//! Create interactive, native cross-platform applications for WGPU.
mod state;
mod window_manager;
pub use state::State;
use crate::conversion;
use crate::core;
use crate::core::mouse;
use crate::core::renderer;
use crate::core::widget::operation;
use crate::core::window;
use crate::core::{Point, Size};
use crate::futures::futures::channel::mpsc;
use crate::futures::futures::channel::oneshot;
use crate::futures::futures::executor;
use crate::futures::futures::task;
use crate::futures::futures::{Future, StreamExt};
use crate::futures::subscription::{self, Subscription};
use crate::futures::{Executor, Runtime};
use crate::graphics;
use crate::graphics::{compositor, Compositor};
use crate::multi_window::window_manager::WindowManager;
use crate::runtime::command::{self, Command};
use crate::runtime::multi_window::Program;
use crate::runtime::user_interface::{self, UserInterface};
use crate::runtime::Debug;
use crate::{Clipboard, Error, Proxy, Settings};
pub use crate::application::{default, Appearance, DefaultStyle};
use rustc_hash::FxHashMap;
use std::mem::ManuallyDrop;
use std::sync::Arc;
use std::time::Instant;
/// An interactive, native, cross-platform, multi-windowed application.
///
/// This trait is the main entrypoint of multi-window Iced. Once implemented, you can run
/// your GUI application by simply calling [`run`]. It will run in
/// its own window.
///
/// An [`Application`] can execute asynchronous actions by returning a
/// [`Command`] in some of its methods.
///
/// When using an [`Application`] with the `debug` feature enabled, a debug view
/// can be toggled by pressing `F12`.
pub trait Application: Program
where
Self::Theme: DefaultStyle,
{
/// The data needed to initialize your [`Application`].
type Flags;
/// Initializes the [`Application`] with the flags provided to
/// [`run`] as part of the [`Settings`].
///
/// Here is where you should return the initial state of your app.
///
/// Additionally, you can return a [`Command`] if you need to perform some
/// async action in the background on startup. This is useful if you want to
/// load state from a file, perform an initial HTTP request, etc.
fn new(flags: Self::Flags) -> (Self, Command<Self::Message>);
/// Returns the current title of the [`Application`].
///
/// This title can be dynamic! The runtime will automatically update the
/// title of your application when necessary.
fn title(&self, window: window::Id) -> String;
/// Returns the current `Theme` of the [`Application`].
fn theme(&self, window: window::Id) -> Self::Theme;
/// Returns the `Style` variation of the `Theme`.
fn style(&self, theme: &Self::Theme) -> Appearance {
theme.default_style()
}
/// Returns the event `Subscription` for the current state of the
/// application.
///
/// The messages produced by the `Subscription` will be handled by
/// [`update`](#tymethod.update).
///
/// A `Subscription` will be kept alive as long as you keep returning it!
///
/// By default, it returns an empty subscription.
fn subscription(&self) -> Subscription<Self::Message> {
Subscription::none()
}
/// Returns the scale factor of the window of the [`Application`].
///
/// It can be used to dynamically control the size of the UI at runtime
/// (i.e. zooming).
///
/// For instance, a scale factor of `2.0` will make widgets twice as big,
/// while a scale factor of `0.5` will shrink them to half their size.
///
/// By default, it returns `1.0`.
#[allow(unused_variables)]
fn scale_factor(&self, window: window::Id) -> f64 {
1.0
}
}
/// Runs an [`Application`] with an executor, compositor, and the provided
/// settings.
