//! Create interactive, native cross-platform applications.
mod state;
pub use state::State;
use crate::conversion;
use crate::core;
use crate::core::mouse;
use crate::core::renderer;
use crate::core::time::Instant;
use crate::core::widget::operation;
use crate::core::window;
use crate::core::{Color, Event, Point, Size, Theme};
use crate::futures::futures;
use crate::futures::subscription::{self, Subscription};
use crate::futures::{Executor, Runtime};
use crate::graphics;
use crate::graphics::compositor::{self, Compositor};
use crate::runtime::clipboard;
use crate::runtime::program::Program;
use crate::runtime::user_interface::{self, UserInterface};
use crate::runtime::{Command, Debug};
use crate::{Clipboard, Error, Proxy, Settings};
use futures::channel::mpsc;
use futures::channel::oneshot;
use std::borrow::Cow;
use std::mem::ManuallyDrop;
use std::sync::Arc;
/// An interactive, native cross-platform application.
///
/// This trait is the main entrypoint of Iced. Once implemented, you can run
/// your GUI application by simply calling [`run`]. It will run in
/// its own window.
///
/// An [`Application`] can execute asynchronous actions by returning a
/// [`Command`] in some of its methods.
///
/// When using an [`Application`] with the `debug` feature enabled, a debug view
/// can be toggled by pressing `F12`.
pub trait Application: Program
where
Self::Theme: DefaultStyle,
{
/// The data needed to initialize your [`Application`].
type Flags;
/// Initializes the [`Application`] with the flags provided to
/// [`run`] as part of the [`Settings`].
///
/// Here is where you should return the initial state of your app.
///
/// Additionally, you can return a [`Command`] if you need to perform some
/// async action in the background on startup. This is useful if you want to
/// load state from a file, perform an initial HTTP request, etc.
fn new(flags: Self::Flags) -> (Self, Command<Self::Message>);
/// Returns the current title of the [`Application`].
///
/// This title can be dynamic! The runtime will automatically update the
/// title of your application when necessary.
fn title(&self) -> String;
/// Returns the current `Theme` of the [`Application`].
fn theme(&self) -> Self::Theme;
/// Returns the `Style` variation of the `Theme`.
fn style(&self, theme: &Self::Theme) -> Appearance {
theme.default_style()
}
/// Returns the event `Subscription` for the current state of the
/// application.
///
/// The messages produced by the `Subscription` will be handled by
/// [`update`](#tymethod.update).
///
/// A `Subscription` will be kept alive as long as you keep returning it!
///
/// By default, it returns an empty subscription.
fn subscription(&self) -> Subscription<Self::Message> {
Subscription::none()
}
/// Returns the scale factor of the [`Application`].
///
/// It can be used to dynamically control the size of the UI at runtime
/// (i.e. zooming).
///
/// For instance, a scale factor of `2.0` will make widgets twice as big,
/// while a scale factor of `0.5` will shrink them to half their size.
///
/// By default, it returns `1.0`.
fn scale_factor(&self) -> f64 {
1.0
}
}
/// The appearance of an application.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Appearance {
/// The background [`Color`] of the application.
pub background_color: Color,
/// The default text [`Color`] of the application.
pub text_color: Color,
}
/// The default style of an [`Application`].
pub trait DefaultStyle {
/// Returns the default style of an [`Application`].
fn default_style(&self) -> Appearance;
}
impl DefaultStyle for Theme {
fn default_style(&self) -> Appearance {
default(self)
}
}
/// The default [`Appearance`] of an [`Application`] with the built-in [`Theme`].
pub fn default(theme: &Theme) -> Appearance {
let palette = theme.extended_palette();
Appearance {
background_color: palette.background.base.color,
text_color: palette.background.base.text,
}
}
/// Runs an [`Application`] with an executor, compositor, and the provided
/// settings.
