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authorLibravatar Malte Veerman <malte.veerman@gmail.com>2019-12-12 01:14:54 +0100
committerLibravatar Malte Veerman <malte.veerman@gmail.com>2019-12-12 01:14:54 +0100
commit895eaef99b52c24e6f3d804897ad850c1f1de960 (patch)
tree2f63b98d133029d08030457d8521587807fa6418
parentf737c6da24d5c75e3efa92c0fd9d0d11fbd715c1 (diff)
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Merged svg pipeline into image
-rw-r--r--native/src/widget/icon.rs29
-rw-r--r--wgpu/src/image.rs107
-rw-r--r--wgpu/src/lib.rs2
-rw-r--r--wgpu/src/primitive.rs7
-rw-r--r--wgpu/src/renderer.rs30
-rw-r--r--wgpu/src/renderer/widget.rs1
-rw-r--r--wgpu/src/renderer/widget/icon.rs15
-rw-r--r--wgpu/src/svg.rs559
8 files changed, 93 insertions, 657 deletions
diff --git a/native/src/widget/icon.rs b/native/src/widget/icon.rs
index b3906ccf..c324e786 100644
--- a/native/src/widget/icon.rs
+++ b/native/src/widget/icon.rs
@@ -1,6 +1,6 @@
//! Display an icon.
use crate::{
- layout, Element, Hasher, Layout, Length, Point, Rectangle, Widget,
+ image, layout, Element, Hasher, Layout, Length, Point, Rectangle, Widget,
};
use std::{
@@ -11,7 +11,7 @@ use std::{
/// A simple icon_loader widget.
#[derive(Debug, Clone)]
pub struct Icon {
- path: PathBuf,
+ handle: image::Handle,
size: Length,
}
@@ -21,7 +21,7 @@ impl Icon {
/// [`Icon`]: struct.Icon.html
pub fn new(path: impl Into<PathBuf>) -> Self {
Icon {
- path: path.into(),
+ handle: image::Handle::from_path(path),
size: Length::Fill,
}
}
@@ -37,7 +37,7 @@ impl Icon {
impl<Message, Renderer> Widget<Message, Renderer> for Icon
where
- Renderer: self::Renderer,
+ Renderer: image::Renderer,
{
fn width(&self) -> Length {
self.size
@@ -65,9 +65,7 @@ where
layout: Layout<'_>,
_cursor_position: Point,
) -> Renderer::Output {
- let bounds = layout.bounds();
-
- renderer.draw(bounds, self.path.as_path())
+ renderer.draw(self.handle.clone(), layout)
}
fn hash_layout(&self, state: &mut Hasher) {
@@ -75,24 +73,9 @@ where
}
}
-/// The renderer of an [`Icon`].
-///
-/// Your [renderer] will need to implement this trait before being
-/// able to use [`Icon`] in your [`UserInterface`].
-///
-/// [`Icon`]: struct.Icon.html
-/// [renderer]: ../../renderer/index.html
-/// [`UserInterface`]: ../../struct.UserInterface.html
-pub trait Renderer: crate::Renderer {
- /// Draws an [`Icon`].
