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author | 2024-01-19 20:54:09 +0100 | |
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committer | 2024-01-19 20:54:09 +0100 | |
commit | b3e3f6e3c9fc6879e6681810f54d7eaa7c0f3d30 (patch) | |
tree | ef1a846a756fadce7df07732538192ee4f4ce6cf | |
parent | 7ae7fcb89855002519bab752fd3686106ce448db (diff) | |
parent | 0c7f6e4b34391c709aa4c333c4a9cc10e607f6c4 (diff) | |
download | iced-b3e3f6e3c9fc6879e6681810f54d7eaa7c0f3d30.tar.gz iced-b3e3f6e3c9fc6879e6681810f54d7eaa7c0f3d30.tar.bz2 iced-b3e3f6e3c9fc6879e6681810f54d7eaa7c0f3d30.zip |
Merge pull request #2099 from jim-ec/master
Compute vertex positions in the shader
-rw-r--r-- | wgpu/src/image.rs | 100 | ||||
-rw-r--r-- | wgpu/src/quad.rs | 61 | ||||
-rw-r--r-- | wgpu/src/quad/gradient.rs | 68 | ||||
-rw-r--r-- | wgpu/src/quad/solid.rs | 49 | ||||
-rw-r--r-- | wgpu/src/shader/image.wgsl | 18 | ||||
-rw-r--r-- | wgpu/src/shader/quad/gradient.wgsl | 24 | ||||
-rw-r--r-- | wgpu/src/shader/quad/solid.wgsl | 16 | ||||
-rw-r--r-- | wgpu/src/shader/vertex.wgsl | 7 |
8 files changed, 114 insertions, 229 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs index b78802c7..1e5d3ee0 100644 --- a/wgpu/src/image.rs +++ b/wgpu/src/image.rs @@ -35,8 +35,6 @@ pub struct Pipeline { vector_cache: RefCell<vector::Cache>, pipeline: wgpu::RenderPipeline, - vertices: wgpu::Buffer, - indices: wgpu::Buffer, nearest_sampler: wgpu::Sampler, linear_sampler: wgpu::Sampler, texture: wgpu::BindGroup, @@ -172,20 +170,14 @@ impl Data { fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) { render_pass.set_bind_group(0, &self.constants, &[]); - render_pass.set_vertex_buffer(1, self.instances.slice(..)); + render_pass.set_vertex_buffer(0, self.instances.slice(..)); - render_pass.draw_indexed( - 0..QUAD_INDICES.len() as u32, - 0, - 0..self.instance_count as u32, - ); + render_pass.draw(0..6, 0..self.instance_count as u32); } } impl Pipeline { pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self { - use wgpu::util::DeviceExt; - let nearest_sampler = device.create_sampler(&wgpu::SamplerDescriptor { address_mode_u: wgpu::AddressMode::ClampToEdge, address_mode_v: wgpu::AddressMode::ClampToEdge, @@ -261,7 +253,11 @@ impl Pipeline { device.create_shader_module(wgpu::ShaderModuleDescriptor { label: Some("iced_wgpu image shader"), source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( - include_str!("shader/image.wgsl"), + concat!( + include_str!("shader/vertex.wgsl"), + "\n", + include_str!("shader/image.wgsl"), + ), )), }); @@ -272,28 +268,22 @@ impl Pipeline { vertex: wgpu::VertexState { module: &shader, entry_point: "vs_main", - buffers: &[ - wgpu::VertexBufferLayout { - array_stride: mem::size_of::<Vertex>() as u64, - step_mode: wgpu::VertexStepMode::Vertex, - attributes: &[wgpu::VertexAttribute { - shader_location: 0, - format: wgpu::VertexFormat::Float32x2, - offset: 0, - }], - }, - wgpu::VertexBufferLayout { - array_stride: mem::size_of::<Instance>() as u64, - step_mode: wgpu::VertexStepMode::Instance, - attributes: &wgpu::vertex_attr_array!( - 1 => Float32x2, - 2 => Float32x2, - 3 => Float32x2, - 4 => Float32x2, - 5 => Sint32, - ), - }, - ], + buffers: &[wgpu::VertexBufferLayout { + array_stride: mem::size_of::<Instance>() as u64, + step_mode: wgpu::VertexStepMode::Instance, + attributes: &wgpu::vertex_attr_array!