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authorLibravatar Cupnfish <cupnfish@icloud.com>2022-07-02 15:39:42 +0800
committerLibravatar Cupnfish <cupnfish@icloud.com>2022-07-02 15:39:42 +0800
commitc148557cabf1fb9127b00b248479de2eb1d1d477 (patch)
tree1f3fe0a654effa351997e5462fae2536e118f517
parente6e3eff8762e9e8350f00b340348dc2261dd0053 (diff)
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update `wgpu` to `0.13`
-rw-r--r--examples/integration_wgpu/src/main.rs18
-rw-r--r--examples/integration_wgpu/src/scene.rs12
-rw-r--r--examples/integration_wgpu/src/shader/frag.wgsl4
-rw-r--r--examples/integration_wgpu/src/shader/vert.wgsl4
-rw-r--r--wgpu/Cargo.toml6
-rw-r--r--wgpu/src/image.rs22
-rw-r--r--wgpu/src/quad.rs22
-rw-r--r--wgpu/src/settings.rs2
-rw-r--r--wgpu/src/shader/blit.wgsl16
-rw-r--r--wgpu/src/shader/image.wgsl30
-rw-r--r--wgpu/src/shader/quad.wgsl44
-rw-r--r--wgpu/src/shader/triangle.wgsl18
-rw-r--r--wgpu/src/triangle.rs18
-rw-r--r--wgpu/src/triangle/msaa.rs10
-rw-r--r--wgpu/src/window/compositor.rs60
15 files changed, 141 insertions, 145 deletions
diff --git a/examples/integration_wgpu/src/main.rs b/examples/integration_wgpu/src/main.rs
index 045ee0d3..7235e72b 100644
--- a/examples/integration_wgpu/src/main.rs
+++ b/examples/integration_wgpu/src/main.rs
@@ -7,7 +7,6 @@ use scene::Scene;
use iced_wgpu::{wgpu, Backend, Renderer, Settings, Viewport};
use iced_winit::{conversion, futures, program, winit, Clipboard, Debug, Size};
-use futures::task::SpawnExt;
use winit::{
dpi::PhysicalPosition,
event::{Event, ModifiersState, WindowEvent},
@@ -90,9 +89,7 @@ pub fn main() {
let needed_limits = wgpu::Limits::default();
(
- surface
- .get_preferred_format(&adapter)
- .expect("Get preferred format"),
+ surface.get_supported_formats(&adapter)[0],
adapter
.request_device(
&wgpu::DeviceDescriptor {
@@ -114,15 +111,14 @@ pub fn main() {
format,
width: physical_size.width,
height: physical_size.height,
- present_mode: wgpu::PresentMode::Mailbox,
+ present_mode: wgpu::PresentMode::AutoVsync,
},
);
let mut resized = false;
- // Initialize staging belt and local pool
+ // Initialize staging belt
let mut staging_belt = wgpu::util::StagingBelt::new(5 * 1024);
- let mut local_pool = futures::executor::LocalPool::new();
// Initialize scene and GUI controls
let scene = Scene::new(&mut device, format);
@@ -207,7 +203,7 @@ pub fn main() {
format: format,
width: size.width,
height: size.height,
- present_mode: wgpu::PresentMode::Mailbox,
+ present_mode: wgpu::PresentMode::AutoVsync,
},
);
@@ -262,12 +258,8 @@ pub fn main() {
);
// And recall staging buffers
- local_pool
- .spawner()
- .spawn(staging_belt.recall())
- .expect("Recall staging buffers");
+ staging_belt.recall();
- local_pool.run_until_stalled();
}
Err(error) => match error {
wgpu::SurfaceError::OutOfMemory => {
diff --git a/examples/integration_wgpu/src/scene.rs b/examples/integration_wgpu/src/scene.rs
index fbda1326..af75e67c 100644
--- a/examples/integration_wgpu/src/scene.rs
+++ b/examples/integration_wgpu/src/scene.rs
@@ -23,7 +23,7 @@ impl Scene {
) -> wgpu::RenderPass<'a> {
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
- color_attachments: &[wgpu::RenderPassColorAttachment {
+ color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: target,
resolve_target: None,
ops: wgpu::Operations {
@@ -39,7 +39,7 @@ impl Scene {
}),