- ///
- /// [`Icon`]: struct.Icon.html
- fn draw(&mut self, bounds: Rectangle, path: &Path) -> Self::Output;
-}
-
impl<'a, Message, Renderer> From<Icon> for Element<'a, Message, Renderer>
where
- Renderer: self::Renderer,
+ Renderer: image::Renderer,
{
fn from(icon: Icon) -> Element<'a, Message, Renderer> {
Element::new(icon)
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index 7e4e2670..e0e093e0 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -7,6 +7,7 @@ use iced_native::{
use std::{
cell::RefCell,
collections::{HashMap, HashSet},
+ fmt,
mem,
rc::Rc,
};
@@ -215,19 +216,27 @@ impl Pipeline {
if !self.cache.borrow().contains(&handle) {
let memory = match handle.data() {
Data::Path(path) => {
- if let Ok(image) = image::open(path) {
- Memory::Host {
- image: image.to_bgra(),
+ if let Some(ext) = path.extension() {
+ if ext == "svg" || ext == "svgz" || ext == "SVG" || ext == "SVGZ" {
+ let opt = resvg::Options::default();
+ match resvg::usvg::Tree::from_file(path, &opt.usvg) {
+ Ok(tree) => Memory::Host(HostMemory::Svg(tree)),
+ Err(_) => Memory::Invalid,
+ }
+ } else if let Ok(image) = image::open(path) {
+ Memory::Host(HostMemory::Image(image.to_bgra()))
+ } else {
+ Memory::NotFound
}
+ } else if let Ok(image) = image::open(path) {
+ Memory::Host(HostMemory::Image(image.to_bgra()))
} else {
Memory::NotFound
}
}
Data::Bytes(bytes) => {
if let Ok(image) = image::load_from_memory(&bytes) {
- Memory::Host {
- image: image.to_bgra(),
- }
+ Memory::Host(HostMemory::Image(image.to_bgra()))
} else {
Memory::Invalid
}
@@ -246,6 +255,7 @@ impl Pipeline {
transformation: Transformation,
bounds: Rectangle<u32>,
target: &wgpu::TextureView,
+ dpi: f32,
) {
let uniforms_buffer = device
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
@@ -273,7 +283,13 @@ impl Pipeline {
.borrow_mut()
.get(&image.handle)
.unwrap()
- .upload(device, encoder, &self.texture_layout)
+ .upload(
+ device,
+ encoder,
+ &self.texture_layout,
+ (image.scale[0] * dpi) as u32,
+ (image.scale[1] * dpi) as u32,
+ )
{
let instance_buffer = device
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
@@ -341,11 +357,26 @@ impl Pipeline {
}
}
+enum HostMemory {
+ Image(image::ImageBuffer<image::Bgra<u8>, Vec<u8>>),
+ Svg(resvg::usvg::Tree),
+}
+
+impl fmt::Debug for HostMemory {
+ fn fmt(
+ &self,
+ f: &mut fmt::Formatter<'_>,
+ ) -> Result<(), fmt::Error> {
+ match self {
+ HostMemory::Image(_) => write!(f, "HostMemory::Image"),
+ HostMemory::Svg(_) => write!(f, "HostMemory::Svg"),
+ }
+ }
+}
+
#[derive(Debug)]
enum Memory {
- Host {
- image: image::ImageBuffer<image::Bgra<u8>, Vec<u8>>,
- },
+ Host(HostMemory),
Device {
bind_group: Rc<wgpu::BindGroup>,
width: u32,
@@ -358,7 +389,13 @@ enum Memory {
impl Memory {
fn dimensions(&self) -> (u32, u32) {
match self {
- Memory::Host { image } => image.dimensions(),
+ Memory::Host(host_memory) => match host_memory {
+ HostMemory::Image(image) => image.dimensions(),
+ HostMemory::Svg(tree) => {
+ let size = tree.svg_node().size;
+ (size.width() as u32, size.height() as u32)
+ }
+ }
Memory::Device { width, height, .. } => (*width, *height),
Memory::NotFound => (1, 1),
Memory::Invalid => (1, 1),
@@ -370,10 +407,15 @@ impl Memory {
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
texture_layout: &wgpu::BindGroupLayout,
+ svg_width: u32,
+ svg_height: u32,
) -> Option<Rc<wgpu::BindGroup>> {
match self {
- Memory::Host { image } => {
- let (width, height) = image.dimensions();
+ Memory::Host(host_memory) => {
+ let (width, height) = match host_memory {
+ HostMemory::Image(image) => image.dimensions(),
+ HostMemory::Svg(_) => (svg_width, svg_height),
+ };
let extent = wgpu::Extent3d {
width,
@@ -392,14 +434,37 @@ impl Memory {
