//! Create interactive, native cross-platform applications.
use crate::{
conversion, mouse, Clipboard, Color, Command, Debug, Executor, Mode, Proxy,
Runtime, Settings, Size, Subscription,
};
use iced_graphics::window;
use iced_graphics::Viewport;
use iced_native::program::{self, Program};
/// An interactive, native cross-platform application.
///
/// This trait is the main entrypoint of Iced. Once implemented, you can run
/// your GUI application by simply calling [`run`](#method.run). It will run in
/// its own window.
///
/// An [`Application`](trait.Application.html) can execute asynchronous actions
/// by returning a [`Command`](struct.Command.html) in some of its methods.
///
/// When using an [`Application`] with the `debug` feature enabled, a debug view
/// can be toggled by pressing `F12`.
///
/// [`Application`]: trait.Application.html
pub trait Application: Program {
/// The data needed to initialize your [`Application`].
///
/// [`Application`]: trait.Application.html
type Flags;
/// Initializes the [`Application`] with the flags provided to
/// [`run`] as part of the [`Settings`].
///
/// Here is where you should return the initial state of your app.
///
/// Additionally, you can return a [`Command`](struct.Command.html) if you
/// need to perform some async action in the background on startup. This is
/// useful if you want to load state from a file, perform an initial HTTP
/// request, etc.
///
/// [`Application`]: trait.Application.html
/// [`run`]: #method.run.html
/// [`Settings`]: ../settings/struct.Settings.html
fn new(flags: Self::Flags) -> (Self, Command<Self::Message>);
/// Returns the current title of the [`Application`].
///
/// This title can be dynamic! The runtime will automatically update the
/// title of your application when necessary.
///
/// [`Application`]: trait.Application.html
fn title(&self) -> String;
/// Returns the event `Subscription` for the current state of the
/// application.
///
/// The messages produced by the `Subscription` will be handled by
/// [`update`](#tymethod.update).
///
/// A `Subscription` will be kept alive as long as you keep returning it!
///
/// By default, it returns an empty subscription.
fn subscription(&self) -> Subscription<Self::Message> {
Subscription::none()
}
/// Returns the current [`Application`] mode.
///
/// The runtime will automatically transition your application if a new mode
/// is returned.
///
/// By default, an application will run in windowed mode.
///
/// [`Application`]: trait.Application.html
fn mode(&self) -> Mode {
Mode::Windowed
}
/// Returns the background [`Color`] of the [`Application`].
///
/// By default, it returns [`Color::WHITE`].
///
/// [`Color`]: struct.Color.html
/// [`Application`]: trait.Application.html
/// [`Color::WHITE`]: struct.Color.html#const.WHITE
fn background_color(&self) -> Color {
Color::WHITE
}
/// Returns the scale factor of the [`Application`].
///
/// It can be used to dynamically control the size of the UI at runtime
/// (i.e. zooming).
///
/// For instance, a scale factor of `2.0` will make widgets twice as big,
/// while a scale factor of `0.5` will shrink them to half their size.
///
/// By default, it returns `1.0`.
///
/// [`Application`]: trait.Application.html
fn scale_factor(&self) -> f64 {
1.0
}
}
/// Runs an [`Application`] with an executor, compositor, and the provided
/// settings.
///
/// [`Application`]: trait.Application.html
pub fn run<A, E, C>(
settings: Settings<A::Flags>,
compositor_settings: C::Settings,
) where
A: Application + 'static,
E: Executor + 'static,
C: window::Compositor<Renderer = A::Renderer> + 'static,
{
use winit::{
event,
event_loop::{ControlFlow, EventLoop},
};
let mut debug = Debug::new();
debug.startup_started();
let event_loop = EventLoop::with_user_event();
let mut runtime = {
let executor = E::new().expect("Create executor");
let proxy = Proxy::new(event_loop.create_proxy());
Runtime::new(executor, proxy)
};
let flags = settings.flags;
let (application, init_command) = runtime.enter(|| A::new(flags));
runtime.spawn(init_command);
let subscription = application.subscription();
runtime.track(subscription);
let mut title = application.title();
let mut mode = application.mode();
let mut background_color = application.background_color();
let mut scale_factor = application.scale_factor();
let window = settings
.window
.into_builder(&title, mode, event_loop.primary_monitor())
.build(&event_loop)
.expect("Open window");
let clipboard = Clipboard::new(&window);
// TODO: Encode cursor availability in the type-system
let mut cursor_position = winit::dpi::PhysicalPosition::new(-1.0, -1.0);
let mut mouse_interaction = mouse::Interaction::default();
let mut modifiers = winit::event::ModifiersState::default();
let physical_size = window.inner_size();
let mut viewport = Viewport::with_physical_size(
Size::new(physical_size.width, physical_size.height),
window.scale_factor() * scale_factor,
);
let mut resized = false;
let (mut compositor, mut renderer) = C::new(compositor_settings);
let surface = compositor.create_surface(&window);
let mut swap_chain = compositor.create_swap_chain(
&surface,
physical_size.width,
physical_size.height,
);
let mut state = program::State::new(
application,
viewport.logical_size(),
conversion::cursor_position(cursor_position, viewport.scale_factor()),
&mut renderer,
&mut debug,
);
debug.startup_finished();
event_loop.run(move |event, _, control_flow| match event {
event::Event::MainEventsCleared => {
if state.is_queue_empty() {
return;
}
let command = runtime.enter(|| {
state.update(
viewport.logical_size(),
conversion::cursor_position(
cursor_position,
viewport.scale_factor(),
),
clipboard.as_ref().map(|c| c as _),
&mut renderer,
&mut debug,
)
});
// If the application was updated
if let Some(command) = command {
runtime.spawn(command);
let program = state.program();
// Update subscriptions
let subscription = program.subscription();
runtime.track(subscription);
// Update window title
let new_title = program.title();
if title != new_title {
window.set_title(&new_title);
title = new_title;
}
// Update window mode
let new_mode = program.mode();
if mode != new_mode {
window.set_fullscreen(conversion::fullscreen(
window.current_monitor(),
new_mode,
));
mode = new_mode;
}
// Update background color
background_color = program.background_color();
// Update scale factor
let new_scale_factor = program.scale_factor();
if scale_factor != new_scale_factor {
let size = window.inner_size();
viewport = Viewport::with_physical_size(
Size::new(size.width, size.height),
window.scale_factor() * new_scale_factor,
);
// We relayout the UI with the new logical size.
