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authorLibravatar Héctor Ramón <hector0193@gmail.com>2021-02-06 16:18:19 +0100
committerLibravatar GitHub <noreply@github.com>2021-02-06 16:18:19 +0100
commit2f10a1f2a2c92aada5d167d82e008588256b590f (patch)
treed587953309130c4de7721c27cecd733272fe690f
parent12c0c18d662d2b817b559b94c71d18e122c76990 (diff)
parent74b9ea520f0f861bda82bbf79a6d4327e42a62fc (diff)
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Merge pull request #725 from PolyMeilex/wgpu-7.0
Update to wgpu 0.7
-rw-r--r--examples/integration/src/main.rs8
-rw-r--r--examples/integration/src/scene.rs40
-rw-r--r--wgpu/Cargo.toml4
-rw-r--r--wgpu/src/image.rs121
-rw-r--r--wgpu/src/quad.rs119
-rw-r--r--wgpu/src/triangle.rs112
-rw-r--r--wgpu/src/triangle/msaa.rs73
-rw-r--r--wgpu/src/window/compositor.rs9
8 files changed, 261 insertions, 225 deletions
diff --git a/examples/integration/src/main.rs b/examples/integration/src/main.rs
index 9b52f3a5..ec01c4e6 100644
--- a/examples/integration/src/main.rs
+++ b/examples/integration/src/main.rs
@@ -36,7 +36,7 @@ pub fn main() {
let (mut device, queue) = futures::executor::block_on(async {
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
- power_preference: wgpu::PowerPreference::Default,
+ power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
})
.await
@@ -45,9 +45,9 @@ pub fn main() {
adapter
.request_device(
&wgpu::DeviceDescriptor {
+ label: None,
features: wgpu::Features::empty(),
limits: wgpu::Limits::default(),
- shader_validation: false,
},
None,
)
@@ -63,7 +63,7 @@ pub fn main() {
device.create_swap_chain(
&surface,
&wgpu::SwapChainDescriptor {
- usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
+ usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
format: format,
width: size.width,
height: size.height,
@@ -157,7 +157,7 @@ pub fn main() {
swap_chain = device.create_swap_chain(
&surface,
&wgpu::SwapChainDescriptor {
- usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
+ usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
format: format,
width: size.width,
height: size.height,
diff --git a/examples/integration/src/scene.rs b/examples/integration/src/scene.rs
index 03a338c6..36c0a41d 100644
--- a/examples/integration/src/scene.rs
+++ b/examples/integration/src/scene.rs
@@ -19,6 +19,7 @@ impl Scene {
background_color: Color,
) -> wgpu::RenderPass<'a> {
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ label: None,
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
resolve_target: None,
@@ -48,10 +49,10 @@ impl Scene {
fn build_pipeline(device: &wgpu::Device) -> wgpu::RenderPipeline {
let vs_module =
- device.create_shader_module(wgpu::include_spirv!("shader/vert.spv"));
+ device.create_shader_module(&wgpu::include_spirv!("shader/vert.spv"));
let fs_module =
- device.create_shader_module(wgpu::include_spirv!("shader/frag.spv"));
+ device.create_shader_module(&wgpu::include_spirv!("shader/frag.spv"));
let pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
@@ -64,34 +65,33 @@ fn build_pipeline(device: &wgpu::Device) -> wgpu::RenderPipeline {
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&pipeline_layout),
- vertex_stage: wgpu::ProgrammableStageDescriptor {
+ vertex: wgpu::VertexState {
module: &vs_module,
entry_point: "main",
+ buffers: &[],
},
- fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
+ fragment: Some(wgpu::FragmentState {
module: &fs_module,
entry_point: "main",
+ targets: &[wgpu::ColorTargetState {