pub fn run<A, E, C>(
settings: Settings<A::Flags>,
graphics_settings: graphics::Settings,
) -> Result<(), Error>
where
A: Application + 'static,
E: Executor + 'static,
C: Compositor<Renderer = A::Renderer> + 'static,
A::Theme: DefaultStyle,
{
use futures::task;
use futures::Future;
use winit::event_loop::EventLoop;
let mut debug = Debug::new();
debug.startup_started();
let event_loop = EventLoop::with_user_event()
.build()
.expect("Create event loop");
let (proxy, worker) = Proxy::new(event_loop.create_proxy());
let runtime = {
let executor = E::new().map_err(Error::ExecutorCreationFailed)?;
executor.spawn(worker);
Runtime::new(executor, proxy.clone())
};
let (application, init_command) = {
let flags = settings.flags;
runtime.enter(|| A::new(flags))
};
let id = settings.id;
let title = application.title();
let (boot_sender, boot_receiver) = oneshot::channel();
let (event_sender, event_receiver) = mpsc::unbounded();
let (control_sender, control_receiver) = mpsc::unbounded();
let instance = Box::pin(run_instance::<A, E, C>(
application,
runtime,
proxy,
debug,
boot_receiver,
event_receiver,
control_sender,
init_command,
settings.fonts,
));
let context = task::Context::from_waker(task::noop_waker_ref());
struct Runner<Message: 'static, F, C> {
instance: std::pin::Pin<Box<F>>,
context: task::Context<'static>,
boot: Option<BootConfig<C>>,
sender: mpsc::UnboundedSender<winit::event::Event<Message>>,
receiver: mpsc::UnboundedReceiver<winit::event_loop::ControlFlow>,
error: Option<Error>,
#[cfg(target_arch = "wasm32")]
is_booted: std::rc::Rc<std::cell::RefCell<bool>>,
#[cfg(target_arch = "wasm32")]
queued_events: Vec<winit::event::Event<Message>>,
}
struct BootConfig<C> {
sender: oneshot::Sender<Boot<C>>,
id: Option<String>,
title: String,
window_settings: window::Settings,
graphics_settings: graphics::Settings,
}
let runner = Runner {
instance,
context,
boot: Some(BootConfig {
sender: boot_sender,
id,
title,
window_settings: settings.window,
graphics_settings,
}),
sender: event_sender,
receiver: control_receiver,
error: None,
#[cfg(target_arch = "wasm32")]
is_booted: std::rc::Rc::new(std::cell::RefCell::new(false)),
#[cfg(target_arch = "wasm32")]
queued_events: Vec::new(),
};
impl<Message, F, C> winit::application::ApplicationHandler<Message>
for Runner<Message, F, C>
where
F: Future<Output = ()>,
C: Compositor + 'static,
{
fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
let Some(BootConfig {
sender,
id,
title,
window_settings,
graphics_settings,
}) = self.boot.take()
else {
return;
};
let should_be_visible = window_settings.visible;
let exit_on_close_request = window_settings.exit_on_close_request;
#[cfg(target_arch = "wasm32")]
let target = window_settings.platform_specific.target.clone();
let window_attributes = conversion::window_attributes(
window_settings,
&title,
event_loop.primary_monitor(),
id,
)
.with_visible(false);
log::debug!("Window attributes: {window_attributes:#?}");
let window = match event_loop.create_window(window_attributes) {
Ok(window) => Arc::new(window),
Err(error) => {
self.error = Some(Error::WindowCreationFailed(error));
event_loop.exit();
return;
}
};
let finish_boot = {
let window = window.clone();
async move {
let compositor =
C::new(graphics_settings, window.clone()).await?;
sender
.send(Boot {
window,
compositor,
should_be_visible,
exit_on_close_request,
})
.ok()
.expect("Send boot event");
Ok::<_, graphics::Error>(())
}
};
#[cfg(not(target_arch = "wasm32"))]
if let Err(error) = futures::executor::block_on(finish_boot) {
self.error = Some(Error::GraphicsCreationFailed(error));
event_loop.exit();
}
#[cfg(target_arch = "wasm32")]
{
use winit::platform::web::WindowExtWebSys;
let canvas = window.canvas().expect("Get window canvas");
let _ = canvas.set_attribute(
"style",
"display: block; width: 100%; height: 100%",
);
let window = web_sys::window().unwrap();
let document = window.document().unwrap();
let body = document.body().unwrap();
let target = target.and_then(|target| {
body.query_selector(&format!("#{target}"))
.ok()
.unwrap_or(None)
});
match target {
Some(node) => {
let _ = node.replace_with_with_node_1(&canvas).expect(
&format!("Could not replace #{}", node.id()),
);
}
None => {
let _ = body
.append_child(&canvas)
.expect("Append canvas to HTML body");
}
};
let is_booted = self.is_booted.clone();
wasm_bindgen_futures::spawn_local(async move {
finish_boot.await.expect("Finish boot!");
*is_booted.borrow_mut() = true;
});
}
}
fn new_events(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
cause: winit::event::StartCause,
) {
if self.boot.is_some() {
return;
}
self.process_event(
event_loop,
winit::event::Event::NewEvents(cause),
);
}
fn window_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
window_id: winit::window::WindowId,
event: winit::event::WindowEvent,
) {
#[cfg(target_os = "windows")]
let is_move_or_resize = matches!(
event,
winit::event::WindowEvent::Resized(_)
| winit::event::WindowEvent::Moved(_)
);
self.process_event(
event_loop,
winit::event::Event::WindowEvent { window_id, event },
);
// TODO: Remove when unnecessary
// On Windows, we emulate an `AboutToWait` event after every `Resized` event
// since the event loop does not resume during resize interaction.