| wgpu::TextureUsage::SAMPLED,
});
- let slice = image.clone().into_raw();
-
- let temp_buf = device
- .create_buffer_mapped(
- slice.len(),
- wgpu::BufferUsage::COPY_SRC,
- )
- .fill_from_slice(&slice[..]);
+ let temp_buf = match host_memory {
+ HostMemory::Image(image) => {
+ let flat_samples = image.as_flat_samples();
+ let slice = flat_samples.as_slice();
+ device.create_buffer_mapped(
+ slice.len(),
+ wgpu::BufferUsage::COPY_SRC,
+ )
+ .fill_from_slice(slice)
+ },
+ HostMemory::Svg(tree) => {
+ let mut canvas =
+ resvg::raqote::DrawTarget::new(width as i32, height as i32);
+ let opt = resvg::Options::default();
+ let screen_size =
+ resvg::ScreenSize::new(width, height).unwrap();
+ resvg::backend_raqote::render_to_canvas(
+ tree,
+ &opt,
+ screen_size,
+ &mut canvas,
+ );
+ let slice = canvas.get_data();
+
+ device.create_buffer_mapped(
+ slice.len(),
+ wgpu::BufferUsage::COPY_SRC,
+ )
+ .fill_from_slice(slice)
+ },
+ };
encoder.copy_buffer_to_texture(
wgpu::BufferCopyView {
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs
index 1f5794ee..9f9ed8db 100644
--- a/wgpu/src/lib.rs
+++ b/wgpu/src/lib.rs
@@ -28,13 +28,11 @@ mod image;
mod primitive;
mod quad;
mod renderer;
-mod svg;
mod text;
mod transformation;
pub(crate) use crate::image::Image;
pub(crate) use quad::Quad;
-pub(crate) use svg::Svg;
pub(crate) use transformation::Transformation;
pub use primitive::Primitive;
diff --git a/wgpu/src/primitive.rs b/wgpu/src/primitive.rs
index 1b0729cf..04264e5d 100644
--- a/wgpu/src/primitive.rs
+++ b/wgpu/src/primitive.rs
@@ -46,13 +46,6 @@ pub enum Primitive {
/// The bounds of the image
bounds: Rectangle,
},
- /// A svg icon primitive
- Svg {
- /// The path of the icon
- handle: crate::svg::Handle,
- /// The bounds of the icon
- bounds: Rectangle,
- },
/// A clip primitive
Clip {
/// The bounds of the clip
diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs
index 3eb8c5ca..d1d4de14 100644
--- a/wgpu/src/renderer.rs
+++ b/wgpu/src/renderer.rs
@@ -1,4 +1,4 @@
-use crate::{quad, text, Image, Primitive, Quad, Svg, Transformation};
+use crate::{quad, text, Image, Primitive, Quad, Transformation};
use iced_native::{
renderer::{Debugger, Windowed},
Background, Color, Layout, MouseCursor, Point, Rectangle, Vector, Widget,
@@ -23,7 +23,6 @@ pub struct Renderer {
queue: Queue,
quad_pipeline: quad::Pipeline,
image_pipeline: crate::image::Pipeline,
- svg_pipeline: crate::svg::Pipeline,
text_pipeline: text::Pipeline,
}
@@ -32,7 +31,6 @@ struct Layer<'a> {
offset: Vector<u32>,
quads: Vec<Quad>,
images: Vec<Image>,
- svgs: Vec<Svg>,
text: Vec<wgpu_glyph::Section<'a>>,
}
@@ -43,7 +41,6 @@ impl<'a> Layer<'a> {
offset,
quads: Vec::new(),
images: Vec::new(),
- svgs: Vec::new(),
text: Vec::new(),
}
}
@@ -67,14 +64,12 @@ impl Renderer {
let text_pipeline = text::Pipeline::new(&mut device);
let quad_pipeline = quad::Pipeline::new(&mut device);
let image_pipeline = crate::image::Pipeline::new(&mut device);
- let svg_pipeline = crate::svg::Pipeline::new(&mut device);
Self {
device,
queue,
quad_pipeline,
image_pipeline,
- svg_pipeline,
text_pipeline,
}
}
@@ -133,7 +128,6 @@ impl Renderer {
self.queue.submit(&[encoder.finish()]);
self.image_pipeline.trim_cache();
- self.svg_pipeline.trim_cache();
*mouse_cursor
}
@@ -243,11 +237,6 @@ impl Renderer {
scale: [bounds.width, bounds.height],
});
}
- Primitive::Svg { handle, bounds } => layer.svgs.push(Svg {
- handle: handle.clone(),
- position: [bounds.x, bounds.y],
- scale: [bounds.width, bounds.height],
- }),
Primitive::Clip {
bounds,
offset,
@@ -353,23 +342,6 @@ impl Renderer {
translated_and_scaled,
bounds,
target,
- );
- }
-
- if layer.svgs.len() > 0 {
- let translated = transformation
- * Transformation::translate(