+ format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ color_blend: wgpu::BlendState::REPLACE,
+ alpha_blend: wgpu::BlendState::REPLACE,
+ write_mask: wgpu::ColorWrite::ALL,
+ }],
}),
- rasterization_state: Some(wgpu::RasterizationStateDescriptor {
+ primitive: wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Ccw,
cull_mode: wgpu::CullMode::None,
..Default::default()
- }),
- primitive_topology: wgpu::PrimitiveTopology::TriangleList,
- color_states: &[wgpu::ColorStateDescriptor {
- format: wgpu::TextureFormat::Bgra8UnormSrgb,
- color_blend: wgpu::BlendDescriptor::REPLACE,
- alpha_blend: wgpu::BlendDescriptor::REPLACE,
- write_mask: wgpu::ColorWrite::ALL,
- }],
- depth_stencil_state: None,
- vertex_state: wgpu::VertexStateDescriptor {
- index_format: wgpu::IndexFormat::Uint16,
- vertex_buffers: &[],
},
- sample_count: 1,
- sample_mask: !0,
- alpha_to_coverage_enabled: false,
+ depth_stencil: None,
+ multisample: wgpu::MultisampleState {
+ count: 1,
+ mask: !0,
+ alpha_to_coverage_enabled: false,
+ },
});
pipeline
diff --git a/wgpu/Cargo.toml b/wgpu/Cargo.toml
index d469da0a..bdd9e65a 100644
--- a/wgpu/Cargo.toml
+++ b/wgpu/Cargo.toml
@@ -14,8 +14,8 @@ qr_code = ["iced_graphics/qr_code"]
default_system_font = ["iced_graphics/font-source"]
[dependencies]
-wgpu = "0.6"
-wgpu_glyph = "0.10"
+wgpu = "0.7"
+wgpu_glyph = "0.11"
glyph_brush = "0.7"
raw-window-handle = "0.3"
log = "0.4"
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index c256ca7e..70bfe586 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -62,8 +62,9 @@ impl Pipeline {
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
- ty: wgpu::BindingType::UniformBuffer {
- dynamic: false,
+ ty: wgpu::BindingType::Buffer {
+ ty: wgpu::BufferBindingType::Uniform,
+ has_dynamic_offset: false,
min_binding_size: wgpu::BufferSize::new(
mem::size_of::<Uniforms>() as u64,
),
@@ -73,7 +74,10 @@ impl Pipeline {
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStage::FRAGMENT,
- ty: wgpu::BindingType::Sampler { comparison: false },
+ ty: wgpu::BindingType::Sampler {
+ comparison: false,
+ filtering: true,
+ },
count: None,
},
],
@@ -93,9 +97,11 @@ impl Pipeline {
entries: &[
wgpu::BindGroupEntry {
binding: 0,
- resource: wgpu::BindingResource::Buffer(
- uniforms_buffer.slice(..),
- ),
+ resource: wgpu::BindingResource::Buffer {
+ buffer: &uniforms_buffer,
+ offset: 0,
+ size: None,
+ },
},
wgpu::BindGroupEntry {
binding: 1,
@@ -110,9 +116,11 @@ impl Pipeline {
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
- ty: wgpu::BindingType::SampledTexture {
- dimension: wgpu::TextureViewDimension::D2,
- component_type: wgpu::TextureComponentType::Float,
+ ty: wgpu::BindingType::Texture {
+ sample_type: wgpu::TextureSampleType::Float {
+ filterable: true,
+ },
+ view_dimension: wgpu::TextureViewDimension::D2Array,
multisampled: false,
},
count: None,
@@ -126,11 +134,11 @@ impl Pipeline {
bind_group_layouts: &[&constant_layout, &texture_layout],
});
- let vs_module = device.create_shader_module(wgpu::include_spirv!(
+ let vs_module = device.create_shader_module(&wgpu::include_spirv!(
"shader/image.vert.spv"
));
- let fs_module = device.create_shader_module(wgpu::include_spirv!(
+ let fs_module = device.create_shader_module(&wgpu::include_spirv!(
"shader/image.frag.spv"
));
@@ -138,72 +146,44 @@ impl Pipeline {
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::image pipeline"),
layout: Some(&layout),
- vertex_stage: wgpu::ProgrammableStageDescriptor {
+ vertex: wgpu::VertexState {
module: &vs_module,
