use crate::{
container, conversion,
input::{keyboard, mouse},
renderer::{Target, Windowed},
subscription, Cache, Clipboard, Command, Container, Debug, Element, Event,
Length, MouseCursor, Settings, Subscription, UserInterface,
};
/// An interactive, native cross-platform application.
///
/// This trait is the main entrypoint of Iced. Once implemented, you can run
/// your GUI application by simply calling [`run`](#method.run). It will run in
/// its own window.
///
/// An [`Application`](trait.Application.html) can execute asynchronous actions
/// by returning a [`Command`](struct.Command.html) in some of its methods.
pub trait Application: Sized {
/// The renderer to use to draw the [`Application`].
///
/// [`Application`]: trait.Application.html
type Renderer: Windowed + container::Renderer;
/// The type of __messages__ your [`Application`] will produce.
///
/// [`Application`]: trait.Application.html
type Message: std::fmt::Debug + Send;
/// Initializes the [`Application`].
///
/// Here is where you should return the initial state of your app.
///
/// Additionally, you can return a [`Command`](struct.Command.html) if you
/// need to perform some async action in the background on startup. This is
/// useful if you want to load state from a file, perform an initial HTTP
/// request, etc.
///
/// [`Application`]: trait.Application.html
fn new() -> (Self, Command<Self::Message>);
/// Returns the current title of the [`Application`].
///
/// This title can be dynamic! The runtime will automatically update the
/// title of your application when necessary.
///
/// [`Application`]: trait.Application.html
fn title(&self) -> String;
/// Handles a __message__ and updates the state of the [`Application`].
///
/// This is where you define your __update logic__. All the __messages__,
/// produced by either user interactions or commands, will be handled by
/// this method.
///
/// Any [`Command`] returned will be executed immediately in the background.
///
/// [`Application`]: trait.Application.html
/// [`Command`]: struct.Command.html
fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
/// Returns the event `Subscription` for the current state of the
/// application.
///
/// The messages produced by the `Subscription` will be handled by
/// [`update`](#tymethod.update).
///
/// A `Subscription` will be kept alive as long as you keep returning it!
fn subscription(&self) -> Subscription<Self::Message>;
/// Returns the widgets to display in the [`Application`].
///
/// These widgets can produce __messages__ based on user interaction.
///
/// [`Application`]: trait.Application.html
fn view(&mut self) -> Element<'_, Self::Message, Self::Renderer>;
/// Runs the [`Application`].
///
/// This method will take control of the current thread and __will NOT
/// return__.
///
/// It should probably be that last thing you call in your `main` function.
///
/// [`Application`]: trait.Application.html
fn run(settings: Settings)
where
Self: 'static,
{
use winit::{
event::{self, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
let mut debug = Debug::new();
debug.startup_started();
let event_loop = EventLoop::with_user_event();
let proxy = event_loop.create_proxy();
let mut thread_pool =
futures::executor::ThreadPool::new().expect("Create thread pool");
let mut subscription_pool = subscription::Pool::new();
let mut external_messages = Vec::new();
let (mut application, init_command) = Self::new();
spawn(init_command, &mut thread_pool, &proxy);
let subscription = application.subscription();
subscription_pool.update(subscription, &mut thread_pool, &proxy);
let mut title = application.title();
let window = {
let mut window_builder = WindowBuilder::new();
let (width, height) = settings.window.size;
window_builder = window_builder
.with_title(&title)
.with_inner_size(winit::dpi::LogicalSize {
width: f64::from(width),
height: f64::from(height),
})
.with_resizable(settings.window.resizable)
.with_decorations(settings.window.decorations);
#[cfg(target_os = "windows")]
{
use winit::platform::windows::WindowBuilderExtWindows;
if let Some(parent) = settings.window.platform_specific.parent {
window_builder = window_builder.with_parent_window(parent);
}
}
window_builder.build(&event_loop).expect("Open window")
};
let dpi = window.hidpi_factor();
let mut size = window.inner_size();
let mut resized = false;
let clipboard = Clipboard::new(&window);
let mut renderer = Self::Renderer::new();
let mut target = {
let (width, height) = to_physical(size, dpi);
<Self::Renderer as Windowed>::Target::new(
&window, width, height, dpi as f32, &renderer,
)
};
debug.layout_started();
let user_interface = UserInterface::build(
document(&mut application, size, &mut debug),
Cache::default(),
&mut renderer,
);
debug.layout_finished();
debug.draw_started();
let mut primitive = user_interface.draw(&mut renderer);
debug.draw_finished();
let mut cache = Some(user_interface.into_cache());
let mut events = Vec::new();
let mut mouse_cursor = MouseCursor::OutOfBounds;
debug.startup_finished();
window.request_redraw();
event_loop.run(move |event, _, control_flow| match event {
event::Event::MainEventsCleared => {
if events.is_empty() && external_messages.is_empty() && !resized
{
return;
}
// TODO: We should be able to keep a user interface alive
// between events once we remove state references.