- -(layer.offset.x as f32),
- -(layer.offset.y as f32),
- );
-
- self.svg_pipeline.draw(
- &mut self.device,
- encoder,
- &layer.svgs,
- translated,
- bounds,
- target,
dpi,
);
}
diff --git a/wgpu/src/renderer/widget.rs b/wgpu/src/renderer/widget.rs
index 3e1b8d92..52410bee 100644
--- a/wgpu/src/renderer/widget.rs
+++ b/wgpu/src/renderer/widget.rs
@@ -1,7 +1,6 @@
mod button;
mod checkbox;
mod column;
-mod icon;
mod image;
mod radio;
mod row;
diff --git a/wgpu/src/renderer/widget/icon.rs b/wgpu/src/renderer/widget/icon.rs
deleted file mode 100644
index 652e57a3..00000000
--- a/wgpu/src/renderer/widget/icon.rs
+++ /dev/null
@@ -1,15 +0,0 @@
-use crate::{svg::Handle, Primitive, Renderer};
-use iced_native::{icon, MouseCursor, Rectangle};
-use std::path::Path;
-
-impl icon::Renderer for Renderer {
- fn draw(&mut self, bounds: Rectangle, path: &Path) -> Self::Output {
- (
- Primitive::Svg {
- handle: Handle::from_path(path),
- bounds,
- },
- MouseCursor::OutOfBounds,
- )
- }
-}
diff --git a/wgpu/src/svg.rs b/wgpu/src/svg.rs
deleted file mode 100644
index f2161489..00000000
--- a/wgpu/src/svg.rs
+++ /dev/null
@@ -1,559 +0,0 @@
-use crate::Transformation;
-use iced_native::{Hasher, Rectangle};
-
-use std::{
- cell::RefCell,
- collections::{HashMap, HashSet},
- fmt::Debug,
- hash::{Hash, Hasher as _},
- mem,
- path::PathBuf,
- rc::Rc,
- u32,
-};
-
-#[derive(Debug)]
-pub struct Pipeline {
- cache: RefCell<Cache>,
-
- pipeline: wgpu::RenderPipeline,
- uniforms: wgpu::Buffer,
- vertices: wgpu::Buffer,
- indices: wgpu::Buffer,
- instances: wgpu::Buffer,
- constants: wgpu::BindGroup,
- texture_layout: wgpu::BindGroupLayout,
-}
-
-impl Pipeline {
- pub fn new(device: &wgpu::Device) -> Self {
- let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
- address_mode_u: wgpu::AddressMode::ClampToEdge,
- address_mode_v: wgpu::AddressMode::ClampToEdge,
- address_mode_w: wgpu::AddressMode::ClampToEdge,
- mag_filter: wgpu::FilterMode::Linear,
- min_filter: wgpu::FilterMode::Linear,
- mipmap_filter: wgpu::FilterMode::Linear,
- lod_min_clamp: -100.0,
- lod_max_clamp: 100.0,
- compare_function: wgpu::CompareFunction::Always,
- });
-
- let constant_layout =
- device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
- bindings: &[
- wgpu::BindGroupLayoutBinding {
- binding: 0,
- visibility: wgpu::ShaderStage::VERTEX,
- ty: wgpu::BindingType::UniformBuffer { dynamic: false },
- },
- wgpu::BindGroupLayoutBinding {
- binding: 1,
- visibility: wgpu::ShaderStage::FRAGMENT,
- ty: wgpu::BindingType::Sampler,
- },
- ],
- });
-
- let uniforms = Uniforms {
- transform: Transformation::identity().into(),
- };
-
- let uniforms_buffer = device
- .create_buffer_mapped(
- 1,
- wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
- )
- .fill_from_slice(&[uniforms]);
-
- let constant_bind_group =
- device.create_bind_group(&wgpu::BindGroupDescriptor {
- layout: &constant_layout,
- bindings: &[
- wgpu::Binding {
- binding: 0,
- resource: wgpu::BindingResource::Buffer {
- buffer: &uniforms_buffer,
- range: 0..std::mem::size_of::<Uniforms>() as u64,
- },
- },
- wgpu::Binding {
- binding: 1,
- resource: wgpu::BindingResource::Sampler(&sampler),
- },
- ],
- });
-
- let texture_layout =
- device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
- bindings: &[wgpu::BindGroupLayoutBinding {
- binding: 0,
- visibility: wgpu::ShaderStage::FRAGMENT,
- ty: wgpu::BindingType::SampledTexture {
- multisampled: false,
- dimension: wgpu::TextureViewDimension::D2,
- },
- }],
- });
-
- let layout =
- device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
- bind_group_layouts: &[&constant_layout, &texture_layout],
- });
-
- let vs = include_bytes!("shader/image.vert.spv");