entry_point: "main",
- },
- fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
- module: &fs_module,
- entry_point: "main",
- }),
- rasterization_state: Some(wgpu::RasterizationStateDescriptor {
- front_face: wgpu::FrontFace::Cw,
- cull_mode: wgpu::CullMode::None,
- ..Default::default()
- }),
- primitive_topology: wgpu::PrimitiveTopology::TriangleList,
- color_states: &[wgpu::ColorStateDescriptor {
- format,
- color_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- write_mask: wgpu::ColorWrite::ALL,
- }],
- depth_stencil_state: None,
- vertex_state: wgpu::VertexStateDescriptor {
- index_format: wgpu::IndexFormat::Uint16,
- vertex_buffers: &[
- wgpu::VertexBufferDescriptor {
- stride: mem::size_of::<Vertex>() as u64,
+ buffers: &[
+ wgpu::VertexBufferLayout {
+ array_stride: mem::size_of::<Vertex>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
- attributes: &[wgpu::VertexAttributeDescriptor {
+ attributes: &[wgpu::VertexAttribute {
shader_location: 0,
format: wgpu::VertexFormat::Float2,
offset: 0,
}],
},
- wgpu::VertexBufferDescriptor {
- stride: mem::size_of::<Instance>() as u64,
+ wgpu::VertexBufferLayout {
+ array_stride: mem::size_of::<Instance>() as u64,
step_mode: wgpu::InputStepMode::Instance,
attributes: &[
- wgpu::VertexAttributeDescriptor {
+ wgpu::VertexAttribute {
shader_location: 1,
format: wgpu::VertexFormat::Float2,
offset: 0,
},
- wgpu::VertexAttributeDescriptor {
+ wgpu::VertexAttribute {
shader_location: 2,
format: wgpu::VertexFormat::Float2,
offset: 4 * 2,
},
- wgpu::VertexAttributeDescriptor {
+ wgpu::VertexAttribute {
shader_location: 3,
format: wgpu::VertexFormat::Float2,
offset: 4 * 4,
},
- wgpu::VertexAttributeDescriptor {
+ wgpu::VertexAttribute {
shader_location: 4,
format: wgpu::VertexFormat::Float2,
offset: 4 * 6,
},
- wgpu::VertexAttributeDescriptor {
+ wgpu::VertexAttribute {
shader_location: 5,
format: wgpu::VertexFormat::Uint,
offset: 4 * 8,
@@ -212,9 +192,36 @@ impl Pipeline {
},
],
},
- sample_count: 1,
- sample_mask: !0,
- alpha_to_coverage_enabled: false,
+ fragment: Some(wgpu::FragmentState {
+ module: &fs_module,
+ entry_point: "main",
+ targets: &[wgpu::ColorTargetState {
+ format,
+ color_blend: wgpu::BlendState {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha_blend: wgpu::BlendState {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ write_mask: wgpu::ColorWrite::ALL,
+ }],
+ }),
+ primitive: wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
+ front_face: wgpu::FrontFace::Cw,
+ cull_mode: wgpu::CullMode::None,
+ ..Default::default()
+ },
+ depth_stencil: None,
+ multisample: wgpu::MultisampleState {
+ count: 1,
+ mask: !0,
+ alpha_to_coverage_enabled: false,
+ },
});
let vertices =
@@ -415,6 +422,7 @@ impl Pipeline {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ label: Some("iced_wgpu::image render pass"),
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
@@ -431,7 +439,10 @@ impl Pipeline {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]);
render_pass.set_bind_group(1, &self.texture, &[]);
- render_pass.set_index_buffer(self.indices.slice(..));
+ render_pass.set_index_buffer(
+ self.indices.slice(..),
+ wgpu::IndexFormat::Uint16,
+ );
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
render_pass.set_vertex_buffer(1, self.instances.slice(..));
diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs
index 24d20cfa..e0a6e043 100644
--- a/wgpu/src/quad.rs
+++ b/wgpu/src/quad.rs
@@ -24,8 +24,9 @@ impl Pipeline {
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
