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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-11-05 03:16:46 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-11-05 03:16:46 +0100
commit470266f54069a1c9b6147026d018b437b6457f7b (patch)
tree44778d322a6b95ab518fd8e9c89926390acb4380
parentba470a2b2a334fa961af19ef9412ad2dfb4acbeb (diff)
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Add horizontal offset to `Primitive::Clip`
Diffstat (limited to '')
-rw-r--r--core/src/vector.rs21
-rw-r--r--native/src/lib.rs4
-rw-r--r--wgpu/src/primitive.rs4
-rw-r--r--wgpu/src/renderer.rs28
-rw-r--r--wgpu/src/renderer/scrollable.rs4
-rw-r--r--wgpu/src/renderer/text_input.rs4
6 files changed, 40 insertions, 25 deletions
diff --git a/core/src/vector.rs b/core/src/vector.rs
index f45daab9..92bf64ff 100644
--- a/core/src/vector.rs
+++ b/core/src/vector.rs
@@ -1,15 +1,26 @@
/// A 2D vector.
#[derive(Debug, Clone, Copy, PartialEq)]
-pub struct Vector {
- pub x: f32,
- pub y: f32,
+pub struct Vector<T = f32> {
+ pub x: T,
+ pub y: T,
}
-impl Vector {
+impl<T> Vector<T> {
/// Creates a new [`Vector`] with the given components.
///
/// [`Vector`]: struct.Vector.html
- pub fn new(x: f32, y: f32) -> Self {
+ pub fn new(x: T, y: T) -> Self {
Self { x, y }
}
}
+
+impl<T> std::ops::Add for Vector<T>
+where
+ T: std::ops::Add<Output = T>,
+{
+ type Output = Self;
+
+ fn add(self, b: Self) -> Self {
+ Self::new(self.x + b.x, self.y + b.y)
+ }
+}
diff --git a/native/src/lib.rs b/native/src/lib.rs
index fa72a553..56399e57 100644
--- a/native/src/lib.rs
+++ b/native/src/lib.rs
@@ -211,10 +211,8 @@ mod node;
mod style;
mod user_interface;
-pub(crate) use iced_core::Vector;
-
pub use iced_core::{
- Align, Background, Color, Justify, Length, Point, Rectangle,
+ Align, Background, Color, Justify, Length, Point, Rectangle, Vector,
};
#[doc(no_inline)]
diff --git a/wgpu/src/primitive.rs b/wgpu/src/primitive.rs
index 354b0851..8e40e3a6 100644
--- a/wgpu/src/primitive.rs
+++ b/wgpu/src/primitive.rs
@@ -1,4 +1,4 @@
-use iced_native::{text, Background, Color, Rectangle};
+use iced_native::{text, Background, Color, Rectangle, Vector};
#[derive(Debug, Clone)]
pub enum Primitive {
@@ -25,7 +25,7 @@ pub enum Primitive {
},
Clip {
bounds: Rectangle,
- offset: u32,
+ offset: Vector<u32>,
content: Box<Primitive>,
},
}
diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs
index fbc39327..ca4cbb58 100644
--- a/wgpu/src/renderer.rs
+++ b/wgpu/src/renderer.rs
@@ -1,7 +1,7 @@
use crate::{quad, Image, Primitive, Quad, Transformation};
use iced_native::{
renderer::Debugger, renderer::Windowed, Background, Color, Layout,
- MouseCursor, Point, Rectangle, Widget,
+ MouseCursor, Point, Rectangle, Vector, Widget,
};
use raw_window_handle::HasRawWindowHandle;
@@ -44,17 +44,17 @@ pub struct Target {
pub struct Layer<'a> {
bounds: Rectangle<u32>,
- y_offset: u32,
+ offset: Vector<u32>,
quads: Vec<Quad>,
images: Vec<Image>,
text: Vec<wgpu_glyph::Section<'a>>,
}
impl<'a> Layer<'a> {
- pub fn new(bounds: Rectangle<u32>, y_offset: u32) -> Self {
+ pub fn new(bounds: Rectangle<u32>, offset: Vector<u32>) -> Self {
Self {
bounds,
- y_offset,
+ offset,
quads: Vec::new(),
images: Vec::new(),
text: Vec::new(),
@@ -157,7 +157,7 @@ impl Renderer {
width: u32::from(target.width),
height: u32::from(target.height),
},
- 0,
+ Vector::new(0, 0),
));
self.draw_primitive(primitive, &mut layers);
@@ -257,7 +257,10 @@ impl Renderer {
border_radius,
} => {
layer.quads.push(Quad {
- position: [bounds.x, bounds.y - layer.y_offset as f32],
+ position: [
+ bounds.x - layer.offset.x as f32,
+ bounds.y - layer.offset.y as f32,
+ ],
scale: [bounds.width, bounds.height],
color: match background {
Background::Color(color) => color.into_linear(),
@@ -279,15 +282,15 @@ impl Renderer {
} => {
let clip_layer = Layer::new(
Rectangle {
- x: bounds.x as u32,
- y: bounds.y as u32 - layer.y_offset,
+ x: bounds.x as u32 - layer.offset.x,
+ y: bounds.y as u32 - layer.offset.y,
width: bounds.width as u32,
height: bounds.height as u32,
},
- layer.y_offset + offset,
+ layer.offset + *offset,
);
- let new_layer = Layer::new(layer.bounds, layer.y_offset);
+ let new_layer = Layer::new(layer.bounds, layer.offset);
layers.push(clip_layer);
@@ -307,7 +310,10 @@ impl Renderer {
target: &wgpu::TextureView,
) {
let translated = transformation
- * Transformation::translate(0.0, -(layer.y_offset as f32));
+ * Transformation::translate(
+ -(layer.offset.x as f32),
+ -(layer.offset.y as f32),
+ );
if layer.quads.len() > 0 {
self.quad_pipeline.draw(
diff --git a/wgpu/src/renderer/scrollable.rs b/wgpu/src/renderer/scrollable.rs
index 72d77cc8..360759a5 100644
--- a/wgpu/src/renderer/scrollable.rs
+++ b/wgpu/src/renderer/scrollable.rs
@@ -1,7 +1,7 @@
use crate::{Primitive, Renderer};
use iced_native::{
scrollable, Background, Color, Layout, MouseCursor, Point, Rectangle,
- Scrollable, Widget,
+ Scrollable, Vector, Widget,
};
const SCROLLBAR_WIDTH: u16 = 10;
@@ -58,7 +58,7 @@ impl scrollable::Renderer for Renderer {
let clip = Primitive::Clip {
bounds,
- offset,
+ offset: Vector::new(0, offset),
content: Box::new(content),
};
diff --git a/wgpu/src/renderer/text_input.rs b/wgpu/src/renderer/text_input.rs
index deb8eae7..95ea964e 100644
--- a/wgpu/src/renderer/text_input.rs
+++ b/wgpu/src/renderer/text_input.rs
@@ -2,7 +2,7 @@ use crate::{Primitive, Renderer};
use iced_native::{
text::HorizontalAlignment, text::VerticalAlignment, text_input, Background,
- Color, MouseCursor, Point, Rectangle, TextInput,
+ Color, MouseCursor, Point, Rectangle, TextInput, Vector,
};
use std::f32;
@@ -89,7 +89,7 @@ impl text_input::Renderer for Renderer {
let content = Primitive::Clip {
bounds: text_bounds,
- offset: 0,
+ offset: Vector::new(0, 0),
content: Box::new(if text_input.state.is_focused {
use wgpu_glyph::{GlyphCruncher, Scale, Section};