//! Configure your application.
#[cfg(target_os = "windows")]
#[path = "settings/windows.rs"]
mod platform;
#[cfg(not(target_os = "windows"))]
#[path = "settings/not_windows.rs"]
mod platform;
pub use platform::PlatformSpecific;
use crate::conversion;
use crate::Mode;
use winit::monitor::MonitorHandle;
use winit::window::WindowBuilder;
/// The settings of an application.
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct Settings<Flags> {
/// The [`Window`] settings
///
/// [`Window`]: struct.Window.html
pub window: Window,
/// The data needed to initialize an [`Application`].
///
/// [`Application`]: trait.Application.html
pub flags: Flags,
}
/// The window settings of an application.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Window {
/// The size of the window.
pub size: (u32, u32),
/// Whether the window should be resizable or not.
pub resizable: bool,
/// Whether the window should have a border, a title bar, etc.
pub decorations: bool,
/// Platform specific settings.
pub platform_specific: platform::PlatformSpecific,
}
impl Window {
pub fn into_builder(
self,
title: &str,
mode: Mode,
primary_monitor: MonitorHandle,
) -> WindowBuilder {
let mut window_builder = WindowBuilder::new();
let (width, height) = self.size;
window_builder = window_builder
.with_title(title)
.with_inner_size(winit::dpi::LogicalSize { width, height })
.with_resizable(self.resizable)
.with_decorations(self.decorations)
.with_fullscreen(conversion::fullscreen(primary_monitor, mode));
#[cfg(target_os = "windows")]
{
use winit::platform::windows::WindowBuilderExtWindows;
if let Some(parent) = self.platform_specific.parent {
window_builder = window_builder.with_parent_window(parent);
}
}
window_builder
}
}
impl Default for Window {
fn default() -> Window {
Window {
size: (1024, 768),
resizable: true,
decorations: true,
platform_specific: Default::default(),
}
}
}