- ty: wgpu::BindingType::UniformBuffer {
- dynamic: false,
+ ty: wgpu::BindingType::Buffer {
+ ty: wgpu::BufferBindingType::Uniform,
+ has_dynamic_offset: false,
min_binding_size: wgpu::BufferSize::new(
mem::size_of::<Uniforms>() as u64,
),
@@ -46,9 +47,11 @@ impl Pipeline {
layout: &constant_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
- resource: wgpu::BindingResource::Buffer(
- constants_buffer.slice(..),
- ),
+ resource: wgpu::BindingResource::Buffer {
+ buffer: &constants_buffer,
+ offset: 0,
+ size: None,
+ },
}],
});
@@ -59,87 +62,61 @@ impl Pipeline {
bind_group_layouts: &[&constant_layout],
});
- let vs_module = device
- .create_shader_module(wgpu::include_spirv!("shader/quad.vert.spv"));
+ let vs_module = device.create_shader_module(&wgpu::include_spirv!(
+ "shader/quad.vert.spv"
+ ));
- let fs_module = device
- .create_shader_module(wgpu::include_spirv!("shader/quad.frag.spv"));
+ let fs_module = device.create_shader_module(&wgpu::include_spirv!(
+ "shader/quad.frag.spv"
+ ));
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::quad pipeline"),
layout: Some(&layout),
- vertex_stage: wgpu::ProgrammableStageDescriptor {
+ vertex: wgpu::VertexState {
module: &vs_module,
entry_point: "main",
- },
- fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
- module: &fs_module,
- entry_point: "main",
- }),
- rasterization_state: Some(wgpu::RasterizationStateDescriptor {
- front_face: wgpu::FrontFace::Cw,
- cull_mode: wgpu::CullMode::None,
- ..Default::default()
- }),
- primitive_topology: wgpu::PrimitiveTopology::TriangleList,
- color_states: &[wgpu::ColorStateDescriptor {
- format,
- color_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- write_mask: wgpu::ColorWrite::ALL,
- }],
- depth_stencil_state: None,
- vertex_state: wgpu::VertexStateDescriptor {
- index_format: wgpu::IndexFormat::Uint16,
- vertex_buffers: &[
- wgpu::VertexBufferDescriptor {
- stride: mem::size_of::<Vertex>() as u64,
+ buffers: &[
+ wgpu::VertexBufferLayout {
+ array_stride: mem::size_of::<Vertex>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
- attributes: &[wgpu::VertexAttributeDescriptor {
+ attributes: &[wgpu::VertexAttribute {
shader_location: 0,
format: wgpu::VertexFormat::Float2,
offset: 0,
}],
},
- wgpu::VertexBufferDescriptor {
- stride: mem::size_of::<layer::Quad>() as u64,
+ wgpu::VertexBufferLayout {
+ array_stride: mem::size_of::<layer::Quad>() as u64,
step_mode: wgpu::InputStepMode::Instance,
attributes: &[
- wgpu::VertexAttributeDescriptor {
+ wgpu::VertexAttribute {
shader_location: 1,
format: wgpu::VertexFormat::Float2,
offset: 0,
},
- wgpu::VertexAttributeDescriptor {
+ wgpu::VertexAttribute {
shader_location: 2,
format: wgpu::VertexFormat::Float2,
offset: 4 * 2,
},
- wgpu::VertexAttributeDescriptor {
+ wgpu::VertexAttribute {
shader_location: 3,
format: wgpu::VertexFormat::Float4,
offset: 4 * (2 + 2),
},
- wgpu::VertexAttributeDescriptor {
+ wgpu::VertexAttribute {
shader_location: 4,
format: wgpu::VertexFormat::Float4,
offset: 4 * (2 + 2 + 4),
},
- wgpu::VertexAttributeDescriptor {
+ wgpu::VertexAttribute {
shader_location: 5,
format: wgpu::VertexFormat::Float,
offset: 4 * (2 + 2 + 4 + 4),
},
- wgpu::VertexAttributeDescriptor {
+ wgpu::VertexAttribute {
shader_location: 6,
format: wgpu::VertexFormat::Float,
offset: 4 * (2 + 2 + 4 + 4 + 1),
@@ -148,9 +125,36 @@ impl Pipeline {
},
],
},
- sample_count: 1,
- sample_mask: !0,
- alpha_to_coverage_enabled: false,
+ fragment: Some(wgpu::FragmentState {
+ module: &fs_module,