// More details: https://github.com/rust-windowing/winit/issues/3272
#[cfg(target_os = "windows")]
{
if is_move_or_resize {
self.process_event(
event_loop,
winit::event::Event::AboutToWait,
);
}
}
}
fn user_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
message: Message,
) {
self.process_event(
event_loop,
winit::event::Event::UserEvent(message),
);
}
fn about_to_wait(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
) {
self.process_event(event_loop, winit::event::Event::AboutToWait);
}
}
impl<Message, F, C> Runner<Message, F, C>
where
F: Future<Output = ()>,
{
fn process_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
event: winit::event::Event<Message>,
) {
// On Wasm, events may start being processed before the compositor
// boots up. We simply queue them and process them once ready.
#[cfg(target_arch = "wasm32")]
if !*self.is_booted.borrow() {
self.queued_events.push(event);
return;
} else if !self.queued_events.is_empty() {
let queued_events = std::mem::take(&mut self.queued_events);
// This won't infinitely recurse, since we `mem::take`
for event in queued_events {
self.process_event(event_loop, event);
}
}
if event_loop.exiting() {
return;
}
self.sender.start_send(event).expect("Send event");
let poll = self.instance.as_mut().poll(&mut self.context);
match poll {
task::Poll::Pending => {
if let Ok(Some(flow)) = self.receiver.try_next() {
event_loop.set_control_flow(flow);
}
}
task::Poll::Ready(_) => {
event_loop.exit();
}
}
}
}
#[cfg(not(target_arch = "wasm32"))]
{
let mut runner = runner;
let _ = event_loop.run_app(&mut runner);
runner.error.map(Err).unwrap_or(Ok(()))
}
#[cfg(target_arch = "wasm32")]
{
use winit::platform::web::EventLoopExtWebSys;
let _ = event_loop.spawn_app(runner);
Ok(())
}
}
struct Boot<C> {
window: Arc<winit::window::Window>,
compositor: C,
should_be_visible: bool,
exit_on_close_request: bool,
}
async fn run_instance<A, E, C>(
mut application: A,
mut runtime: Runtime<E, Proxy<A::Message>, A::Message>,
mut proxy: Proxy<A::Message>,
mut debug: Debug,
mut boot: oneshot::Receiver<Boot<C>>,
mut event_receiver: mpsc::UnboundedReceiver<
winit::event::Event<A::Message>,
>,
mut control_sender: mpsc::UnboundedSender<winit::event_loop::ControlFlow>,
init_command: Command<A::Message>,
fonts: Vec<Cow<'static, [u8]>>,
) where
A: Application + 'static,
E: Executor + 'static,
C: Compositor<Renderer = A::Renderer> + 'static,
A::Theme: DefaultStyle,
{
use futures::stream::StreamExt;
use winit::event;
use winit::event_loop::ControlFlow;
let Boot {
window,
mut compositor,
should_be_visible,
exit_on_close_request,
} = boot.try_recv().ok().flatten().expect("Receive boot");
let mut renderer = compositor.create_renderer();
for font in fonts {
compositor.load_font(font);
}
let mut state = State::new(&application, &window);
let mut viewport_version = state.viewport_version();
let physical_size = state.physical_size();
let mut clipboard = Clipboard::connect(&window);
let mut cache = user_interface::Cache::default();
let mut surface = compositor.create_surface(
window.clone(),
physical_size.width,
physical_size.height,
);
let mut should_exit = false;
if should_be_visible {
window.set_visible(true);
}
run_command(
&application,
&mut compositor,
&mut surface,
&mut cache,
&state,
&mut renderer,
init_command,
&mut runtime,
&mut clipboard,
&mut should_exit,
&mut proxy,
&mut debug,
&window,
);
runtime.track(application.subscription().into_recipes());
let mut user_interface = ManuallyDrop::new(build_user_interface(
&application,
cache,
&mut renderer,
state.logical_size(),
&mut debug,
));
let mut mouse_interaction = mouse::Interaction::default();
let mut events = Vec::new();
let mut messages = Vec::new();
let mut user_events = 0;
let mut redraw_pending = false;
debug.startup_finished();
while let Some(event) = event_receiver.next().await {
match event {
event::Event::NewEvents(
event::StartCause::Init
| event::StartCause::ResumeTimeReached { .. },
) if !redraw_pending => {
window.request_redraw();
redraw_pending = true;
}
event::Event::PlatformSpecific(event::PlatformSpecific::MacOS(
event::MacOS::ReceivedUrl(url),
)) => {
runtime.broadcast(subscription::Event::PlatformSpecific(
subscription::PlatformSpecific::MacOS(
subscription::MacOS::ReceivedUrl(url),
),
));
}
event::Event::UserEvent(message) => {
messages.push(message);
user_events += 1;
}
event::Event::WindowEvent {
event: event::WindowEvent::RedrawRequested { .. },
..
