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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-01-02 19:25:00 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-01-02 19:25:00 +0100
commit5ca98b113e49bfb2372b245a985f957611a0a1ac (patch)
tree9ea3df7f17b02e9e63914c7d7788082edae3f883
parent0d620b7701f427ed0091f3640ab9ca0e116eb412 (diff)
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Rename `Geometry2D` to `Mesh2D` and move it to `iced_wgpu`
Diffstat (limited to '')
-rw-r--r--core/src/geometry.rs20
-rw-r--r--core/src/lib.rs2
-rw-r--r--examples/geometry.rs194
-rw-r--r--native/src/lib.rs2
-rw-r--r--wgpu/src/lib.rs3
-rw-r--r--wgpu/src/primitive.rs14
-rw-r--r--wgpu/src/renderer.rs57
-rw-r--r--wgpu/src/shader/triangle.frag (renamed from wgpu/src/shader/geom2d.frag)0
-rw-r--r--wgpu/src/shader/triangle.frag.spv (renamed from wgpu/src/shader/geom2d.frag.spv)bin372 -> 372 bytes
-rw-r--r--wgpu/src/shader/triangle.vert (renamed from wgpu/src/shader/geom2d.vert)0
-rw-r--r--wgpu/src/shader/triangle.vert.spv (renamed from wgpu/src/shader/geom2d.vert.spv)bin1468 -> 1468 bytes
-rw-r--r--wgpu/src/triangle.rs (renamed from wgpu/src/geometry.rs)90
12 files changed, 184 insertions, 198 deletions
diff --git a/core/src/geometry.rs b/core/src/geometry.rs
deleted file mode 100644
index f04ce42e..00000000
--- a/core/src/geometry.rs
+++ /dev/null
@@ -1,20 +0,0 @@
-/// A two-dimensional vertex which has a color
-#[repr(C)]
-#[derive(Copy, Clone, Debug)]
-pub struct Vertex2D {
- /// The vertex position
- pub position: [f32; 2],
- /// The vertex color in rgba
- pub color: [f32; 4],
-}
-
-/// A set of [`Vertex2D`] and indices for drawing some 2D geometry on the GPU.
-///
-/// [`Vertex2D`]: struct.Vertex2D.html
-#[derive(Clone, Debug)]
-pub struct Geometry2D {
- /// The vertices for this geometry
- pub vertices: Vec<Vertex2D>,
- /// The indices for this geometry
- pub indices: Vec<u16>,
-}
diff --git a/core/src/lib.rs b/core/src/lib.rs
index 881f56c9..821b09c1 100644
--- a/core/src/lib.rs
+++ b/core/src/lib.rs
@@ -23,7 +23,6 @@ mod length;
mod point;
mod rectangle;
mod vector;
-mod geometry;
pub use align::{Align, HorizontalAlignment, VerticalAlignment};
pub use background::Background;
@@ -33,7 +32,6 @@ pub use length::Length;
pub use point::Point;
pub use rectangle::Rectangle;
pub use vector::Vector;
-pub use geometry::{Vertex2D, Geometry2D};
#[cfg(feature = "command")]
mod command;
diff --git a/examples/geometry.rs b/examples/geometry.rs
index feb7684e..ae6c9ca0 100644
--- a/examples/geometry.rs
+++ b/examples/geometry.rs
@@ -11,24 +11,25 @@ mod rainbow {
// if you wish to, by creating your own `Renderer` trait, which could be
// implemented by `iced_wgpu` and other renderers.