pub fn run<A, E, C>(
settings: Settings<A::Flags>,
graphics_settings: graphics::Settings,
) -> Result<(), Error>
where
A: Application + 'static,
E: Executor + 'static,
C: Compositor<Renderer = A::Renderer> + 'static,
A::Theme: DefaultStyle,
{
use winit::event_loop::EventLoop;
let mut debug = Debug::new();
debug.startup_started();
let event_loop = EventLoop::with_user_event()
.build()
.expect("Create event loop");
let (proxy, worker) = Proxy::new(event_loop.create_proxy());
let runtime = {
let executor = E::new().map_err(Error::ExecutorCreationFailed)?;
executor.spawn(worker);
Runtime::new(executor, proxy.clone())
};
let (application, init_command) = {
let flags = settings.flags;
runtime.enter(|| A::new(flags))
};
let id = settings.id;
let title = application.title(window::Id::MAIN);
let (boot_sender, boot_receiver) = oneshot::channel();
let (event_sender, event_receiver) = mpsc::unbounded();
let (control_sender, control_receiver) = mpsc::unbounded();
let instance = Box::pin(run_instance::<A, E, C>(
application,
runtime,
proxy,
debug,
boot_receiver,
event_receiver,
control_sender,
init_command,
));
let context = task::Context::from_waker(task::noop_waker_ref());
struct Runner<Message: 'static, F, C> {
instance: std::pin::Pin<Box<F>>,
context: task::Context<'static>,
boot: Option<BootConfig<C>>,
sender: mpsc::UnboundedSender<Event<Message>>,
receiver: mpsc::UnboundedReceiver<Control>,
error: Option<Error>,
}
struct BootConfig<C> {
sender: oneshot::Sender<Boot<C>>,
id: Option<String>,
title: String,
window_settings: window::Settings,
graphics_settings: graphics::Settings,
}
let mut runner = Runner {
instance,
context,
boot: Some(BootConfig {
sender: boot_sender,
id,
title,
window_settings: settings.window,
graphics_settings,
}),
sender: event_sender,
receiver: control_receiver,
error: None,
};
impl<Message, F, C> winit::application::ApplicationHandler<Message>
for Runner<Message, F, C>
where
F: Future<Output = ()>,
C: Compositor,
{
fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
let Some(BootConfig {
sender,
id,
title,
window_settings,
graphics_settings,
}) = self.boot.take()
else {
return;
};
let should_be_visible = window_settings.visible;
let exit_on_close_request = window_settings.exit_on_close_request;
let window_attributes = conversion::window_attributes(
window_settings,
&title,
event_loop.primary_monitor(),
id,
)
.with_visible(false);
log::debug!("Window attributes: {window_attributes:#?}");
let window = match event_loop.create_window(window_attributes) {
Ok(window) => Arc::new(window),
Err(error) => {
self.error = Some(Error::WindowCreationFailed(error));
event_loop.exit();
return;
}
};
let finish_boot = async move {
let compositor =
C::new(graphics_settings, window.clone()).await?;
sender
.send(Boot {
window,
compositor,
should_be_visible,
exit_on_close_request,
})
.ok()
.expect("Send boot event");
Ok::<_, graphics::Error>(())
};
if let Err(error) = executor::block_on(finish_boot) {
self.error = Some(Error::GraphicsCreationFailed(error));
event_loop.exit();
}
}
fn new_events(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
cause: winit::event::StartCause,
) {
if self.boot.is_some() {
return;
}
self.process_event(
event_loop,
Event::EventLoopAwakened(winit::event::Event::NewEvents(cause)),
);
}
fn window_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
window_id: winit::window::WindowId,
event: winit::event::WindowEvent,
) {
#[cfg(target_os = "windows")]
let is_move_or_resize = matches!(
event,
winit::event::WindowEvent::Resized(_)
| winit::event::WindowEvent::Moved(_)
);
self.process_event(
event_loop,
Event::EventLoopAwakened(winit::event::Event::WindowEvent {
window_id,
event,
}),
);
// TODO: Remove when unnecessary
// On Windows, we emulate an `AboutToWait` event after every `Resized` event
// since the event loop does not resume during resize interaction.
