//! Display a widget over another.
use crate::container;
use crate::core::event::{self, Event};
use crate::core::layout::{self, Layout};
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::text;
use crate::core::widget::{self, Widget};
use crate::core::{
Clipboard, Element, Length, Padding, Pixels, Point, Rectangle, Shell, Size,
Vector,
};
use crate::Text;
use std::borrow::Cow;
/// An element to display a widget over another.
#[allow(missing_debug_implementations)]
pub struct Tooltip<'a, Message, Renderer = crate::Renderer>
where
Renderer: text::Renderer,
Renderer::Theme: container::StyleSheet + crate::text::StyleSheet,
{
content: Element<'a, Message, Renderer>,
tooltip: Text<'a, Renderer>,
position: Position,
gap: f32,
padding: f32,
snap_within_viewport: bool,
style: <Renderer::Theme as container::StyleSheet>::Style,
}
impl<'a, Message, Renderer> Tooltip<'a, Message, Renderer>
where
Renderer: text::Renderer,
Renderer::Theme: container::StyleSheet + crate::text::StyleSheet,
{
/// The default padding of a [`Tooltip`] drawn by this renderer.
const DEFAULT_PADDING: f32 = 5.0;
/// Creates a new [`Tooltip`].
///
/// [`Tooltip`]: struct.Tooltip.html
pub fn new(
content: impl Into<Element<'a, Message, Renderer>>,
tooltip: impl Into<Cow<'a, str>>,
position: Position,
) -> Self {
Tooltip {
content: content.into(),
tooltip: Text::new(tooltip),
position,
gap: 0.0,
padding: Self::DEFAULT_PADDING,
snap_within_viewport: true,
style: Default::default(),
}
}
/// Sets the size of the text of the [`Tooltip`].
pub fn size(mut self, size: impl Into<Pixels>) -> Self {
self.tooltip = self.tooltip.size(size);
self
}
/// Sets the font of the [`Tooltip`].
///
/// [`Font`]: Renderer::Font
pub fn font(mut self, font: impl Into<Renderer::Font>) -> Self {
self.tooltip = self.tooltip.font(font);
self
}
/// Sets the gap between the content and its [`Tooltip`].
pub fn gap(mut self, gap: impl Into<Pixels>) -> Self {
self.gap = gap.into().0;
self
}
/// Sets the padding of the [`Tooltip`].
pub fn padding(mut self, padding: impl Into<Pixels>) -> Self {
self.padding = padding.into().0;
self
}
/// Sets whether the [`Tooltip`] is snapped within the viewport.
pub fn snap_within_viewport(mut self, snap: bool) -> Self {
self.snap_within_viewport = snap;
self
}
/// Sets the style of the [`Tooltip`].
pub fn style(
mut self,
style: impl Into<<Renderer::Theme as container::StyleSheet>::Style>,
) -> Self {
self.style = style.into();
self
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Tooltip<'a, Message, Renderer>
where
Renderer: text::Renderer,
Renderer::Theme: container::StyleSheet + crate::text::StyleSheet,
{
fn children(&self) -> Vec<widget::Tree> {
vec![widget::Tree::new(&self.content)]
}
fn diff(&self, tree: &mut widget::Tree) {
tree.diff_children(std::slice::from_ref(&self.content))
}
fn state(&self) -> widget::tree::State {
widget::tree::State::new(State::default())
}
fn tag(&self) -> widget::tree::Tag {
widget::tree::Tag::of::<State>()
}
fn width(&self) -> Length {
self.content.as_widget().width()
}
fn height(&self) -> Length {
self.content.as_widget().height()
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content.as_widget().layout(renderer, limits)
}
fn on_event(
&mut self,
tree: &mut widget::Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let state = tree.state.downcast_mut::<State>();
*state = cursor
.position_over(layout.bounds())
.map(|cursor_position| State::Hovered { cursor_position })
.unwrap_or_default();
self.content.as_widget_mut().on_event(
&mut tree.children[0],
event,
layout,
cursor,
renderer,
clipboard,
shell,
)
}
fn mouse_interaction(
&self,
tree: &widget::Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor,
viewport,
renderer,
)
}
fn draw(
&self,
tree: &widget::Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
inherited_style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
inherited_style,
layout,
cursor,
viewport,
);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut widget::Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
let state = tree.state.downcast_ref::<State>();
let content = self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout,
renderer,
);
let tooltip = if let State::Hovered { cursor_position } = *state {
Some(overlay::Element::new(
layout.position(),
Box::new(Overlay {
tooltip: &self.tooltip,
cursor_position,
content_bounds: layout.bounds(),
snap_within_viewport: self.snap_within_viewport,
position: self.position,
gap: self.gap,
padding: self.padding,
style: &self.style,
}),
))
} else {
None
};
if content.is_some() || tooltip.is_some() {
Some(
overlay::Group::with_children(
content.into_iter().chain(tooltip).collect(),
)
.overlay(),
)
} else {
None
}
}
}
impl<'a, Message, Renderer> From<Tooltip<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Message: 'a,
Renderer: 'a + text::Renderer,
Renderer::Theme: container::StyleSheet + crate::text::StyleSheet,
{
fn from(
tooltip: Tooltip<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(tooltip)
}
}
/// The position of the tooltip. Defaults to following the cursor.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Position {
/// The tooltip will follow the cursor.