+ entry_point: "main",
+ targets: &[wgpu::ColorTargetState {
+ format,
+ color_blend: wgpu::BlendState {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha_blend: wgpu::BlendState {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ write_mask: wgpu::ColorWrite::ALL,
+ }],
+ }),
+ primitive: wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
+ front_face: wgpu::FrontFace::Cw,
+ cull_mode: wgpu::CullMode::None,
+ ..Default::default()
+ },
+ depth_stencil: None,
+ multisample: wgpu::MultisampleState {
+ count: 1,
+ mask: !0,
+ alpha_to_coverage_enabled: false,
+ },
});
let vertices =
@@ -232,6 +236,7 @@ impl Pipeline {
{
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ label: Some("iced_wgpu::quad render pass"),
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
@@ -247,15 +252,19 @@ impl Pipeline {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]);
- render_pass.set_index_buffer(self.indices.slice(..));
+ render_pass.set_index_buffer(
+ self.indices.slice(..),
+ wgpu::IndexFormat::Uint16,
+ );
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
render_pass.set_vertex_buffer(1, self.instances.slice(..));
+
render_pass.set_scissor_rect(
bounds.x,
bounds.y,
bounds.width,
// TODO: Address anti-aliasing adjustments properly
- bounds.height + 1,
+ bounds.height,
);
render_pass.draw_indexed(
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index 61a771d8..2f255940 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -86,8 +86,9 @@ impl Pipeline {
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
- ty: wgpu::BindingType::UniformBuffer {
- dynamic: true,
+ ty: wgpu::BindingType::Buffer {
+ ty: wgpu::BufferBindingType::Uniform,
+ has_dynamic_offset: true,
min_binding_size: wgpu::BufferSize::new(
mem::size_of::<Uniforms>() as u64,
),
@@ -109,11 +110,13 @@ impl Pipeline {
layout: &constants_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
- resource: wgpu::BindingResource::Buffer(
- constants_buffer
- .raw
- .slice(0..std::mem::size_of::<Uniforms>() as u64),
- ),
+ resource: wgpu::BindingResource::Buffer {
+ buffer: &constants_buffer.raw,
+ offset: 0,
+ size: wgpu::BufferSize::new(
+ std::mem::size_of::<Uniforms>() as u64,
+ ),
+ },
}],
});
@@ -124,11 +127,11 @@ impl Pipeline {
bind_group_layouts: &[&constants_layout],
});
- let vs_module = device.create_shader_module(wgpu::include_spirv!(
+ let vs_module = device.create_shader_module(&wgpu::include_spirv!(
"shader/triangle.vert.spv"
));
- let fs_module = device.create_shader_module(wgpu::include_spirv!(
+ let fs_module = device.create_shader_module(&wgpu::include_spirv!(
"shader/triangle.frag.spv"
));
@@ -136,49 +139,21 @@ impl Pipeline {
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::triangle pipeline"),
layout: Some(&layout),
- vertex_stage: wgpu::ProgrammableStageDescriptor {
+ vertex: wgpu::VertexState {
module: &vs_module,
entry_point: "main",
- },
- fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
- module: &fs_module,
- entry_point: "main",
- }),
- rasterization_state: Some(wgpu::RasterizationStateDescriptor {
- front_face: wgpu::FrontFace::Cw,
- cull_mode: wgpu::CullMode::None,
- ..Default::default()
- }),
- primitive_topology: wgpu::PrimitiveTopology::TriangleList,
- color_states: &[wgpu::ColorStateDescriptor {
- format,
- color_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- write_mask: wgpu::ColorWrite::ALL,
- }],
- depth_stencil_state: None,
- vertex_state: wgpu::VertexStateDescriptor {
- index_format: wgpu::IndexFormat::Uint32,