// More details: https://github.com/rust-windowing/winit/issues/3272
#[cfg(target_os = "windows")]
{
if is_move_or_resize {
self.process_event(
event_loop,
Event::EventLoopAwakened(
winit::event::Event::AboutToWait,
),
);
}
}
}
fn user_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
message: Message,
) {
self.process_event(
event_loop,
Event::EventLoopAwakened(winit::event::Event::UserEvent(
message,
)),
);
}
fn about_to_wait(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
) {
self.process_event(
event_loop,
Event::EventLoopAwakened(winit::event::Event::AboutToWait),
);
}
}
impl<Message, F, C> Runner<Message, F, C>
where
F: Future<Output = ()>,
C: Compositor,
{
fn process_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
event: Event<Message>,
) {
if event_loop.exiting() {
return;
}
self.sender.start_send(event).expect("Send event");
loop {
let poll = self.instance.as_mut().poll(&mut self.context);
match poll {
task::Poll::Pending => match self.receiver.try_next() {
Ok(Some(control)) => match control {
Control::ChangeFlow(flow) => {
use winit::event_loop::ControlFlow;
match (event_loop.control_flow(), flow) {
(
ControlFlow::WaitUntil(current),
ControlFlow::WaitUntil(new),
) if new < current => {}
(
ControlFlow::WaitUntil(target),
ControlFlow::Wait,
) if target > Instant::now() => {}
_ => {
event_loop.set_control_flow(flow);
}
}
}
Control::CreateWindow {
id,
settings,
title,
monitor,
} => {
let exit_on_close_request =
settings.exit_on_close_request;
let window = event_loop
.create_window(
conversion::window_attributes(
settings, &title, monitor, None,
),
)
.expect("Create window");
self.process_event(
event_loop,
Event::WindowCreated {
id,
window,
exit_on_close_request,
},
);
}
Control::Exit => {
event_loop.exit();
}
},
_ => {
break;
}
},
task::Poll::Ready(_) => {
event_loop.exit();
break;
}
};
}
}
}
let _ = event_loop.run_app(&mut runner);
Ok(())
}
struct Boot<C> {
window: Arc<winit::window::Window>,
compositor: C,
should_be_visible: bool,
exit_on_close_request: bool,
}
enum Event<Message: 'static> {
WindowCreated {
id: window::Id,
window: winit::window::Window,
exit_on_close_request: bool,
},
EventLoopAwakened(winit::event::Event<Message>),
}
enum Control {
ChangeFlow(winit::event_loop::ControlFlow),
Exit,
CreateWindow {
id: window::Id,
settings: window::Settings,
title: String,
monitor: Option<winit::monitor::MonitorHandle>,
},
}
async fn run_instance<A, E, C>(
mut application: A,
mut runtime: Runtime<E, Proxy<A::Message>, A::Message>,
mut proxy: Proxy<A::Message>,
mut debug: Debug,
mut boot: oneshot::Receiver<Boot<C>>,
mut event_receiver: mpsc::UnboundedReceiver<Event<A::Message>>,
mut control_sender: mpsc::UnboundedSender<Control>,
init_command: Command<A::Message>,
) where
A: Application + 'static,
E: Executor + 'static,
C: Compositor<Renderer = A::Renderer> + 'static,
A::Theme: DefaultStyle,
{
use winit::event;
use winit::event_loop::ControlFlow;
let Boot {
window: main_window,
mut compositor,
should_be_visible,
exit_on_close_request,
} = boot.try_recv().ok().flatten().expect("Receive boot");
let mut window_manager = WindowManager::new();
let _ = window_manager.insert(
window::Id::MAIN,
main_window,
&application,
&mut compositor,
exit_on_close_request,
);
let main_window = window_manager
.get_mut(window::Id::MAIN)
.expect("Get main window");
if should_be_visible {
main_window.raw.set_visible(true);
}
let mut clipboard = Clipboard::connect(&main_window.raw);
let mut events = {
vec![(
window::Id::MAIN,
core::Event::Window(window::Event::Opened {
position: main_window.position(),
size: main_window.size(),
}),
)]
};
let mut ui_caches = FxHashMap::default();
let mut user_interfaces = ManuallyDrop::new(build_user_interfaces(
&application,
&mut debug,
&mut window_manager,
FxHashMap::from_iter([(
window::Id::MAIN,
user_interface::Cache::default(),
)]),
));
run_command(
&application,
&mut compositor,
init_command,
&mut runtime,
&mut clipboard,
&mut control_sender,
&mut proxy,
&mut debug,
&mut window_manager,
&mut ui_caches,
);
runtime.track(application.subscription().into_recipes());
let mut messages = Vec::new();
let mut user_events = 0;
debug.startup_finished();
'main: while let Some(event) = event_receiver.next().await {
match event {
Event::WindowCreated {
id,
window,
exit_on_close_request,
} => {
let window = window_manager.insert(
id,
Arc::new(window),
&application,
&mut compositor,
exit_on_close_request,
);
let logical_size = window.state.logical_size();
let _ = user_interfaces.insert(
id,
build_user_interface(
&application,
user_interface::Cache::default(),
&mut window.renderer,
logical_size,
&mut debug,
id,
),
);
let _ = ui_caches.insert(id, user_interface::Cache::default());
events.push((
id,
core::Event::Window(window::Event::Opened {
position: window.position(),
size: window.size(),
}),
));
}
Event::EventLoopAwakened(event) => {
match event {
event::Event::NewEvents(
event::StartCause::Init
| event::StartCause::ResumeTimeReached { .. },
) => {
for (_id, window) in window_manager.iter_mut() {
// TODO once widgets can request to be redrawn, we can avoid always requesting a
// redraw
window.raw.request_redraw();
}
}
event::Event::PlatformSpecific(
event::PlatformSpecific::MacOS(
event::MacOS::ReceivedUrl(url),
),
) => {
runtime.broadcast(
subscription::Event::PlatformSpecific(
subscription::PlatformSpecific::MacOS(
subscription::MacOS::ReceivedUrl(url),
),
),
);
}
event::Event::UserEvent(message) => {
messages.push(message);
user_events += 1;
}
event::Event::WindowEvent {
window_id: id,
event: event::WindowEvent::RedrawRequested,
..