use iced_native::{
- layout, Element, Geometry2D, Hasher, Layout, Length,
- MouseCursor, Point, Size, Vertex2D, Widget,
+ layout, Element, Hasher, Layout, Length, MouseCursor, Point, Size,
+ Widget,
+ };
+ use iced_wgpu::{
+ triangle::{Mesh2D, Vertex2D},
+ Primitive, Renderer,
};
- use iced_wgpu::{Primitive, Renderer};
- pub struct Rainbow {
- dimen: u16,
- }
+ pub struct Rainbow;
impl Rainbow {
- pub fn new(dimen: u16) -> Self {
- Self { dimen }
+ pub fn new() -> Self {
+ Self
}
}
impl<Message> Widget<Message, Renderer> for Rainbow {
fn width(&self) -> Length {
- Length::Shrink
+ Length::Fill
}
fn height(&self) -> Length {
@@ -38,20 +39,15 @@ mod rainbow {
fn layout(
&self,
_renderer: &Renderer,
- _limits: &layout::Limits,
+ limits: &layout::Limits,
) -> layout::Node {
- layout::Node::new(Size::new(
- f32::from(self.dimen),
- f32::from(self.dimen),
- ))
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- use std::hash::Hash;
+ let size = limits.width(Length::Fill).resolve(Size::ZERO);
- self.dimen.hash(state);
+ layout::Node::new(Size::new(size.width, size.width))
}
+ fn hash_layout(&self, _state: &mut Hasher) {}
+
fn draw(
&self,
_renderer: &mut Renderer,
@@ -88,58 +84,56 @@ mod rainbow {
let posn_l = [b.x, b.y + (b.height / 2.0)];
(
- Primitive::Geometry2D {
- geometry: Geometry2D {
- vertices: vec![
- Vertex2D {
- position: posn_center,
- color: [1.0, 1.0, 1.0, 1.0],
- },
- Vertex2D {
- position: posn_tl,
- color: color_r,
- },
- Vertex2D {
- position: posn_t,
- color: color_o,
- },
- Vertex2D {
- position: posn_tr,
- color: color_y,
- },
- Vertex2D {
- position: posn_r,
- color: color_g,
- },
- Vertex2D {
- position: posn_br,
- color: color_gb,
- },
- Vertex2D {
- position: posn_b,
- color: color_b,
- },
- Vertex2D {
- position: posn_bl,
- color: color_i,
- },
- Vertex2D {
- position: posn_l,
- color: color_v,
- },
- ],
- indices: vec![
- 0, 1, 2, // TL
- 0, 2, 3, // T
- 0, 3, 4, // TR
- 0, 4, 5, // R
- 0, 5, 6, // BR
- 0, 6, 7, // B
- 0, 7, 8, // BL
- 0, 8, 1, // L
- ],
- },
- },
+ Primitive::Mesh2D(std::sync::Arc::new(Mesh2D {
+ vertices: vec![
+ Vertex2D {
+ position: posn_center,
+ color: [1.0, 1.0, 1.0, 1.0],
+ },
+ Vertex2D {
+ position: posn_tl,
+ color: color_r,
+ },
+ Vertex2D {
+ position: posn_t,
+ color: color_o,
+ },
+ Vertex2D {
+ position: posn_tr,
+ color: color_y,
+ },
+ Vertex2D {
+ position: posn_r,
+ color: color_g,
+ },
+ Vertex2D {
+ position: posn_br,
+ color: color_gb,
+ },
+ Vertex2D {
+ position: posn_b,
+ color: color_b,
+ },
+ Vertex2D {
+ position: posn_bl,
+ color: color_i,
+ },
+ Vertex2D {
+ position: posn_l,
+ color: color_v,
+ },
+ ],
+ indices: vec![
+ 0, 1, 2, // TL
+ 0, 2, 3, // T
+ 0, 3, 4, // TR
+ 0, 4, 5, // R
+ 0, 5, 6, // BR
+ 0, 6, 7, // B
+ 0, 7, 8, // BL
+ 0, 8, 1, // L
+ ],
+ })),
MouseCursor::OutOfBounds,
)
}
@@ -153,35 +147,24 @@ mod rainbow {
}
use iced::{
- scrollable, settings::Window, Align, Column, Container, Element,
- Length, Sandbox, Scrollable, Settings, Text,
+ scrollable, Align, Column, Container, Element, Length, Sandbox, Scrollable,
+ Settings, Text,
};
use rainbow::Rainbow;
pub fn main() {
- Example::run(Settings {
- window: Window {
- size: (660, 660),
- resizable: true,
- decorations: true,
- },
- })
+ Example::run(Settings::default())
}
struct Example {
- dimen: u16,
scroll: scrollable::State,
}
-#[derive(Debug, Clone, Copy)]
-enum Message {}
-
impl Sandbox for Example {
- type Message = Message;
+ type Message = ();
fn new() -> Self {
Example {
- dimen: 500,
scroll: scrollable::State::new(),
}
}
@@ -190,37 +173,36 @@ impl Sandbox for Example {
String::from("Custom 2D geometry - Iced")
}
- fn update(&mut self, _: Message) {}
+ fn update(&mut self, _: ()) {}
- fn view(&mut self) -> Element<Message> {
+ fn view(&mut self) -> Element<()> {
let content = Column::new()
.padding(20)
.spacing(20)
.max_width(500)
.align_items(Align::Start)
- .push(Rainbow::new(self.dimen))
- .push(
- Text::new(String::from("In this example we draw a custom widget Rainbow, using the \
- Geometry2D primitive. This primitive supplies a list of triangles, expressed as vertices and indices."))
