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author | 2021-11-10 19:20:16 -0300 | |
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committer | 2022-01-19 17:40:17 -0300 | |
commit | 46fb27b104fda99640cca625934ababeca8fd19a (patch) | |
tree | 4907fd2020c169f2d57de9ba72e4074e87939707 /ECOSYSTEM.md | |
parent | 01f67a2c1f36a90e45f0ff21266bc41152f0c8d5 (diff) | |
download | iced-46fb27b104fda99640cca625934ababeca8fd19a.tar.gz iced-46fb27b104fda99640cca625934ababeca8fd19a.tar.bz2 iced-46fb27b104fda99640cca625934ababeca8fd19a.zip |
Update documentation for built-in renderers
Diffstat (limited to 'ECOSYSTEM.md')
-rw-r--r-- | ECOSYSTEM.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ECOSYSTEM.md b/ECOSYSTEM.md index 82303130..fb0bd56d 100644 --- a/ECOSYSTEM.md +++ b/ECOSYSTEM.md @@ -45,7 +45,7 @@ The widgets of a _graphical_ user interface produce some primitives that eventua Currently, there are two different official renderers: - [`iced_wgpu`] is powered by [`wgpu`] and supports Vulkan, DirectX 12, and Metal. -- [`iced_glow`] is powered by [`glow`] and supports OpenGL 3.3+. +- [`iced_glow`] is powered by [`glow`] and supports OpenGL 2.1+ and OpenGL ES 2.0+. Additionally, the [`iced_graphics`] subcrate contains a bunch of backend-agnostic types that can be leveraged to build renderers. Both of the renderers rely on the graphical foundations provided by this crate. |