- let vs_module = device.create_shader_module(
- &wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
- .expect("Read image vertex shader as SPIR-V"),
- );
-
- let fs = include_bytes!("shader/image.frag.spv");
- let fs_module = device.create_shader_module(
- &wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
- .expect("Read image fragment shader as SPIR-V"),
- );
-
- let pipeline =
- device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
- layout: &layout,
- vertex_stage: wgpu::ProgrammableStageDescriptor {
- module: &vs_module,
- entry_point: "main",
- },
- fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
- module: &fs_module,
- entry_point: "main",
- }),
- rasterization_state: Some(wgpu::RasterizationStateDescriptor {
- front_face: wgpu::FrontFace::Cw,
- cull_mode: wgpu::CullMode::None,
- depth_bias: 0,
- depth_bias_slope_scale: 0.0,
- depth_bias_clamp: 0.0,
- }),
- primitive_topology: wgpu::PrimitiveTopology::TriangleList,
- color_states: &[wgpu::ColorStateDescriptor {
- format: wgpu::TextureFormat::Bgra8UnormSrgb,
- color_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- write_mask: wgpu::ColorWrite::ALL,
- }],
- depth_stencil_state: None,
- index_format: wgpu::IndexFormat::Uint16,
- vertex_buffers: &[
- wgpu::VertexBufferDescriptor {
- stride: mem::size_of::<Vertex>() as u64,
- step_mode: wgpu::InputStepMode::Vertex,
- attributes: &[wgpu::VertexAttributeDescriptor {
- shader_location: 0,
- format: wgpu::VertexFormat::Float2,
- offset: 0,
- }],
- },
- wgpu::VertexBufferDescriptor {
- stride: mem::size_of::<Instance>() as u64,
- step_mode: wgpu::InputStepMode::Instance,
- attributes: &[
- wgpu::VertexAttributeDescriptor {
- shader_location: 1,
- format: wgpu::VertexFormat::Float2,
- offset: 0,
- },
- wgpu::VertexAttributeDescriptor {
- shader_location: 2,
- format: wgpu::VertexFormat::Float2,
- offset: 4 * 2,
- },
- ],
- },
- ],
- sample_count: 1,
- sample_mask: !0,
- alpha_to_coverage_enabled: false,
- });
-
- let vertices = device
- .create_buffer_mapped(QUAD_VERTS.len(), wgpu::BufferUsage::VERTEX)
- .fill_from_slice(&QUAD_VERTS);
-
- let indices = device
- .create_buffer_mapped(QUAD_INDICES.len(), wgpu::BufferUsage::INDEX)
- .fill_from_slice(&QUAD_INDICES);
-
- let instances = device.create_buffer(&wgpu::BufferDescriptor {
- size: mem::size_of::<Instance>() as u64,
- usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
- });
-
- Pipeline {
- cache: RefCell::new(Cache::new()),
-
- pipeline,
- uniforms: uniforms_buffer,
- vertices,
- indices,
- instances,
- constants: constant_bind_group,
- texture_layout,
- }
- }
-
- fn load(&self, handle: &Handle) {
- if !self.cache.borrow().contains(&handle) {
- if !handle.path.is_file() {
- let mem = Memory::NotFound;
-
- let _ = self.cache.borrow_mut().insert(&handle, mem);
- }
-
- let mut opt = resvg::Options::default();
- opt.usvg.path = Some(handle.path.clone());
-
- let mem =
- match resvg::usvg::Tree::from_file(&handle.path, &opt.usvg) {
- Ok(tree) => Memory::Host { tree },
- Err(_) => Memory::Invalid,
- };
-
- let _ = self.cache.borrow_mut().insert(&handle, mem);
- }
- }
-
- pub fn draw(
- &mut self,
- device: &mut wgpu::Device,
- encoder: &mut wgpu::CommandEncoder,
- svgs: &[Svg],
- transformation: Transformation,
- bounds: Rectangle<u32>,
- target: &wgpu::TextureView,
- dpi: f32,
- ) {
- let uniforms_buffer = device
- .create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
- .fill_from_slice(&[Uniforms {
- transform: transformation.into(),
- }]);
-
- encoder.copy_buffer_to_buffer(
- &uniforms_buffer,
- 0,
- &self.uniforms,
- 0,
- std::mem::size_of::<Uniforms>() as u64,
- );
-
- // TODO: Batch draw calls using a texture atlas
- // Guillotière[1] by @nical can help us a lot here.