} => {
let physical_size = state.physical_size();
if physical_size.width == 0 || physical_size.height == 0 {
continue;
}
let current_viewport_version = state.viewport_version();
if viewport_version != current_viewport_version {
let logical_size = state.logical_size();
debug.layout_started();
user_interface = ManuallyDrop::new(
ManuallyDrop::into_inner(user_interface)
.relayout(logical_size, &mut renderer),
);
debug.layout_finished();
compositor.configure_surface(
&mut surface,
physical_size.width,
physical_size.height,
);
viewport_version = current_viewport_version;
}
// TODO: Avoid redrawing all the time by forcing widgets to
// request redraws on state changes
//
// Then, we can use the `interface_state` here to decide if a redraw
// is needed right away, or simply wait until a specific time.
let redraw_event = Event::Window(
window::Event::RedrawRequested(Instant::now()),
);
let (interface_state, _) = user_interface.update(
&[redraw_event.clone()],
state.cursor(),
&mut renderer,
&mut clipboard,
&mut messages,
);
let _ = control_sender.start_send(match interface_state {
user_interface::State::Updated {
redraw_request: Some(redraw_request),
} => match redraw_request {
window::RedrawRequest::NextFrame => {
window.request_redraw();
ControlFlow::Wait
}
window::RedrawRequest::At(at) => {
ControlFlow::WaitUntil(at)
}
},
_ => ControlFlow::Wait,
});
runtime.broadcast(subscription::Event::Interaction {
window: window::Id::MAIN,
event: redraw_event,
status: core::event::Status::Ignored,
});
debug.draw_started();
let new_mouse_interaction = user_interface.draw(
&mut renderer,
state.theme(),
&renderer::Style {
text_color: state.text_color(),
},
state.cursor(),
);
redraw_pending = false;
debug.draw_finished();
if new_mouse_interaction != mouse_interaction {
window.set_cursor(conversion::mouse_interaction(
new_mouse_interaction,
));
mouse_interaction = new_mouse_interaction;
}
debug.render_started();
match compositor.present(
&mut renderer,
&mut surface,
state.viewport(),
state.background_color(),
&debug.overlay(),
) {
Ok(()) => {
debug.render_finished();
// TODO: Handle animations!
// Maybe we can use `ControlFlow::WaitUntil` for this.
}
Err(error) => match error {
// This is an unrecoverable error.
compositor::SurfaceError::OutOfMemory => {
panic!("{error:?}");
}
_ => {
debug.render_finished();
// Try rendering again next frame.
window.request_redraw();
}
},
}
}
event::Event::WindowEvent {
event: window_event,
..
} => {
if requests_exit(&window_event, state.modifiers())
&& exit_on_close_request
{
break;
}
state.update(&window, &window_event, &mut debug);
if let Some(event) = conversion::window_event(
window_event,
state.scale_factor(),
state.modifiers(),
) {
events.push(event);
}
}
event::Event::AboutToWait => {
if events.is_empty() && messages.is_empty() {
continue;
}
debug.event_processing_started();
let (interface_state, statuses) = user_interface.update(
&events,
state.cursor(),
&mut renderer,
&mut clipboard,
&mut messages,
);
debug.event_processing_finished();
for (event, status) in
events.drain(..).zip(statuses.into_iter())
{
runtime.broadcast(subscription::Event::Interaction {
window: window::Id::MAIN,
event,
status,
});
}
if !messages.is_empty()
|| matches!(
interface_state,
user_interface::State::Outdated
)
{
let mut cache =
ManuallyDrop::into_inner(user_interface).into_cache();
// Update application
update(
&mut application,
&mut compositor,
&mut surface,
&mut cache,
&mut state,
&mut renderer,
&mut runtime,
&mut clipboard,
&mut should_exit,
&mut proxy,
&mut debug,
&mut messages,
&window,
);
user_interface = ManuallyDrop::new(build_user_interface(
&application,
cache,
&mut renderer,
state.logical_size(),
&mut debug,
));
if should_exit {
break;
}
if user_events > 0 {
proxy.free_slots(user_events);
user_events = 0;
}
}
if !redraw_pending {
window.request_redraw();
redraw_pending = true;
}
}
_ => {}
}
}
// Manually drop the user interface
drop(ManuallyDrop::into_inner(user_interface));
}
/// Returns true if the provided event should cause an [`Application`] to
/// exit.
