//! Create interactive, native cross-platform applications.
#[cfg(feature = "trace")]
mod profiler;
mod state;
pub use state::State;
use crate::conversion;
use crate::core;
use crate::core::mouse;
use crate::core::renderer;
use crate::core::time::Instant;
use crate::core::widget::operation;
use crate::core::window;
use crate::core::{Event, Size};
use crate::futures::futures;
use crate::futures::{Executor, Runtime, Subscription};
use crate::graphics::compositor::{self, Compositor};
use crate::runtime::clipboard;
use crate::runtime::program::Program;
use crate::runtime::user_interface::{self, UserInterface};
use crate::runtime::{Command, Debug};
use crate::style::application::{Appearance, StyleSheet};
use crate::{Clipboard, Error, Proxy, Settings};
use futures::channel::mpsc;
use std::mem::ManuallyDrop;
#[cfg(feature = "trace")]
pub use profiler::Profiler;
#[cfg(feature = "trace")]
use tracing::{info_span, instrument::Instrument};
/// An interactive, native cross-platform application.
///
/// This trait is the main entrypoint of Iced. Once implemented, you can run
/// your GUI application by simply calling [`run`]. It will run in
/// its own window.
///
/// An [`Application`] can execute asynchronous actions by returning a
/// [`Command`] in some of its methods.
///
/// When using an [`Application`] with the `debug` feature enabled, a debug view
/// can be toggled by pressing `F12`.
pub trait Application: Program
where
<Self::Renderer as core::Renderer>::Theme: StyleSheet,
{
/// The data needed to initialize your [`Application`].
type Flags;
/// Initializes the [`Application`] with the flags provided to
/// [`run`] as part of the [`Settings`].
///
/// Here is where you should return the initial state of your app.
///
/// Additionally, you can return a [`Command`] if you need to perform some
/// async action in the background on startup. This is useful if you want to
/// load state from a file, perform an initial HTTP request, etc.
fn new(flags: Self::Flags) -> (Self, Command<Self::Message>);
/// Returns the current title of the [`Application`].
///
/// This title can be dynamic! The runtime will automatically update the
/// title of your application when necessary.
fn title(&self) -> String;
/// Returns the current `Theme` of the [`Application`].
fn theme(&self) -> <Self::Renderer as core::Renderer>::Theme;
/// Returns the `Style` variation of the `Theme`.
fn style(
&self,
) -> <<Self::Renderer as core::Renderer>::Theme as StyleSheet>::Style {
Default::default()
}
/// Returns the event `Subscription` for the current state of the
/// application.
///
/// The messages produced by the `Subscription` will be handled by
/// [`update`](#tymethod.update).
///
/// A `Subscription` will be kept alive as long as you keep returning it!
///
/// By default, it returns an empty subscription.
fn subscription(&self) -> Subscription<Self::Message> {
Subscription::none()
}
/// Returns the scale factor of the [`Application`].
///
/// It can be used to dynamically control the size of the UI at runtime
/// (i.e. zooming).
///
/// For instance, a scale factor of `2.0` will make widgets twice as big,
/// while a scale factor of `0.5` will shrink them to half their size.
///
/// By default, it returns `1.0`.
fn scale_factor(&self) -> f64 {
1.0
}
}
/// Runs an [`Application`] with an executor, compositor, and the provided
/// settings.
