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authorLibravatar Bingus <shankern@protonmail.com>2023-02-20 10:04:36 -0800
committerLibravatar Bingus <shankern@protonmail.com>2023-02-20 10:04:36 -0800
commit9565b477ca66ef33bf3869361b838275e411ca75 (patch)
tree490f76407909300301cbfda0bda57676fd48882a /README.md
parent3aaf5d8873b16302badb14dc5508329c943862fb (diff)
parent8c83d40e115a182136acfe013baa7a3f795ba3a5 (diff)
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Merge remote-tracking branch 'origin/master' into feat/multi-window-support
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diff --git a/README.md b/README.md
index 8ebd0e9c..a5ebf230 100644
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@@ -68,7 +68,7 @@ __Iced is currently experimental software.__ [Take a look at the roadmap],
Add `iced` as a dependency in your `Cargo.toml`:
```toml
-iced = "0.7"
+iced = "0.8"
```
If your project is using a Rust edition older than 2021, then you will need to
@@ -215,7 +215,7 @@ cargo run --features iced/glow --package game_of_life
and then use it in your project with
```toml
-iced = { version = "0.7", default-features = false, features = ["glow"] }
+iced = { version = "0.8", default-features = false, features = ["glow"] }
```
__NOTE:__ Chances are you have hardware that supports at least OpenGL 2.1 or OpenGL ES 2.0,