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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-11-28 19:42:53 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-11-28 19:42:53 +0100
commit324d60db6319017304bf0b514b76db98b3637929 (patch)
treeba770b2fbc6be4fa7708c9ab8967d67ccb21dfb6
parent633150581f442b35b52a52a384b7d935171223ff (diff)
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Re-introduce the `geometry` example
-rw-r--r--Cargo.toml1
-rw-r--r--examples/README.md1
-rw-r--r--examples/geometry/Cargo.toml11
-rw-r--r--examples/geometry/README.md18
-rw-r--r--examples/geometry/src/main.rs213
5 files changed, 244 insertions, 0 deletions
diff --git a/Cargo.toml b/Cargo.toml
index 2644f508..d0243dfd 100644
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -66,6 +66,7 @@ members = [
"examples/events",
"examples/exit",
"examples/game_of_life",
+ "examples/geometry",
"examples/integration_opengl",
"examples/integration_wgpu",
"examples/lazy",
diff --git a/examples/README.md b/examples/README.md
index 8d9718a4..bb15dc2e 100644
--- a/examples/README.md
+++ b/examples/README.md
@@ -92,6 +92,7 @@ A bunch of simpler examples exist:
- [`custom_widget`](custom_widget), a demonstration of how to build a custom widget that draws a circle.
- [`download_progress`](download_progress), a basic application that asynchronously downloads a dummy file of 100 MB and tracks the download progress.
- [`events`](events), a log of native events displayed using a conditional `Subscription`.
+- [`geometry`](geometry), a custom widget showcasing how to draw geometry with the `Mesh2D` primitive in [`iced_wgpu`](../wgpu).
- [`integration_opengl`](integration_opengl), a demonstration of how to integrate Iced in an existing OpenGL application.
- [`integration_wgpu`](integration_wgpu), a demonstration of how to integrate Iced in an existing [`wgpu`] application.
- [`pane_grid`](pane_grid), a grid of panes that can be split, resized, and reorganized.
diff --git a/examples/geometry/Cargo.toml b/examples/geometry/Cargo.toml
new file mode 100644
index 00000000..22ede0e0
--- /dev/null
+++ b/examples/geometry/Cargo.toml
@@ -0,0 +1,11 @@
+[package]
+name = "geometry"
+version = "0.1.0"
+authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
+edition = "2021"
+publish = false
+
+[dependencies]
+iced = { path = "../.." }
+iced_native = { path = "../../native" }
+iced_graphics = { path = "../../graphics" }
diff --git a/examples/geometry/README.md b/examples/geometry/README.md
new file mode 100644
index 00000000..4d5c81cb
--- /dev/null
+++ b/examples/geometry/README.md
@@ -0,0 +1,18 @@
+## Geometry
+
+A custom widget showcasing how to draw geometry with the `Mesh2D` primitive in [`iced_wgpu`](../../wgpu).
+
+The __[`main`]__ file contains all the code of the example.
+
+<div align="center">
+ <a href="https://gfycat.com/activeunfitkangaroo">
+ <img src="https://thumbs.gfycat.com/ActiveUnfitKangaroo-small.gif">
+ </a>
+</div>
+
+You can run it with `cargo run`:
+```
+cargo run --package geometry
+```
+
+[`main`]: src/main.rs
diff --git a/examples/geometry/src/main.rs b/examples/geometry/src/main.rs
new file mode 100644
index 00000000..4de281fe
--- /dev/null
+++ b/examples/geometry/src/main.rs
@@ -0,0 +1,213 @@
+//! This example showcases a simple native custom widget that renders using
+//! arbitrary low-level geometry.
+mod rainbow {
+ // For now, to implement a custom native widget you will need to add
+ // `iced_native` and `iced_wgpu` to your dependencies.
+ //
+ // Then, you simply need to define your widget type and implement the
+ // `iced_native::Widget` trait with the `iced_wgpu::Renderer`.
+ //
+ // Of course, you can choose to make the implementation renderer-agnostic,
+ // if you wish to, by creating your own `Renderer` trait, which could be
+ // implemented by `iced_wgpu` and other renderers.