( + // Position + 0 => Float32x2, + // Scale + 1 => Float32x2, + // Atlas position + 2 => Float32x2, + // Atlas scale + 3 => Float32x2, + // Layer + 4 => Sint32, + ), + }], }, fragment: Some(wgpu::FragmentState { module: &shader, @@ -329,20 +319,6 @@ impl Pipeline { multiview: None, }); - let vertices = - device.create_buffer_init(&wgpu::util::BufferInitDescriptor { - label: Some("iced_wgpu::image vertex buffer"), - contents: bytemuck::cast_slice(&QUAD_VERTICES), - usage: wgpu::BufferUsages::VERTEX, - }); - - let indices = - device.create_buffer_init(&wgpu::util::BufferInitDescriptor { - label: Some("iced_wgpu::image index buffer"), - contents: bytemuck::cast_slice(&QUAD_INDICES), - usage: wgpu::BufferUsages::INDEX, - }); - let texture_atlas = Atlas::new(device); let texture = device.create_bind_group(&wgpu::BindGroupDescriptor { @@ -364,8 +340,6 @@ impl Pipeline { vector_cache: RefCell::new(vector::Cache::default()), pipeline, - vertices, - indices, nearest_sampler, linear_sampler, texture, @@ -542,11 +516,6 @@ impl Pipeline { ); render_pass.set_bind_group(1, &self.texture, &[]); - render_pass.set_index_buffer( - self.indices.slice(..), - wgpu::IndexFormat::Uint16, - ); - render_pass.set_vertex_buffer(0, self.vertices.slice(..)); layer.render(render_pass); } @@ -564,29 +533,6 @@ impl Pipeline { } #[repr(C)] -#[derive(Clone, Copy, Zeroable, Pod)] -pub struct Vertex { - _position: [f32; 2], -} - -const QUAD_INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3]; - -const QUAD_VERTICES: [Vertex; 4] = [ - Vertex { - _position: [0.0, 0.0], - }, - Vertex { - _position: [1.0, 0.0], - }, - Vertex { - _position: [1.0, 1.0], - }, - Vertex { - _position: [0.0, 1.0], - }, -]; - -#[repr(C)] #[derive(Debug, Clone, Copy, Zeroable, Pod)] struct Instance { _position: [f32; 2], diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs index 37d0c623..4bcf9a66 100644 --- a/wgpu/src/quad.rs +++ b/wgpu/src/quad.rs @@ -9,7 +9,6 @@ use crate::graphics::color; use crate::graphics::{self, Transformation}; use bytemuck::{Pod, Zeroable}; -use wgpu::util::DeviceExt; use std::mem; @@ -23,8 +22,6 @@ pub struct Pipeline { solid: solid::Pipeline, gradient: gradient::Pipeline, constant_layout: wgpu::BindGroupLayout, - vertices: wgpu::Buffer, - indices: wgpu::Buffer, layers: Vec<Layer>, prepare_layer: usize, } @@ -48,23 +45,7 @@ impl Pipeline { }], }); - let vertices = - device.create_buffer_init(&wgpu::util::BufferInitDescriptor { - label: Some("iced_wgpu::quad vertex buffer"), - contents: bytemuck::cast_slice(&VERTICES), - usage: wgpu::BufferUsages::VERTEX, - }); - - let indices = - device.create_buffer_init(&wgpu::util::BufferInitDescriptor { - label: Some("iced_wgpu::quad index buffer"), - contents: bytemuck::cast_slice(&INDICES), - usage: wgpu::BufferUsages::INDEX, - }); - Self { - vertices, - indices, solid: solid::Pipeline::new(device, format, &constant_layout), gradient: gradient::Pipeline::new(device, format, &constant_layout), layers: Vec::new(), @@ -105,11 +86,6 @@ impl Pipeline { bounds.width, bounds.height, ); - render_pass.set_index_buffer( - self.indices.slice(..), - wgpu::IndexFormat::Uint16, - ); - render_pass.set_vertex_buffer(0, self.vertices.slice(..)); let