- .width(Length::Shrink),
- )
- .push(
- Text::new(String::from("Move your cursor over it, and see the center vertex follow you!"))
- .width(Length::Shrink),
- )
- .push(
- Text::new(String::from("Every Vertex2D defines its own color. You could use the \
- Geometry2D primitive to render virtually any two-dimensional geometry for your widget."))
- .width(Length::Shrink),
- );
+ .push(Rainbow::new())
+ .push(Text::new(
+ "In this example we draw a custom widget Rainbow, using \
+ the Mesh2D primitive. This primitive supplies a list of \
+ triangles, expressed as vertices and indices.",
+ ))
+ .push(Text::new(
+ "Move your cursor over it, and see the center vertex \
+ follow you!",
+ ))
+ .push(Text::new(
+ "Every Vertex2D defines its own color. You could use the \
+ Mesh2D primitive to render virtually any two-dimensional \
+ geometry for your widget.",
+ ));
- let scrollable =
- Scrollable::new(&mut self.scroll).push(Container::new(content));
+ let scrollable = Scrollable::new(&mut self.scroll)
+ .push(Container::new(content).width(Length::Fill).center_x());
Container::new(scrollable)
.width(Length::Fill)
.height(Length::Fill)
- .center_x()
.center_y()
.into()
}
diff --git a/native/src/lib.rs b/native/src/lib.rs
index 6f6af159..8dcacb2b 100644
--- a/native/src/lib.rs
+++ b/native/src/lib.rs
@@ -55,7 +55,7 @@ mod user_interface;
pub use iced_core::{
Align, Background, Color, Command, Font, HorizontalAlignment, Length,
- Point, Rectangle, Vector, VerticalAlignment, Geometry2D, Vertex2D,
+ Point, Rectangle, Vector, VerticalAlignment,
};
pub use clipboard::Clipboard;
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs
index 7587be77..972f56af 100644
--- a/wgpu/src/lib.rs
+++ b/wgpu/src/lib.rs
@@ -24,13 +24,14 @@
#![deny(unused_results)]
#![deny(unsafe_code)]
#![deny(rust_2018_idioms)]
+pub mod triangle;
+
mod image;
mod primitive;
mod quad;
mod renderer;
mod text;
mod transformation;
-mod geometry;
pub(crate) use crate::image::Image;
pub(crate) use quad::Quad;
diff --git a/wgpu/src/primitive.rs b/wgpu/src/primitive.rs
index 06121262..815ba3b0 100644
--- a/wgpu/src/primitive.rs
+++ b/wgpu/src/primitive.rs
@@ -1,8 +1,11 @@
use iced_native::{
image, svg, Background, Color, Font, HorizontalAlignment, Rectangle,
- Vector, VerticalAlignment, Geometry2D,
+ Vector, VerticalAlignment,
};
+use crate::triangle;
+use std::sync::Arc;
+
/// A rendering primitive.
#[derive(Debug, Clone)]
pub enum Primitive {
@@ -63,11 +66,10 @@ pub enum Primitive {
/// The content of the clip
content: Box<Primitive>,
},
- /// A low-level geometry primitive
- Geometry2D {
- /// The vertices and indices of the geometry
- geometry: Geometry2D,
- },
+ /// A low-level primitive to render a mesh of triangles.
+ ///
+ /// It can be used to render many kinds of geometry freely.