// The queue is empty, therefore this will never produce
// a `Command`.
//
// TODO: Properly queue `WindowResized`
let _ = state.update(
viewport.logical_size(),
conversion::cursor_position(
cursor_position,
viewport.scale_factor(),
),
clipboard.as_ref().map(|c| c as _),
&mut renderer,
&mut debug,
);
scale_factor = new_scale_factor;
}
}
window.request_redraw();
}
event::Event::UserEvent(message) => {
state.queue_message(message);
}
event::Event::RedrawRequested(_) => {
debug.render_started();
if resized {
let physical_size = viewport.physical_size();
swap_chain = compositor.create_swap_chain(
&surface,
physical_size.width,
physical_size.height,
);
resized = false;
}
let new_mouse_interaction = compositor.draw(
&mut renderer,
&mut swap_chain,
&viewport,
background_color,
state.primitive(),
&debug.overlay(),
);
debug.render_finished();
if new_mouse_interaction != mouse_interaction {
window.set_cursor_icon(conversion::mouse_interaction(
new_mouse_interaction,
));
mouse_interaction = new_mouse_interaction;
}
// TODO: Handle animations!
// Maybe we can use `ControlFlow::WaitUntil` for this.
}
event::Event::WindowEvent {
event: window_event,
..
} => {
handle_window_event(
&window_event,
&window,
scale_factor,
control_flow,
&mut cursor_position,
&mut modifiers,
&mut viewport,
&mut resized,
&mut debug,
);
if let Some(event) = conversion::window_event(
&window_event,
viewport.scale_factor(),
modifiers,
) {
state.queue_event(event.clone());
runtime.broadcast(event);
}
}
_ => {
*control_flow = ControlFlow::Wait;
}
})
}
/// Handles a `WindowEvent` and mutates the provided control flow, keyboard
/// modifiers, viewport, and resized flag accordingly.
pub fn handle_window_event(
event: &winit::event::WindowEvent<'_>,
window: &winit::window::Window,
scale_factor: f64,
control_flow: &mut winit::event_loop::ControlFlow,
cursor_position: &mut winit::dpi::PhysicalPosition<f64>,
modifiers: &mut winit::event::ModifiersState,
viewport: &mut Viewport,
resized: &mut bool,
_debug: &mut Debug,
) {
use winit::{event::WindowEvent, event_loop::ControlFlow};
match event {
WindowEvent::Resized(new_size) => {
let size = Size::new(new_size.width, new_size.height);
*viewport = Viewport::with_physical_size(
size,
window.scale_factor() * scale_factor,
);
*resized = true;
}
WindowEvent::ScaleFactorChanged {
scale_factor: new_scale_factor,
new_inner_size,
} => {
let size = Size::new(new_inner_size.width, new_inner_size.height);
*viewport = Viewport::with_physical_size(
size,
new_scale_factor * scale_factor,
);
*resized = true;
}
WindowEvent::CloseRequested => {
*control_flow = ControlFlow::Exit;
}
WindowEvent::CursorMoved { position, .. } => {
*cursor_position = *position;
}
WindowEvent::CursorLeft { .. } => {
// TODO: Encode cursor availability in the type-system
*cursor_position = winit::dpi::PhysicalPosition::new(-1.0, -1.0);
}
WindowEvent::ModifiersChanged(new_modifiers) => {
*modifiers = *new_modifiers;
}
#[cfg(target_os = "macos")]
WindowEvent::KeyboardInput {
input:
winit::event::KeyboardInput {
virtual_keycode: Some(winit::event::VirtualKeyCode::Q),
state: winit::event::ElementState::Pressed,
..
},
..
} if modifiers.logo() => {
*control_flow = ControlFlow::Exit;
}
#[cfg(feature = "debug")]
WindowEvent::KeyboardInput {
input:
winit::event::KeyboardInput {
virtual_keycode: Some(winit::event::VirtualKeyCode::F12),
state: winit::event::ElementState::Pressed,
..
},
..
} => _debug.toggle(),
_ => {}
}
}