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author | 2023-04-28 08:36:14 -0400 | |
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committer | 2023-04-28 08:36:14 -0400 | |
commit | dcc9a7073449a7cecafb913c0a27ecb3bd66bab1 (patch) | |
tree | 180e32744f6ecdf37ceb75f5b9ccd300723366cf /ROADMAP.md | |
parent | 78924fa2998e2d158132dd5d06b2b8eea1edbc4b (diff) | |
download | iced-dcc9a7073449a7cecafb913c0a27ecb3bd66bab1.tar.gz iced-dcc9a7073449a7cecafb913c0a27ecb3bd66bab1.tar.bz2 iced-dcc9a7073449a7cecafb913c0a27ecb3bd66bab1.zip |
Fix small typo on `ROADMAP.md`
Link works properly now
Diffstat (limited to 'ROADMAP.md')
-rw-r--r-- | ROADMAP.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -49,7 +49,7 @@ As a first approach, we could expose the underlying renderer directly here, and In the long run, we could expose a renderer-agnostic abstraction to perform the drawing. [#32]: https://github.com/iced-rs/iced/issues/32 -[#343] https://github.com/iced-rs/iced/issues/343 +[#343]: https://github.com/iced-rs/iced/issues/343 ### Text shaping and font fallback ([#33]) [`wgpu_glyph`] uses [`glyph_brush`], which in turn uses [`rusttype`]. While the current implementation is able to layout text quite nicely, it does not perform any [text shaping]. |