+ Mesh2D(Arc<triangle::Mesh2D>),
}
impl Default for Primitive {
diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs
index 3cfd746d..050daca9 100644
--- a/wgpu/src/renderer.rs
+++ b/wgpu/src/renderer.rs
@@ -1,12 +1,11 @@
use crate::{
- geometry, image, quad, text, Image, Primitive, Quad, Transformation,
+ image, quad, text, triangle, Image, Primitive, Quad, Transformation,
};
use iced_native::{
renderer::{Debugger, Windowed},
- Background, Color, Geometry2D, Layout, MouseCursor, Point, Rectangle,
- Vector, Widget,
+ Background, Color, Layout, MouseCursor, Point, Rectangle, Vector, Widget,
};
-
+use std::sync::Arc;
use wgpu::{
Adapter, BackendBit, CommandEncoderDescriptor, Device, DeviceDescriptor,
Extensions, Limits, PowerPreference, Queue, RequestAdapterOptions,
@@ -27,7 +26,7 @@ pub struct Renderer {
quad_pipeline: quad::Pipeline,
image_pipeline: crate::image::Pipeline,
text_pipeline: text::Pipeline,
- geometry_pipeline: crate::geometry::Pipeline,
+ triangle_pipeline: crate::triangle::Pipeline,
}
struct Layer<'a> {
@@ -35,7 +34,7 @@ struct Layer<'a> {
offset: Vector<u32>,
quads: Vec<Quad>,
images: Vec<Image>,
- geometries: Vec<Geometry2D>,
+ meshes: Vec<Arc<triangle::Mesh2D>>,
text: Vec<wgpu_glyph::Section<'a>>,
}
@@ -47,7 +46,7 @@ impl<'a> Layer<'a> {
quads: Vec::new(),
images: Vec::new(),
text: Vec::new(),
- geometries: Vec::new(),
+ meshes: Vec::new(),
}
}
}
@@ -70,7 +69,7 @@ impl Renderer {
let text_pipeline = text::Pipeline::new(&mut device);
let quad_pipeline = quad::Pipeline::new(&mut device);
let image_pipeline = crate::image::Pipeline::new(&mut device);
- let geometry_pipeline = geometry::Pipeline::new(&mut device);
+ let triangle_pipeline = triangle::Pipeline::new(&mut device);
Self {
device,
@@ -78,7 +77,7 @@ impl Renderer {
quad_pipeline,
image_pipeline,
text_pipeline,
- geometry_pipeline,
+ triangle_pipeline,
}
}
@@ -252,8 +251,8 @@ impl Renderer {
scale: [bounds.width, bounds.height],
});
}
- Primitive::Geometry2D { geometry } => {
- layer.geometries.push(geometry.clone());
+ Primitive::Mesh2D(mesh) => {
+ layer.meshes.push(mesh.clone());
}
Primitive::Clip {
bounds,
@@ -333,6 +332,24 @@ impl Renderer {
) {
let bounds = layer.bounds * dpi;
+ if layer.meshes.len() > 0 {
+ let translated = transformation
+ * Transformation::translate(
+ -(layer.offset.x as f32) * dpi,
+ -(layer.offset.y as f32) * dpi,
+ );
+
+ self.triangle_pipeline.draw(
+ &mut self.device,
+ encoder,
+ target,
+ translated,
+ dpi,
+ &layer.meshes,
+ bounds,
+ );
+ }
+
if layer.quads.len() > 0 {
self.quad_pipeline.draw(
&mut self.device,
@@ -412,24 +429,6 @@ impl Renderer {
},
);
}
-
- if layer.geometries.len() > 0 {
- let translated = transformation
- * Transformation::translate(
- -(layer.offset.x as f32) * dpi,
- -(layer.offset.y as f32) * dpi,
- );
-
- self.geometry_pipeline.draw(
- &mut self.device,
- encoder,
- target,
- translated,
- dpi,
- &layer.geometries,
- bounds,
- );
- }
}
}
diff --git a/wgpu/src/shader/geom2d.frag b/wgpu/src/shader/triangle.frag
index e39c45e7..e39c45e7 100644
--- a/wgpu/src/shader/geom2d.frag
+++ b/wgpu/src/shader/triangle.frag
diff --git a/wgpu/src/shader/geom2d.frag.spv b/wgpu/src/shader/triangle.frag.spv
index c0165bca..11201872 100644
--- a/wgpu/src/shader/geom2d.frag.spv
+++ b/wgpu/src/shader/triangle.frag.spv
Binary files differ
diff --git a/wgpu/src/shader/geom2d.vert b/wgpu/src/shader/triangle.vert
index fd86ecd6..fd86ecd6 100644
--- a/wgpu/src/shader/geom2d.vert
+++ b/wgpu/src/shader/triangle.vert
diff --git a/wgpu/src/shader/geom2d.vert.spv b/wgpu/src/shader/triangle.vert.spv
index c15c7451..bc39c451 100644
--- a/wgpu/src/shader/geom2d.vert.spv
+++ b/wgpu/src/shader/triangle.vert.spv
Binary files differ
diff --git a/wgpu/src/geometry.rs b/wgpu/src/triangle.rs
index f79e9c43..38157d00 100644
--- a/wgpu/src/geometry.rs
+++ b/wgpu/src/triangle.rs
@@ -1,9 +1,10 @@
+//! Draw meshes of triangles.