mut solid_offset = 0; let mut gradient_offset = 0; @@ -312,43 +288,6 @@ fn color_target_state( } #[repr(C)] -#[derive(Clone, Copy, bytemuck::Zeroable, bytemuck::Pod)] -pub struct Vertex { - _position: [f32; 2], -} - -impl Vertex { - fn buffer_layout<'a>() -> wgpu::VertexBufferLayout<'a> { - wgpu::VertexBufferLayout { - array_stride: mem::size_of::<Self>() as u64, - step_mode: wgpu::VertexStepMode::Vertex, - attributes: &[wgpu::VertexAttribute { - shader_location: 0, - format: wgpu::VertexFormat::Float32x2, - offset: 0, - }], - } - } -} - -const INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3]; - -const VERTICES: [Vertex; 4] = [ - Vertex { - _position: [0.0, 0.0], - }, - Vertex { - _position: [1.0, 0.0], - }, - Vertex { - _position: [1.0, 1.0], - }, - Vertex { - _position: [0.0, 1.0], - }, -]; - -#[repr(C)] #[derive(Debug, Clone, Copy, bytemuck::Zeroable, bytemuck::Pod)] struct Uniforms { transform: [f32; 16], diff --git a/wgpu/src/quad/gradient.rs b/wgpu/src/quad/gradient.rs index a8e83d01..60b170cc 100644 --- a/wgpu/src/quad/gradient.rs +++ b/wgpu/src/quad/gradient.rs @@ -83,6 +83,8 @@ impl Pipeline { concat!( include_str!("../shader/quad.wgsl"), "\n", + include_str!("../shader/vertex.wgsl"), + "\n", include_str!("../shader/quad/gradient.wgsl"), "\n", include_str!("../shader/color/oklab.wgsl") @@ -91,6 +93,8 @@ impl Pipeline { concat!( include_str!("../shader/quad.wgsl"), "\n", + include_str!("../shader/vertex.wgsl"), + "\n", include_str!("../shader/quad/gradient.wgsl"), "\n", include_str!("../shader/color/linear_rgb.wgsl") @@ -106,36 +110,32 @@ impl Pipeline { vertex: wgpu::VertexState { module: &shader, entry_point: "gradient_vs_main", - buffers: &[ - quad::Vertex::buffer_layout(), - wgpu::VertexBufferLayout { - array_stride: std::mem::size_of::<Gradient>() - as u64, - step_mode: wgpu::VertexStepMode::Instance, - attributes: &wgpu::vertex_attr_array!( - // Colors 1-2 - 1 => Uint32x4, - // Colors 3-4 - 2 => Uint32x4, - // Colors 5-6 - 3 => Uint32x4, - // Colors 7-8 - 4 => Uint32x4, - // Offsets 1-8 - 5 => Uint32x4, - // Direction - 6 => Float32x4, - // Position & Scale - 7 => Float32x4, - // Border color - 8 => Float32x4, - // Border radius - 9 => Float32x4, - // Border width - 10 => Float32 - ), - }, - ], + buffers: &[wgpu::VertexBufferLayout { + array_stride: std::mem::size_of::<Gradient>() as u64, + step_mode: wgpu::VertexStepMode::Instance, + attributes: &wgpu::vertex_attr_array!( + // Colors 1-2 + 0 => Uint32x4, + // Colors 3-4 + 1 => Uint32x4, + // Colors 5-6 + 2 => Uint32x4, + // Colors 7-8 + 3 => Uint32x4, + // Offsets 1-8 + 4 => Uint32x4, + // Direction + 5 => Float32x4, + // Position & Scale + 6 => Float32x4, + // Border color + 7 => Float32x4, + // Border radius + 8 => Float32x4, + // Border width + 9 => Float32 + ), + }], }, fragment: Some(wgpu::FragmentState { module: &shader, @@ -171,12 +171,8 @@ impl Pipeline { render_pass.set_pipeline(&self.pipeline); render_pass.set_bind_group(0, constants, &[]); - render_pass.set_vertex_buffer(1, layer.instances.slice(..)); + render_pass.set_vertex_buffer(0, layer.instances.slice(..)); - render_pass.draw_indexed( - 0..quad::INDICES.len() as u32, - 0, - range.start as u32..range.end as u32, - ); + render_pass.draw(0..6, range.start as u32..range.end as u32); } } diff --git a/wgpu/src/quad/solid.rs b/wgpu/src/quad/solid.rs index 9bc6b466..90e7f98e 100644 --- a/wgpu/src/quad/solid.rs +++ b/wgpu/src/quad/solid.rs @@ -75,6 +75,8 @@ impl Pipeline { concat!