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authorLibravatar Casper Storm <casper.storm@lich.io>2022-12-13 09:31:57 +0100
committerLibravatar Casper Storm <casper.storm@lich.io>2022-12-13 09:31:57 +0100
commit2e6d90f141217bad83eacd392562c13d7485881f (patch)
treebaa2c507076073aed4fd24abc9c7a7949d85c039 /README.md
parentba95042fff378213f5029b2b164d79e768482a47 (diff)
parent02182eea45537c9eb5b2bddfdff822bb8a3d143d (diff)
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Merge branch 'master' into feat/slider-orientation
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@@ -68,7 +68,7 @@ __Iced is currently experimental software.__ [Take a look at the roadmap],
Add `iced` as a dependency in your `Cargo.toml`:
```toml
-iced = "0.4"
+iced = "0.6"
```
If your project is using a Rust edition older than 2021, then you will need to
@@ -215,7 +215,7 @@ cargo run --features iced/glow --package game_of_life
and then use it in your project with
```toml
-iced = { version = "0.4", default-features = false, features = ["glow"] }
+iced = { version = "0.6", default-features = false, features = ["glow"] }
```
__NOTE:__ Chances are you have hardware that supports at least OpenGL 2.1 or OpenGL ES 2.0,