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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-01-02 19:25:00 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-01-02 19:25:00 +0100
commit5ca98b113e49bfb2372b245a985f957611a0a1ac (patch)
tree9ea3df7f17b02e9e63914c7d7788082edae3f883 /core/src/geometry.rs
parent0d620b7701f427ed0091f3640ab9ca0e116eb412 (diff)
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Rename `Geometry2D` to `Mesh2D` and move it to `iced_wgpu`
Diffstat (limited to 'core/src/geometry.rs')
-rw-r--r--core/src/geometry.rs20
1 files changed, 0 insertions, 20 deletions
diff --git a/core/src/geometry.rs b/core/src/geometry.rs
deleted file mode 100644
index f04ce42e..00000000
--- a/core/src/geometry.rs
+++ /dev/null
@@ -1,20 +0,0 @@
-/// A two-dimensional vertex which has a color
-#[repr(C)]
-#[derive(Copy, Clone, Debug)]
-pub struct Vertex2D {
- /// The vertex position
- pub position: [f32; 2],
- /// The vertex color in rgba
- pub color: [f32; 4],
-}
-
-/// A set of [`Vertex2D`] and indices for drawing some 2D geometry on the GPU.
-///
-/// [`Vertex2D`]: struct.Vertex2D.html
-#[derive(Clone, Debug)]
-pub struct Geometry2D {
- /// The vertices for this geometry
- pub vertices: Vec<Vertex2D>,
- /// The indices for this geometry
- pub indices: Vec<u16>,
-}