} => {
let Some((id, window)) =
window_manager.get_mut_alias(id)
else {
continue;
};
// TODO: Avoid redrawing all the time by forcing widgets to
// request redraws on state changes
//
// Then, we can use the `interface_state` here to decide if a redraw
// is needed right away, or simply wait until a specific time.
let redraw_event = core::Event::Window(
window::Event::RedrawRequested(Instant::now()),
);
let cursor = window.state.cursor();
let ui = user_interfaces
.get_mut(&id)
.expect("Get user interface");
let (ui_state, _) = ui.update(
&[redraw_event.clone()],
cursor,
&mut window.renderer,
&mut clipboard,
&mut messages,
);
debug.draw_started();
let new_mouse_interaction = ui.draw(
&mut window.renderer,
window.state.theme(),
&renderer::Style {
text_color: window.state.text_color(),
},
cursor,
);
debug.draw_finished();
if new_mouse_interaction != window.mouse_interaction {
window.raw.set_cursor(
conversion::mouse_interaction(
new_mouse_interaction,
),
);
window.mouse_interaction = new_mouse_interaction;
}
runtime.broadcast(subscription::Event::Interaction {
window: id,
event: redraw_event,
status: core::event::Status::Ignored,
});
let _ = control_sender.start_send(Control::ChangeFlow(
match ui_state {
user_interface::State::Updated {
redraw_request: Some(redraw_request),
} => match redraw_request {
window::RedrawRequest::NextFrame => {
window.raw.request_redraw();
ControlFlow::Wait
}
window::RedrawRequest::At(at) => {
ControlFlow::WaitUntil(at)
}
},
_ => ControlFlow::Wait,
},
));
let physical_size = window.state.physical_size();
if physical_size.width == 0 || physical_size.height == 0
{
continue;
}
if window.viewport_version
!= window.state.viewport_version()
{
let logical_size = window.state.logical_size();
debug.layout_started();
let ui = user_interfaces
.remove(&id)
.expect("Remove user interface");
let _ = user_interfaces.insert(
id,
ui.relayout(logical_size, &mut window.renderer),
);
debug.layout_finished();
debug.draw_started();
let new_mouse_interaction = user_interfaces
.get_mut(&id)
.expect("Get user interface")
.draw(
&mut window.renderer,
window.state.theme(),
&renderer::Style {
text_color: window.state.text_color(),
},
window.state.cursor(),
);
debug.draw_finished();
if new_mouse_interaction != window.mouse_interaction
{
window.raw.set_cursor(
conversion::mouse_interaction(
new_mouse_interaction,
),
);
window.mouse_interaction =
new_mouse_interaction;
}
compositor.configure_surface(
&mut window.surface,
physical_size.width,
physical_size.height,
);
window.viewport_version =
window.state.viewport_version();
}
debug.render_started();
match compositor.present(
&mut window.renderer,
&mut window.surface,
window.state.viewport(),
window.state.background_color(),
&debug.overlay(),
) {
Ok(()) => {
debug.render_finished();
// TODO: Handle animations!
// Maybe we can use `ControlFlow::WaitUntil` for this.
}
Err(error) => match error {
// This is an unrecoverable error.
compositor::SurfaceError::OutOfMemory => {
panic!("{:?}", error);
}
_ => {
debug.render_finished();
log::error!(
"Error {error:?} when \
presenting surface."