store: true,
},
- }],
+ })],
depth_stencil_attachment: None,
})
}
@@ -55,8 +55,8 @@ fn build_pipeline(
texture_format: wgpu::TextureFormat,
) -> wgpu::RenderPipeline {
let (vs_module, fs_module) = (
- device.create_shader_module(&wgpu::include_wgsl!("shader/vert.wgsl")),
- device.create_shader_module(&wgpu::include_wgsl!("shader/frag.wgsl")),
+ device.create_shader_module(wgpu::include_wgsl!("shader/vert.wgsl")),
+ device.create_shader_module(wgpu::include_wgsl!("shader/frag.wgsl")),
);
let pipeline_layout =
@@ -78,14 +78,14 @@ fn build_pipeline(
fragment: Some(wgpu::FragmentState {
module: &fs_module,
entry_point: "main",
- targets: &[wgpu::ColorTargetState {
+ targets: &[Some(wgpu::ColorTargetState {
format: texture_format,
blend: Some(wgpu::BlendState {
color: wgpu::BlendComponent::REPLACE,
alpha: wgpu::BlendComponent::REPLACE,
}),
write_mask: wgpu::ColorWrites::ALL,
- }],
+ })],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
diff --git a/examples/integration_wgpu/src/shader/frag.wgsl b/examples/integration_wgpu/src/shader/frag.wgsl
index a6f61336..cf27bb56 100644
--- a/examples/integration_wgpu/src/shader/frag.wgsl
+++ b/examples/integration_wgpu/src/shader/frag.wgsl
@@ -1,4 +1,4 @@
-[[stage(fragment)]]
-fn main() -> [[location(0)]] vec4<f32> {
+@fragment
+fn main() -> @location(0) vec4<f32> {
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
diff --git a/examples/integration_wgpu/src/shader/vert.wgsl b/examples/integration_wgpu/src/shader/vert.wgsl
index 7ef47fb2..e353e6ba 100644
--- a/examples/integration_wgpu/src/shader/vert.wgsl
+++ b/examples/integration_wgpu/src/shader/vert.wgsl
@@ -1,5 +1,5 @@
-[[stage(vertex)]]
-fn main([[builtin(vertex_index)]] in_vertex_index: u32) -> [[builtin(position)]] vec4<f32> {
+@vertex
+fn main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> {
let x = f32(1 - i32(in_vertex_index)) * 0.5;
let y = f32(1 - i32(in_vertex_index & 1u) * 2) * 0.5;
return vec4<f32>(x, y, 0.0, 1.0);
diff --git a/wgpu/Cargo.toml b/wgpu/Cargo.toml
index a4378aa0..803f3e3b 100644
--- a/wgpu/Cargo.toml
+++ b/wgpu/Cargo.toml
@@ -28,8 +28,8 @@ spirv = ["wgpu/spirv"]
webgl = ["wgpu/webgl"]
[dependencies]
-wgpu = "0.12"
-wgpu_glyph = "0.16"
+wgpu = "0.13"
+wgpu_glyph = {version = "0.16",path = "../../wgpu_glyph"}
glyph_brush = "0.7"
raw-window-handle = "0.4"
log = "0.4"
@@ -39,7 +39,7 @@ kamadak-exif = "0.5"
bitflags = "1.2"
[dependencies.bytemuck]
-version = "1.4"
+version = "1.9"
features = ["derive"]
[dependencies.iced_native]
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index 0fefbfaf..750ad62a 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -136,7 +136,7 @@ impl Pipeline {
});
let shader =
- device.create_shader_module(&wgpu::ShaderModuleDescriptor {
+ device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("iced_wgpu::image::shader"),
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
include_str!("shader/image.wgsl"),
@@ -176,7 +176,7 @@ impl Pipeline {
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
- targets: &[wgpu::ColorTargetState {
+ targets: &[Some(wgpu::ColorTargetState {
format,
blend: Some(wgpu::BlendState {
color: wgpu::BlendComponent {
@@ -191,7 +191,7 @@ impl Pipeline {
},
}),
write_mask: wgpu::ColorWrites::ALL,
- }],
+ })],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
@@ -406,14 +406,16 @@ impl Pipeline {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::image render pass"),
