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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-11-03 05:50:53 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-11-03 05:50:53 +0100
commit84d1b79fefc88534835fdfbe79bc0eb3b43627cf (patch)
treec7ec07de21c62a11b3f8bfec594a4421b78bc509
parente0bb707f1e3ee1ff27b5caee7d5782ecbad438fd (diff)
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Move `mesh::Style` to `triangle` and reuse it in `fill` and `stroke`
-rw-r--r--examples/modern_art/src/main.rs2
-rw-r--r--examples/solar_system/src/main.rs2
-rw-r--r--glow/src/triangle.rs9
-rw-r--r--graphics/src/layer/mesh.rs21
-rw-r--r--graphics/src/primitive.rs4
-rw-r--r--graphics/src/triangle.rs23
-rw-r--r--graphics/src/widget/canvas/fill.rs45
-rw-r--r--graphics/src/widget/canvas/frame.rs26
-rw-r--r--graphics/src/widget/canvas/stroke.rs27
-rw-r--r--wgpu/src/triangle.rs11
10 files changed, 72 insertions, 98 deletions
diff --git a/examples/modern_art/src/main.rs b/examples/modern_art/src/main.rs
index db9b0491..0dd21c74 100644
--- a/examples/modern_art/src/main.rs
+++ b/examples/modern_art/src/main.rs
@@ -133,7 +133,7 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
if solid {
frame.fill_rectangle(top_left, size, random_color());
} else {
- frame.fill_rectangle(top_left, size, &gradient(top_left, size));
+ frame.fill_rectangle(top_left, size, gradient(top_left, size));
};
solid
diff --git a/examples/solar_system/src/main.rs b/examples/solar_system/src/main.rs
index 8d27d154..56787a99 100644
--- a/examples/solar_system/src/main.rs
+++ b/examples/solar_system/src/main.rs
@@ -213,7 +213,7 @@ impl<Message> canvas::Program<Message> for State {
.build()
.expect("Build Earth fill gradient");
- frame.fill(&earth, &earth_fill);
+ frame.fill(&earth, earth_fill);
frame.with_save(|frame| {
frame.rotate(rotation * 10.0);
diff --git a/glow/src/triangle.rs b/glow/src/triangle.rs
index 68ebcb00..5d14666c 100644
--- a/glow/src/triangle.rs
+++ b/glow/src/triangle.rs
@@ -3,8 +3,11 @@ mod gradient;
mod solid;
use crate::{program, Transformation};
+
+use iced_graphics::layer::mesh::{self, Mesh};
+use iced_graphics::triangle;
+
use glow::HasContext;
-use iced_graphics::layer::{mesh, Mesh};
use std::marker::PhantomData;
pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
@@ -136,10 +139,10 @@ impl Pipeline {
);
match mesh.style {
- mesh::Style::Solid(color) => {
+ triangle::Style::Solid(color) => {
self.programs.solid.use_program(gl, color, &transform);
}
- mesh::Style::Gradient(gradient) => {
+ triangle::Style::Gradient(gradient) => {
self.programs
.gradient
.use_program(gl, gradient, &transform);
diff --git a/graphics/src/layer/mesh.rs b/graphics/src/layer/mesh.rs
index 370aab1a..979081f1 100644
--- a/graphics/src/layer/mesh.rs
+++ b/graphics/src/layer/mesh.rs
@@ -1,6 +1,6 @@
//! A collection of triangle primitives.
-use crate::gradient::Gradient;
-use crate::{triangle, Color, Point, Rectangle};
+use crate::triangle;
+use crate::{Point, Rectangle};
/// A mesh of triangles.
#[derive(Debug, Clone, Copy)]
@@ -15,22 +15,7 @@ pub struct Mesh<'a> {
pub clip_bounds: Rectangle<f32>,
/// The shader of the [`Mesh`].
- pub style: &'a Style,
-}
-
-#[derive(Debug, Clone, PartialEq)]
-/// Supported shaders for primitives.