);
// Try rendering all windows again next frame.
for (_id, window) in
window_manager.iter_mut()
{
window.raw.request_redraw();
}
}
},
}
}
event::Event::WindowEvent {
event: window_event,
window_id,
} => {
let Some((id, window)) =
window_manager.get_mut_alias(window_id)
else {
continue;
};
if matches!(
window_event,
winit::event::WindowEvent::CloseRequested
) && window.exit_on_close_request
{
let _ = window_manager.remove(id);
let _ = user_interfaces.remove(&id);
let _ = ui_caches.remove(&id);
events.push((
id,
core::Event::Window(window::Event::Closed),
));
if window_manager.is_empty() {
break 'main;
}
} else {
window.state.update(
&window.raw,
&window_event,
&mut debug,
);
if let Some(event) = conversion::window_event(
window_event,
window.state.scale_factor(),
window.state.modifiers(),
) {
events.push((id, event));
}
}
}
event::Event::AboutToWait => {
if events.is_empty() && messages.is_empty() {
continue;
}
debug.event_processing_started();
let mut uis_stale = false;
for (id, window) in window_manager.iter_mut() {
let mut window_events = vec![];
events.retain(|(window_id, event)| {
if *window_id == id {
window_events.push(event.clone());
false
} else {
true
}
});
if window_events.is_empty() && messages.is_empty() {
continue;
}
let (ui_state, statuses) = user_interfaces
.get_mut(&id)
.expect("Get user interface")
.update(
&window_events,
window.state.cursor(),
&mut window.renderer,
&mut clipboard,
&mut messages,
);
window.raw.request_redraw();
if !uis_stale {
uis_stale = matches!(
ui_state,
user_interface::State::Outdated
);
}
for (event, status) in window_events
.into_iter()
.zip(statuses.into_iter())
{
runtime.broadcast(
subscription::Event::Interaction {
window: id,
event,
status,
},
);
}
}
for (id, event) in events.drain(..) {
runtime.broadcast(
subscription::Event::Interaction {
window: id,
event,
status: core::event::Status::Ignored,
},
);
}
debug.event_processing_finished();
// TODO mw application update returns which window IDs to update
if !messages.is_empty() || uis_stale {
let mut cached_interfaces: FxHashMap<
window::Id,
user_interface::Cache,
> = ManuallyDrop::into_inner(user_interfaces)
.drain()
.map(|(id, ui)| (id, ui.into_cache()))
.collect();
// Update application
update(
&mut application,
&mut compositor,
&mut runtime,
&mut clipboard,
&mut control_sender,
&mut proxy,
&mut debug,
&mut messages,
&mut window_manager,
&mut cached_interfaces,
);
// we must synchronize all window states with application state after an
// application update since we don't know what changed
for (id, window) in window_manager.iter_mut() {
window.state.synchronize(
&application,
id,
&window.raw,
);
// TODO once widgets can request to be redrawn, we can avoid always requesting a
// redraw
window.raw.request_redraw();
}
// rebuild UIs with the synchronized states
user_interfaces =
ManuallyDrop::new(build_user_interfaces(
&application,
&mut debug,
&mut window_manager,
cached_interfaces,
));
if user_events > 0 {
proxy.free_slots(user_events);
user_events = 0;
}
}
}
_ => {}
}
}
}
}
let _ = ManuallyDrop::into_inner(user_interfaces);
}
/// Builds a window's [`UserInterface`] for the [`Application`].
fn build_user_interface<'a, A: Application>(
application: &'a A,
cache: user_interface::Cache,
renderer: &mut A::Renderer,
size: Size,
debug: &mut Debug,
id: window::Id,
) -> UserInterface<'a, A::Message, A::Theme, A::Renderer>
where
A::Theme: DefaultStyle,
{
debug.view_started();
let view = application.view(id);
debug.view_finished();
debug.layout_started();
let user_interface = UserInterface::build(view, size, cache, renderer);
debug.layout_finished();
user_interface
}
/// Updates a multi-window [`Application`] by feeding it messages, spawning any
/// resulting [`Command`], and tracking its [`Subscription`].
fn update<A: Application, C, E: Executor>(
application: &mut A,
compositor: &mut C,
runtime: &mut Runtime<E, Proxy<A::Message>, A::Message>,
clipboard: &mut Clipboard,
control_sender: &mut mpsc::UnboundedSender<Control>,
proxy: &mut Proxy<A::Message>,
debug: &mut Debug,
messages: &mut Vec<A::Message>,
window_manager: &mut WindowManager<A, C>,
ui_caches: &mut FxHashMap<window::Id, user_interface::Cache>,
) where
C: Compositor<Renderer = A::Renderer> + 'static,
A::Theme: DefaultStyle,
{
for message in messages.drain(..) {
debug.log_message(&message);
debug.update_started();
let command = runtime.enter(|| application.update(message));
debug.update_finished();
run_command(
application,
compositor,
command,
runtime,
clipboard,
control_sender,
proxy,
debug,
window_manager,
ui_caches,
);
}
let subscription = application.subscription();
runtime.track(subscription.into_recipes());
}
/// Runs the actions of a [`Command`].
