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author | 2022-10-07 11:41:50 -0700 | |
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committer | 2022-10-07 12:01:07 -0700 | |
commit | 12a87c54eb68b992676060c80e518ffb29445cfc (patch) | |
tree | b3fba16f2dd95a084cdbc3850f59a049c103c355 | |
parent | f9a6efcaa03728f43aaa105af8936c1ed4778388 (diff) | |
download | iced-12a87c54eb68b992676060c80e518ffb29445cfc.tar.gz iced-12a87c54eb68b992676060c80e518ffb29445cfc.tar.bz2 iced-12a87c54eb68b992676060c80e518ffb29445cfc.zip |
Added support for relative positioning of gradient fills. Addressed some PR feedback.
-rw-r--r-- | examples/modern_art/src/main.rs | 41 | ||||
-rw-r--r-- | examples/solar_system/src/main.rs | 7 | ||||
-rw-r--r-- | glow/src/shader/common/gradient.frag | 3 | ||||
-rw-r--r-- | graphics/src/gradient.rs | 22 | ||||
-rw-r--r-- | graphics/src/gradient/linear.rs | 148 | ||||
-rw-r--r-- | graphics/src/primitive.rs | 3 | ||||
-rw-r--r-- | graphics/src/widget/canvas.rs | 2 | ||||
-rw-r--r-- | graphics/src/widget/canvas/frame.rs | 10 |
8 files changed, 182 insertions, 54 deletions
diff --git a/examples/modern_art/src/main.rs b/examples/modern_art/src/main.rs index 0601fc44..362e4ad1 100644 --- a/examples/modern_art/src/main.rs +++ b/examples/modern_art/src/main.rs @@ -1,5 +1,5 @@ use iced::widget::canvas::{ - self, fill, Cache, Canvas, Cursor, Fill, Frame, Geometry, Gradient, + self, Cache, Canvas, Cursor, Frame, Geometry, Gradient, Position, Location }; use iced::{ executor, Application, Color, Command, Element, Length, Point, Rectangle, @@ -76,6 +76,20 @@ impl<Message> canvas::Program<Message> for ModernArt { } } +fn random_direction() -> Location { + match thread_rng().gen_range(0..8) { + 0 => Location::TopLeft, + 1 => Location::Top, + 2 => Location::TopRight, + 3 => Location::Right, + 4 => Location::BottomRight, + 5 => Location::Bottom, + 6 => Location::BottomLeft, + 7 => Location::Left, + _ => Location::TopLeft + } +} + fn generate_box(frame: &mut Frame, bounds: Size) -> bool { let solid = rand::random::<bool>(); @@ -87,8 +101,13 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool { ) }; - let gradient = |top_left: Point, bottom_right: Point| -> Gradient { - let mut builder = Gradient::linear(top_left, bottom_right); + let gradient = |top_left: Point, size: Size| -> Gradient { + let mut builder = Gradient::linear(Position::Relative { + top_left, + size, + start: random_direction(), + end: random_direction() + }); let stops = thread_rng().gen_range(1..15u32); let mut i = 0; @@ -114,25 +133,13 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool { frame.fill_rectangle( top_left, size, - Fill { - style: fill::Style::Solid(random_color()), - ..Default::default() - }, + random_color(), ); } else { frame.fill_rectangle( top_left, size, - Fill { - style: fill::Style::Gradient(&gradient( - top_left, - Point::new( - top_left.x + size.width, - top_left.y + size.height, - ), - )), - ..Default::default() - }, + &gradient(top_left, size), ); }; diff --git a/examples/solar_system/src/main.rs b/examples/solar_system/src/main.rs index 6f38f480..9200391b 100644 --- a/examples/solar_system/src/main.rs +++ b/examples/solar_system/src/main.rs @@ -19,6 +19,7 @@ use iced::{ }; use std::time::Instant; +use crate::canvas::Position; pub fn main() -> iced::Result { SolarSystem::run(Settings { @@ -202,8 +203,10 @@ impl<Message> canvas::Program<Message> for State { let earth = Path::circle(Point::ORIGIN, Self::EARTH_RADIUS); let earth_fill = Gradient::linear( - Point::new(-Self::EARTH_RADIUS, 0.0), - Point::new(Self::EARTH_RADIUS, 0.0), + Position::Absolute { + start: Point::new(-Self::EARTH_RADIUS, 0.0), + end: Point::new(Self::EARTH_RADIUS, 0.0) + } ) .add_stop(0.2, Color::from_rgb(0.15, 0.50, 1.0)) .add_stop(0.8, Color::from_rgb(0.0, 0.20, 0.47)) diff --git a/glow/src/shader/common/gradient.frag b/glow/src/shader/common/gradient.frag index ade9c4a1..3c701af7 100644 --- a/glow/src/shader/common/gradient.frag +++ b/glow/src/shader/common/gradient.frag @@ -45,6 +45,9 @@ void main() { fragColor = color_stops[0]; } else if (coord_offset > color_stops[color_stops_size - 1].x) { fragColor = color_stops[color_stops_size - 2]; + } else { + //This use case can happen if a gradient's start & end position are the same + fragColor = vec4(0.0, 0.0, 0.0, 0.0); } } } diff --git a/graphics/src/gradient.rs b/graphics/src/gradient.rs index d785fb2a..e1984854 100644 --- a/graphics/src/gradient.rs +++ b/graphics/src/gradient.rs @@ -1,9 +1,10 @@ //! For creating a Gradient. mod linear; -pub use crate::gradient::linear::Linear; +pub use crate::gradient::linear::{Linear, Position, Location}; use crate::widget::canvas::frame::Transform; -use crate::{Point, Color}; +use crate::Color; +use crate::widget::canvas::{Fill, fill}; #[derive(Debug, Clone, PartialEq)] /// A fill which transitions colors progressively along a direction, either linearly, radially (TBD), @@ -25,18 +26,27 @@ pub struct ColorStop { impl Gradient { /// Creates a new linear [`linear::Builder`]. - pub fn linear(start: Point, end: Point) -> linear::Builder { - linear::Builder::new(start, end) + pub fn linear(position: impl Into<Position>) -> linear::Builder { + linear::Builder::new(position.into()) } /// Modifies the start & end stops of the gradient to have a proper transform value. pub(crate) fn transform(mut self, transform: &Transform) -> Self { match &mut self { Gradient::Linear(linear) => { - linear.start = transform.apply_to(linear.start); - linear.end = transform.apply_to(linear.end); + linear.start = transform.transform_point(linear.start); + linear.end = transform.transform_point(linear.end); } } self } } + +impl<'a> Into<Fill<'a>> for &'a Gradient { + fn into(self) -> Fill<'a> { + Fill { + style: fill::Style::Gradient(self), + .. Default::default() + } + } +} diff --git a/graphics/src/gradient/linear.rs b/graphics/src/gradient/linear.rs index 6bf69b43..a9cfd55d 100644 --- a/graphics/src/gradient/linear.rs +++ b/graphics/src/gradient/linear.rs @@ -1,7 +1,6 @@ //! Linear gradient builder & definition. - use crate::gradient::{ColorStop, Gradient}; -use crate::{Color, Point}; +use crate::{Color, Point, Size}; /// A linear gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`]. #[derive(Debug, Clone, PartialEq)] @@ -14,18 +13,115 @@ pub struct Linear { pub color_stops: Vec<ColorStop>, } +#[derive(Debug)] +/// The position of the gradient within its bounds. +pub enum Position { + /// The gradient will be positioned with respect to two points. + Absolute { + /// The starting point of the gradient. + start: Point, + /// The ending point of the gradient. + end: Point, + }, + /// The gradient will be positioned relative to the provided bounds. + Relative { + /// The top left position of the bounds. + top_left: Point, + /// The width & height of the bounds. + size: Size, + /// The start [Location] of the gradient. + start: Location, + /// The end [Location] of the gradient. + end: Location, + }, +} + +impl Into<Position> for (Point, Point) { + fn into(self) -> Position { + Position::Absolute { + start: self.0, + end: self.1, + } + } +} + +#[derive(Debug)] +/// The location of a relatively-positioned gradient. +pub enum Location { + /// Top left. + TopLeft, + /// Top. + Top, + /// Top right. + TopRight, + /// Right. + Right, + /// Bottom right. + BottomRight, + /// Bottom. + Bottom, + /// Bottom left. + BottomLeft, + /// Left. + Left, +} + +impl Location { + fn to_absolute(&self, top_left: Point, size: Size) -> Point { + match self { + Location::TopLeft => top_left, + Location::Top => { + Point::new(top_left.x + size.width / 2.0, top_left.y) + } + Location::TopRight => { + Point::new(top_left.x + size.width, top_left.y) + } + Location::Right => Point::new( + top_left.x + size.width, + top_left.y + size.height / 2.0, + ), + Location::BottomRight => { + Point::new(top_left.x + size.width, top_left.y + size.height) + } + Location::Bottom => Point::new( + top_left.x + size.width / 2.0, + top_left.y + size.height, + ), + Location::BottomLeft => { + Point::new(top_left.x, top_left.y + size.height) + } + Location::Left => { + Point::new(top_left.x, top_left.y + size.height / 2.0) + } + } + } +} + /// A [`Linear`] builder. #[derive(Debug)] pub struct Builder { start: Point, end: Point, - stops: Vec<(f32, Color)>, + stops: Vec<ColorStop>, valid: bool, } impl Builder { /// Creates a new [`Builder`]. - pub fn new(start: Point, end: Point) -> Self { + pub fn new(position: Position) -> Self { + let (start, end) = match position { + Position::Absolute { start, end } => (start, end), + Position::Relative { + top_left, + size, + start, + end, + } => ( + start.to_absolute(top_left, size), + end.to_absolute(top_left, size), + ), + }; + Self { start, end, @@ -36,37 +132,47 @@ impl Builder { /// Adds a new stop, defined by an offset and a color, to the gradient. /// - /// `offset` must be between `0.0` and `1.0`. + /// `offset` must be between `0.0` and `1.0` or the gradient cannot be built. + /// + /// Note: when using the [Glow] backend, any color stop added after the 16th + /// will not be displayed. + /// + /// On [backend::Wgpu] backend this limitation does not exist (technical limit is 524,288 stops). pub fn add_stop(mut self, offset: f32, color: Color) -> Self { - if !(0.0..=1.0).contains(&offset) { + if offset.is_finite() && (0.0..=1.0).contains(&offset) { + match self.stops.binary_search_by(|stop| { + stop.offset.partial_cmp(&offset).unwrap() + }) { + Ok(_) => { + //the offset already exists in the gradient + self.valid = false; + } + Err(index) => { + self.stops.insert(index, ColorStop { offset, color }) + } + } + } else { self.valid = false; } - - //TODO: can sort on insert here - self.stops.push((offset, color)); self } /// Builds the linear [`Gradient`] of this [`Builder`]. /// - /// Returns `None` if no stops were added to the builder or + /// Returns `Err` if no stops were added to the builder or /// if stops not between 0.0 and 1.0 were added. - pub fn build(self) -> Option<Gradient> { + pub fn build(self) -> Result<Gradient, &'static str> { if self.stops.is_empty() || !self.valid { - return None; + return Err("Valid gradient conditions: \ + 1) Must contain at least one color stop. \ + 2) Every color stop offset must be unique. \ + 3) Every color stop must be within the range of 0.0..=1.0"); } - let mut stops: Vec<ColorStop> = self.stops.clone().into_iter().map(|f| ColorStop { - offset: f.0, - color: f.1 - }).collect(); - - stops.sort_by(|a, b| a.offset.partial_cmp(&b.offset).unwrap()); - - Some(Gradient::Linear(Linear { + Ok(Gradient::Linear(Linear { start: self.start, end: self.end, - color_stops: stops + color_stops: self.stops, })) } } diff --git a/graphics/src/primitive.rs b/graphics/src/primitive.rs index 10c86ad2..5cb0ef23 100644 --- a/graphics/src/primitive.rs +++ b/graphics/src/primitive.rs @@ -2,11 +2,10 @@ use iced_native::image; use iced_native::svg; use iced_native::{Background, Color, Font, Rectangle, Size, Vector}; -use crate::{alignment, layer}; +use crate::{alignment, layer::mesh}; use crate::triangle; use std::sync::Arc; -use layer::mesh; /// A rendering primitive. #[derive(Debug, Clone)] diff --git a/graphics/src/widget/canvas.rs b/graphics/src/widget/canvas.rs index fe0f618f..ea8af8c2 100644 --- a/graphics/src/widget/canvas.rs +++ b/graphics/src/widget/canvas.rs @@ -28,7 +28,7 @@ pub use stroke::{LineCap, LineDash, LineJoin, Stroke}; pub use text::Text; use crate::{Backend, Primitive, Renderer}; -pub use crate::gradient::Gradient; +pub use crate::gradient::{Gradient, Position, Location}; use iced_native::layout::{self, Layout}; use iced_native::mouse; diff --git a/graphics/src/widget/canvas/frame.rs b/graphics/src/widget/canvas/frame.rs index ccba840a..6dd0d06a 100644 --- a/graphics/src/widget/canvas/frame.rs +++ b/graphics/src/widget/canvas/frame.rs @@ -1,4 +1,4 @@ -use lyon::geom::euclid::Vector2D; +use lyon::geom::euclid::Point2D; use std::borrow::Cow; use iced_native::{Point, Rectangle, Size, Vector}; @@ -38,11 +38,11 @@ pub(crate) struct Transform { impl Transform { /// Transforms the given [Point] by the transformation matrix. - pub(crate) fn apply_to(&self, mut point: Point) -> Point { + pub(crate) fn transform_point(&self, mut point: Point) -> Point { let transformed = - self.raw.transform_vector(Vector2D::new(point.x, point.y)); - point.x = transformed.x + self.raw.m31; - point.y = transformed.y + self.raw.m32; + self.raw.transform_point(Point2D::new(point.x, point.y)); + point.x = transformed.x; + point.y = transformed.y; point } } |