- color_attachments: &[wgpu::RenderPassColorAttachment {
- view: target,
- resolve_target: None,
- ops: wgpu::Operations {
- load: wgpu::LoadOp::Load,
- store: true,
+ color_attachments: &[Some(
+ wgpu::RenderPassColorAttachment {
+ view: target,
+ resolve_target: None,
+ ops: wgpu::Operations {
+ load: wgpu::LoadOp::Load,
+ store: true,
+ },
},
- }],
+ )],
depth_stencil_attachment: None,
});
diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs
index 22f3b815..a117df64 100644
--- a/wgpu/src/quad.rs
+++ b/wgpu/src/quad.rs
@@ -59,7 +59,7 @@ impl Pipeline {
});
let shader =
- device.create_shader_module(&wgpu::ShaderModuleDescriptor {
+ device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("iced_wgpu::quad::shader"),
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
include_str!("shader/quad.wgsl"),
@@ -100,7 +100,7 @@ impl Pipeline {
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
- targets: &[wgpu::ColorTargetState {
+ targets: &[Some(wgpu::ColorTargetState {
format,
blend: Some(wgpu::BlendState {
color: wgpu::BlendComponent {
@@ -115,7 +115,7 @@ impl Pipeline {
},
}),
write_mask: wgpu::ColorWrites::ALL,
- }],
+ })],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
@@ -211,14 +211,16 @@ impl Pipeline {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::quad render pass"),
- color_attachments: &[wgpu::RenderPassColorAttachment {
- view: target,
- resolve_target: None,
- ops: wgpu::Operations {
- load: wgpu::LoadOp::Load,
- store: true,
+ color_attachments: &[Some(
+ wgpu::RenderPassColorAttachment {
+ view: target,
+ resolve_target: None,
+ ops: wgpu::Operations {
+ load: wgpu::LoadOp::Load,
+ store: true,
+ },
},
- }],
+ )],
depth_stencil_attachment: None,
});
diff --git a/wgpu/src/settings.rs b/wgpu/src/settings.rs
index 23b55904..7bc752ff 100644
--- a/wgpu/src/settings.rs
+++ b/wgpu/src/settings.rs
@@ -63,7 +63,7 @@ impl Settings {
impl Default for Settings {
fn default() -> Settings {
Settings {
- present_mode: wgpu::PresentMode::Mailbox,
+ present_mode: wgpu::PresentMode::AutoVsync,
internal_backend: wgpu::Backends::all(),
default_font: None,
default_text_size: 20,
diff --git a/wgpu/src/shader/blit.wgsl b/wgpu/src/shader/blit.wgsl
index f8f6e2d4..5ff86f0a 100644
--- a/wgpu/src/shader/blit.wgsl
+++ b/wgpu/src/shader/blit.wgsl
@@ -16,19 +16,19 @@ var<private> uvs: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
vec2<f32>(1.0, 1.0)
);
-[[group(0), binding(0)]] var u_sampler: sampler;
-[[group(1), binding(0)]] var u_texture: texture_2d<f32>;
+@group(0) @binding(0) var u_sampler: sampler;
+@group(1) @binding(0) var u_texture: texture_2d<f32>;
struct VertexInput {
- [[builtin(vertex_index)]] vertex_index: u32;
+ @builtin(vertex_index) vertex_index: u32,
};
struct VertexOutput {
- [[builtin(position)]] position: vec4<f32>;
- [[location(0)]] uv: vec2<f32>;
+ @builtin(position) position: vec4<f32>,
+ @location(0) uv: vec2<f32>,
};
-[[stage(vertex)]]
+@vertex
fn vs_main(input: VertexInput) -> VertexOutput {
var out: VertexOutput;
out.uv = uvs[input.vertex_index];
@@ -37,7 +37,7 @@ fn vs_main(input: VertexInput) -> VertexOutput {
return out;
}
-[[stage(fragment)]]
-fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> {
+@fragment
+fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
return textureSample(u_texture, u_sampler, input.uv);