pub fn run<A, E, C>(
settings: Settings<A::Flags>,
compositor_settings: C::Settings,
) -> Result<(), Error>
where
A: Application + 'static,
E: Executor + 'static,
C: Compositor<Renderer = A::Renderer> + 'static,
<A::Renderer as core::Renderer>::Theme: StyleSheet,
{
use futures::task;
use futures::Future;
use winit::event_loop::EventLoopBuilder;
#[cfg(feature = "trace")]
let _guard = Profiler::init();
let mut debug = Debug::new();
debug.startup_started();
#[cfg(feature = "trace")]
let _ = info_span!("Application", "RUN").entered();
let event_loop = EventLoopBuilder::with_user_event().build();
let proxy = event_loop.create_proxy();
let runtime = {
let proxy = Proxy::new(event_loop.create_proxy());
let executor = E::new().map_err(Error::ExecutorCreationFailed)?;
Runtime::new(executor, proxy)
};
let (application, init_command) = {
let flags = settings.flags;
runtime.enter(|| A::new(flags))
};
#[cfg(target_arch = "wasm32")]
let target = settings.window.platform_specific.target.clone();
let should_be_visible = settings.window.visible;
let builder = settings
.window
.into_builder(
&application.title(),
event_loop.primary_monitor(),
settings.id,
)
.with_visible(false);
log::debug!("Window builder: {:#?}", builder);
let window = builder
.build(&event_loop)
.map_err(Error::WindowCreationFailed)?;
#[cfg(target_arch = "wasm32")]
{
use winit::platform::web::WindowExtWebSys;
let canvas = window.canvas();
let window = web_sys::window().unwrap();
let document = window.document().unwrap();
let body = document.body().unwrap();
let target = target.and_then(|target| {
body.query_selector(&format!("#{}", target))
.ok()
.unwrap_or(None)
});
match target {
Some(node) => {
let _ = node
.replace_with_with_node_1(&canvas)
.expect(&format!("Could not replace #{}", node.id()));
}
None => {
let _ = body
.append_child(&canvas)
.expect("Append canvas to HTML body");
}
};
}
let (compositor, renderer) = C::new(compositor_settings, Some(&window))?;
let (mut event_sender, event_receiver) = mpsc::unbounded();
let (control_sender, mut control_receiver) = mpsc::unbounded();
let mut instance = Box::pin({
let run_instance = run_instance::<A, E, C>(
application,
compositor,
renderer,
runtime,
proxy,
debug,
event_receiver,
control_sender,
init_command,
window,
should_be_visible,
settings.exit_on_close_request,
);
#[cfg(feature = "trace")]
let run_instance =
run_instance.instrument(info_span!("Application", "LOOP"));
run_instance
});
let mut context = task::Context::from_waker(task::noop_waker_ref());
platform::run(event_loop, move |event, _, control_flow| {
use winit::event_loop::ControlFlow;
if let ControlFlow::ExitWithCode(_) = control_flow {
return;
}
let event = match event {
winit::event::Event::WindowEvent {
event:
winit::event::WindowEvent::ScaleFactorChanged {
new_inner_size,
..
},
window_id,
} => Some(winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::Resized(*new_inner_size),
window_id,
}),
_ => event.to_static(),
};
if let Some(event) = event {
event_sender.start_send(event).expect("Send event");
let poll = instance.as_mut().poll(&mut context);
match poll {
task::Poll::Pending => {
if let Ok(Some(flow)) = control_receiver.try_next() {
*control_flow = flow;
}
}
task::Poll::Ready(_) => {
*control_flow = ControlFlow::Exit;
}
};
}
})
}
async fn run_instance<A, E, C>(
mut application: A,
mut compositor: C,
mut renderer: A::Renderer,
mut runtime: Runtime<E, Proxy<A::Message>, A::Message>,
mut proxy: winit::event_loop::EventLoopProxy<A::Message>,
mut debug: Debug,
mut event_receiver: mpsc::UnboundedReceiver<
winit::event::Event<'_, A::Message>,
>,
mut control_sender: mpsc::UnboundedSender<winit::event_loop::ControlFlow>,
init_command: Command<A::Message>,
window: winit::window::Window,
should_be_visible: bool,
exit_on_close_request: bool,
) where
A: Application + 'static,
E: Executor + 'static,
C: Compositor<Renderer = A::Renderer> + 'static,
<A::Renderer as core::Renderer>::Theme: StyleSheet,
{
use futures::stream::StreamExt;
use winit::event;
use winit::event_loop::ControlFlow;
let mut state = State::new(&application, &window);
let mut viewport_version = state.viewport_version();
let physical_size = state.physical_size();
let mut clipboard = Clipboard::connect(&window);
let mut cache = user_interface::Cache::default();
let mut surface = compositor.create_surface(
&window,
physical_size.width,
physical_size.height,
);
let mut should_exit = false;
if should_be_visible {
window.set_visible(true);
}
run_command(
&application,
&mut cache,
&state,
&mut renderer,
init_command,
&mut runtime,
&mut clipboard,
&mut should_exit,