use crate::Transformation;
-use iced_native::{Geometry2D, Rectangle, Vertex2D};
-use std::mem;
+use iced_native::Rectangle;
+use std::{mem, sync::Arc};
#[derive(Debug)]
-pub struct Pipeline {
+pub(crate) struct Pipeline {
pipeline: wgpu::RenderPipeline,
constants: wgpu::BindGroup,
constants_buffer: wgpu::Buffer,
@@ -44,16 +45,16 @@ impl Pipeline {
bind_group_layouts: &[&constant_layout],
});
- let vs = include_bytes!("shader/geom2d.vert.spv");
+ let vs = include_bytes!("shader/triangle.vert.spv");
let vs_module = device.create_shader_module(
&wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
- .expect("Read quad vertex shader as SPIR-V"),
+ .expect("Read triangle vertex shader as SPIR-V"),
);
- let fs = include_bytes!("shader/geom2d.frag.spv");
+ let fs = include_bytes!("shader/triangle.frag.spv");
let fs_module = device.create_shader_module(
&wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
- .expect("Read quad fragment shader as SPIR-V"),
+ .expect("Read triangle fragment shader as SPIR-V"),
);
let pipeline =
@@ -128,7 +129,7 @@ impl Pipeline {
target: &wgpu::TextureView,
transformation: Transformation,
scale: f32,
- geometries: &Vec<Geometry2D>,
+ meshes: &Vec<Arc<Mesh2D>>,
bounds: Rectangle<u32>,
) {
let uniforms = Uniforms {
@@ -148,39 +149,39 @@ impl Pipeline {
std::mem::size_of::<Uniforms>() as u64,
);
- for geom in geometries {
+ let mut render_pass =
+ encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ color_attachments: &[
+ wgpu::RenderPassColorAttachmentDescriptor {
+ attachment: target,
+ resolve_target: None,
+ load_op: wgpu::LoadOp::Load,
+ store_op: wgpu::StoreOp::Store,
+ clear_color: wgpu::Color {
+ r: 0.0,
+ g: 0.0,
+ b: 0.0,
+ a: 0.0,
+ },
+ },
+ ],
+ depth_stencil_attachment: None,
+ });
+
+ for mesh in meshes {
let vertices_buffer = device
.create_buffer_mapped(
- geom.vertices.len(),
+ mesh.vertices.len(),
wgpu::BufferUsage::VERTEX,
)
- .fill_from_slice(&geom.vertices);
+ .fill_from_slice(&mesh.vertices);
let indices_buffer = device
.create_buffer_mapped(
- geom.indices.len(),
+ mesh.indices.len(),
wgpu::BufferUsage::INDEX,
)
- .fill_from_slice(&geom.indices);
-
- let mut render_pass =
- encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
- color_attachments: &[
- wgpu::RenderPassColorAttachmentDescriptor {
- attachment: target,
- resolve_target: None,
- load_op: wgpu::LoadOp::Load,
- store_op: wgpu::StoreOp::Store,
- clear_color: wgpu::Color {
- r: 0.0,
- g: 0.0,
- b: 0.0,
- a: 0.0,
- },
- },
- ],
- depth_stencil_attachment: None,
- });
+ .fill_from_slice(&mesh.indices);
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]);
@@ -193,7 +194,7 @@ impl Pipeline {
bounds.height,
);
- render_pass.draw_indexed(0..geom.indices.len() as u32, 0, 0..1);
+ render_pass.draw_indexed(0..mesh.indices.len() as u32, 0, 0..1);
}
}
}
@@ -213,3 +214,26 @@ impl Default for Uniforms {
}
}
}
+
+/// A two-dimensional vertex with some color in __linear__ RGBA.
+#[repr(C)]
+#[derive(Copy, Clone, Debug)]
+pub struct Vertex2D {
+ /// The vertex position
+ pub position: [f32; 2],
+ /// The vertex color in __linear__ RGBA.
+ pub color: [f32; 4],
+}
+
+/// A set of [`Vertex2D`] and indices representing a list of triangles.
+///
+/// [`Vertex2D`]: struct.Vertex2D.html
+#[derive(Clone, Debug)]
+pub struct Mesh2D {
+ /// The vertices of the mesh
+ pub vertices: Vec<Vertex2D>,
+ /// The list of vertex indices that defines the triangles of the mesh.
+ ///
+ /// Therefore, this list should always have a length that is a multiple of 3.
+ pub indices: Vec<u16>,
+}