pub fn requests_exit(
event: &winit::event::WindowEvent,
_modifiers: winit::keyboard::ModifiersState,
) -> bool {
use winit::event::WindowEvent;
match event {
WindowEvent::CloseRequested => true,
#[cfg(target_os = "macos")]
WindowEvent::KeyboardInput {
event:
winit::event::KeyEvent {
logical_key: winit::keyboard::Key::Character(c),
state: winit::event::ElementState::Pressed,
..
},
..
} if c == "q" && _modifiers.super_key() => true,
_ => false,
}
}
/// Builds a [`UserInterface`] for the provided [`Application`], logging
/// [`struct@Debug`] information accordingly.
pub fn build_user_interface<'a, A: Application>(
application: &'a A,
cache: user_interface::Cache,
renderer: &mut A::Renderer,
size: Size,
debug: &mut Debug,
) -> UserInterface<'a, A::Message, A::Theme, A::Renderer>
where
A::Theme: DefaultStyle,
{
debug.view_started();
let view = application.view();
debug.view_finished();
debug.layout_started();
let user_interface = UserInterface::build(view, size, cache, renderer);
debug.layout_finished();
user_interface
}
/// Updates an [`Application`] by feeding it the provided messages, spawning any
/// resulting [`Command`], and tracking its [`Subscription`].
pub fn update<A: Application, C, E: Executor>(
application: &mut A,
compositor: &mut C,
surface: &mut C::Surface,
cache: &mut user_interface::Cache,
state: &mut State<A>,
renderer: &mut A::Renderer,
runtime: &mut Runtime<E, Proxy<A::Message>, A::Message>,
clipboard: &mut Clipboard,
should_exit: &mut bool,
proxy: &mut Proxy<A::Message>,
debug: &mut Debug,
messages: &mut Vec<A::Message>,
window: &winit::window::Window,
) where
C: Compositor<Renderer = A::Renderer> + 'static,
A::Theme: DefaultStyle,
{
for message in messages.drain(..) {
debug.log_message(&message);
debug.update_started();
let command = runtime.enter(|| application.update(message));
debug.update_finished();
run_command(
application,
compositor,
surface,
cache,
state,
renderer,
command,
runtime,
clipboard,
should_exit,
proxy,
debug,
window,
);
}
state.synchronize(application, window);
let subscription = application.subscription();
runtime.track(subscription.into_recipes());
}
/// Runs the actions of a [`Command`].
pub fn run_command<A, C, E>(
application: &A,
compositor: &mut C,
surface: &mut C::Surface,
cache: &mut user_interface::Cache,
state: &State<A>,
renderer: &mut A::Renderer,
command: Command<A::Message>,
runtime: &mut Runtime<E, Proxy<A::Message>, A::Message>,
clipboard: &mut Clipboard,
should_exit: &mut bool,
proxy: &mut Proxy<A::Message>,
debug: &mut Debug,
window: &winit::window::Window,
) where
A: Application,
E: Executor,
C: Compositor<Renderer = A::Renderer> + 'static,
A::Theme: DefaultStyle,
{
use crate::runtime::command;
use crate::runtime::system;
use crate::runtime::window;
for action in command.actions() {
match action {
command::Action::Future(future) => {
runtime.spawn(future);
}
command::Action::Stream(stream) => {
runtime.run(stream);
}
command::Action::Clipboard(action) => match action {
clipboard::Action::Read(tag, kind) => {
let message = tag(clipboard.read(kind));
proxy.send(message);
}
clipboard::Action::Write(contents, kind) => {
clipboard.write(kind, contents);
}
},
command::Action::Window(action) => match action {
window::Action::Close(_id) => {
*should_exit = true;
}
window::Action::Drag(_id) => {
let _res = window.drag_window();
}
window::Action::Spawn { .. } => {
log::warn!(
"Spawning a window is only available with \
multi-window applications."
