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author | 2020-02-23 09:20:21 +0100 | |
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committer | 2020-02-23 09:20:21 +0100 | |
commit | e680fd27e754aead4003cae72f401090662851b2 (patch) | |
tree | 8f36aaf39111606573369a3629b1661d8a198144 | |
parent | d6c2b1121c9592826e1cc25eeecbf3fa8d982ee8 (diff) | |
parent | 126133ead775fda064a6c23503e9a552a10dc2c5 (diff) | |
download | iced-e680fd27e754aead4003cae72f401090662851b2.tar.gz iced-e680fd27e754aead4003cae72f401090662851b2.tar.bz2 iced-e680fd27e754aead4003cae72f401090662851b2.zip |
Merge pull request #201 from hecrj/fix/clip-primitive-intersection
Fix `Clip` primitive intersection in `iced_wgpu`
Diffstat (limited to '')
-rw-r--r-- | core/src/rectangle.rs | 50 | ||||
-rw-r--r-- | wgpu/src/renderer.rs | 29 |
2 files changed, 61 insertions, 18 deletions
diff --git a/core/src/rectangle.rs b/core/src/rectangle.rs index ee1e3807..7ed3d2df 100644 --- a/core/src/rectangle.rs +++ b/core/src/rectangle.rs @@ -27,6 +27,34 @@ impl Rectangle<f32> { && self.y <= point.y && point.y <= self.y + self.height } + + /// Computes the intersection with the given [`Rectangle`]. + /// + /// [`Rectangle`]: struct.Rectangle.html + pub fn intersection( + &self, + other: &Rectangle<f32>, + ) -> Option<Rectangle<f32>> { + let x = self.x.max(other.x); + let y = self.y.max(other.y); + + let lower_right_x = (self.x + self.width).min(other.x + other.width); + let lower_right_y = (self.y + self.height).min(other.y + other.height); + + let width = lower_right_x - x; + let height = lower_right_y - y; + + if width > 0.0 && height > 0.0 { + Some(Rectangle { + x, + y, + width, + height, + }) + } else { + None + } + } } impl std::ops::Mul<f32> for Rectangle<u32> { @@ -41,3 +69,25 @@ impl std::ops::Mul<f32> for Rectangle<u32> { } } } + +impl From<Rectangle<u32>> for Rectangle<f32> { + fn from(rectangle: Rectangle<u32>) -> Rectangle<f32> { + Rectangle { + x: rectangle.x as f32, + y: rectangle.y as f32, + width: rectangle.width as f32, + height: rectangle.height as f32, + } + } +} + +impl From<Rectangle<f32>> for Rectangle<u32> { + fn from(rectangle: Rectangle<f32>) -> Rectangle<u32> { + Rectangle { + x: rectangle.x as u32, + y: rectangle.y as u32, + width: rectangle.width.ceil() as u32, + height: rectangle.height.ceil() as u32, + } + } +} diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs index 29adcfb6..af61804e 100644 --- a/wgpu/src/renderer.rs +++ b/wgpu/src/renderer.rs @@ -240,25 +240,18 @@ impl Renderer { offset, content, } => { - let x = bounds.x - layer.offset.x as f32; - let y = bounds.y - layer.offset.y as f32; - let width = (bounds.width + x).min(bounds.width); - let height = (bounds.height + y).min(bounds.height); - - // Only draw visible content on-screen - // TODO: Also, check for parent layer bounds to avoid further - // drawing in some circumstances. - if width > 0.0 && height > 0.0 { - let clip_layer = Layer::new( - Rectangle { - x: x.max(0.0).floor() as u32, - y: y.max(0.0).floor() as u32, - width: width.ceil() as u32, - height: height.ceil() as u32, - }, - layer.offset + *offset, - ); + let layer_bounds: Rectangle<f32> = layer.bounds.into(); + let clip = Rectangle { + x: bounds.x - layer.offset.x as f32, + y: bounds.y - layer.offset.y as f32, + ..*bounds + }; + + // Only draw visible content + if let Some(clip_bounds) = layer_bounds.intersection(&clip) { + let clip_layer = + Layer::new(clip_bounds.into(), layer.offset + *offset); let new_layer = Layer::new(layer.bounds, layer.offset); layers.push(clip_layer); |