&mut proxy,
&mut debug,
&window,
|| compositor.fetch_information(),
);
runtime.track(application.subscription().into_recipes());
let mut user_interface = ManuallyDrop::new(build_user_interface(
&application,
cache,
&mut renderer,
state.logical_size(),
&mut debug,
));
let mut mouse_interaction = mouse::Interaction::default();
let mut events = Vec::new();
let mut messages = Vec::new();
let mut redraw_pending = false;
debug.startup_finished();
while let Some(event) = event_receiver.next().await {
match event {
event::Event::NewEvents(start_cause) => {
redraw_pending = matches!(
start_cause,
event::StartCause::Init
| event::StartCause::Poll
| event::StartCause::ResumeTimeReached { .. }
);
}
event::Event::MainEventsCleared => {
if !redraw_pending && events.is_empty() && messages.is_empty() {
continue;
}
debug.event_processing_started();
let (interface_state, statuses) = user_interface.update(
&events,
state.cursor_position(),
&mut renderer,
&mut clipboard,
&mut messages,
);
debug.event_processing_finished();
for (event, status) in
events.drain(..).zip(statuses.into_iter())
{
runtime.broadcast(event, status);
}
if !messages.is_empty()
|| matches!(
interface_state,
user_interface::State::Outdated
)
{
let mut cache =
ManuallyDrop::into_inner(user_interface).into_cache();
// Update application
update(
&mut application,
&mut cache,
&state,
&mut renderer,
&mut runtime,
&mut clipboard,
&mut should_exit,
&mut proxy,
&mut debug,
&mut messages,
&window,
|| compositor.fetch_information(),
);
// Update window
state.synchronize(&application, &window);
user_interface = ManuallyDrop::new(build_user_interface(
&application,
cache,
&mut renderer,
state.logical_size(),
&mut debug,
));
if should_exit {
break;
}
}
// TODO: Avoid redrawing all the time by forcing widgets to
// request redraws on state changes
//
// Then, we can use the `interface_state` here to decide if a redraw
// is needed right away, or simply wait until a specific time.
let redraw_event = Event::Window(
window::Event::RedrawRequested(Instant::now()),
);
let (interface_state, _) = user_interface.update(
&[redraw_event.clone()],
state.cursor_position(),
&mut renderer,
&mut clipboard,
&mut messages,
);
debug.draw_started();
let new_mouse_interaction = user_interface.draw(
&mut renderer,
state.theme(),
&renderer::Style {
text_color: state.text_color(),
},
state.cursor_position(),
);
debug.draw_finished();
if new_mouse_interaction != mouse_interaction {
window.set_cursor_icon(conversion::mouse_interaction(
new_mouse_interaction,
));
mouse_interaction = new_mouse_interaction;
}
window.request_redraw();
runtime.broadcast(redraw_event, core::event::Status::Ignored);
let _ = control_sender.start_send(match interface_state {
user_interface::State::Updated {
redraw_request: Some(redraw_request),
} => match redraw_request {
window::RedrawRequest::NextFrame => ControlFlow::Poll,
window::RedrawRequest::At(at) => {
ControlFlow::WaitUntil(at)
}
},
_ => ControlFlow::Wait,
});
redraw_pending = false;
}
event::Event::PlatformSpecific(event::PlatformSpecific::MacOS(
event::MacOS::ReceivedUrl(url),
)) => {
use crate::core::event;
events.push(Event::PlatformSpecific(
event::PlatformSpecific::MacOS(event::MacOS::ReceivedUrl(
url,
)),
));
}
event::Event::UserEvent(message) => {
messages.push(message);
}
event::Event::RedrawRequested(_) => {
#[cfg(feature = "trace")]
let _ = info_span!("Application", "FRAME").entered();
let physical_size = state.physical_size();
if physical_size.width == 0 || physical_size.height == 0 {
continue;
}
debug.render_started();
let current_viewport_version = state.viewport_version();
if viewport_version != current_viewport_version {
let logical_size = state.logical_size();
debug.layout_started();
user_interface = ManuallyDrop::new(
ManuallyDrop::into_inner(user_interface)
.relayout(logical_size, &mut renderer),
);
debug.layout_finished();
debug.draw_started();
let new_mouse_interaction = user_interface.draw(
&mut renderer,
state.theme(),
&renderer::Style {
text_color: state.text_color(),
},
state.cursor_position(),
);
if new_mouse_interaction != mouse_interaction {
window.set_cursor_icon(conversion::mouse_interaction(
new_mouse_interaction,
));
mouse_interaction = new_mouse_interaction;
}
debug.draw_finished();
compositor.configure_surface(
&mut surface,
physical_size.width,
physical_size.height,
);
viewport_version = current_viewport_version;
}
match compositor.present(
&mut renderer,
&mut surface,
state.viewport(),
state.background_color(),
&debug.overlay(),
) {
Ok(()) => {
debug.render_finished();
// TODO: Handle animations!