//
// This will allow us to rebuild it only when a message is
// handled.
debug.layout_started();
let mut user_interface = UserInterface::build(
document(&mut application, size, &mut debug),
cache.take().unwrap(),
&mut renderer,
);
debug.layout_finished();
debug.event_processing_started();
events.iter().for_each(|event| {
subscription_pool.broadcast_event(*event)
});
let mut messages = user_interface.update(
&renderer,
clipboard
.as_ref()
.map(|c| c as &dyn iced_native::Clipboard),
events.drain(..),
);
messages.extend(external_messages.drain(..));
debug.event_processing_finished();
if messages.is_empty() {
debug.draw_started();
primitive = user_interface.draw(&mut renderer);
debug.draw_finished();
cache = Some(user_interface.into_cache());
} else {
// When there are messages, we are forced to rebuild twice
// for now :^)
let temp_cache = user_interface.into_cache();
for message in messages {
log::debug!("Updating");
debug.log_message(&message);
debug.update_started();
let command = application.update(message);
spawn(command, &mut thread_pool, &proxy);
debug.update_finished();
}
let subscription = application.subscription();
subscription_pool.update(
subscription,
&mut thread_pool,
&proxy,
);
// Update window title
let new_title = application.title();
if title != new_title {
window.set_title(&new_title);
title = new_title;
}
debug.layout_started();
let user_interface = UserInterface::build(
document(&mut application, size, &mut debug),
temp_cache,
&mut renderer,
);
debug.layout_finished();
debug.draw_started();
primitive = user_interface.draw(&mut renderer);
debug.draw_finished();
cache = Some(user_interface.into_cache());
}
window.request_redraw();
}
event::Event::UserEvent(message) => {
external_messages.push(message);
}
event::Event::RedrawRequested(_) => {
debug.render_started();
if resized {
let dpi = window.hidpi_factor();
let (width, height) = to_physical(size, dpi);
target.resize(
width,
height,
window.hidpi_factor() as f32,
&renderer,
);
resized = false;
}
let new_mouse_cursor = renderer.draw(
settings.background,
&primitive,
&debug.overlay(),
&mut target,
);
debug.render_finished();
if new_mouse_cursor != mouse_cursor {
window.set_cursor_icon(conversion::mouse_cursor(
new_mouse_cursor,
));
mouse_cursor = new_mouse_cursor;
}
// TODO: Handle animations!
// Maybe we can use `ControlFlow::WaitUntil` for this.
}
event::Event::WindowEvent {
event: window_event,
..
} => match window_event {
WindowEvent::CursorMoved { position, .. } => {
events.push(Event::Mouse(mouse::Event::CursorMoved {
x: position.x as f32,
y: position.y as f32,
}));
}
WindowEvent::MouseInput { button, state, .. } => {
events.push(Event::Mouse(mouse::Event::Input {
button: conversion::mouse_button(button),
state: conversion::button_state(state),
}));
}
WindowEvent::MouseWheel { delta, .. } => match delta {
winit::event::MouseScrollDelta::LineDelta(
delta_x,
delta_y,
) => {
events.push(Event::Mouse(
mouse::Event::WheelScrolled {
delta: mouse::ScrollDelta::Lines {
x: delta_x,
y: delta_y,
},
},
));
}
winit::event::MouseScrollDelta::PixelDelta(position) => {
events.push(Event::Mouse(
mouse::Event::WheelScrolled {
delta: mouse::ScrollDelta::Pixels {
x: position.x as f32,
y: position.y as f32,
},
},
));
}
},
WindowEvent::ReceivedCharacter(c)
if !is_private_use_character(c) =>
{
events.push(Event::Keyboard(
keyboard::Event::CharacterReceived(c),
));
}
WindowEvent::KeyboardInput {
input:
winit::event::KeyboardInput {
virtual_keycode: Some(virtual_keycode),
state,
modifiers,
..
},
..
} => {
match (virtual_keycode, state) {
(
winit::event::VirtualKeyCode::F12,
winit::event::ElementState::Pressed,
) => debug.toggle(),
_ => {}
}
events.push(Event::Keyboard(keyboard::Event::Input {
key_code: conversion::key_code(virtual_keycode),
state: conversion::button_state(state),
modifiers: conversion::modifiers_state(modifiers),
}));
}
WindowEvent::CloseRequested => {
*control_flow = ControlFlow::Exit;
}
WindowEvent::Resized(new_size) => {
size = new_size;
resized = true;
log::debug!("Resized: {:?}", new_size);
}
_ => {}
},
_ => {
*control_flow = ControlFlow::Wait;
}
})
}
}
fn to_physical(size: winit::dpi::LogicalSize, dpi: f64) -> (u16, u16) {
let physical_size = size.to_physical(dpi);
(
physical_size.width.round() as u16,
physical_size.height.round() as u16,
)
}
fn document<'a, Application>(
application: &'a mut Application,
size: winit::dpi::LogicalSize,
debug: &mut Debug,
) -> Element<'a, Application::Message, Application::Renderer>
where
Application: self::Application,
Application::Message: 'static,
{
debug.view_started();
let view = application.view();
debug.view_finished();
Container::new(view)
.width(Length::Units(size.width.round() as u16))
.height(Length::Units(size.height.round() as u16))
.into()
}
fn spawn<Message: Send>(
command: Command<Message>,
thread_pool: &mut futures::executor::ThreadPool,
proxy: &winit::event_loop::EventLoopProxy<Message>,
) {
use futures::FutureExt;
let futures = command.futures();
for future in futures {
let proxy = proxy.clone();
let future = future.map(move |message| {
proxy
.send_event(message)
.expect("Send command result to event loop");
});
thread_pool.spawn_ok(future);
}
}
// As defined in: http://www.unicode.org/faq/private_use.html
// TODO: Remove once https://github.com/rust-windowing/winit/pull/1254 lands
fn is_private_use_character(c: char) -> bool {
match c {
'\u{E000}'..='\u{F8FF}'
| '\u{F0000}'..='\u{FFFFD}'
| '\u{100000}'..='\u{10FFFD}' => true,
_ => false,
}
}