+ use iced_graphics::renderer::{self, Renderer};
+ use iced_graphics::triangle::ColoredVertex2D;
+ use iced_graphics::{Backend, Primitive};
+
+ use iced_native::layout;
+ use iced_native::widget::{self, Widget};
+ use iced_native::{
+ Element, Layout, Length, Point, Rectangle, Size, Vector,
+ };
+
+ pub struct Rainbow;
+
+ impl Rainbow {
+ pub fn new() -> Self {
+ Self
+ }
+ }
+
+ impl<Message, B, T> Widget<Message, Renderer<B, T>> for Rainbow
+ where
+ B: Backend,
+ {
+ fn width(&self) -> Length {
+ Length::Fill
+ }
+
+ fn height(&self) -> Length {
+ Length::Shrink
+ }
+
+ fn layout(
+ &self,
+ _renderer: &Renderer<B, T>,
+ limits: &layout::Limits,
+ ) -> layout::Node {
+ let size = limits.width(Length::Fill).resolve(Size::ZERO);
+
+ layout::Node::new(Size::new(size.width, size.width))
+ }
+
+ fn draw(
+ &self,
+ _tree: &widget::Tree,
+ renderer: &mut Renderer<B, T>,
+ _theme: &T,
+ _style: &renderer::Style,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ _viewport: &Rectangle,
+ ) {
+ use iced_graphics::triangle::Mesh2D;
+ use iced_native::Renderer as _;
+
+ let b = layout.bounds();
+
+ // R O Y G B I V
+ let color_r = [1.0, 0.0, 0.0, 1.0];
+ let color_o = [1.0, 0.5, 0.0, 1.0];
+ let color_y = [1.0, 1.0, 0.0, 1.0];
+ let color_g = [0.0, 1.0, 0.0, 1.0];
+ let color_gb = [0.0, 1.0, 0.5, 1.0];
+ let color_b = [0.0, 0.2, 1.0, 1.0];
+ let color_i = [0.5, 0.0, 1.0, 1.0];
+ let color_v = [0.75, 0.0, 0.5, 1.0];
+
+ let posn_center = {
+ if b.contains(cursor_position) {
+ [cursor_position.x - b.x, cursor_position.y - b.y]
+ } else {
+ [b.width / 2.0, b.height / 2.0]
+ }
+ };
+
+ let posn_tl = [0.0, 0.0];
+ let posn_t = [b.width / 2.0, 0.0];
+ let posn_tr = [b.width, 0.0];
+ let posn_r = [b.width, b.height / 2.0];
+ let posn_br = [b.width, b.height];
+ let posn_b = [(b.width / 2.0), b.height];
+ let posn_bl = [0.0, b.height];
+ let posn_l = [0.0, b.height / 2.0];
+
+ let mesh = Primitive::SolidMesh {
+ size: b.size(),
+ buffers: Mesh2D {
+ vertices: vec![
+ ColoredVertex2D {
+ position: posn_center,
+ color: [1.0, 1.0, 1.0, 1.0],
+ },
+ ColoredVertex2D {
+ position: posn_tl,
+ color: color_r,
+ },
+ ColoredVertex2D {
+ position: posn_t,
+ color: color_o,
+ },
+ ColoredVertex2D {
+ position: posn_tr,
+ color: color_y,
+ },
+ ColoredVertex2D {
+ position: posn_r,
+ color: color_g,
+ },
+ ColoredVertex2D {
+ position: posn_br,
+ color: color_gb,
+ },
+ ColoredVertex2D {
+ position: posn_b,
+ color: color_b,
+ },
+ ColoredVertex2D {
+ position: posn_bl,
+ color: color_i,
+ },
+ ColoredVertex2D {
+ position: posn_l,
+ color: color_v,
+ },
+ ],
+ indices: vec![
+ 0, 1, 2, // TL
+ 0, 2, 3, // T
+ 0, 3, 4, // TR
+ 0, 4, 5, // R
+ 0, 5, 6, // BR
+ 0, 6, 7, // B
+ 0, 7, 8, // BL
+ 0, 8, 1, // L
+ ],
+ },
+ };
+
+ renderer.with_translation(Vector::new(b.x, b.y), |renderer| {
+ renderer.draw_primitive(mesh);
+ });
+ }
+ }
+
+ impl<'a, Message, B, T> From<Rainbow> for Element<'a, Message, Renderer<B, T>>
+ where
+ B: Backend,
+ {
+ fn from(rainbow: Rainbow) -> Self {
+ Self::new(rainbow)
+ }
+ }
+}
+
+use iced::widget::{column, container, scrollable};
+use iced::{Element, Length, Sandbox, Settings};
+use rainbow::Rainbow;
+
+pub fn main() -> iced::Result {
+ Example::run(Settings::default())
+}
+
+struct Example;
+
+impl Sandbox for Example {
+ type Message = ();
+
+ fn new() -> Self {
+ Self
+ }
+
+ fn title(&self) -> String {
+ String::from("Custom 2D geometry - Iced")
+ }
+
+ fn update(&mut self, _: ()) {}
+
+ fn view(&self) -> Element<()> {
+ let content = column![
+ Rainbow::new(),
+ "In this example we draw a custom widget Rainbow, using \
+ the Mesh2D primitive. This primitive supplies a list of \
+ triangles, expressed as vertices and indices.",
+ "Move your cursor over it, and see the center vertex \
+ follow you!",
+ "Every Vertex2D defines its own color. You could use the \
+ Mesh2D primitive to render virtually any two-dimensional \
+ geometry for your widget.",
+ ]
+ .padding(20)
+ .spacing(20)
+ .max_width(500);
+
+ let scrollable =
+ scrollable(container(content).width(Length::Fill).center_x());
+
+ container(scrollable)
+ .width(Length::Fill)
+ .height(Length::Fill)
+ .center_y()
+ .into()
+ }
+}