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authorLibravatar shan <shankern@protonmail.com>2022-10-05 11:32:59 -0700
committerLibravatar shan <shankern@protonmail.com>2022-10-05 11:32:59 -0700
commitf7ce7244d017ec16545a3e52b6e7cf634bbffd4a (patch)
treeeed79f5b407b0a64d15247be743507172c31dab9
parente540b7f6428a6648a696494c6d9dda20663375fa (diff)
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Adjusted gradient uniforms to be more tightly packed.
-rw-r--r--wgpu/src/shader/triangle_gradient.wgsl29
-rw-r--r--wgpu/src/triangle/gradient.rs39
2 files changed, 37 insertions, 31 deletions
diff --git a/wgpu/src/shader/triangle_gradient.wgsl b/wgpu/src/shader/triangle_gradient.wgsl
index cb35b61c..df7158af 100644
--- a/wgpu/src/shader/triangle_gradient.wgsl
+++ b/wgpu/src/shader/triangle_gradient.wgsl
@@ -1,10 +1,10 @@
// uniforms
struct GradientUniforms {
transform: mat4x4<f32>,
- @size(16) start: vec2<f32>,
- @size(16) end: vec2<f32>,
- @size(16) start_stop: i32,
- @size(16) end_stop: i32,
+ //xy = start, wz = end
+ position: vec4<f32>,
+ //x = start, y = end, zw = padding
+ stop_range: vec4<i32>,
}
struct Stop {
@@ -13,7 +13,7 @@ struct Stop {
};
@group(0) @binding(0)
-var<uniform> gradient_uniforms: GradientUniforms;
+var<uniform> uniforms: GradientUniforms;
@group(0) @binding(1)
var<storage, read> color_stops: array<Stop>;
@@ -26,7 +26,7 @@ struct VertexOutput {
@vertex
fn vs_main(@location(0) input: vec2<f32>) -> VertexOutput {
var output: VertexOutput;
- output.position = gradient_uniforms.transform * vec4<f32>(input.xy, 0.0, 1.0);
+ output.position = uniforms.transform * vec4<f32>(input.xy, 0.0, 1.0);
output.raw_position = input;
return output;
@@ -34,13 +34,18 @@ fn vs_main(@location(0) input: vec2<f32>) -> VertexOutput {
@fragment
fn fs_gradient(input: VertexOutput) -> @location(0) vec4<f32> {
- let v1 = gradient_uniforms.end - gradient_uniforms.start;
- let v2 = input.raw_position.xy - gradient_uniforms.start;
+ let start = uniforms.position.xy;
+ let end = uniforms.position.zw;
+ let start_stop = uniforms.stop_range.x;
+ let end_stop = uniforms.stop_range.y;
+
+ let v1 = end - start;
+ let v2 = input.raw_position.xy - start;
let unit = normalize(v1);
let offset = dot(unit, v2) / length(v1);
- let min_stop = color_stops[gradient_uniforms.start_stop];
- let max_stop = color_stops[gradient_uniforms.end_stop];
+ let min_stop = color_stops[start_stop];
+ let max_stop = color_stops[end_stop];
var color: vec4<f32>;
@@ -51,8 +56,8 @@ fn fs_gradient(input: VertexOutput) -> @location(0) vec4<f32> {
} else {
var min = min_stop;
var max = max_stop;
- var min_index = gradient_uniforms.start_stop;
- var max_index = gradient_uniforms.end_stop;
+ var min_index = start_stop;
+ var max_index = end_stop;
loop {
if (min_index >= max_index - 1) {
diff --git a/wgpu/src/triangle/gradient.rs b/wgpu/src/triangle/gradient.rs
index e8c6d7db..c647e6af 100644
--- a/wgpu/src/triangle/gradient.rs
+++ b/wgpu/src/triangle/gradient.rs
@@ -5,7 +5,7 @@ use crate::triangle::{
default_triangle_primitive_state, vertex_buffer_layout,
};
use encase::ShaderType;
-use glam::{Vec2, Vec4};
+use glam::{IVec4, Vec4};
use iced_graphics::gradient::Gradient;
use iced_graphics::Transformation;
@@ -21,17 +21,13 @@ pub(super) struct GradientPipeline {
bind_group: wgpu::BindGroup,
}
-//TODO I can tightly pack this by rearranging/consolidating some fields
#[derive(Debug, ShaderType)]
pub(super) struct GradientUniforms {
transform: glam::Mat4,
- start: Vec2,
- #[align(16)]
- end: Vec2,
- #[align(16)]
- start_stop: i32,
- #[align(16)]
- end_stop: i32,
+ //xy = start, zw = end
+ direction: Vec4,
+ //x = start, y = end, zw = padding
+ stop_range: IVec4,
}
#[derive(Debug, ShaderType)]
@@ -58,7 +54,7 @@ impl GradientPipeline {
"iced_wgpu::triangle [GRADIENT] uniforms",
);
- //TODO: With a WASM target storage buffers are not supported. Will need to use UBOs & static
+ //TODO: With a WASM target storage buffers are not supported. Will need to use UBOs & static
// sized array (64 on OpenGL side right now) to make gradients work
let storage_buffer = DynamicBuffer::storage(
device,
@@ -143,7 +139,9 @@ impl GradientPipeline {
uniform_buffer,
storage_buffer,
color_stop_offset: 0,
- color_stops_pending_write: GradientStorage { color_stops: vec![] },
+ color_stops_pending_write: GradientStorage {
+ color_stops: vec![],
+ },
bind_group_layout,
bind_group,
}
@@ -159,10 +157,13 @@ impl GradientPipeline {
self.uniform_buffer.push(&GradientUniforms {
transform: transform.into(),
- start: Vec2::new(linear.start.x, linear.start.y),
- end: Vec2::new(linear.end.x, linear.end.y),
- start_stop: start_offset,
- end_stop: end_offset,
+ direction: Vec4::new(
+ linear.start.x,
+ linear.start.y,
+ linear.end.x,
+ linear.end.y,
+ ),
+ stop_range: IVec4::new(start_offset, end_offset, 0, 0),
});
self.color_stop_offset = end_offset + 1;
@@ -202,13 +203,13 @@ impl GradientPipeline {
wgpu::BufferBinding {
buffer: uniform_buffer,
offset: 0,
- size: Some(GradientUniforms::min_size())
- }
- )
+ size: Some(GradientUniforms::min_size()),
+ },
+ ),
},
wgpu::BindGroupEntry {
binding: 1,
- resource: storage_buffer.as_entire_binding()
+ resource: storage_buffer.as_entire_binding(),
},
],
})