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author | 2021-07-22 12:37:39 -0500 | |
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committer | 2021-07-22 12:37:39 -0500 | |
commit | e822f654e44d2d7375b7fda966bb772055f377d4 (patch) | |
tree | 8707561f1bb09c9e58cc9d9884bfb16d956f9f65 /README.md | |
parent | 1c06920158e1a47977b2762bf8b34e56fd1a935a (diff) | |
parent | dc0b96ce407283f2ffd9add5ad339f89097555d3 (diff) | |
download | iced-e822f654e44d2d7375b7fda966bb772055f377d4.tar.gz iced-e822f654e44d2d7375b7fda966bb772055f377d4.tar.bz2 iced-e822f654e44d2d7375b7fda966bb772055f377d4.zip |
Merge branch 'master' of https://github.com/hecrj/iced into wgpu_outdatedframe
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -55,7 +55,7 @@ __Iced is currently experimental software.__ [Take a look at the roadmap], Add `iced` as a dependency in your `Cargo.toml`: ```toml -iced = "0.2" +iced = "0.3" ``` __Iced moves fast and the `master` branch can contain breaking changes!__ If @@ -168,7 +168,7 @@ Browse the [documentation] and the [examples] to learn more! Iced was originally born as an attempt at bringing the simplicity of [Elm] and [The Elm Architecture] into [Coffee], a 2D game engine I am working on. -The core of the library was implemented during May in [this pull request]. +The core of the library was implemented during May 2019 in [this pull request]. [The first alpha version] was eventually released as [a renderer-agnostic GUI library]. The library did not provide a renderer and implemented the current [tour example] on top of [`ggez`], a game library. |