-pub enum Style {
- /// Fill a primitive with a solid color.
- Solid(Color),
- /// Fill a primitive with an interpolated color.
- Gradient(Gradient),
-}
-
-impl From<Gradient> for Style {
- fn from(gradient: Gradient) -> Self {
- Self::Gradient(gradient)
- }
+ pub style: &'a triangle::Style,
}
/// Returns the number of total vertices & total indices of all [`Mesh`]es.
diff --git a/graphics/src/primitive.rs b/graphics/src/primitive.rs
index c0d6bb55..b481ac0b 100644
--- a/graphics/src/primitive.rs
+++ b/graphics/src/primitive.rs
@@ -2,8 +2,8 @@ use iced_native::image;
use iced_native::svg;
use iced_native::{Background, Color, Font, Rectangle, Size, Vector};
+use crate::alignment;
use crate::triangle;
-use crate::{alignment, layer::mesh};
use std::sync::Arc;
@@ -90,7 +90,7 @@ pub enum Primitive {
size: Size,
/// The shader of the mesh
- style: mesh::Style,
+ style: triangle::Style,
},
/// A cached primitive.
///
diff --git a/graphics/src/triangle.rs b/graphics/src/triangle.rs
index 39359cfb..04ff6d21 100644
--- a/graphics/src/triangle.rs
+++ b/graphics/src/triangle.rs
@@ -1,4 +1,6 @@
//! Draw geometry using meshes of triangles.
+use crate::{Color, Gradient};
+
use bytemuck::{Pod, Zeroable};
/// A set of [`Vertex2D`] and indices representing a list of triangles.
@@ -19,3 +21,24 @@ pub struct Vertex2D {
/// The vertex position in 2D space.
pub position: [f32; 2],
}
+
+#[derive(Debug, Clone, PartialEq)]
+/// Supported shaders for triangle primitives.
+pub enum Style {
+ /// Fill a primitive with a solid color.
+ Solid(Color),
+ /// Fill a primitive with an interpolated color.
+ Gradient(Gradient),
+}
+
+impl From<Color> for Style {
+ fn from(color: Color) -> Self {
+ Self::Solid(color)
+ }
+}
+
+impl From<Gradient> for Style {
+ fn from(gradient: Gradient) -> Self {
+ Self::Gradient(gradient)
+ }
+}
diff --git a/graphics/src/widget/canvas/fill.rs b/graphics/src/widget/canvas/fill.rs
index 2be8ed41..c69fc0d7 100644
--- a/graphics/src/widget/canvas/fill.rs
+++ b/graphics/src/widget/canvas/fill.rs
@@ -1,17 +1,15 @@
//! Fill [crate::widget::canvas::Geometry] with a certain style.
+use crate::{Color, Gradient};
-use crate::gradient::Gradient;
-use crate::layer::mesh;
-use crate::widget::canvas::frame::Transform;
-use iced_native::Color;
+pub use crate::triangle::Style;
/// The style used to fill geometry.
#[derive(Debug, Clone)]
-pub struct Fill<'a> {
+pub struct Fill {
/// The color or gradient of the fill.
///
/// By default, it is set to [`FillStyle::Solid`] `BLACK`.
- pub style: Style<'a>,
+ pub style: Style,
/// The fill rule defines how to determine what is inside and what is
/// outside of a shape.
@@ -24,17 +22,17 @@ pub struct Fill<'a> {
pub rule: FillRule,
}
-impl<'a> Default for Fill<'a> {
- fn default() -> Fill<'a> {
- Fill {
+impl Default for Fill {
+ fn default() -> Self {
+ Self {
style: Style::Solid(Color::BLACK),
rule: FillRule::NonZero,
}
}
}
-impl<'a> From<Color> for Fill<'a> {
- fn from(color: Color) -> Fill<'a> {
+impl From<Color> for Fill {
+ fn from(color: Color) -> Fill {
Fill {
style: Style::Solid(color),
..Fill::default()
@@ -42,8 +40,8 @@ impl<'a> From<Color> for Fill<'a> {
}
}
-impl<'a> From<&'a Gradient> for Fill<'a> {
- fn from(gradient: &'a Gradient) -> Self {
+impl From<Gradient> for Fill {
+ fn from(gradient: Gradient) -> Self {
Fill {
style: Style::Gradient(gradient),
..Default::default()
@@ -51,27 +49,6 @@ impl<'a> From<&'a Gradient> for Fill<'a> {
}
}
-/// The style of a [`Fill`].