// Maybe we can use `ControlFlow::WaitUntil` for this.
}
Err(error) => match error {
// This is an unrecoverable error.
compositor::SurfaceError::OutOfMemory => {
panic!("{error:?}");
}
_ => {
debug.render_finished();
// Try rendering again next frame.
window.request_redraw();
}
},
}
}
event::Event::WindowEvent {
event: window_event,
..
} => {
if requests_exit(&window_event, state.modifiers())
&& exit_on_close_request
{
break;
}
state.update(&window, &window_event, &mut debug);
if let Some(event) = conversion::window_event(
&window_event,
state.scale_factor(),
state.modifiers(),
) {
events.push(event);
}
}
_ => {}
}
}
// Manually drop the user interface
drop(ManuallyDrop::into_inner(user_interface));
}
/// Returns true if the provided event should cause an [`Application`] to
/// exit.
pub fn requests_exit(
event: &winit::event::WindowEvent<'_>,
_modifiers: winit::event::ModifiersState,
) -> bool {
use winit::event::WindowEvent;
match event {
WindowEvent::CloseRequested => true,
#[cfg(target_os = "macos")]
WindowEvent::KeyboardInput {
input:
winit::event::KeyboardInput {
virtual_keycode: Some(winit::event::VirtualKeyCode::Q),
state: winit::event::ElementState::Pressed,
..
},
..
} if _modifiers.logo() => true,
_ => false,
}
}
/// Builds a [`UserInterface`] for the provided [`Application`], logging
/// [`struct@Debug`] information accordingly.
pub fn build_user_interface<'a, A: Application>(
application: &'a A,
cache: user_interface::Cache,
renderer: &mut A::Renderer,
size: Size,
debug: &mut Debug,
) -> UserInterface<'a, A::Message, A::Renderer>
where
<A::Renderer as core::Renderer>::Theme: StyleSheet,
{
#[cfg(feature = "trace")]
let view_span = info_span!("Application", "VIEW").entered();
debug.view_started();
let view = application.view();
#[cfg(feature = "trace")]
let _ = view_span.exit();
debug.view_finished();
#[cfg(feature = "trace")]
let layout_span = info_span!("Application", "LAYOUT").entered();
debug.layout_started();
let user_interface = UserInterface::build(view, size, cache, renderer);
#[cfg(feature = "trace")]
let _ = layout_span.exit();
debug.layout_finished();
user_interface
}
/// Updates an [`Application`] by feeding it the provided messages, spawning any
/// resulting [`Command`], and tracking its [`Subscription`].
pub fn update<A: Application, E: Executor>(
application: &mut A,
cache: &mut user_interface::Cache,
state: &State<A>,
renderer: &mut A::Renderer,
runtime: &mut Runtime<E, Proxy<A::Message>, A::Message>,
clipboard: &mut Clipboard,
should_exit: &mut bool,
proxy: &mut winit::event_loop::EventLoopProxy<A::Message>,
debug: &mut Debug,
messages: &mut Vec<A::Message>,
window: &winit::window::Window,
graphics_info: impl FnOnce() -> compositor::Information + Copy,
) where
<A::Renderer as core::Renderer>::Theme: StyleSheet,
{
for message in messages.drain(..) {
#[cfg(feature = "trace")]
let update_span = info_span!("Application", "UPDATE").entered();
debug.log_message(&message);
debug.update_started();
let command = runtime.enter(|| application.update(message));
#[cfg(feature = "trace")]
let _ = update_span.exit();
debug.update_finished();
run_command(
application,
cache,
state,
renderer,
command,
runtime,
clipboard,
should_exit,
proxy,
debug,
window,
graphics_info,
);
}
let subscription = application.subscription();
runtime.track(subscription.into_recipes());
}
/// Runs the actions of a [`Command`].