- vertex_buffers: &[wgpu::VertexBufferDescriptor {
- stride: mem::size_of::<Vertex2D>() as u64,
+ buffers: &[wgpu::VertexBufferLayout {
+ array_stride: mem::size_of::<Vertex2D>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
attributes: &[
// Position
- wgpu::VertexAttributeDescriptor {
+ wgpu::VertexAttribute {
shader_location: 0,
format: wgpu::VertexFormat::Float2,
offset: 0,
},
// Color
- wgpu::VertexAttributeDescriptor {
+ wgpu::VertexAttribute {
shader_location: 1,
format: wgpu::VertexFormat::Float4,
offset: 4 * 2,
@@ -186,11 +161,38 @@ impl Pipeline {
],
}],
},
- sample_count: u32::from(
- antialiasing.map(|a| a.sample_count()).unwrap_or(1),
- ),
- sample_mask: !0,
- alpha_to_coverage_enabled: false,
+ fragment: Some(wgpu::FragmentState {
+ module: &fs_module,
+ entry_point: "main",
+ targets: &[wgpu::ColorTargetState {
+ format,
+ color_blend: wgpu::BlendState {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha_blend: wgpu::BlendState {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ write_mask: wgpu::ColorWrite::ALL,
+ }],
+ }),
+ primitive: wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
+ front_face: wgpu::FrontFace::Cw,
+ cull_mode: wgpu::CullMode::None,
+ ..Default::default()
+ },
+ depth_stencil: None,
+ multisample: wgpu::MultisampleState {
+ count: u32::from(
+ antialiasing.map(|a| a.sample_count()).unwrap_or(1),
+ ),
+ mask: !0,
+ alpha_to_coverage_enabled: false,
+ },
});
Pipeline {
@@ -252,11 +254,15 @@ impl Pipeline {
layout: &self.constants_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
- resource: wgpu::BindingResource::Buffer(
- self.uniforms_buffer.raw.slice(
- 0..std::mem::size_of::<Uniforms>() as u64,
- ),
- ),
+ resource: wgpu::BindingResource::Buffer {
+ buffer: &self.uniforms_buffer.raw,
+ offset: 0,
+ size: wgpu::BufferSize::new(std::mem::size_of::<
+ Uniforms,
+ >(
+ )
+ as u64),
+ },
}],
});
}
@@ -356,6 +362,7 @@ impl Pipeline {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ label: Some("iced_wgpu::triangle render pass"),
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment,
@@ -390,6 +397,7 @@ impl Pipeline {
self.index_buffer
.raw
.slice(index_offset * mem::size_of::<u32>() as u64..),
+ wgpu::IndexFormat::Uint32,
);
render_pass.set_vertex_buffer(
diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs
index db86f748..d964f815 100644
--- a/wgpu/src/triangle/msaa.rs
+++ b/wgpu/src/triangle/msaa.rs
@@ -32,7 +32,10 @@ impl Blit {
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
- ty: wgpu::BindingType::Sampler { comparison: false },
+ ty: wgpu::BindingType::Sampler {
+ comparison: false,
+ filtering: false,
+ },
count: None,
}],
});
@@ -53,9 +56,11 @@ impl Blit {
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
- ty: wgpu::BindingType::SampledTexture {
- dimension: wgpu::TextureViewDimension::D2,
- component_type: wgpu::TextureComponentType::Float,
+ ty: wgpu::BindingType::Texture {
+ sample_type: wgpu::TextureSampleType::Float {
+ filterable: false,
+ },
+ view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
@@ -69,11 +74,11 @@ impl Blit {
bind_group_layouts: &[&constant_layout, &texture_layout],
});
- let vs_module = device.create_shader_module(wgpu::include_spirv!(
+ let vs_module = device.create_shader_module(&wgpu::include_spirv!(
"../shader/blit.vert.spv"
));
- let fs_module = device.create_shader_module(wgpu::include_spirv!(
+ let fs_module = device.create_shader_module(&wgpu::include_spirv!(
"../shader/blit.frag.spv"
));
@@ -81,42 +86,41 @@ impl Blit {