FollowCursor,
/// The tooltip will appear on the top of the widget.
Top,
/// The tooltip will appear on the bottom of the widget.
Bottom,
/// The tooltip will appear on the left of the widget.
Left,
/// The tooltip will appear on the right of the widget.
Right,
}
#[derive(Debug, Clone, Copy, Default)]
enum State {
#[default]
Idle,
Hovered {
cursor_position: Point,
},
}
struct Overlay<'a, 'b, Renderer>
where
Renderer: text::Renderer,
Renderer::Theme: container::StyleSheet + widget::text::StyleSheet,
{
tooltip: &'b Text<'a, Renderer>,
cursor_position: Point,
content_bounds: Rectangle,
snap_within_viewport: bool,
position: Position,
gap: f32,
padding: f32,
style: &'b <Renderer::Theme as container::StyleSheet>::Style,
}
impl<'a, 'b, Message, Renderer> overlay::Overlay<Message, Renderer>
for Overlay<'a, 'b, Renderer>
where
Renderer: text::Renderer,
Renderer::Theme: container::StyleSheet + widget::text::StyleSheet,
{
fn layout(
&self,
renderer: &Renderer,
bounds: Size,
_position: Point,
) -> layout::Node {
let viewport = Rectangle::with_size(bounds);
let text_layout = Widget::<(), Renderer>::layout(
self.tooltip,
renderer,
&layout::Limits::new(
Size::ZERO,
self.snap_within_viewport
.then(|| viewport.size())
.unwrap_or(Size::INFINITY),
)
.pad(Padding::new(self.padding)),
);
let text_bounds = text_layout.bounds();
let x_center = self.content_bounds.x
+ (self.content_bounds.width - text_bounds.width) / 2.0;
let y_center = self.content_bounds.y
+ (self.content_bounds.height - text_bounds.height) / 2.0;
let mut tooltip_bounds = {
let offset = match self.position {
Position::Top => Vector::new(
x_center,
self.content_bounds.y
- text_bounds.height
- self.gap
- self.padding,
),
Position::Bottom => Vector::new(
x_center,
self.content_bounds.y
+ self.content_bounds.height
+ self.gap
+ self.padding,
),
Position::Left => Vector::new(
self.content_bounds.x
- text_bounds.width
- self.gap
- self.padding,
y_center,
),
Position::Right => Vector::new(
self.content_bounds.x
+ self.content_bounds.width
+ self.gap
+ self.padding,
y_center,
),
Position::FollowCursor => Vector::new(
self.cursor_position.x,
self.cursor_position.y - text_bounds.height,
),
};
Rectangle {
x: offset.x - self.padding,
y: offset.y - self.padding,
width: text_bounds.width + self.padding * 2.0,
height: text_bounds.height + self.padding * 2.0,
}
};
if self.snap_within_viewport {
if tooltip_bounds.x < viewport.x {
tooltip_bounds.x = viewport.x;
} else if viewport.x + viewport.width
< tooltip_bounds.x + tooltip_bounds.width
{
tooltip_bounds.x =
viewport.x + viewport.width - tooltip_bounds.width;
}
if tooltip_bounds.y < viewport.y {
tooltip_bounds.y = viewport.y;
} else if viewport.y + viewport.height
< tooltip_bounds.y + tooltip_bounds.height
{
tooltip_bounds.y =
viewport.y + viewport.height - tooltip_bounds.height;
}
}
layout::Node::with_children(
tooltip_bounds.size(),
vec![text_layout.translate(Vector::new(self.padding, self.padding))],
)
.translate(Vector::new(tooltip_bounds.x, tooltip_bounds.y))
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &<Renderer as renderer::Renderer>::Theme,
inherited_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
) {
let style = <Renderer::Theme as container::StyleSheet>::appearance(
theme, self.style,
);
container::draw_background(renderer, &style, layout.bounds());
let defaults = renderer::Style {
text_color: style.text_color.unwrap_or(inherited_style.text_color),
};
Widget::<(), Renderer>::draw(
self.tooltip,
&widget::Tree::empty(),
renderer,
theme,
&defaults,
layout.children().next().unwrap(),
cursor_position,
&Rectangle::with_size(Size::INFINITY),
);
}
fn is_over(
&self,
_layout: Layout<'_>,
_renderer: &Renderer,
_cursor_position: Point,
) -> bool {
false
}
}