pub fn run_command<A, E>(
application: &A,
cache: &mut user_interface::Cache,
state: &State<A>,
renderer: &mut A::Renderer,
command: Command<A::Message>,
runtime: &mut Runtime<E, Proxy<A::Message>, A::Message>,
clipboard: &mut Clipboard,
should_exit: &mut bool,
proxy: &mut winit::event_loop::EventLoopProxy<A::Message>,
debug: &mut Debug,
window: &winit::window::Window,
_graphics_info: impl FnOnce() -> compositor::Information + Copy,
) where
A: Application,
E: Executor,
<A::Renderer as core::Renderer>::Theme: StyleSheet,
{
use crate::runtime::command;
use crate::runtime::system;
use crate::runtime::window;
for action in command.actions() {
match action {
command::Action::Future(future) => {
runtime.spawn(future);
}
command::Action::Clipboard(action) => match action {
clipboard::Action::Read(tag) => {
let message = tag(clipboard.read());
proxy
.send_event(message)
.expect("Send message to event loop");
}
clipboard::Action::Write(contents) => {
clipboard.write(contents);
}
},
command::Action::Window(action) => match action {
window::Action::Close => {
*should_exit = true;
}
window::Action::Drag => {
let _res = window.drag_window();
}
window::Action::Resize { width, height } => {
window.set_inner_size(winit::dpi::LogicalSize {
width,
height,
});
}
window::Action::Maximize(maximized) => {
window.set_maximized(maximized);
}
window::Action::Minimize(minimized) => {
window.set_minimized(minimized);
}
window::Action::Move { x, y } => {
window.set_outer_position(winit::dpi::LogicalPosition {
x,
y,
});
}
window::Action::ChangeMode(mode) => {
window.set_visible(conversion::visible(mode));
window.set_fullscreen(conversion::fullscreen(
window.current_monitor(),
mode,
));
}
window::Action::ChangeIcon(icon) => {
window.set_window_icon(conversion::icon(icon))
}
window::Action::FetchMode(tag) => {
let mode = if window.is_visible().unwrap_or(true) {
conversion::mode(window.fullscreen())
} else {
core::window::Mode::Hidden
};
proxy
.send_event(tag(mode))
.expect("Send message to event loop");
}
window::Action::ToggleMaximize => {
window.set_maximized(!window.is_maximized())
}
window::Action::ToggleDecorations => {
window.set_decorations(!window.is_decorated());
}
window::Action::RequestUserAttention(user_attention) => {
window.request_user_attention(
user_attention.map(conversion::user_attention),
);
}
window::Action::GainFocus => {
window.focus_window();
}
window::Action::ChangeAlwaysOnTop(on_top) => {
window.set_always_on_top(on_top);
}
window::Action::FetchId(tag) => {
proxy
.send_event(tag(window.id().into()))
.expect("Send message to event loop");
}
},
command::Action::System(action) => match action {
system::Action::QueryInformation(_tag) => {
#[cfg(feature = "system")]
{
let graphics_info = _graphics_info();
let proxy = proxy.clone();
let _ = std::thread::spawn(move || {
let information =
crate::system::information(graphics_info);
let message = _tag(information);
proxy
.send_event(message)
.expect("Send message to event loop")
});
}
}
},
command::Action::Widget(action) => {
let mut current_cache = std::mem::take(cache);
let mut current_operation = Some(action);
let mut user_interface = build_user_interface(
application,
current_cache,
renderer,
state.logical_size(),
debug,
);
while let Some(mut operation) = current_operation.take() {
user_interface.operate(renderer, operation.as_mut());
match operation.finish() {
operation::Outcome::None => {}
operation::Outcome::Some(message) => {
proxy
.send_event(message)
.expect("Send message to event loop");
}
operation::Outcome::Chain(next) => {
current_operation = Some(next);
}
}
}
current_cache = user_interface.into_cache();
*cache = current_cache;
}
command::Action::LoadFont { bytes, tagger } => {
use crate::core::text::Renderer;
// TODO: Error handling (?)
renderer.load_font(bytes);
proxy
.send_event(tagger(Ok(())))
.expect("Send message to event loop");
}
}
}
}
#[cfg(not(target_arch = "wasm32"))]
mod platform {
pub fn run<T, F>(
mut event_loop: winit::event_loop::EventLoop<T>,
event_handler: F,
) -> Result<(), super::Error>
where
F: 'static
+ FnMut(
winit::event::Event<'_, T>,
&winit::event_loop::EventLoopWindowTarget<T>,
&mut winit::event_loop::ControlFlow,
),
{
use winit::platform::run_return::EventLoopExtRunReturn;
let _ = event_loop.run_return(event_handler);
Ok(())
}
}
#[cfg(target_arch = "wasm32")]
mod platform {
pub fn run<T, F>(
event_loop: winit::event_loop::EventLoop<T>,
event_handler: F,
) -> !
where
F: 'static
+ FnMut(
winit::event::Event<'_, T>,
&winit::event_loop::EventLoopWindowTarget<T>,
&mut winit::event_loop::ControlFlow,
),
{
event_loop.run(event_handler)
}
}