);
}
window::Action::Resize(_id, size) => {
let _ =
window.request_inner_size(winit::dpi::LogicalSize {
width: size.width,
height: size.height,
});
}
window::Action::FetchSize(_id, callback) => {
let size =
window.inner_size().to_logical(window.scale_factor());
proxy.send(callback(Size::new(size.width, size.height)));
}
window::Action::FetchMaximized(_id, callback) => {
proxy.send(callback(window.is_maximized()));
}
window::Action::Maximize(_id, maximized) => {
window.set_maximized(maximized);
}
window::Action::FetchMinimized(_id, callback) => {
proxy.send(callback(window.is_minimized()));
}
window::Action::Minimize(_id, minimized) => {
window.set_minimized(minimized);
}
window::Action::FetchPosition(_id, callback) => {
let position = window
.inner_position()
.map(|position| {
let position = position
.to_logical::<f32>(window.scale_factor());
Point::new(position.x, position.y)
})
.ok();
proxy.send(callback(position));
}
window::Action::Move(_id, position) => {
window.set_outer_position(winit::dpi::LogicalPosition {
x: position.x,
y: position.y,
});
}
window::Action::ChangeMode(_id, mode) => {
window.set_visible(conversion::visible(mode));
window.set_fullscreen(conversion::fullscreen(
window.current_monitor(),
mode,
));
}
window::Action::ChangeIcon(_id, icon) => {
window.set_window_icon(conversion::icon(icon));
}
window::Action::FetchMode(_id, tag) => {
let mode = if window.is_visible().unwrap_or(true) {
conversion::mode(window.fullscreen())
} else {
core::window::Mode::Hidden
};
proxy.send(tag(mode));
}
window::Action::ToggleMaximize(_id) => {
window.set_maximized(!window.is_maximized());
}
window::Action::ToggleDecorations(_id) => {
window.set_decorations(!window.is_decorated());
}
window::Action::RequestUserAttention(_id, user_attention) => {
window.request_user_attention(
user_attention.map(conversion::user_attention),
);
}
window::Action::GainFocus(_id) => {
window.focus_window();
}
window::Action::ChangeLevel(_id, level) => {
window.set_window_level(conversion::window_level(level));
}
window::Action::ShowSystemMenu(_id) => {
if let mouse::Cursor::Available(point) = state.cursor() {
window.show_window_menu(winit::dpi::LogicalPosition {
x: point.x,
y: point.y,
});
}
}
window::Action::FetchId(_id, tag) => {
proxy.send(tag(window.id().into()));
}
window::Action::RunWithHandle(_id, tag) => {
use window::raw_window_handle::HasWindowHandle;
if let Ok(handle) = window.window_handle() {
proxy.send(tag(handle));
}
}
window::Action::Screenshot(_id, tag) => {
let bytes = compositor.screenshot(
renderer,
surface,
state.viewport(),
state.background_color(),
&debug.overlay(),
);
proxy.send(tag(window::Screenshot::new(
bytes,
state.physical_size(),
state.viewport().scale_factor(),
)));
}
},
command::Action::System(action) => match action {
system::Action::QueryInformation(_tag) => {
#[cfg(feature = "system")]
{
let graphics_info = compositor.fetch_information();
let mut proxy = proxy.clone();
let _ = std::thread::spawn(move || {
let information =
crate::system::information(graphics_info);
let message = _tag(information);
proxy.send(message);
});
}
}
},
command::Action::Widget(action) => {
let mut current_cache = std::mem::take(cache);
let mut current_operation = Some(action);
let mut user_interface = build_user_interface(
application,
current_cache,
renderer,
state.logical_size(),
debug,
);
while let Some(mut operation) = current_operation.take() {
user_interface.operate(renderer, operation.as_mut());
match operation.finish() {
operation::Outcome::None => {}
operation::Outcome::Some(message) => {
proxy.send(message);
}
operation::Outcome::Chain(next) => {
current_operation = Some(next);
}
}
}
current_cache = user_interface.into_cache();
*cache = current_cache;
}
command::Action::LoadFont { bytes, tagger } => {
// TODO: Error handling (?)
compositor.load_font(bytes);
proxy.send(tagger(Ok(())));
}
command::Action::Custom(_) => {
log::warn!("Unsupported custom action in `iced_winit` shell");
}
}
}
}