-#[derive(Debug, Clone)]
-pub enum Style<'a> {
- /// A solid color
- Solid(Color),
- /// A color gradient
- Gradient(&'a Gradient),
-}
-
-impl<'a> Style<'a> {
- /// Converts a fill's [Style] to a [mesh::Style] for use in the renderer's shader.
- pub(crate) fn as_mesh_style(&self, transform: &Transform) -> mesh::Style {
- match self {
- Style::Solid(color) => mesh::Style::Solid(*color),
- Style::Gradient(gradient) => mesh::Style::Gradient(
- transform.transform_gradient((*gradient).clone()),
- ),
- }
- }
-}
-
/// The fill rule defines how to determine what is inside and what is outside of
/// a shape.
///
diff --git a/graphics/src/widget/canvas/frame.rs b/graphics/src/widget/canvas/frame.rs
index 677d7bc5..ed0578b9 100644
--- a/graphics/src/widget/canvas/frame.rs
+++ b/graphics/src/widget/canvas/frame.rs
@@ -4,7 +4,6 @@ use std::borrow::Cow;
use iced_native::{Point, Rectangle, Size, Vector};
use crate::gradient::Gradient;
-use crate::layer::mesh;
use crate::triangle;
use crate::triangle::Vertex2D;
use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Text};
@@ -26,7 +25,7 @@ pub struct Frame {
}
struct BufferStack {
- stack: Vec<(tessellation::VertexBuffers<Vertex2D, u32>, mesh::Style)>,
+ stack: Vec<(tessellation::VertexBuffers<Vertex2D, u32>, triangle::Style)>,
}
impl BufferStack {
@@ -36,7 +35,7 @@ impl BufferStack {
fn get(
&mut self,
- mesh_style: mesh::Style,
+ mesh_style: triangle::Style,
) -> tessellation::BuffersBuilder<'_, Vertex2D, u32, Vertex2DBuilder> {
match self.stack.last_mut() {
Some((_, current_style)) if current_style == &mesh_style => {}
@@ -74,6 +73,15 @@ impl Transform {
point.y = transformed.y;
}
+ fn transform_style(&self, style: triangle::Style) -> triangle::Style {
+ match style {
+ triangle::Style::Solid(color) => triangle::Style::Solid(color),
+ triangle::Style::Gradient(gradient) => {
+ triangle::Style::Gradient(self.transform_gradient(gradient))
+ }
+ }
+ }
+
pub(crate) fn transform_gradient(
&self,
mut gradient: Gradient,
@@ -135,12 +143,12 @@ impl Frame {
/// Draws the given [`Path`] on the [`Frame`] by filling it with the
/// provided style.
- pub fn fill<'a>(&mut self, path: &Path, fill: impl Into<Fill<'a>>) {
+ pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
let Fill { style, rule } = fill.into();
let mut buffer = self
.buffers
- .get(style.as_mesh_style(&self.transforms.current));
+ .get(self.transforms.current.transform_style(style));
let options =
tessellation::FillOptions::default().with_fill_rule(rule.into());
@@ -165,17 +173,17 @@ impl Frame {
/// Draws an axis-aligned rectangle given its top-left corner coordinate and
/// its `Size` on the [`Frame`] by filling it with the provided style.
