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authorLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2024-01-31 19:35:38 +0100
committerLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2024-01-31 19:35:38 +0100
commitb1932989b0146c1957ba5bc8a4b8fc1bbf037975 (patch)
tree5034f46b591dee2bc73b16d09a4711f23a69a236
parentc077e107f2eea618ea644652707254a402527de3 (diff)
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Improve `Radians` ergonomics
-rw-r--r--core/src/angle.rs85
-rw-r--r--examples/loading_spinners/src/circular.rs10
2 files changed, 60 insertions, 35 deletions
diff --git a/core/src/angle.rs b/core/src/angle.rs
index e63df726..30ddad83 100644
--- a/core/src/angle.rs
+++ b/core/src/angle.rs
@@ -13,7 +13,26 @@ pub struct Radians(pub f32);
impl Radians {
/// The range of radians of a circle.
- pub const RANGE: RangeInclusive<Radians> = Radians(0.0)..=Radians(2.0 * PI);
+ pub const RANGE: RangeInclusive<Self> = Self(0.0)..=Self(2.0 * PI);
+
+ /// The amount of radians in half a circle.
+ pub const PI: Self = Self(PI);
+
+ /// Calculates the line in which the angle intercepts the `bounds`.
+ pub fn to_distance(&self, bounds: &Rectangle) -> (Point, Point) {
+ let angle = self.0 - FRAC_PI_2;
+ let r = Vector::new(f32::cos(angle), f32::sin(angle));
+
+ let distance_to_rect = f32::max(
+ f32::abs(r.x * bounds.width / 2.0),
+ f32::abs(r.y * bounds.height / 2.0),
+ );
+
+ let start = bounds.center() - r * distance_to_rect;
+ let end = bounds.center() + r * distance_to_rect;
+
+ (start, end)
+ }
}
impl From<Degrees> for Radians {
@@ -54,64 +73,70 @@ impl num_traits::FromPrimitive for Radians {
}
}
-impl Radians {
- /// Calculates the line in which the angle intercepts the `bounds`.
- pub fn to_distance(&self, bounds: &Rectangle) -> (Point, Point) {
- let angle = self.0 - FRAC_PI_2;
- let r = Vector::new(f32::cos(angle), f32::sin(angle));
-
- let distance_to_rect = f32::max(
- f32::abs(r.x * bounds.width / 2.0),
- f32::abs(r.y * bounds.height / 2.0),
- );
-
- let start = bounds.center() - r * distance_to_rect;
- let end = bounds.center() + r * distance_to_rect;
+impl Sub for Radians {
+ type Output = Self;
- (start, end)
+ fn sub(self, rhs: Self) -> Self::Output {
+ Self(self.0 - rhs.0)
}
}
-impl SubAssign<Radians> for Radians {
- fn sub_assign(&mut self, rhs: Radians) {
+impl SubAssign for Radians {
+ fn sub_assign(&mut self, rhs: Self) {
self.0 = self.0 - rhs.0;
}
}
-impl AddAssign<Radians> for Radians {
+impl Add for Radians {
+ type Output = Self;
+
+ fn add(self, rhs: Self) -> Self::Output {
+ Self(self.0 + rhs.0)
+ }
+}
+
+impl AddAssign for Radians {
fn add_assign(&mut self, rhs: Radians) {
self.0 = self.0 + rhs.0;
}
}
-impl Add<Radians> for Radians {
- type Output = Radians;
+impl Mul for Radians {
+ type Output = Self;
- fn add(self, rhs: Radians) -> Self::Output {
- Radians(self.0 + rhs.0)
+ fn mul(self, rhs: Radians) -> Self::Output {
+ Radians(self.0 * rhs.0)
}
}
-impl Sub<Radians> for Radians {
- type Output = Radians;
+impl Mul<f32> for Radians {
+ type Output = Self;
- fn sub(self, rhs: Radians) -> Self::Output {
- Radians(self.0 - rhs.0)
+ fn mul(self, rhs: f32) -> Self::Output {
+ Self(self.0 * rhs)
}
}
-impl Mul<f32> for Radians {
+impl Mul<Radians> for f32 {
type Output = Radians;
- fn mul(self, rhs: f32) -> Self::Output {
- Radians(self.0 * rhs)
+ fn mul(self, rhs: Radians) -> Self::Output {
+ Radians(self * rhs.0)
}
}
impl Div<f32> for Radians {
- type Output = Radians;
+ type Output = Self;
fn div(self, rhs: f32) -> Self::Output {
Radians(self.0 / rhs)
}
}
+
+impl Div for Radians {
+ type Output = Self;
+
+ fn div(self, rhs: Self) -> Self::Output {
+ Self(self.0 / rhs.0)
+ }
+}
diff --git a/examples/loading_spinners/src/circular.rs b/examples/loading_spinners/src/circular.rs
index 2f2172f3..12670ed1 100644
--- a/examples/loading_spinners/src/circular.rs
+++ b/examples/loading_spinners/src/circular.rs
@@ -8,10 +8,9 @@ use iced::mouse;
use iced::time::Instant;
use iced::widget::canvas;
use iced::window::{self, RedrawRequest};
-use iced::Radians;
use iced::{
- Background, Color, Element, Event, Length, Rectangle, Renderer, Size,
- Vector,
+ Background, Color, Element, Event, Length, Radians, Rectangle, Renderer,
+ Size, Vector,
};
use super::easing::{self, Easing};
@@ -140,7 +139,8 @@ impl Animation {
progress: 0.0,
rotation: rotation.wrapping_add(
BASE_ROTATION_SPEED.wrapping_add(
- ((WRAP_ANGLE.0 / (2.0 * PI)) * u32::MAX as f32) as u32,
+ (f64::from(WRAP_ANGLE / (2.0 * Radians::PI)) * f64::MAX)
+ as u32,
),
),
last: now,
@@ -319,7 +319,7 @@ where
let mut builder = canvas::path::Builder::new();
- let start = iced::Radians(state.animation.rotation() * 2.0 * PI);
+ let start = Radians(state.animation.rotation() * 2.0 * PI);
match state.animation {
Animation::Expanding { progress, .. } => {