}
diff --git a/wgpu/src/shader/image.wgsl b/wgpu/src/shader/image.wgsl
index ff304422..bb1c6b9d 100644
--- a/wgpu/src/shader/image.wgsl
+++ b/wgpu/src/shader/image.wgsl
@@ -2,26 +2,26 @@ struct Globals {
transform: mat4x4<f32>;
};
-[[group(0), binding(0)]] var<uniform> globals: Globals;
-[[group(0), binding(1)]] var u_sampler: sampler;
-[[group(1), binding(0)]] var u_texture: texture_2d_array<f32>;
+@group(0) @binding(0) var<uniform> globals: Globals;
+@group(0) @binding(1) var u_sampler: sampler;
+@group(1) @binding(0) var u_texture: texture_2d_array<f32>;
struct VertexInput {
- [[location(0)]] v_pos: vec2<f32>;
- [[location(1)]] pos: vec2<f32>;
- [[location(2)]] scale: vec2<f32>;
- [[location(3)]] atlas_pos: vec2<f32>;
- [[location(4)]] atlas_scale: vec2<f32>;
- [[location(5)]] layer: i32;
+ @location(0) v_pos: vec2<f32>,
+ @location(1) pos: vec2<f32>,
+ @location(2) scale: vec2<f32>,
+ @location(3) atlas_pos: vec2<f32>,
+ @location(4) atlas_scale: vec2<f32>,
+ @location(5) layer: i32,
};
struct VertexOutput {
- [[builtin(position)]] position: vec4<f32>;
- [[location(0)]] uv: vec2<f32>;
- [[location(1)]] layer: f32; // this should be an i32, but naga currently reads that as requiring interpolation.
+ @builtin(position) position: vec4<f32>,
+ @location(0) uv: vec2<f32>,
+ @location(1) layer: f32, // this should be an i32, but naga currently reads that as requiring interpolation.
};
-[[stage(vertex)]]
+@vertex
fn vs_main(input: VertexInput) -> VertexOutput {
var out: VertexOutput;
@@ -40,7 +40,7 @@ fn vs_main(input: VertexInput) -> VertexOutput {
return out;
}
-[[stage(fragment)]]
-fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> {
+@fragment
+fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
return textureSample(u_texture, u_sampler, input.uv, i32(input.layer));
}
diff --git a/wgpu/src/shader/quad.wgsl b/wgpu/src/shader/quad.wgsl
index 73f5d597..2e31cde3 100644
--- a/wgpu/src/shader/quad.wgsl
+++ b/wgpu/src/shader/quad.wgsl
@@ -1,31 +1,31 @@
struct Globals {
- transform: mat4x4<f32>;
- scale: f32;
+ transform: mat4x4<f32>,
+ scale: f32,
};
-[[group(0), binding(0)]] var<uniform> globals: Globals;
+@group(0) @binding(0) var<uniform> globals: Globals;
struct VertexInput {
- [[location(0)]] v_pos: vec2<f32>;
- [[location(1)]] pos: vec2<f32>;
- [[location(2)]] scale: vec2<f32>;
- [[location(3)]] color: vec4<f32>;
- [[location(4)]] border_color: vec4<f32>;
- [[location(5)]] border_radius: f32;
- [[location(6)]] border_width: f32;
+ @location(0) v_pos: vec2<f32>,
+ @location(1) pos: vec2<f32>,
+ @location(2) scale: vec2<f32>,
+ @location(3) color: vec4<f32>,
+ @location(4) border_color: vec4<f32>,
+ @location(5) border_radius: f32,
+ @location(6) border_width: f32,
};
struct VertexOutput {
- [[builtin(position)]] position: vec4<f32>;
- [[location(0)]] color: vec4<f32>;
- [[location(1)]] border_color: vec4<f32>;
- [[location(2)]] pos: vec2<f32>;
- [[location(3)]] scale: vec2<f32>;
- [[location(4)]] border_radius: f32;
- [[location(5)]] border_width: f32;
+ @builtin(position) position: vec4<f32>,
+ @location(0) color: vec4<f32>,
+ @location(1) border_color: vec4<f32>,
+ @location(2) pos: vec2<f32>,
+ @location(3) scale: vec2<f32>,
+ @location(4) border_radius: f32,
+ @location(5) border_width: f32,
};
-[[stage(vertex)]]
+@vertex
fn vs_main(input: VertexInput) -> VertexOutput {
var out: VertexOutput;