- //
- // [1]: https://github.com/nical/guillotiere
- for svg in svgs {
- self.load(&svg.handle);
-
- if let Some(texture) =
- self.cache.borrow_mut().get(&svg.handle).unwrap().upload(
- device,
- encoder,
- &self.texture_layout,
- (svg.scale[0] * dpi) as u32,
- (svg.scale[1] * dpi) as u32,
- )
- {
- let instance_buffer = device
- .create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
- .fill_from_slice(&[Instance {
- _position: svg.position,
- _scale: svg.scale,
- }]);
-
- encoder.copy_buffer_to_buffer(
- &instance_buffer,
- 0,
- &self.instances,
- 0,
- mem::size_of::<Instance>() as u64,
- );
-
- {
- let mut render_pass = encoder.begin_render_pass(
- &wgpu::RenderPassDescriptor {
- color_attachments: &[
- wgpu::RenderPassColorAttachmentDescriptor {
- attachment: target,
- resolve_target: None,
- load_op: wgpu::LoadOp::Load,
- store_op: wgpu::StoreOp::Store,
- clear_color: wgpu::Color::TRANSPARENT,
- },
- ],
- depth_stencil_attachment: None,
- },
- );
-
- render_pass.set_pipeline(&self.pipeline);
- render_pass.set_bind_group(0, &self.constants, &[]);
- render_pass.set_bind_group(1, &texture, &[]);
- render_pass.set_index_buffer(&self.indices, 0);
- render_pass.set_vertex_buffers(
- 0,
- &[(&self.vertices, 0), (&self.instances, 0)],
- );
- render_pass.set_scissor_rect(
- bounds.x,
- bounds.y,
- bounds.width,
- bounds.height,
- );
-
- render_pass.draw_indexed(
- 0..QUAD_INDICES.len() as u32,
- 0,
- 0..1 as u32,
- );
- }
- }
- }
- }
-
- pub fn trim_cache(&mut self) {
- self.cache.borrow_mut().trim();
- }
-}
-
-#[derive(Debug, Clone, PartialEq)]
-pub struct Handle {
- id: u64,
- path: PathBuf,
-}
-
-impl Handle {
- /// Returns the unique id of this [`Handle`]
- ///
- /// [`Handle`]: struct.Handle.html
- pub fn id(&self) -> u64 {
- self.id
- }
-
- /// Creates a svg [`Handle`] pointing to the svg icon of the given path.