( include_str!("../shader/quad.wgsl"), "\n", + include_str!("../shader/vertex.wgsl"), + "\n", include_str!("../shader/quad/solid.wgsl"), ), )), @@ -87,27 +89,24 @@ impl Pipeline { vertex: wgpu::VertexState { module: &shader, entry_point: "solid_vs_main", - buffers: &[ - quad::Vertex::buffer_layout(), - wgpu::VertexBufferLayout { - array_stride: std::mem::size_of::<Solid>() as u64, - step_mode: wgpu::VertexStepMode::Instance, - attributes: &wgpu::vertex_attr_array!( - // Color - 1 => Float32x4, - // Position - 2 => Float32x2, - // Size - 3 => Float32x2, - // Border color - 4 => Float32x4, - // Border radius - 5 => Float32x4, - // Border width - 6 => Float32, - ), - }, - ], + buffers: &[wgpu::VertexBufferLayout { + array_stride: std::mem::size_of::<Solid>() as u64, + step_mode: wgpu::VertexStepMode::Instance, + attributes: &wgpu::vertex_attr_array!( + // Color + 0 => Float32x4, + // Position + 1 => Float32x2, + // Size + 2 => Float32x2, + // Border color + 3 => Float32x4, + // Border radius + 4 => Float32x4, + // Border width + 5 => Float32, + ), + }], }, fragment: Some(wgpu::FragmentState { module: &shader, @@ -143,12 +142,8 @@ impl Pipeline { render_pass.set_pipeline(&self.pipeline); render_pass.set_bind_group(0, constants, &[]); - render_pass.set_vertex_buffer(1, layer.instances.slice(..)); + render_pass.set_vertex_buffer(0, layer.instances.slice(..)); - render_pass.draw_indexed( - 0..quad::INDICES.len() as u32, - 0, - range.start as u32..range.end as u32, - ); + render_pass.draw(0..6, range.start as u32..range.end as u32); } } diff --git a/wgpu/src/shader/image.wgsl b/wgpu/src/shader/image.wgsl index 5e22cdf4..7b2e5238 100644 --- a/wgpu/src/shader/image.wgsl +++ b/wgpu/src/shader/image.wgsl @@ -7,12 +7,12 @@ struct Globals { @group(1) @binding(0) var u_texture: texture_2d_array<f32>; struct VertexInput { - @location(0) v_pos: vec2<f32>, - @location(1) pos: vec2<f32>, - @location(2) scale: vec2<f32>, - @location(3) atlas_pos: vec2<f32>, - @location(4) atlas_scale: vec2<f32>, - @location(5) layer: i32, + @builtin(vertex_index) vertex_index: u32, + @location(0) pos: vec2<f32>, + @location(1) scale: vec2<f32>, + @location(2) atlas_pos: vec2<f32>, + @location(3) atlas_scale: vec2<f32>, + @location(4) layer: i32, } struct VertexOutput { @@ -25,7 +25,9 @@ struct VertexOutput { fn vs_main(input: VertexInput) -> VertexOutput { var out: VertexOutput; - out.uv = vec2<f32>(input.v_pos * input.atlas_scale + input.atlas_pos); + let v_pos = vertex_position(input.vertex_index); + + out.uv = vec2<f32>(v_pos * input.atlas_scale + input.atlas_pos); out.layer = f32(input.layer); var transform: mat4x4<f32> = mat4x4<f32>( @@ -35,7 +37,7 @@ fn vs_main(input: VertexInput) -> VertexOutput { vec4<f32>(input.pos, 0.0, 1.0) ); - out.position = globals.transform * transform * vec4<f32>(input.v_pos, 0.0, 1.0); + out.position = globals.transform * transform * vec4<f32>(v_pos, 0.0, 1.0); return out; } diff --git a/wgpu/src/shader/quad/gradient.wgsl b/wgpu/src/shader/quad/gradient.wgsl