@@ -77,10 +77,10 @@ fn distance_alg(
}
-[[stage(fragment)]]
+@fragment
fn fs_main(
input: VertexOutput
-) -> [[location(0)]] vec4<f32> {
+) -> @location(0) vec4<f32> {
var mixed_color: vec4<f32> = input.color;
if (input.border_width > 0.0) {
@@ -96,7 +96,7 @@ fn fs_main(
internal_border
);
- var border_mix: f32 = smoothStep(
+ var border_mix: f32 = smoothstep(
max(internal_border - 0.5, 0.0),
internal_border + 0.5,
internal_distance
@@ -112,7 +112,7 @@ fn fs_main(
input.border_radius
);
- var radius_alpha: f32 = 1.0 - smoothStep(
+ var radius_alpha: f32 = 1.0 - smoothstep(
max(input.border_radius - 0.5, 0.0),
input.border_radius + 0.5,
dist);
diff --git a/wgpu/src/shader/triangle.wgsl b/wgpu/src/shader/triangle.wgsl
index 61d9c5a4..4348cffd 100644
--- a/wgpu/src/shader/triangle.wgsl
+++ b/wgpu/src/shader/triangle.wgsl
@@ -1,20 +1,20 @@
struct Globals {
- transform: mat4x4<f32>;
+ transform: mat4x4<f32>,
};
-[[group(0), binding(0)]] var<uniform> globals: Globals;
+@group(0) @binding(0) var<uniform> globals: Globals;
struct VertexInput {
- [[location(0)]] position: vec2<f32>;
- [[location(1)]] color: vec4<f32>;
+ @location(0) position: vec2<f32>,
+ @location(1) color: vec4<f32>,
};
struct VertexOutput {
- [[builtin(position)]] position: vec4<f32>;
- [[location(0)]] color: vec4<f32>;
+ @builtin(position) position: vec4<f32>,
+ @location(0) color: vec4<f32>,
};
-[[stage(vertex)]]
+@vertex
fn vs_main(input: VertexInput) -> VertexOutput {
var out: VertexOutput;
@@ -24,7 +24,7 @@ fn vs_main(input: VertexInput) -> VertexOutput {
return out;
}
-[[stage(fragment)]]
-fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> {
+@fragment
+fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
return input.color;
}
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index bed64e99..40e2f855 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -132,7 +132,7 @@ impl Pipeline {
});
let shader =
- device.create_shader_module(&wgpu::ShaderModuleDescriptor {
+ device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("iced_wgpu::triangle::shader"),
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
include_str!("shader/triangle.wgsl"),
@@ -160,11 +160,11 @@ impl Pipeline {
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
- targets: &[wgpu::ColorTargetState {
+ targets: &[Some(wgpu::ColorTargetState {
format,
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
write_mask: wgpu::ColorWrites::ALL,
- }],
+ })],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
@@ -350,11 +350,13 @@ impl Pipeline {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::triangle render pass"),
- color_attachments: &[wgpu::RenderPassColorAttachment {
- view: attachment,
- resolve_target,
- ops: wgpu::Operations { load, store: true },
- }],
+ color_attachments: &[Some(
+ wgpu::RenderPassColorAttachment {
+ view: attachment,
+ resolve_target,
+ ops: wgpu::Operations { load, store: true },
+ },
+ )],
depth_stencil_attachment: None,
});
diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs
index 5d3ee311..7edeeb94 100644
--- a/wgpu/src/triangle/msaa.rs
+++ b/wgpu/src/triangle/msaa.rs
@@ -74,7 +74,7 @@ impl Blit {
});
let shader =
- device.create_shader_module(&wgpu::ShaderModuleDescriptor {
+ device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("iced_wgpu::triangle::blit_shader"),
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
