { + self.raw = self.raw.repeat_forever(); + self + } + + /// Makes the [`Animation`] automatically reverse when repeating. + pub fn auto_reverse(mut self) -> Self { + self.raw = self.raw.auto_reverse(); + self + } + + /// Transitions the [`Animation`] from its current state to the given new state. + pub fn go(mut self, new_state: T) -> Self { + self.go_mut(new_state); + self + } + + /// Transitions the [`Animation`] from its current state to the given new state, by reference. + pub fn go_mut(&mut self, new_state: T) { + self.raw.transition(new_state, Instant::now()); + } + + /// Returns true if the [`Animation`] is currently in progress. + /// + /// An [`Animation`] is in progress when it is transitioning to a different state. + pub fn is_animating(&self, at: Instant) -> bool { + self.raw.in_progress(at) + } + + /// Projects the [`Animation`] into an interpolated value at the given [`Instant`]; using the + /// closure provided to calculate the different keyframes of interpolated values. + /// + /// If the [`Animation`] state is a `bool`, you can use the simpler [`interpolate`] method. + /// + /// [`interpolate`]: Animation::interpolate + pub fn interpolate_with<I>(&self, f: impl Fn(T) -> I, at: Instant) -> I + where + I: Interpolable, + { + self.raw.animate(f, at) + } + + /// Retuns the current state of the [`Animation`]. + pub fn value(&self) -> T { + self.raw.value + } +} + +impl Animation<bool> { + /// Projects the [`Animation`] into an interpolated value at the given [`Instant`]; using the + /// `start` and `end` values as the origin and destination keyframes. + pub fn interpolate<I>(&self, start: I, end: I, at: Instant) -> I + where + I: Interpolable + Clone, + { + self.raw.animate_bool(start, end, at) + } +} diff --git a/core/src/lib.rs b/core/src/lib.rs index 645f7a90..3a61a5ee 100644 --- a/core/src/lib.rs +++ b/core/src/lib.rs @@ -10,6 +10,8 @@ html_logo_url = "https://raw.githubusercontent.com/iced-rs/iced/9ab6923e943f784985e9ef9ca28b10278297225d/docs/logo.svg" )] pub mod alignment; +#[cfg(not(target_arch = "wasm32"))] +pub mod animation; pub mod border; pub mod clipboard; pub mod event; @@ -49,6 +51,8 @@ mod vector; pub use alignment::Alignment; pub use angle::{Degrees, Radians}; +#[cfg(not(target_arch = "wasm32"))] +pub use animation::Animation; pub use background::Background; pub use border::Border; pub use clipboard::Clipboard; |