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authorLibravatar Bingus <shankern@protonmail.com>2023-01-18 15:01:17 -0800
committerLibravatar Bingus <shankern@protonmail.com>2023-01-18 15:01:17 -0800
commit70d487ba20a50c06c73f0ffcd8198f1a7eac7f37 (patch)
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parent790fa3e7a01a790aa3f07083fe9abf6b68fa7ba1 (diff)
parent5ef0648bf447aaca8b96782643401e54a2bf7759 (diff)
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Merge remote-tracking branch 'origin/master' into feat/multi-window-support
# Conflicts: # examples/events/src/main.rs # glutin/src/application.rs # native/src/window.rs # winit/src/window.rs
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@@ -68,7 +68,7 @@ __Iced is currently experimental software.__ [Take a look at the roadmap],
Add `iced` as a dependency in your `Cargo.toml`:
```toml
-iced = "0.6"
+iced = "0.7"
```
If your project is using a Rust edition older than 2021, then you will need to
@@ -215,7 +215,7 @@ cargo run --features iced/glow --package game_of_life
and then use it in your project with
```toml
-iced = { version = "0.6", default-features = false, features = ["glow"] }
+iced = { version = "0.7", default-features = false, features = ["glow"] }
```
__NOTE:__ Chances are you have hardware that supports at least OpenGL 2.1 or OpenGL ES 2.0,