- pub fn fill_rectangle<'a>(
+ pub fn fill_rectangle(
&mut self,
top_left: Point,
size: Size,
- fill: impl Into<Fill<'a>>,
+ fill: impl Into<Fill>,
) {
let Fill { style, rule } = fill.into();
let mut buffer = self
.buffers
- .get(style.as_mesh_style(&self.transforms.current));
+ .get(self.transforms.current.transform_style(style));
let top_left =
self.transforms.current.raw.transform_point(
@@ -206,7 +214,7 @@ impl Frame {
let mut buffer = self
.buffers
- .get(stroke.style.as_mesh_style(&self.transforms.current));
+ .get(self.transforms.current.transform_style(stroke.style));
let mut options = tessellation::StrokeOptions::default();
options.line_width = stroke.width;
diff --git a/graphics/src/widget/canvas/stroke.rs b/graphics/src/widget/canvas/stroke.rs
index 2f02a2f3..f9b8e447 100644
--- a/graphics/src/widget/canvas/stroke.rs
+++ b/graphics/src/widget/canvas/stroke.rs
@@ -1,8 +1,6 @@
//! Create lines from a [crate::widget::canvas::Path] and assigns them various attributes/styles.
+pub use crate::triangle::Style;
-use crate::gradient::Gradient;
-use crate::layer::mesh;
-use crate::widget::canvas::frame::Transform;
use iced_native::Color;
/// The style of a stroke.
@@ -11,7 +9,7 @@ pub struct Stroke<'a> {
/// The color or gradient of the stroke.
///
/// By default, it is set to [`StrokeStyle::Solid`] `BLACK`.
- pub style: Style<'a>,
+ pub style: Style,
/// The distance between the two edges of the stroke.
pub width: f32,
/// The shape to be used at the end of open subpaths when they are stroked.
@@ -60,27 +58,6 @@ impl<'a> Default for Stroke<'a> {
}
}
-/// The style of a [`Stroke`].
-#[derive(Debug, Clone, Copy)]
-pub enum Style<'a> {
- /// A solid color
- Solid(Color),
- /// A color gradient
- Gradient(&'a Gradient),
-}
-
-impl<'a> Style<'a> {
- /// Converts a fill's [Style] to a [mesh::Style] for use in the renderer's shader.
- pub(crate) fn as_mesh_style(&self, transform: &Transform) -> mesh::Style {
- match self {
- Style::Solid(color) => mesh::Style::Solid(*color),
- Style::Gradient(gradient) => mesh::Style::Gradient(
- transform.transform_gradient((*gradient).clone()),
- ),
- }
- }
-}
-
/// The shape used at the end of open subpaths when they are stroked.
#[derive(Debug, Clone, Copy)]
pub enum LineCap {
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index 6e64e189..765f7d30 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -3,7 +3,8 @@ use crate::{settings, Transformation};
use core::fmt;
use std::fmt::Formatter;
-use iced_graphics::layer::{mesh, Mesh};
+use iced_graphics::layer::mesh::{self, Mesh};
+use iced_graphics::triangle;
use iced_graphics::Size;
use crate::buffer::r#static::Buffer;
@@ -141,10 +142,10 @@ impl Pipeline {
//push uniform data to CPU buffers
match mesh.style {
- mesh::Style::Solid(color) => {
+ triangle::Style::Solid(color) => {
self.pipelines.solid.push(transform, color);
}
- mesh::Style::Gradient(gradient) => {
+ triangle::Style::Gradient(gradient) => {
self.pipelines.gradient.push(transform, gradient);
}
}
@@ -199,7 +200,7 @@ impl Pipeline {
);
match mesh.style {
- mesh::Style::Solid(_) => {
+ triangle::Style::Solid(_) => {
if !last_is_solid.unwrap_or(false) {
self.pipelines
.solid
@@ -215,7 +216,7 @@ impl Pipeline {
num_solids += 1;
}
- mesh::Style::Gradient(_) => {
+ triangle::Style::Gradient(_) => {
if last_is_solid.unwrap_or(true) {
self.pipelines
.gradient