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author | 2020-12-15 11:25:15 +0100 | |
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committer | 2020-12-17 05:26:28 +0100 | |
commit | 07b570036aad3f42578876e1a299a0577e6761ae (patch) | |
tree | 489b2fab2e035bb1f47bbbe1fc00fa93498c094e /README.md | |
parent | 89e604d1602251f1ec16521fd714d60807217df7 (diff) | |
download | iced-07b570036aad3f42578876e1a299a0577e6761ae.tar.gz iced-07b570036aad3f42578876e1a299a0577e6761ae.tar.bz2 iced-07b570036aad3f42578876e1a299a0577e6761ae.zip |
Mention birth year in `README`s
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-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -168,7 +168,7 @@ Browse the [documentation] and the [examples] to learn more! Iced was originally born as an attempt at bringing the simplicity of [Elm] and [The Elm Architecture] into [Coffee], a 2D game engine I am working on. -The core of the library was implemented during May in [this pull request]. +The core of the library was implemented during May 2019 in [this pull request]. [The first alpha version] was eventually released as [a renderer-agnostic GUI library]. The library did not provide a renderer and implemented the current [tour example] on top of [`ggez`], a game library. |