include_str!("../shader/blit.wgsl"),
@@ -93,13 +93,13 @@ impl Blit {
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
- targets: &[wgpu::ColorTargetState {
+ targets: &[Some(wgpu::ColorTargetState {
format,
blend: Some(
wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING,
),
write_mask: wgpu::ColorWrites::ALL,
- }],
+ })],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
@@ -169,14 +169,14 @@ impl Blit {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::triangle::msaa render pass"),
- color_attachments: &[wgpu::RenderPassColorAttachment {
+ color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: target,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: true,
},
- }],
+ })],
depth_stencil_attachment: None,
});
diff --git a/wgpu/src/window/compositor.rs b/wgpu/src/window/compositor.rs
index dde5f09f..c064a86c 100644
--- a/wgpu/src/window/compositor.rs
+++ b/wgpu/src/window/compositor.rs
@@ -1,7 +1,6 @@
use crate::{Backend, Color, Error, Renderer, Settings, Viewport};
use futures::stream::{self, StreamExt};
-use futures::task::SpawnExt;
use iced_graphics::compositor;
use iced_native::futures;
@@ -16,7 +15,6 @@ pub struct Compositor {
device: wgpu::Device,
queue: wgpu::Queue,
staging_belt: wgpu::util::StagingBelt,
- local_pool: futures::executor::LocalPool,
format: wgpu::TextureFormat,
}
@@ -61,9 +59,14 @@ impl Compositor {
log::info!("Selected: {:#?}", adapter.get_info());
- let format = compatible_surface
- .as_ref()
- .and_then(|surface| surface.get_preferred_format(&adapter))?;
+ let format = compatible_surface.as_ref().and_then(|surface| {
+ let formats = surface.get_supported_formats(&adapter);
+ if formats.is_empty() {
+ None
+ } else {
+ Some(formats[0])
+ }
+ })?;
log::info!("Selected format: {:?}", format);
@@ -98,7 +101,6 @@ impl Compositor {
.await?;
let staging_belt = wgpu::util::StagingBelt::new(Self::CHUNK_SIZE);
- let local_pool = futures::executor::LocalPool::new();
Some(Compositor {
instance,
@@ -107,7 +109,6 @@ impl Compositor {
device,
queue,
staging_belt,
- local_pool,
format,
})
}
@@ -200,24 +201,26 @@ impl iced_graphics::window::Compositor for Compositor {
label: Some(
"iced_wgpu::window::Compositor render pass",
),
- color_attachments: &[wgpu::RenderPassColorAttachment {
- view,
- resolve_target: None,
- ops: wgpu::Operations {
- load: wgpu::LoadOp::Clear({
- let [r, g, b, a] =
- background_color.into_linear();
-
- wgpu::Color {
- r: f64::from(r),
- g: f64::from(g),
- b: f64::from(b),
- a: f64::from(a),
- }
- }),
- store: true,
+ color_attachments: &[Some(
+ wgpu::RenderPassColorAttachment {
+ view,
+ resolve_target: None,
+ ops: wgpu::Operations {
+ load: wgpu::LoadOp::Clear({
+ let [r, g, b, a] =
+ background_color.into_linear();
+
+ wgpu::Color {
+ r: f64::from(r),
+ g: f64::from(g),
+ b: f64::from(b),
+ a: f64::from(a),
+ }
+ }),
+ store: true,
+ },
},
- }],
+ )],
depth_stencil_attachment: None,
});
@@ -235,16 +238,11 @@ impl iced_graphics::window::Compositor for Compositor {
// Submit work
self.staging_belt.finish();
- self.queue.submit(Some(encoder.finish()));
+ let _idx = self.queue.submit(Some(encoder.finish()));
frame.present();
// Recall staging buffers
- self.local_pool
- .spawner()
- .spawn(self.staging_belt.recall())
- .expect("Recall staging belt");
-
- self.local_pool.run_until_stalled();
+ self.staging_belt.recall();
Ok(())
}