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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-04 05:37:11 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-04 05:37:11 +0100
commit3a0d34c0240f4421737a6a08761f99d6f8140d02 (patch)
treec9a4a6b8e9c1db1b8fcd05bc98e3f131d5ef4bd5 /core/src/widget.rs
parentc54409d1711e1f615c7ea4b02c082954e340632a (diff)
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Create `iced_widget` subcrate and re-organize the whole codebase
Diffstat (limited to 'core/src/widget.rs')
-rw-r--r--core/src/widget.rs145
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diff --git a/core/src/widget.rs b/core/src/widget.rs
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+//! Create custom widgets and operate on them.
+pub mod operation;
+pub mod text;
+pub mod tree;
+
+mod id;
+
+pub use id::Id;
+pub use operation::Operation;
+pub use text::Text;
+pub use tree::Tree;
+
+use crate::event::{self, Event};
+use crate::layout::{self, Layout};
+use crate::mouse;
+use crate::overlay;
+use crate::renderer;
+use crate::{Clipboard, Length, Point, Rectangle, Shell};
+
+/// A component that displays information and allows interaction.
+///
+/// If you want to build your own widgets, you will need to implement this
+/// trait.
+///
+/// # Examples
+/// The repository has some [examples] showcasing how to implement a custom
+/// widget:
+///
+/// - [`bezier_tool`], a Paint-like tool for drawing Bézier curves using
+/// [`lyon`].
+/// - [`custom_widget`], a demonstration of how to build a custom widget that
+/// draws a circle.
+/// - [`geometry`], a custom widget showcasing how to draw geometry with the
+/// `Mesh2D` primitive in [`iced_wgpu`].
+///
+/// [examples]: https://github.com/iced-rs/iced/tree/0.8/examples
+/// [`bezier_tool`]: https://github.com/iced-rs/iced/tree/0.8/examples/bezier_tool
+/// [`custom_widget`]: https://github.com/iced-rs/iced/tree/0.8/examples/custom_widget
+/// [`geometry`]: https://github.com/iced-rs/iced/tree/0.8/examples/geometry
+/// [`lyon`]: https://github.com/nical/lyon
+/// [`iced_wgpu`]: https://github.com/iced-rs/iced/tree/0.8/wgpu
+pub trait Widget<Message, Renderer>
+where
+ Renderer: crate::Renderer,
+{
+ /// Returns the width of the [`Widget`].
+ fn width(&self) -> Length;
+
+ /// Returns the height of the [`Widget`].
+ fn height(&self) -> Length;
+
+ /// Returns the [`layout::Node`] of the [`Widget`].
+ ///
+ /// This [`layout::Node`] is used by the runtime to compute the [`Layout`] of the
+ /// user interface.
+ fn layout(
+ &self,
+ renderer: &Renderer,
+ limits: &layout::Limits,
+ ) -> layout::Node;
+
+ /// Draws the [`Widget`] using the associated `Renderer`.
+ fn draw(
+ &self,
+ state: &Tree,
+ renderer: &mut Renderer,
+ theme: &Renderer::Theme,
+ style: &renderer::Style,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ viewport: &Rectangle,
+ );
+
+ /// Returns the [`Tag`] of the [`Widget`].
+ ///
+ /// [`Tag`]: tree::Tag
+ fn tag(&self) -> tree::Tag {
+ tree::Tag::stateless()
+ }
+
+ /// Returns the [`State`] of the [`Widget`].
+ ///
+ /// [`State`]: tree::State
+ fn state(&self) -> tree::State {
+ tree::State::None
+ }
+
+ /// Returns the state [`Tree`] of the children of the [`Widget`].
+ fn children(&self) -> Vec<Tree> {
+ Vec::new()
+ }
+
+ /// Reconciliates the [`Widget`] with the provided [`Tree`].
+ fn diff(&self, _tree: &mut Tree) {}
+
+ /// Applies an [`Operation`] to the [`Widget`].
+ fn operate(
+ &self,
+ _state: &mut Tree,
+ _layout: Layout<'_>,
+ _renderer: &Renderer,
+ _operation: &mut dyn Operation<Message>,
+ ) {
+ }
+
+ /// Processes a runtime [`Event`].
+ ///
+ /// By default, it does nothing.
+ fn on_event(
+ &mut self,
+ _state: &mut Tree,
+ _event: Event,
+ _layout: Layout<'_>,
+ _cursor_position: Point,
+ _renderer: &Renderer,
+ _clipboard: &mut dyn Clipboard,
+ _shell: &mut Shell<'_, Message>,
+ ) -> event::Status {
+ event::Status::Ignored
+ }
+
+ /// Returns the current [`mouse::Interaction`] of the [`Widget`].
+ ///
+ /// By default, it returns [`mouse::Interaction::Idle`].
+ fn mouse_interaction(
+ &self,
+ _state: &Tree,
+ _layout: Layout<'_>,
+ _cursor_position: Point,
+ _viewport: &Rectangle,
+ _renderer: &Renderer,
+ ) -> mouse::Interaction {
+ mouse::Interaction::Idle
+ }
+
+ /// Returns the overlay of the [`Widget`], if there is any.
+ fn overlay<'a>(
+ &'a mut self,
+ _state: &'a mut Tree,
+ _layout: Layout<'_>,
+ _renderer: &Renderer,
+ ) -> Option<overlay::Element<'a, Message, Renderer>> {
+ None
+ }
+}