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::triangle::msaa pipeline"),
layout: Some(&layout),
- vertex_stage: wgpu::ProgrammableStageDescriptor {
+ vertex: wgpu::VertexState {
module: &vs_module,
entry_point: "main",
+ buffers: &[],
},
- fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
+ fragment: Some(wgpu::FragmentState {
module: &fs_module,
entry_point: "main",
+ targets: &[wgpu::ColorTargetState {
+ format,
+ color_blend: wgpu::BlendState {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha_blend: wgpu::BlendState {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ write_mask: wgpu::ColorWrite::ALL,
+ }],
}),
- rasterization_state: Some(wgpu::RasterizationStateDescriptor {
+ primitive: wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Cw,
cull_mode: wgpu::CullMode::None,
..Default::default()
- }),
- primitive_topology: wgpu::PrimitiveTopology::TriangleList,
- color_states: &[wgpu::ColorStateDescriptor {
- format,
- color_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- write_mask: wgpu::ColorWrite::ALL,
- }],
- depth_stencil_state: None,
- vertex_state: wgpu::VertexStateDescriptor {
- index_format: wgpu::IndexFormat::Uint16,
- vertex_buffers: &[],
},
- sample_count: 1,
- sample_mask: !0,
- alpha_to_coverage_enabled: false,
+ depth_stencil: None,
+ multisample: wgpu::MultisampleState {
+ count: 1,
+ mask: !0,
+ alpha_to_coverage_enabled: false,
+ },
});
Blit {
@@ -172,6 +176,7 @@ impl Blit {
) {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ label: Some("iced_wgpu::triangle::msaa render pass"),
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
@@ -227,7 +232,7 @@ impl Targets {
sample_count,
dimension: wgpu::TextureDimension::D2,
format,
- usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
+ usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
});
let resolve = device.create_texture(&wgpu::TextureDescriptor {
@@ -237,7 +242,7 @@ impl Targets {
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format,
- usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT
+ usage: wgpu::TextureUsage::RENDER_ATTACHMENT
| wgpu::TextureUsage::SAMPLED,
});
diff --git a/wgpu/src/window/compositor.rs b/wgpu/src/window/compositor.rs
index 492efb42..36d6ab1a 100644
--- a/wgpu/src/window/compositor.rs
+++ b/wgpu/src/window/compositor.rs
@@ -27,7 +27,7 @@ impl Compositor {
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: if settings.antialiasing.is_none() {
- wgpu::PowerPreference::Default
+ wgpu::PowerPreference::LowPower
} else {
wgpu::PowerPreference::HighPerformance
},
@@ -38,12 +38,14 @@ impl Compositor {
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
+ label: Some(
+ "iced_wgpu::window::compositor device descriptor",
+ ),
features: wgpu::Features::empty(),
limits: wgpu::Limits {
max_bind_groups: 2,
..wgpu::Limits::default()
},
- shader_validation: false,
},
None,
)
@@ -103,7 +105,7 @@ impl iced_graphics::window::Compositor for Compositor {
self.device.create_swap_chain(
surface,
&wgpu::SwapChainDescriptor {
- usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
+ usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
format: self.settings.format,
present_mode: self.settings.present_mode,
width,
@@ -130,6 +132,7 @@ impl iced_graphics::window::Compositor for Compositor {
);
let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ label: Some("iced_wgpu::window::Compositor render pass"),
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &frame.output.view,
resolve_target: None,