- ///
- /// [`Handle`]: struct.Handle.html
- pub fn from_path<T: Into<PathBuf>>(path: T) -> Handle {
- let path = path.into();
- let mut hasher = Hasher::default();
- path.hash(&mut hasher);
-
- Self {
- id: hasher.finish(),
- path,
- }
- }
-}
-
-impl Hash for Handle {
- fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
- self.id.hash(state);
- }
-}
-
-enum Memory {
- Host { tree: resvg::usvg::Tree },
- Device { bind_group: Rc<wgpu::BindGroup> },
- NotFound,
- Invalid,
-}
-
-impl Memory {
- fn upload(
- &mut self,
- device: &wgpu::Device,
- encoder: &mut wgpu::CommandEncoder,
- texture_layout: &wgpu::BindGroupLayout,
- width: u32,
- height: u32,
- ) -> Option<Rc<wgpu::BindGroup>> {
- match self {
- Memory::Host { tree } => {
- println!("{} {}", width, height);
-
- let extent = wgpu::Extent3d {
- width,
- height,
- depth: 1,
- };
-
- let texture = device.create_texture(&wgpu::TextureDescriptor {
- size: extent,
- array_layer_count: 1,
- mip_level_count: 1,
- sample_count: 1,
- dimension: wgpu::TextureDimension::D2,
- format: wgpu::TextureFormat::Bgra8UnormSrgb,
- usage: wgpu::TextureUsage::COPY_DST
- | wgpu::TextureUsage::SAMPLED,
- });
-
- let mut canvas =
- resvg::raqote::DrawTarget::new(width as i32, height as i32);
- let opt = resvg::Options::default();
- let screen_size =
- resvg::ScreenSize::new(width, height).unwrap();
- resvg::backend_raqote::render_to_canvas(
- tree,
- &opt,
- screen_size,
- &mut canvas,
- );
- let slice = canvas.get_data();
- let temp_buf = device
- .create_buffer_mapped(
- slice.len(),
- wgpu::BufferUsage::COPY_SRC,
- )
- .fill_from_slice(slice);
-
- encoder.copy_buffer_to_texture(
- wgpu::BufferCopyView {
- buffer: &temp_buf,
- offset: 0,
- row_pitch: width * 4,
- image_height: height,
- },
- wgpu::TextureCopyView {
- texture: &texture,
- array_layer: 0,
- mip_level: 0,
- origin: wgpu::Origin3d {
- x: 0.0,
- y: 0.0,
- z: 0.0,
- },
- },
- extent,
- );
-
- let bind_group =
- device.create_bind_group(&wgpu::BindGroupDescriptor {
- layout: texture_layout,
- bindings: &[wgpu::Binding {
- binding: 0,
- resource: wgpu::BindingResource::TextureView(
- &texture.create_default_view(),
- ),
- }],
- });
-
- let bind_group = Rc::new(bind_group);
-
- *self = Memory::Device {
- bind_group: bind_group.clone(),
- };
-
- Some(bind_group)
- }
- Memory::Device { bind_group, .. } => Some(bind_group.clone()),
- Memory::NotFound => None,
- Memory::Invalid => None,
- }
- }
-}
-
-impl Debug for Memory {
- fn fmt(
- &self,
- f: &mut std::fmt::Formatter<'_>,
- ) -> Result<(), std::fmt::Error> {
- match self {
- Memory::Host { .. } => write!(f, "Memory::Host"),
- Memory::Device { .. } => write!(f, "Memory::Device"),
- Memory::NotFound => write!(f, "Memory::NotFound"),
- Memory::Invalid => write!(f, "Memory::Invalid"),
- }
- }
-}
-
-#[derive(Debug)]
-struct Cache {
- map: HashMap<u64, Memory>,
- hits: HashSet<u64>,
-}
-
-impl Cache {
- fn new() -> Self {
- Self {
- map: HashMap::new(),
- hits: HashSet::new(),
- }
- }
-
- fn contains(&self, handle: &Handle) -> bool {
- self.map.contains_key(&handle.id())
- }
-
- fn get(&mut self, handle: &Handle) -> Option<&mut Memory> {
- let _ = self.hits.insert(handle.id());
-
- self.map.get_mut(&handle.id())
- }
-
- fn insert(&mut self, handle: &Handle, memory: Memory) {
- let _ = self.map.insert(handle.id(), memory);
- }
-
- fn trim(&mut self) {
- let hits = &self.hits;
-
- self.map.retain(|k, _| hits.contains(k));
- self.hits.clear();
- }
-}
-
-#[derive(Debug)]
-pub struct Svg {
- pub handle: Handle,
- pub position: [f32; 2],
- pub scale: [f32; 2],
-}
-
-#[repr(C)]
-#[derive(Clone, Copy)]
-pub struct Vertex {
- _position: [f32; 2],
-}
-
-const QUAD_INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3];
-
-const QUAD_VERTS: [Vertex; 4] = [
- Vertex {
- _position: [0.0, 0.0],
- },
- Vertex {
- _position: [1.0, 0.0],
- },
- Vertex {
- _position: [1.0, 1.0],
- },
- Vertex {
- _position: [0.0, 1.0],
- },
-];
-
-#[repr(C)]
-#[derive(Clone, Copy)]
-struct Instance {
- _position: [f32; 2],
- _scale: [f32; 2],
-}
-
-#[repr(C)]
-#[derive(Debug, Clone, Copy)]
-struct Uniforms {
- transform: [f32; 16],
-}