fn run_command<A, C, E>(
application: &A,
compositor: &mut C,
command: Command<A::Message>,
runtime: &mut Runtime<E, Proxy<A::Message>, A::Message>,
clipboard: &mut Clipboard,
control_sender: &mut mpsc::UnboundedSender<Control>,
proxy: &mut Proxy<A::Message>,
debug: &mut Debug,
window_manager: &mut WindowManager<A, C>,
ui_caches: &mut FxHashMap<window::Id, user_interface::Cache>,
) where
A: Application,
E: Executor,
C: Compositor<Renderer = A::Renderer> + 'static,
A::Theme: DefaultStyle,
{
use crate::runtime::clipboard;
use crate::runtime::system;
use crate::runtime::window;
for action in command.actions() {
match action {
command::Action::Future(future) => {
runtime.spawn(Box::pin(future));
}
command::Action::Stream(stream) => {
runtime.run(Box::pin(stream));
}
command::Action::Clipboard(action) => match action {
clipboard::Action::Read(tag, kind) => {
let message = tag(clipboard.read(kind));
proxy.send(message);
}
clipboard::Action::Write(contents, kind) => {
clipboard.write(kind, contents);
}
},
command::Action::Window(action) => match action {
window::Action::Spawn(id, settings) => {
let monitor = window_manager.last_monitor();
control_sender
.start_send(Control::CreateWindow {
id,
settings,
title: application.title(id),
monitor,
})
.expect("Send control action");
}
window::Action::Close(id) => {
let _ = window_manager.remove(id);
let _ = ui_caches.remove(&id);
if window_manager.is_empty() {
control_sender
.start_send(Control::Exit)
.expect("Send control action");
}
}
window::Action::Drag(id) => {
if let Some(window) = window_manager.get_mut(id) {
let _ = window.raw.drag_window();
}
}
window::Action::Resize(id, size) => {
if let Some(window) = window_manager.get_mut(id) {
let _ = window.raw.request_inner_size(
winit::dpi::LogicalSize {
width: size.width,
height: size.height,
},
);
}
}
window::Action::FetchSize(id, callback) => {
if let Some(window) = window_manager.get_mut(id) {
let size = window
.raw
.inner_size()
.to_logical(window.raw.scale_factor());
proxy
.send(callback(Size::new(size.width, size.height)));
}
}
window::Action::FetchMaximized(id, callback) => {
if let Some(window) = window_manager.get_mut(id) {
proxy.send(callback(window.raw.is_maximized()));
}
}
window::Action::Maximize(id, maximized) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.set_maximized(maximized);
}
}
window::Action::FetchMinimized(id, callback) => {
if let Some(window) = window_manager.get_mut(id) {
proxy.send(callback(window.raw.is_minimized()));
}
}
window::Action::Minimize(id, minimized) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.set_minimized(minimized);
}
}
window::Action::FetchPosition(id, callback) => {
if let Some(window) = window_manager.get_mut(id) {
let position = window
.raw
.inner_position()
.map(|position| {
let position = position.to_logical::<f32>(
window.raw.scale_factor(),
);
Point::new(position.x, position.y)
})
.ok();
proxy.send(callback(position));
}
}
window::Action::Move(id, position) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.set_outer_position(
winit::dpi::LogicalPosition {
x: position.x,
y: position.y,
},
);
}
}
window::Action::ChangeMode(id, mode) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.set_visible(conversion::visible(mode));
window.raw.set_fullscreen(conversion::fullscreen(
window.raw.current_monitor(),
mode,
));
}
}
window::Action::ChangeIcon(id, icon) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.set_window_icon(conversion::icon(icon));
}
}
window::Action::FetchMode(id, tag) => {
if let Some(window) = window_manager.get_mut(id) {
let mode = if window.raw.is_visible().unwrap_or(true) {
conversion::mode(window.raw.fullscreen())
} else {
core::window::Mode::Hidden
};
proxy.send(tag(mode));
}
}
window::Action::ToggleMaximize(id) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.set_maximized(!window.raw.is_maximized());
}
}
window::Action::ToggleDecorations(id) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.set_decorations(!window.raw.is_decorated());
