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author | 2023-04-17 23:41:12 +0200 | |
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committer | 2023-04-17 23:41:12 +0200 | |
commit | 4bae457c37b499f3cfddbdac9ff37a34cbce61d5 (patch) | |
tree | 79af93b2f7fabca1687900b48b165c5c74dcd26f /README.md | |
parent | c0431aedd3bbef4161456f2fa5f29866e8f17fc5 (diff) | |
parent | 4b05f42fd6d18bf572b772dd60d6a4309ea5f343 (diff) | |
download | iced-4bae457c37b499f3cfddbdac9ff37a34cbce61d5.tar.gz iced-4bae457c37b499f3cfddbdac9ff37a34cbce61d5.tar.bz2 iced-4bae457c37b499f3cfddbdac9ff37a34cbce61d5.zip |
Merge branch 'master' into advanced-text
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -68,7 +68,7 @@ __Iced is currently experimental software.__ [Take a look at the roadmap], Add `iced` as a dependency in your `Cargo.toml`: ```toml -iced = "0.8" +iced = "0.9" ``` If your project is using a Rust edition older than 2021, then you will need to @@ -215,7 +215,7 @@ cargo run --features iced/glow --package game_of_life and then use it in your project with ```toml -iced = { version = "0.8", default-features = false, features = ["glow"] } +iced = { version = "0.9", default-features = false, features = ["glow"] } ``` __NOTE:__ Chances are you have hardware that supports at least OpenGL 2.1 or OpenGL ES 2.0, |