index 0754e97f..4ad2fea8 100644 --- a/wgpu/src/shader/quad/gradient.wgsl +++ b/wgpu/src/shader/quad/gradient.wgsl @@ -1,15 +1,15 @@ struct GradientVertexInput { - @location(0) v_pos: vec2<f32>, - @location(1) @interpolate(flat) colors_1: vec4<u32>, - @location(2) @interpolate(flat) colors_2: vec4<u32>, - @location(3) @interpolate(flat) colors_3: vec4<u32>, - @location(4) @interpolate(flat) colors_4: vec4<u32>, - @location(5) @interpolate(flat) offsets: vec4<u32>, - @location(6) direction: vec4<f32>, - @location(7) position_and_scale: vec4<f32>, - @location(8) border_color: vec4<f32>, - @location(9) border_radius: vec4<f32>, - @location(10) border_width: f32, + @builtin(vertex_index) vertex_index: u32, + @location(0) @interpolate(flat) colors_1: vec4<u32>, + @location(1) @interpolate(flat) colors_2: vec4<u32>, + @location(2) @interpolate(flat) colors_3: vec4<u32>, + @location(3) @interpolate(flat) colors_4: vec4<u32>, + @location(4) @interpolate(flat) offsets: vec4<u32>, + @location(5) direction: vec4<f32>, + @location(6) position_and_scale: vec4<f32>, + @location(7) border_color: vec4<f32>, + @location(8) border_radius: vec4<f32>, + @location(9) border_width: f32, } struct GradientVertexOutput { @@ -48,7 +48,7 @@ fn gradient_vs_main(input: GradientVertexInput) -> GradientVertexOutput { vec4<f32>(pos - vec2<f32>(0.5, 0.5), 0.0, 1.0) ); - out.position = globals.transform * transform * vec4<f32>(input.v_pos, 0.0, 1.0); + out.position = globals.transform * transform * vec4<f32>(vertex_position(input.vertex_index), 0.0, 1.0); out.colors_1 = input.colors_1; out.colors_2 = input.colors_2; out.colors_3 = input.colors_3; diff --git a/wgpu/src/shader/quad/solid.wgsl b/wgpu/src/shader/quad/solid.wgsl index ebd6d877..f84dd7ab 100644 --- a/wgpu/src/shader/quad/solid.wgsl +++ b/wgpu/src/shader/quad/solid.wgsl @@ -1,11 +1,11 @@ struct SolidVertexInput { - @location(0) v_pos: vec2<f32>, - @location(1) color: vec4<f32>, - @location(2) pos: vec2<f32>, - @location(3) scale: vec2<f32>, - @location(4) border_color: vec4<f32>, - @location(5) border_radius: vec4<f32>, - @location(6) border_width: f32, + @builtin(vertex_index) vertex_index: u32, + @location(0) color: vec4<f32>, + @location(1) pos: vec2<f32>, + @location(2) scale: vec2<f32>, + @location(3) border_color: vec4<f32>, + @location(4) border_radius: vec4<f32>, + @location(5) border_width: f32, } struct SolidVertexOutput { @@ -40,7 +40,7 @@ fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput { vec4<f32>(pos - vec2<f32>(0.5, 0.5), 0.0, 1.0) ); - out.position = globals.transform * transform * vec4<f32>(input.v_pos, 0.0, 1.0); + out.position = globals.transform * transform * vec4<f32>(vertex_position(input.vertex_index), 0.0, 1.0); out.color = input.color; out.border_color = input.border_color; out.pos = pos; diff --git a/wgpu/src/shader/vertex.wgsl b/wgpu/src/shader/vertex.wgsl new file mode 100644 index 00000000..e6af6fc0 --- /dev/null +++ b/wgpu/src/shader/vertex.wgsl @@ -0,0 +1,7 @@ +// Compute the normalized quad coordinates based on the vertex index. +fn vertex_position(vertex_index: u32) -> vec2<f32> { + // #: 0 1 2 3 4 5 + // x: 1 1 0 0 0 1 + // y: 1 0 0 0 1 1 + return vec2<f32>((vec2(1u, 2u) + vertex_index) % vec2(6u) < vec2(3u)); +} |