}
}
window::Action::RequestUserAttention(id, attention_type) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.request_user_attention(
attention_type.map(conversion::user_attention),
);
}
}
window::Action::GainFocus(id) => {
if let Some(window) = window_manager.get_mut(id) {
window.raw.focus_window();
}
}
window::Action::ChangeLevel(id, level) => {
if let Some(window) = window_manager.get_mut(id) {
window
.raw
.set_window_level(conversion::window_level(level));
}
}
window::Action::ShowSystemMenu(id) => {
if let Some(window) = window_manager.get_mut(id) {
if let mouse::Cursor::Available(point) =
window.state.cursor()
{
window.raw.show_window_menu(
winit::dpi::LogicalPosition {
x: point.x,
y: point.y,
},
);
}
}
}
window::Action::FetchId(id, tag) => {
if let Some(window) = window_manager.get_mut(id) {
proxy.send(tag(window.raw.id().into()));
}
}
window::Action::RunWithHandle(id, tag) => {
use window::raw_window_handle::HasWindowHandle;
if let Some(handle) = window_manager
.get_mut(id)
.and_then(|window| window.raw.window_handle().ok())
{
proxy.send(tag(handle));
}
}
window::Action::Screenshot(id, tag) => {
if let Some(window) = window_manager.get_mut(id) {
let bytes = compositor.screenshot(
&mut window.renderer,
&mut window.surface,
window.state.viewport(),
window.state.background_color(),
&debug.overlay(),
);
proxy.send(tag(window::Screenshot::new(
bytes,
window.state.physical_size(),
window.state.viewport().scale_factor(),
)));
}
}
},
command::Action::System(action) => match action {
system::Action::QueryInformation(_tag) => {
#[cfg(feature = "system")]
{
let graphics_info = compositor.fetch_information();
let mut proxy = proxy.clone();
let _ = std::thread::spawn(move || {
let information =
crate::system::information(graphics_info);
let message = _tag(information);
proxy.send(message);
});
}
}
},
command::Action::Widget(action) => {
let mut current_operation = Some(action);
let mut uis = build_user_interfaces(
application,
debug,
window_manager,
std::mem::take(ui_caches),
);
while let Some(mut operation) = current_operation.take() {
for (id, ui) in uis.iter_mut() {
if let Some(window) = window_manager.get_mut(*id) {
ui.operate(&window.renderer, operation.as_mut());
}
}
match operation.finish() {
operation::Outcome::None => {}
operation::Outcome::Some(message) => {
proxy.send(message);
}
operation::Outcome::Chain(next) => {
current_operation = Some(next);
}
}
}
*ui_caches =
uis.drain().map(|(id, ui)| (id, ui.into_cache())).collect();
}
command::Action::LoadFont { bytes, tagger } => {
// TODO: Error handling (?)
compositor.load_font(bytes.clone());
proxy.send(tagger(Ok(())));
}
command::Action::Custom(_) => {
log::warn!("Unsupported custom action in `iced_winit` shell");
}
}
}
}
/// Build the user interface for every window.
pub fn build_user_interfaces<'a, A: Application, C>(
application: &'a A,
debug: &mut Debug,
window_manager: &mut WindowManager<A, C>,
mut cached_user_interfaces: FxHashMap<window::Id, user_interface::Cache>,
) -> FxHashMap<window::Id, UserInterface<'a, A::Message, A::Theme, A::Renderer>>
where
C: Compositor<Renderer = A::Renderer>,
A::Theme: DefaultStyle,
{
cached_user_interfaces
.drain()
.filter_map(|(id, cache)| {
let window = window_manager.get_mut(id)?;
Some((
id,
build_user_interface(
application,
cache,
&mut window.renderer,
window.state.logical_size(),
debug,
id,
),
))
})
.collect()
}
/// Returns true if the provided event should cause an [`Application`] to
/// exit.
pub fn user_force_quit(
event: &winit::event::WindowEvent,
_modifiers: winit::keyboard::ModifiersState,
) -> bool {
match event {
#[cfg(target_os = "macos")]
winit::event::WindowEvent::KeyboardInput {
event:
winit::event::KeyEvent {
logical_key: winit::keyboard::Key::Character(c),
state: winit::event::ElementState::Pressed,
..
},
..
} if c == "q" && _modifiers.super_key() => true,
_ => false,
}
}